当前位置: 首页>>代码示例>>Java>>正文


Java AnimalChest类代码示例

本文整理汇总了Java中net.minecraft.inventory.AnimalChest的典型用法代码示例。如果您正苦于以下问题:Java AnimalChest类的具体用法?Java AnimalChest怎么用?Java AnimalChest使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


AnimalChest类属于net.minecraft.inventory包,在下文中一共展示了AnimalChest类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initHorseChest

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void initHorseChest()
{
    AnimalChest animalchest = this.horseChest;
    this.horseChest = new AnimalChest("HorseChest", this.getChestSize());
    this.horseChest.setCustomName(this.getName());

    if (animalchest != null)
    {
        animalchest.func_110132_b(this);
        int i = Math.min(animalchest.getSizeInventory(), this.horseChest.getSizeInventory());

        for (int j = 0; j < i; ++j)
        {
            ItemStack itemstack = animalchest.getStackInSlot(j);

            if (itemstack != null)
            {
                this.horseChest.setInventorySlotContents(j, itemstack.copy());
            }
        }
    }

    this.horseChest.func_110134_a(this);
    this.updateHorseSlots();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:26,代码来源:EntityHorse.java

示例2: initHorseChest

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void initHorseChest()
{
    AnimalChest animalchest = this.horseChest;
    this.horseChest = new AnimalChest("HorseChest", this.getChestSize());
    this.horseChest.setCustomName(this.getName());

    if (animalchest != null)
    {
        animalchest.removeInventoryChangeListener(this);
        int i = Math.min(animalchest.getSizeInventory(), this.horseChest.getSizeInventory());

        for (int j = 0; j < i; ++j)
        {
            ItemStack itemstack = animalchest.getStackInSlot(j);

            if (itemstack != null)
            {
                this.horseChest.setInventorySlotContents(j, itemstack.copy());
            }
        }
    }

    this.horseChest.addInventoryChangeListener(this);
    this.updateHorseSlots();
    this.itemHandler = new net.minecraftforge.items.wrapper.InvWrapper(this.horseChest);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:EntityHorse.java

示例3: chestInit

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void chestInit()
{
	//Compare To: @EntityHorse
	AnimalChest animalchest = this.turtleChest;
	this.turtleChest = new AnimalChest("TurtleChest", this.getChestSize());
	this.turtleChest.setCustomName(this.getName());

	if (animalchest != null)
	{
		animalchest.func_110132_b(this);
		int i = Math.min(animalchest.getSizeInventory(), this.turtleChest.getSizeInventory());

		for (int j = 0; j < i; ++j)
		{
			ItemStack itemstack = animalchest.getStackInSlot(j);

			if (itemstack != null)
			{
				this.turtleChest.setInventorySlotContents(j, itemstack.copy());
			}
		}
	}

	this.turtleChest.func_110134_a(this);
	this.updateWatcheables();
}
 
开发者ID:andykuo1,项目名称:mcplus_mods,代码行数:27,代码来源:EntityTurtle.java

示例4: dropItemsInChest

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void dropItemsInChest(Entity p_110240_1_, AnimalChest p_110240_2_)
{
	//Compare To: @EntityHorse
	if (p_110240_2_ != null && !this.worldObj.isRemote)
	{
		for (int i = 0; i < p_110240_2_.getSizeInventory(); ++i)
		{
			ItemStack itemstack = p_110240_2_.getStackInSlot(i);

			if (itemstack != null)
			{
				this.entityDropItem(itemstack, 0.0F);
			}
		}
	}
}
 
开发者ID:andykuo1,项目名称:mcplus_mods,代码行数:17,代码来源:EntityTurtle.java

示例5: func_110226_cD

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void func_110226_cD() {
	AnimalChest animalchest = this.horseChest;
	this.horseChest = new AnimalChest("HorseChest", this.func_110225_cC());
	this.horseChest.func_110133_a(this.getCommandSenderName());

	if (animalchest != null) {
		animalchest.func_110132_b(this);
		int i = Math.min(animalchest.getSizeInventory(), this.horseChest.getSizeInventory());

		for (int j = 0; j < i; ++j) {
			ItemStack itemstack = animalchest.getStackInSlot(j);

			if (itemstack != null) {
				this.horseChest.setInventorySlotContents(j, itemstack.copy());
			}
		}

		animalchest = null;
	}

	this.horseChest.func_110134_a(this);
	this.func_110232_cE();
}
 
开发者ID:mookie1097,项目名称:NausicaaMod,代码行数:24,代码来源:EntityHorseclaw.java

示例6: func_110226_cD

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void func_110226_cD() {
   AnimalChest var1 = this.field_110296_bG;
   this.field_110296_bG = new AnimalChest("HorseChest", this.func_110225_cC());
   this.field_110296_bG.func_110133_a(this.func_70023_ak());
   if(var1 != null) {
      var1.func_110132_b(this);
      int var2 = Math.min(var1.func_70302_i_(), this.field_110296_bG.func_70302_i_());

      for(int var3 = 0; var3 < var2; ++var3) {
         ItemStack var4 = var1.func_70301_a(var3);
         if(var4 != null) {
            this.field_110296_bG.func_70299_a(var3, var4.func_77946_l());
         }
      }

      var1 = null;
   }

   this.field_110296_bG.func_110134_a(this);
   this.func_110232_cE();
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:22,代码来源:EntityHorse.java

示例7: createCamelChest

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void createCamelChest()
{
    AnimalChest animalchest = this.camelChest;
    this.camelChest = new AnimalChest("CamelChest", 17);
    this.camelChest.func_110133_a(this.getCommandSenderName());

    if (animalchest != null)
    {   
        animalchest.func_110132_b((IInvBasic) this);
        int i = Math.min(animalchest.getSizeInventory(), this.camelChest.getSizeInventory());

        for (int j = 0; j < i; ++j)
        {
            ItemStack itemstack = animalchest.getStackInSlot(j);

            if (itemstack != null)
            {
                this.camelChest.setInventorySlotContents(j, itemstack.copy());
            }
        }
        animalchest = null;
    }

    this.camelChest.func_110134_a((IInvBasic) this);
}
 
开发者ID:soultek101,项目名称:projectzulu1.7.10,代码行数:26,代码来源:EntityCamel.java

示例8: ContainerMechInventory

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
public ContainerMechInventory(InventoryPlayer inventory, AnimalChest mechChest, EntityMech mech)
{
	this.field_111243_a = mechChest;
       this.theMech = mech;
       byte b0 = 3;
       mechChest.openChest();
       int i = (b0 - 4) * 18;
       this.addSlotToContainer(new ContainerMechInventorySlotChip(this, mechChest, 0, 8, 18, theMech));
       int j;
       int k;

       for (j = 0; j < 3; ++j)
       {
           for (k = 0; k < 9; ++k)
           {
               this.addSlotToContainer(new Slot(inventory, k + j * 9 + 9, 8 + k * 18, 102 + j * 18 + i));
           }
       }

       for (j = 0; j < 9; ++j)
       {
           this.addSlotToContainer(new Slot(inventory, j, 8 + j * 18, 160 + i));
       }
}
 
开发者ID:Iamshortman,项目名称:ModJam3-Exocraft,代码行数:25,代码来源:ContainerMechInventory.java

示例9: dropItemsInChest

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void dropItemsInChest(Entity entityIn, AnimalChest animalChestIn)
{
    if (animalChestIn != null && !this.worldObj.isRemote)
    {
        for (int i = 0; i < animalChestIn.getSizeInventory(); ++i)
        {
            ItemStack itemstack = animalChestIn.getStackInSlot(i);

            if (itemstack != null)
            {
                this.entityDropItem(itemstack, 0.0F);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:EntityHorse.java

示例10: handleOpenWindow

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(S2DPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.thePlayer;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof EntityHorse)
        {
            entityplayersp.displayGUIHorse((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(containerlocalmenu);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:42,代码来源:NetHandlerPlayClient.java

示例11: handleOpenWindow

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace,
 * Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil,
 * Hopper, Dropper, Horse
 */
public void handleOpenWindow(S2DPacketOpenWindow packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	EntityPlayerSP entityplayersp = this.gameController.thePlayer;

	if ("minecraft:container".equals(packetIn.getGuiId())) {
		entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else if ("minecraft:villager".equals(packetIn.getGuiId())) {
		entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else if ("EntityHorse".equals(packetIn.getGuiId())) {
		Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

		if (entity instanceof EntityHorse) {
			entityplayersp.displayGUIHorse((EntityHorse) entity,
					new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
			entityplayersp.openContainer.windowId = packetIn.getWindowId();
		}
	} else if (!packetIn.hasSlots()) {
		entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	} else {
		ContainerLocalMenu containerlocalmenu = new ContainerLocalMenu(packetIn.getGuiId(),
				packetIn.getWindowTitle(), packetIn.getSlotCount());
		entityplayersp.displayGUIChest(containerlocalmenu);
		entityplayersp.openContainer.windowId = packetIn.getWindowId();
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:34,代码来源:NetHandlerPlayClient.java

示例12: handleOpenWindow

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.thePlayer;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof EntityHorse)
        {
            entityplayersp.openGuiHorseInventory((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(iinventory);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:NetHandlerPlayClient.java

示例13: func_110226_cD

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void func_110226_cD()
{
    AnimalChest var1 = this.horseChest;
    this.horseChest = new AnimalChest("HorseChest", this.func_110225_cC());
    this.horseChest.func_110133_a(this.getCommandSenderName());

    if (var1 != null)
    {
        var1.func_110132_b(this);
        int var2 = Math.min(var1.getSizeInventory(), this.horseChest.getSizeInventory());

        for (int var3 = 0; var3 < var2; ++var3)
        {
            ItemStack var4 = var1.getStackInSlot(var3);

            if (var4 != null)
            {
                this.horseChest.setInventorySlotContents(var3, var4.copy());
            }
        }

        var1 = null;
    }

    this.horseChest.func_110134_a(this);
    this.func_110232_cE();
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:28,代码来源:EntityHorse.java

示例14: dropItemsInChest

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void dropItemsInChest(Entity par1Entity, AnimalChest par2AnimalChest)
{
    if (par2AnimalChest != null && !this.worldObj.isClient)
    {
        for (int var3 = 0; var3 < par2AnimalChest.getSizeInventory(); ++var3)
        {
            ItemStack var4 = par2AnimalChest.getStackInSlot(var3);

            if (var4 != null)
            {
                this.entityDropItem(var4, 0.0F);
            }
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:16,代码来源:EntityHorse.java

示例15: dropItemsInChest

import net.minecraft.inventory.AnimalChest; //导入依赖的package包/类
private void dropItemsInChest(Entity par1Entity, AnimalChest par2AnimalChest) {
	if (par2AnimalChest != null && !this.worldObj.isRemote) {
		for (int i = 0; i < par2AnimalChest.getSizeInventory(); ++i) {
			ItemStack itemstack = par2AnimalChest.getStackInSlot(i);

			if (itemstack != null) {
				this.entityDropItem(itemstack, 0.0F);
			}
		}
	}
}
 
开发者ID:mookie1097,项目名称:NausicaaMod,代码行数:12,代码来源:EntityHorseclaw.java


注:本文中的net.minecraft.inventory.AnimalChest类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。