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Java INetHandlerPlayClient类代码示例

本文整理汇总了Java中net.minecraft.network.play.INetHandlerPlayClient的典型用法代码示例。如果您正苦于以下问题:Java INetHandlerPlayClient类的具体用法?Java INetHandlerPlayClient怎么用?Java INetHandlerPlayClient使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


INetHandlerPlayClient类属于net.minecraft.network.play包,在下文中一共展示了INetHandlerPlayClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSpawnPlayer(this);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:S0CPacketSpawnPlayer.java

示例2: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityAttach(this);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:SPacketEntityAttach.java

示例3: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleUpdateHealth(this);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:8,代码来源:SPacketUpdateHealth.java

示例4: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityHeadLook(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:S19PacketEntityHeadLook.java

示例5: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleMapChunkBulk(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:S26PacketMapChunkBulk.java

示例6: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityStatus(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:S19PacketEntityStatus.java

示例7: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSpawnPosition(this);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:SPacketSpawnPosition.java

示例8: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleScoreboardObjective(this);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:SPacketScoreboardObjective.java

示例9: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleTabComplete(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:S3APacketTabComplete.java

示例10: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSignEditorOpen(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:S36PacketSignEditorOpen.java

示例11: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleEntityEffect(this);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:S1DPacketEntityEffect.java

示例12: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
@Override
public void processPacket(INetHandlerPlayClient handler)
{
	
}
 
开发者ID:Wurst-Imperium,项目名称:Wurst-MC-1.12,代码行数:6,代码来源:CPacketSomethingNew.java

示例13: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handlePlayerAbilities(this);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:S39PacketPlayerAbilities.java

示例14: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleSpawnPainting(this);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:SPacketSpawnPainting.java

示例15: processPacket

import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
 * Passes this Packet on to the NetHandler for processing.
 */
public void processPacket(INetHandlerPlayClient handler)
{
    handler.handleOpenWindow(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:S2DPacketOpenWindow.java


注:本文中的net.minecraft.network.play.INetHandlerPlayClient类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。