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Java C01PacketChatMessage类代码示例

本文整理汇总了Java中net.minecraft.network.play.client.C01PacketChatMessage的典型用法代码示例。如果您正苦于以下问题:Java C01PacketChatMessage类的具体用法?Java C01PacketChatMessage怎么用?Java C01PacketChatMessage使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


C01PacketChatMessage类属于net.minecraft.network.play.client包,在下文中一共展示了C01PacketChatMessage类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: CommandManager

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
public CommandManager() {
    EventManager.register(new Listener<SendChat>() {
        @Override
        public void call(SendChat event) {
            if (event.getMessage().startsWith(".")) {
                event.setCancelled(true);
                if (event.getMessage().startsWith("..")) {
                    mc.getNetHandler().getNetworkManager().sendPacket(new C01PacketChatMessage(event.getMessage().substring(1)));
                    return;
                }

                if (event.getMessage().length() > 1)
                    executeCommand(CommandSender.CHAT, event.getMessage().substring(1));
            }
        }
    });
}
 
开发者ID:SerenityEnterprises,项目名称:SerenityCE,代码行数:18,代码来源:CommandManager.java

示例2: onUpdate

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
@Override
public void onUpdate() {
    if (Minecraft.getMinecraft().thePlayer.getHealth() <= 8.0 &&
            !Minecraft.getMinecraft().thePlayer.capabilities.isCreativeMode &&
            (!Minecraft.getMinecraft().isIntegratedServerRunning() ||
                    Minecraft.getMinecraft().thePlayer.sendQueue.getPlayerInfo().size() > 1)) {
        switch (WurstClient.INSTANCE.options.autoLeaveMode) {
            case 0:
                Minecraft.getMinecraft().theWorld.sendQuittingDisconnectingPacket();
                break;
            case 1:
                Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C01PacketChatMessage("�"));
                break;
            default:
                break;
        }
        setEnabled(false);
    }
}
 
开发者ID:null-dev,项目名称:EvenWurse,代码行数:20,代码来源:AutoLeaveMod.java

示例3: sendChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
/**
 * @author serenity.host
 */
@Overwrite
public void sendChatMessage(String message) {
    SendChat event = EventManager.post(new SendChat(message));
    message = event.getMessage();

    if (!event.isCancelled())
        this.sendQueue.addToSendQueue(new C01PacketChatMessage(message));
}
 
开发者ID:SerenityEnterprises,项目名称:SerenityCE,代码行数:12,代码来源:MixinEntityPlayerSP.java

示例4: execute

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
@Override
public void execute(String[] args) throws Error {
    if (args.length > 0) {
        String message = args[0];
        for (int i = 1; i < args.length; i++) {
            message += " " + args[i];
        }
        Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C01PacketChatMessage(message));
    } else {
        syntaxError("Message required.");
    }
}
 
开发者ID:null-dev,项目名称:EvenWurse,代码行数:13,代码来源:SayCmd.java

示例5: disconnectWithMode

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
private void disconnectWithMode(int mode) {
    switch (mode) {
        case 0:
            Minecraft.getMinecraft().theWorld.sendQuittingDisconnectingPacket();
            break;
        case 1:
            Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new C01PacketChatMessage("�"));
            break;
        default:
            break;
    }
}
 
开发者ID:null-dev,项目名称:EvenWurse,代码行数:13,代码来源:LeaveCmd.java

示例6: processChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
/**
 * @author jamierocks - 1st September 2016
 * @reason Overwrite to pass chat to Canary.
 */
@Overwrite
public void processChatMessage(C01PacketChatMessage packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, (NetHandlerPlayServer) (Object) this, this.playerEntity.getServerForPlayer());

    if (this.playerEntity.getChatVisibility() == EntityPlayer.EnumChatVisibility.HIDDEN) {
        ChatComponentTranslation chatcomponenttranslation = new ChatComponentTranslation("chat.cannotSend");
        chatcomponenttranslation.getChatStyle().setColor(EnumChatFormatting.RED);
        this.sendPacket(new S02PacketChat(chatcomponenttranslation));
        return;
    }

    this.chatSpamThresholdCount += 20;

    final boolean op = Canary.ops().isOpped((PlayerReference) this.playerEntity);
    final boolean ignore = ((Player) this.playerEntity).canIgnoreRestrictions();
    final String spamProtectionLevel = Configuration.getServerConfig().getSpamProtectionLevel();

    if (spamProtectionLevel.equalsIgnoreCase("all") || (spamProtectionLevel.equalsIgnoreCase("default") && !(op || ignore))) {
        if (this.chatSpamThresholdCount > 200) {
            this.kickPlayerFromServer("disconnect.spam");
            return;
        }
    }
    this.playerEntity.markPlayerActive();
    ((Player) this.playerEntity).chat(packetIn.getMessage());
}
 
开发者ID:NeptunePowered,项目名称:NeptuneMod,代码行数:31,代码来源:MixinNetHandlerPlayServer.java

示例7: processChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
/**
 * Process chat messages (broadcast back to clients) and commands (executes)
 */
public void processChatMessage(C01PacketChatMessage packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());

    if (this.playerEntity.getChatVisibility() == EntityPlayer.EnumChatVisibility.HIDDEN)
    {
        ChatComponentTranslation chatcomponenttranslation = new ChatComponentTranslation("chat.cannotSend", new Object[0]);
        chatcomponenttranslation.getChatStyle().setColor(EnumChatFormatting.RED);
        this.sendPacket(new S02PacketChat(chatcomponenttranslation));
    }
    else
    {
        this.playerEntity.markPlayerActive();
        String s = packetIn.getMessage();
        s = StringUtils.normalizeSpace(s);

        for (int i = 0; i < s.length(); ++i)
        {
            if (!ChatAllowedCharacters.isAllowedCharacter(s.charAt(i)))
            {
                this.kickPlayerFromServer("Illegal characters in chat");
                return;
            }
        }

        if (s.startsWith("/"))
        {
            this.handleSlashCommand(s);
        }
        else
        {
            IChatComponent ichatcomponent = new ChatComponentTranslation("chat.type.text", new Object[] {this.playerEntity.getDisplayName(), s});
            this.serverController.getConfigurationManager().sendChatMsgImpl(ichatcomponent, false);
        }

        this.chatSpamThresholdCount += 20;

        if (this.chatSpamThresholdCount > 200 && !this.serverController.getConfigurationManager().canSendCommands(this.playerEntity.getGameProfile()))
        {
            this.kickPlayerFromServer("disconnect.spam");
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:47,代码来源:NetHandlerPlayServer.java

示例8: sendChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
/**
 * Sends a chat message from the player. Args: chatMessage
 */
public void sendChatMessage(String message)
{
    this.sendQueue.addToSendQueue(new C01PacketChatMessage(message));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:EntityPlayerSP.java

示例9: runCommand

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
@Override
public void runCommand(String[] args) {
    Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue((Packet)new C01PacketChatMessage("/testncp input"));
    Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue((Packet)new C01PacketChatMessage("/testncp input " + args[1]));
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:6,代码来源:Ncp.java

示例10: sendChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
/**
 * Sends a chat message from the player. Args: chatMessage
 */
public void sendChatMessage(String message) {
	if (!Client.getClient().getManagers().getManager(CommandManager.class).processCommand(message)) {
		this.sendQueue.addToSendQueue(new C01PacketChatMessage(message));
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:9,代码来源:EntityPlayerSP.java

示例11: recieveCommand

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
@Override
public boolean recieveCommand(String cmd) throws Exception {
	String args[] = cmd.split("say ");
	Resilience.getInstance().getInvoker().sendPacket(new C01PacketChatMessage(args[1]));
	return true;
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:7,代码来源:CmdSay.java

示例12: processChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
/**
 * Process chat messages (broadcast back to clients) and commands (executes)
 */
public void processChatMessage(C01PacketChatMessage p_147354_1_)
{
    if (this.playerEntity.func_147096_v() == EntityPlayer.EnumChatVisibility.HIDDEN)
    {
        ChatComponentTranslation var4 = new ChatComponentTranslation("chat.cannotSend", new Object[0]);
        var4.getChatStyle().setColor(EnumChatFormatting.RED);
        this.sendPacket(new S02PacketChat(var4));
    }
    else
    {
        this.playerEntity.func_143004_u();
        String var2 = p_147354_1_.func_149439_c();
        var2 = StringUtils.normalizeSpace(var2);

        for (int var3 = 0; var3 < var2.length(); ++var3)
        {
            if (!ChatAllowedCharacters.isAllowedCharacter(var2.charAt(var3)))
            {
                this.kickPlayerFromServer("Illegal characters in chat");
                return;
            }
        }

        if (var2.startsWith("/"))
        {
            this.handleSlashCommand(var2);
        }
        else
        {
            ChatComponentTranslation var5 = new ChatComponentTranslation("chat.type.text", new Object[] {this.playerEntity.func_145748_c_(), var2});
            this.serverController.getConfigurationManager().func_148544_a(var5, false);
        }

        this.chatSpamThresholdCount += 20;

        if (this.chatSpamThresholdCount > 200 && !this.serverController.getConfigurationManager().isPlayerOpped(this.playerEntity.getCommandSenderName()))
        {
            this.kickPlayerFromServer("disconnect.spam");
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:45,代码来源:NetHandlerPlayServer.java

示例13: sendChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
/**
 * Sends a chat message from the player. Args: chatMessage
 */
public void sendChatMessage(String par1Str)
{
    this.sendQueue.addToSendQueue(new C01PacketChatMessage(par1Str));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:8,代码来源:EntityClientPlayerMP.java

示例14: processChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
@Override
public void processChatMessage(C01PacketChatMessage p_147354_1_) {
}
 
开发者ID:makeoo,项目名称:Gadomancy,代码行数:4,代码来源:FakeNetServerHandler.java

示例15: sendChatMessage

import net.minecraft.network.play.client.C01PacketChatMessage; //导入依赖的package包/类
public void sendChatMessage(String p_71165_1_)
{
    this.sendQueue.addToSendQueue(new C01PacketChatMessage(p_71165_1_));
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:EntityClientPlayerMP.java


注:本文中的net.minecraft.network.play.client.C01PacketChatMessage类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。