本文整理汇总了Java中net.minecraft.network.play.INetHandlerPlayClient类的典型用法代码示例。如果您正苦于以下问题:Java INetHandlerPlayClient类的具体用法?Java INetHandlerPlayClient怎么用?Java INetHandlerPlayClient使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
INetHandlerPlayClient类属于net.minecraft.network.play包,在下文中一共展示了INetHandlerPlayClient类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleSpawnPlayer(this);
}
示例2: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleEntityAttach(this);
}
示例3: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleUpdateHealth(this);
}
示例4: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleEntityHeadLook(this);
}
示例5: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleMapChunkBulk(this);
}
示例6: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleEntityStatus(this);
}
示例7: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleSpawnPosition(this);
}
示例8: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleScoreboardObjective(this);
}
示例9: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleTabComplete(this);
}
示例10: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleSignEditorOpen(this);
}
示例11: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleEntityEffect(this);
}
示例12: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
@Override
public void processPacket(INetHandlerPlayClient handler)
{
}
示例13: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handlePlayerAbilities(this);
}
示例14: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleSpawnPainting(this);
}
示例15: processPacket
import net.minecraft.network.play.INetHandlerPlayClient; //导入依赖的package包/类
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void processPacket(INetHandlerPlayClient handler)
{
handler.handleOpenWindow(this);
}