本文整理汇总了Java中net.minecraft.network.play.client.C0CPacketInput类的典型用法代码示例。如果您正苦于以下问题:Java C0CPacketInput类的具体用法?Java C0CPacketInput怎么用?Java C0CPacketInput使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
C0CPacketInput类属于net.minecraft.network.play.client包,在下文中一共展示了C0CPacketInput类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdate
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
{
super.onUpdate();
if (this.isRiding())
{
this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
}
else
{
this.onUpdateWalkingPlayer();
}
}
}
示例2: onUpdate
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate() {
EventUpdate update = new EventUpdate();
update.call();
if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ))) {
super.onUpdate();
if (this.isRiding()) {
this.sendQueue.addToSendQueue(
new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward,
this.movementInput.jump, this.movementInput.sneak));
} else {
this.onUpdateWalkingPlayer();
// TODO:CLIENT
EventPostMotionUpdates post = new EventPostMotionUpdates(this.rotationYaw, this.rotationPitch,
this.onGround, this.posY);
post.call();
}
}
}
示例3: onUpdate
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (this.worldObj.blockExists(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ)))
{
super.onUpdate();
if (this.isRiding())
{
this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
}
else
{
this.sendMotionUpdates();
}
}
}
示例4: onUpdate
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
public void onUpdate()
{
if (this.worldObj.blockExists(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ)))
{
super.onUpdate();
if (this.isRiding())
{
this.sendQueue.addToSendQueue(new C03PacketPlayer.C05PacketPlayerLook(this.rotationYaw, this.rotationPitch, this.onGround));
this.sendQueue.addToSendQueue(new C0CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
}
else
{
this.sendMotionUpdates();
}
}
}
示例5: processInput
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
/**
* Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
* flying/sprinting
*/
public void processInput(C0CPacketInput packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
this.playerEntity.setEntityActionState(packetIn.getStrafeSpeed(), packetIn.getForwardSpeed(), packetIn.isJumping(), packetIn.isSneaking());
}
示例6: processInput
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
/**
* Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
* flying/sprinting
*/
public void processInput(C0CPacketInput p_147358_1_)
{
this.playerEntity.setEntityActionState(p_147358_1_.func_149620_c(), p_147358_1_.func_149616_d(), p_147358_1_.func_149618_e(), p_147358_1_.func_149617_f());
}
示例7: processInput
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
@Override
public void processInput(C0CPacketInput p_147358_1_) {
}
示例8: processInput
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
public void processInput(C0CPacketInput p_147358_1_)
{
this.playerEntity.setEntityActionState(p_147358_1_.func_149620_c(), p_147358_1_.func_149616_d(), p_147358_1_.func_149618_e(), p_147358_1_.func_149617_f());
}
示例9: processInput
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
/**
* Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
* flying/sprinting
*/
void processInput(C0CPacketInput packetIn);
示例10: processInput
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
/**
* Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
* flying/sprinting
*/
void processInput(C0CPacketInput var1);
示例11: processInput
import net.minecraft.network.play.client.C0CPacketInput; //导入依赖的package包/类
void processInput(C0CPacketInput p_147358_1_);