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Java C08PacketPlayerBlockPlacement类代码示例

本文整理汇总了Java中net.minecraft.network.play.client.C08PacketPlayerBlockPlacement的典型用法代码示例。如果您正苦于以下问题:Java C08PacketPlayerBlockPlacement类的具体用法?Java C08PacketPlayerBlockPlacement怎么用?Java C08PacketPlayerBlockPlacement使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


C08PacketPlayerBlockPlacement类属于net.minecraft.network.play.client包,在下文中一共展示了C08PacketPlayerBlockPlacement类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onPostUpdate

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@EventTarget
private void onPostUpdate(UpdateEvent event) {
    if (event.state == Event.State.POST) {
        int soupSlot = this.getSoupFromInventory();
        if ((double)this.mc.thePlayer.getHealth() < this.health * 2.0 && this.time.delay((float)this.delay) && soupSlot != -1) {
            int prevSlot = this.mc.thePlayer.inventory.currentItem;
            if (soupSlot < 9) {
                this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(soupSlot));
                this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(this.mc.thePlayer.inventory.getCurrentItem()));
                this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(prevSlot));
                this.mc.playerController.syncCurrentPlayItem();
                this.mc.thePlayer.inventory.currentItem = prevSlot;
            } else {
                this.swap(soupSlot, this.mc.thePlayer.inventory.currentItem + (this.mc.thePlayer.inventory.currentItem < 8 ? 1 : -1));
                this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(this.mc.thePlayer.inventory.currentItem + (this.mc.thePlayer.inventory.currentItem < 8 ? 1 : -1)));
                this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(this.mc.thePlayer.inventory.getCurrentItem()));
                this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(prevSlot));
            }
            this.time.reset();
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:23,代码来源:AutoSoup.java

示例2: sendUseItem

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
public boolean sendUseItem(EntityPlayer p_78769_1_, World p_78769_2_, ItemStack p_78769_3_)
{
	syncCurrentPlayItem();
	this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(-1, -1, -1, 255, p_78769_1_.inventory.getCurrentItem(), 0.0F, 0.0F, 0.0F));
	int i = p_78769_3_.stackSize;
	ItemStack itemstack1 = p_78769_3_.useItemRightClick(p_78769_2_, p_78769_1_);
	if ((itemstack1 == p_78769_3_) && ((itemstack1 == null) || (itemstack1.stackSize == i))) {
		return false;
	}
	p_78769_1_.inventory.mainInventory[p_78769_1_.inventory.currentItem] = itemstack1;
	if (itemstack1.stackSize <= 0)
	{
		p_78769_1_.inventory.mainInventory[p_78769_1_.inventory.currentItem] = null;
		MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(p_78769_1_, itemstack1));
	}
	return true;
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:18,代码来源:PlayerControllerMP.java

示例3: onOutwardPacket

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@Override
public void onOutwardPacket(EventOnOutwardPacket event){
	if(!invoker.isOnGround()) return;
       Packet packet = event.getPacket();
       if (packet instanceof C08PacketPlayerBlockPlacement) {
       	if(Item.getIdFromItem(invoker.getCurrentItem().getItem()) != 261) return;
           C08PacketPlayerBlockPlacement packetBlockPlacement = (C08PacketPlayerBlockPlacement) packet;
           if (packetBlockPlacement.func_149576_c() != -1 || packetBlockPlacement.func_149571_d() != -1 || packetBlockPlacement.func_149570_e() != -1 || packetBlockPlacement.func_149568_f() != 255) {
               return;
           }
           event.addPacketToList(new C09PacketHeldItemChange(Minecraft.getMinecraft().thePlayer.inventory.currentItem));
           for (int i = 0; i < 40; i++) {
           	event.addPacketToList(new C03PacketPlayer(false));
           }

           event.addPacketToList(new C07PacketPlayerDigging(5, 0, 0, 0, 255));
       }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:19,代码来源:ModuleFastBow.java

示例4: onOutwardPacket

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@Override
public void onOutwardPacket(EventOnOutwardPacket event){
	if(!invoker.isOnGround()) return;
       Packet packet = event.getPacket();
       if (packet instanceof C08PacketPlayerBlockPlacement) {
       	if(!(invoker.getCurrentItem().getItem() instanceof ItemFood)) return;
           C08PacketPlayerBlockPlacement packetBlockPlacement = (C08PacketPlayerBlockPlacement) packet;
           if (packetBlockPlacement.func_149576_c() != -1 || packetBlockPlacement.func_149571_d() != -1 || packetBlockPlacement.func_149570_e() != -1 || packetBlockPlacement.func_149568_f() != 255) {
               return;
           }
           event.addPacketToList(new C09PacketHeldItemChange(Minecraft.getMinecraft().thePlayer.inventory.currentItem));
           for (int i = 0; i < 40; i++) {
           	event.addPacketToList(new C03PacketPlayer(false));
           }

           event.addPacketToList(new C07PacketPlayerDigging(5, 0, 0, 0, 255));
       }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:19,代码来源:ModuleFastEat.java

示例5: sendUseItem

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
/**
 * Notifies the server of things like consuming food, etc...
 */
public boolean sendUseItem(EntityPlayer par1EntityPlayer, World par2World, ItemStack par3ItemStack)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(-1, -1, -1, 255, par1EntityPlayer.inventory.getCurrentItem(), 0.0F, 0.0F, 0.0F));
    int var4 = par3ItemStack.stackSize;
    ItemStack var5 = par3ItemStack.useItemRightClick(par2World, par1EntityPlayer);

    if (var5 == par3ItemStack && (var5 == null || var5.stackSize == var4))
    {
        return false;
    }
    else
    {
        par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = var5;

        if (var5.stackSize == 0)
        {
            par1EntityPlayer.inventory.mainInventory[par1EntityPlayer.inventory.currentItem] = null;
        }

        return true;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:27,代码来源:PlayerControllerMP.java

示例6: sendUseItem

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
public boolean sendUseItem(EntityPlayer p_78769_1_, World p_78769_2_, ItemStack p_78769_3_)
{
    this.syncCurrentPlayItem();
    this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(-1, -1, -1, 255, p_78769_1_.inventory.getCurrentItem(), 0.0F, 0.0F, 0.0F));
    int i = p_78769_3_.stackSize;
    ItemStack itemstack1 = p_78769_3_.useItemRightClick(p_78769_2_, p_78769_1_);

    if (itemstack1 == p_78769_3_ && (itemstack1 == null || itemstack1.stackSize == i))
    {
        return false;
    }
    else
    {
        p_78769_1_.inventory.mainInventory[p_78769_1_.inventory.currentItem] = itemstack1;

        if (itemstack1.stackSize <= 0)
        {
            p_78769_1_.inventory.mainInventory[p_78769_1_.inventory.currentItem] = null;
            MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(p_78769_1_, itemstack1));
        }

        return true;
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:25,代码来源:PlayerControllerMP.java

示例7: sendUseItem

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
/**
 * Notifies the server of things like consuming food, etc...
 */
public boolean sendUseItem(EntityPlayer playerIn, World worldIn, ItemStack itemStackIn)
{
    if (this.currentGameType == WorldSettings.GameType.SPECTATOR)
    {
        return false;
    }
    else
    {
        this.syncCurrentPlayItem();
        this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(playerIn.inventory.getCurrentItem()));
        int i = itemStackIn.stackSize;
        ItemStack itemstack = itemStackIn.useItemRightClick(worldIn, playerIn);

        if (itemstack != itemStackIn || itemstack != null && itemstack.stackSize != i)
        {
            playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = itemstack;

            if (itemstack.stackSize == 0)
            {
                playerIn.inventory.mainInventory[playerIn.inventory.currentItem] = null;
            }

            return true;
        }
        else
        {
            return false;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:34,代码来源:PlayerControllerMP.java

示例8: onUpdate

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@EventTarget
private void onUpdate(UpdateEvent event) {
    int foodSlot;
    if (event.state == Event.State.PRE && (foodSlot = this.getFoodSlotInHotbar()) != -1 && (double)this.mc.thePlayer.getFoodStats().getFoodLevel() < this.hunger * 2.0 && this.mc.thePlayer.isCollidedVertically) {
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(foodSlot));
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(this.mc.thePlayer.inventory.mainInventory[foodSlot]));
        int i = 0;
        while (i < 32) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C03PacketPlayer(false));
            ++i;
        }
        this.mc.thePlayer.stopUsingItem();
        this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(this.mc.thePlayer.inventory.currentItem));
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:16,代码来源:AutoEat.java

示例9: onPacketSend

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@EventTarget
private void onPacketSend(PacketSendEvent event) {
    if (event.packet instanceof C0BPacketEntityAction || event.packet instanceof C03PacketPlayer || event.packet instanceof C02PacketUseEntity || event.packet instanceof C0APacketAnimation || event.packet instanceof C08PacketPlayerBlockPlacement) {
        this.packetList.add(event.packet);
        event.setCancelled(true);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:Blink.java

示例10: onUpdate

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@EventTarget(value=4)
private void onUpdate(UpdateEvent event) {
    if (this.mc.thePlayer.isBlocking() && (this.mc.thePlayer.motionX != 0.0 || this.mc.thePlayer.motionZ != 0.0)) {
        if (event.state == Event.State.PRE) {
            this.mc.getNetHandler().getNetworkManager().dispatchPacket((Packet)new C07PacketPlayerDigging(C07PacketPlayerDigging.Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, EnumFacing.DOWN), null);
        } else if (event.state == Event.State.POST) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(this.mc.thePlayer.inventory.getCurrentItem()));
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:11,代码来源:NoSlowdown.java

示例11: onTick

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@EventTarget
private void onTick(TickEvent event) {
    int i = 0;
    while (i < 8) {
        Item item;
        if (this.mc.thePlayer.inventory.mainInventory[i] != null && ((item = this.mc.thePlayer.inventory.mainInventory[i].getItem()) instanceof ItemRedstone || Item.getIdFromItem((Item)item) == 353 || item instanceof ItemFirework)) {
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(i));
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(this.mc.thePlayer.inventory.mainInventory[i]));
            this.mc.thePlayer.sendQueue.addToSendQueue((Packet)new C09PacketHeldItemChange(this.mc.thePlayer.inventory.currentItem));
        }
        ++i;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:AutoTaunt.java

示例12: sendUsePacket

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
@Override
public void sendUsePacket(final PlayerInteractEvent event) {
    if (event.world.isRemote) {
        final Vec3 hitVec = Minecraft.getMinecraft().objectMouseOver.hitVec;
        final float f = (float)hitVec.xCoord - event.x;
        final float f2 = (float)hitVec.yCoord - event.y;
        final float f3 = (float)hitVec.zCoord - event.z;
        Minecraft.getMinecraft().getNetHandler().addToSendQueue((Packet)new C08PacketPlayerBlockPlacement(event.x, event.y, event.z, event.face, event.entityPlayer.inventory.getCurrentItem(), f, f2, f3));
    }
}
 
开发者ID:sameer,项目名称:ExtraUtilities,代码行数:11,代码来源:ExtraUtilsClient.java

示例13: processPlayerBlockPlacement

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
/**
 * Processes block placement and block activation (anvil, furnace, etc.)
 */
public void processPlayerBlockPlacement(C08PacketPlayerBlockPlacement packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
    WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
    ItemStack itemstack = this.playerEntity.inventory.getCurrentItem();
    boolean flag = false;
    BlockPos blockpos = packetIn.getPosition();
    EnumFacing enumfacing = EnumFacing.getFront(packetIn.getPlacedBlockDirection());
    this.playerEntity.markPlayerActive();

    if (packetIn.getPlacedBlockDirection() == 255)
    {
        if (itemstack == null)
        {
            return;
        }

        this.playerEntity.theItemInWorldManager.tryUseItem(this.playerEntity, worldserver, itemstack);
    }
    else if (blockpos.getY() < this.serverController.getBuildLimit() - 1 || enumfacing != EnumFacing.UP && blockpos.getY() < this.serverController.getBuildLimit())
    {
        if (this.hasMoved && this.playerEntity.getDistanceSq((double)blockpos.getX() + 0.5D, (double)blockpos.getY() + 0.5D, (double)blockpos.getZ() + 0.5D) < 64.0D && !this.serverController.isBlockProtected(worldserver, blockpos, this.playerEntity) && worldserver.getWorldBorder().contains(blockpos))
        {
            this.playerEntity.theItemInWorldManager.activateBlockOrUseItem(this.playerEntity, worldserver, itemstack, blockpos, enumfacing, packetIn.getPlacedBlockOffsetX(), packetIn.getPlacedBlockOffsetY(), packetIn.getPlacedBlockOffsetZ());
        }

        flag = true;
    }
    else
    {
        ChatComponentTranslation chatcomponenttranslation = new ChatComponentTranslation("build.tooHigh", new Object[] {Integer.valueOf(this.serverController.getBuildLimit())});
        chatcomponenttranslation.getChatStyle().setColor(EnumChatFormatting.RED);
        this.playerEntity.playerNetServerHandler.sendPacket(new S02PacketChat(chatcomponenttranslation));
        flag = true;
    }

    if (flag)
    {
        this.playerEntity.playerNetServerHandler.sendPacket(new S23PacketBlockChange(worldserver, blockpos));
        this.playerEntity.playerNetServerHandler.sendPacket(new S23PacketBlockChange(worldserver, blockpos.offset(enumfacing)));
    }

    itemstack = this.playerEntity.inventory.getCurrentItem();

    if (itemstack != null && itemstack.stackSize == 0)
    {
        this.playerEntity.inventory.mainInventory[this.playerEntity.inventory.currentItem] = null;
        itemstack = null;
    }

    if (itemstack == null || itemstack.getMaxItemUseDuration() == 0)
    {
        this.playerEntity.isChangingQuantityOnly = true;
        this.playerEntity.inventory.mainInventory[this.playerEntity.inventory.currentItem] = ItemStack.copyItemStack(this.playerEntity.inventory.mainInventory[this.playerEntity.inventory.currentItem]);
        Slot slot = this.playerEntity.openContainer.getSlotFromInventory(this.playerEntity.inventory, this.playerEntity.inventory.currentItem);
        this.playerEntity.openContainer.detectAndSendChanges();
        this.playerEntity.isChangingQuantityOnly = false;

        if (!ItemStack.areItemStacksEqual(this.playerEntity.inventory.getCurrentItem(), packetIn.getStack()))
        {
            this.sendPacket(new S2FPacketSetSlot(this.playerEntity.openContainer.windowId, slot.slotNumber, this.playerEntity.inventory.getCurrentItem()));
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:68,代码来源:NetHandlerPlayServer.java

示例14: onPlayerRightClick

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
public boolean onPlayerRightClick(EntityPlayerSP player, WorldClient worldIn, ItemStack heldStack, BlockPos hitPos, EnumFacing side, Vec3 hitVec)
{
    this.syncCurrentPlayItem();
    float f = (float)(hitVec.xCoord - (double)hitPos.getX());
    float f1 = (float)(hitVec.yCoord - (double)hitPos.getY());
    float f2 = (float)(hitVec.zCoord - (double)hitPos.getZ());
    boolean flag = false;

    if (!this.mc.theWorld.getWorldBorder().contains(hitPos))
    {
        return false;
    }
    else
    {
        if (this.currentGameType != WorldSettings.GameType.SPECTATOR)
        {
            IBlockState iblockstate = worldIn.getBlockState(hitPos);

            if ((!player.isSneaking() || player.getHeldItem() == null) && iblockstate.getBlock().onBlockActivated(worldIn, hitPos, iblockstate, player, side, f, f1, f2))
            {
                flag = true;
            }

            if (!flag && heldStack != null && heldStack.getItem() instanceof ItemBlock)
            {
                ItemBlock itemblock = (ItemBlock)heldStack.getItem();

                if (!itemblock.canPlaceBlockOnSide(worldIn, hitPos, side, player, heldStack))
                {
                    return false;
                }
            }
        }

        this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(hitPos, side.getIndex(), player.inventory.getCurrentItem(), f, f1, f2));

        if (!flag && this.currentGameType != WorldSettings.GameType.SPECTATOR)
        {
            if (heldStack == null)
            {
                return false;
            }
            else if (this.currentGameType.isCreative())
            {
                int i = heldStack.getMetadata();
                int j = heldStack.stackSize;
                boolean flag1 = heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2);
                heldStack.setItemDamage(i);
                heldStack.stackSize = j;
                return flag1;
            }
            else
            {
                return heldStack.onItemUse(player, worldIn, hitPos, side, f, f1, f2);
            }
        }
        else
        {
            return true;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:63,代码来源:PlayerControllerMP.java

示例15: onPlayerRightClick

import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; //导入依赖的package包/类
public boolean onPlayerRightClick(EntityPlayer p_78760_1_, World p_78760_2_, ItemStack p_78760_3_, int p_78760_4_, int p_78760_5_, int p_78760_6_, int p_78760_7_, Vec3 p_78760_8_)
{
	syncCurrentPlayItem();
	float f = (float)p_78760_8_.xCoord - p_78760_4_;
	float f1 = (float)p_78760_8_.yCoord - p_78760_5_;
	float f2 = (float)p_78760_8_.zCoord - p_78760_6_;
	boolean flag = false;
	if ((p_78760_3_ != null) && (p_78760_3_.getItem() != null) && (p_78760_3_.getItem().onItemUseFirst(p_78760_3_, p_78760_1_, p_78760_2_, p_78760_4_, p_78760_5_, p_78760_6_, p_78760_7_, f, f1, f2))) {
		return true;
	}
	if ((!p_78760_1_.isSneaking()) || (p_78760_1_.getHeldItem() == null) || (p_78760_1_.getHeldItem().getItem().doesSneakBypassUse(p_78760_2_, p_78760_4_, p_78760_5_, p_78760_6_, p_78760_1_))) {
		flag = p_78760_2_.getBlock(p_78760_4_, p_78760_5_, p_78760_6_).onBlockActivated(p_78760_2_, p_78760_4_, p_78760_5_, p_78760_6_, p_78760_1_, p_78760_7_, f, f1, f2);
	}
	if ((!flag) && (p_78760_3_ != null) && ((p_78760_3_.getItem() instanceof ItemBlock)))
	{
		ItemBlock itemblock = (ItemBlock)p_78760_3_.getItem();
		if (!itemblock.func_150936_a(p_78760_2_, p_78760_4_, p_78760_5_, p_78760_6_, p_78760_7_, p_78760_1_, p_78760_3_)) {
			return false;
		}
	}
	this.netClientHandler.addToSendQueue(new C08PacketPlayerBlockPlacement(p_78760_4_, p_78760_5_, p_78760_6_, p_78760_7_, p_78760_1_.inventory.getCurrentItem(), f, f1, f2));
	if (flag) {
		return true;
	}
	if (p_78760_3_ == null) {
		return false;
	}
	if (this.currentGameType.isCreative())
	{
		int j1 = p_78760_3_.getItemDamage();
		int i1 = p_78760_3_.stackSize;
		boolean flag1 = p_78760_3_.tryPlaceItemIntoWorld(p_78760_1_, p_78760_2_, p_78760_4_, p_78760_5_, p_78760_6_, p_78760_7_, f, f1, f2);
		p_78760_3_.setItemDamage(j1);
		p_78760_3_.stackSize = i1;
		return flag1;
	}
	if (!p_78760_3_.tryPlaceItemIntoWorld(p_78760_1_, p_78760_2_, p_78760_4_, p_78760_5_, p_78760_6_, p_78760_7_, f, f1, f2)) {
		return false;
	}
	if (p_78760_3_.stackSize <= 0) {
		MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(p_78760_1_, p_78760_3_));
	}
	return true;
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:45,代码来源:PlayerControllerMP.java


注:本文中的net.minecraft.network.play.client.C08PacketPlayerBlockPlacement类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。