本文整理汇总了Java中net.minecraft.item.ItemFireball类的典型用法代码示例。如果您正苦于以下问题:Java ItemFireball类的具体用法?Java ItemFireball怎么用?Java ItemFireball使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ItemFireball类属于net.minecraft.item包,在下文中一共展示了ItemFireball类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dispense
import net.minecraft.item.ItemFireball; //导入依赖的package包/类
/** Custom dispense routines */
@Override
protected void dispense(World worldIn, BlockPos pos) {
BlockSourceImpl src = new BlockSourceImpl(worldIn, pos);
TileEntityDispenser tile = (TileEntityDispenser)src.getBlockTileEntity();
if (tile != null) {
int i = tile.getDispenseSlot();
if (i < 0) {
worldIn.playEvent(1001, pos, 0);
} else {
// get the active item from its slot
ItemStack itemstack = tile.getStackInSlot(i);
IBehaviorDispenseItem defaultbehavior = this.getBehavior(itemstack);
// make sure it's not regular dropper behavior
if (defaultbehavior != IBehaviorDispenseItem.DEFAULT_BEHAVIOR) {
ItemStack itemstack1 = null;
// replace vanilla behavior
if(defaultbehavior instanceof BehaviorProjectileDispense) {
itemstack1 = this.dispenseProjectile((BehaviorProjectileDispense)defaultbehavior, src, itemstack);
} else if(itemstack.getItem() instanceof ItemSplashPotion || itemstack.getItem() instanceof ItemLingeringPotion) {
itemstack1 = this.dispensePotion(src, itemstack);
} else if(itemstack.getItem() instanceof ItemFireball) {
itemstack1 = this.dispenseFireball(src, itemstack);
}
// revert to vanilla on failure
if(itemstack1 == null) {
itemstack1 = defaultbehavior.dispense(src, itemstack);
}
// update the inventory
tile.setInventorySlotContents(i, itemstack1.getCount() <= 0 ? ItemStack.EMPTY : itemstack1);
}
}
}
}