本文整理汇总了Java中net.minecraft.network.login.server.S00PacketDisconnect类的典型用法代码示例。如果您正苦于以下问题:Java S00PacketDisconnect类的具体用法?Java S00PacketDisconnect怎么用?Java S00PacketDisconnect使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S00PacketDisconnect类属于net.minecraft.network.login.server包,在下文中一共展示了S00PacketDisconnect类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onProcessHandshake
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
@Inject(method = "processHandshake", at = @At(value = "HEAD"), cancellable = true)
private void onProcessHandshake(C00Handshake packetIn, CallbackInfo ci) {
if (packetIn.getRequestedState().equals(EnumConnectionState.LOGIN)) {
final String[] split = packetIn.ip.split("\00");
if (split.length >= 3) {
packetIn.ip = split[0];
((IMixinNetworkManager_Bungee) this.networkManager).setRemoteAddress(new InetSocketAddress(split[1],
((InetSocketAddress) this.networkManager.getRemoteAddress()).getPort()));
((IMixinNetworkManager_Bungee) this.networkManager).setSpoofedUUID(UUIDTypeAdapter.fromString(split[2]));
if (split.length == 4) {
((IMixinNetworkManager_Bungee) this.networkManager).setSpoofedProfile(GSON.fromJson(split[3], Property[].class));
}
} else {
final ChatComponentText chatcomponenttext =
new ChatComponentText("If you wish to use IP forwarding, please enable it in your BungeeCord config as well!");
this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext));
this.networkManager.closeChannel(chatcomponenttext);
}
}
}
示例2: closeConnection
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
public void closeConnection(String reason)
{
try
{
logger.info("Disconnecting " + this.getConnectionInfo() + ": " + reason);
ChatComponentText chatcomponenttext = new ChatComponentText(reason);
this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext));
this.networkManager.closeChannel(chatcomponenttext);
}
catch (Exception exception)
{
logger.error((String)"Error whilst disconnecting player", (Throwable)exception);
}
}
示例3: processHandshake
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
/**
* There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
* NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
* must pass a versioncheck or receive a disconnect otherwise
*/
public void processHandshake(C00Handshake packetIn)
{
switch (packetIn.getRequestedState())
{
case LOGIN:
this.networkManager.setConnectionState(EnumConnectionState.LOGIN);
if (packetIn.getProtocolVersion() > 47)
{
ChatComponentText chatcomponenttext = new ChatComponentText("Outdated server! I\'m still on 1.8.8");
this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext));
this.networkManager.closeChannel(chatcomponenttext);
}
else if (packetIn.getProtocolVersion() < 47)
{
ChatComponentText chatcomponenttext1 = new ChatComponentText("Outdated client! Please use 1.8.8");
this.networkManager.sendPacket(new S00PacketDisconnect(chatcomponenttext1));
this.networkManager.closeChannel(chatcomponenttext1);
}
else
{
this.networkManager.setNetHandler(new NetHandlerLoginServer(this.server, this.networkManager));
}
break;
case STATUS:
this.networkManager.setConnectionState(EnumConnectionState.STATUS);
this.networkManager.setNetHandler(new NetHandlerStatusServer(this.server, this.networkManager));
break;
default:
throw new UnsupportedOperationException("Invalid intention " + packetIn.getRequestedState());
}
}
示例4: func_147322_a
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
public void func_147322_a(String p_147322_1_)
{
try
{
logger.info("Disconnecting " + this.func_147317_d() + ": " + p_147322_1_);
ChatComponentText var2 = new ChatComponentText(p_147322_1_);
this.field_147333_a.scheduleOutboundPacket(new S00PacketDisconnect(var2), new GenericFutureListener[0]);
this.field_147333_a.closeChannel(var2);
}
catch (Exception var3)
{
logger.error("Error whilst disconnecting player", var3);
}
}
示例5: processHandshake
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
/**
* There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The
* NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention
* must pass a versioncheck or receive a disconnect otherwise
*/
public void processHandshake(C00Handshake p_147383_1_)
{
switch (NetHandlerHandshakeTCP.SwitchEnumConnectionState.field_151291_a[p_147383_1_.func_149594_c().ordinal()])
{
case 1:
this.field_147386_b.setConnectionState(EnumConnectionState.LOGIN);
ChatComponentText var2;
if (p_147383_1_.func_149595_d() > 4)
{
var2 = new ChatComponentText("Outdated server! I\'m still on 1.7.2");
this.field_147386_b.scheduleOutboundPacket(new S00PacketDisconnect(var2), new GenericFutureListener[0]);
this.field_147386_b.closeChannel(var2);
}
else if (p_147383_1_.func_149595_d() < 4)
{
var2 = new ChatComponentText("Outdated client! Please use 1.7.2");
this.field_147386_b.scheduleOutboundPacket(new S00PacketDisconnect(var2), new GenericFutureListener[0]);
this.field_147386_b.closeChannel(var2);
}
else
{
this.field_147386_b.setNetHandler(new NetHandlerLoginServer(this.field_147387_a, this.field_147386_b));
}
break;
case 2:
this.field_147386_b.setConnectionState(EnumConnectionState.STATUS);
this.field_147386_b.setNetHandler(new NetHandlerStatusServer(this.field_147387_a, this.field_147386_b));
break;
default:
throw new UnsupportedOperationException("Invalid intention " + p_147383_1_.func_149594_c());
}
}
示例6: func_147322_a
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
public void func_147322_a(String p_147322_1_)
{
try
{
logger.info("Disconnecting " + this.func_147317_d() + ": " + p_147322_1_);
ChatComponentText chatcomponenttext = new ChatComponentText(p_147322_1_);
this.field_147333_a.scheduleOutboundPacket(new S00PacketDisconnect(chatcomponenttext), new GenericFutureListener[0]);
this.field_147333_a.closeChannel(chatcomponenttext);
}
catch (Exception exception)
{
logger.error("Error whilst disconnecting player", exception);
}
}
示例7: channelRead0
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
@Override
protected void channelRead0(ChannelHandlerContext ctx, C00Handshake packet) throws Exception {
if(!NettyChannelInitializer.serverStarting){
ctx.fireChannelRead(packet);
ctx.pipeline().remove(this);
}else{
ctx.writeAndFlush(new S00PacketDisconnect(new ChatComponentText("Server is still starting! Please wait before connecting!"))).addListener(ChannelFutureListener.CLOSE);
}
}
示例8: handleDisconnect
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
public void handleDisconnect(S00PacketDisconnect packetIn)
{
this.networkManager.closeChannel(packetIn.func_149603_c());
}
示例9: handleDisconnect
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
public void handleDisconnect(S00PacketDisconnect p_147388_1_)
{
this.field_147393_d.closeChannel(p_147388_1_.func_149603_c());
}
示例10: handleDisconnect
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
void handleDisconnect(S00PacketDisconnect packetIn);
示例11: handleDisconnect
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
void handleDisconnect(S00PacketDisconnect var1);
示例12: handleDisconnect
import net.minecraft.network.login.server.S00PacketDisconnect; //导入依赖的package包/类
void handleDisconnect(S00PacketDisconnect p_147388_1_);