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Java EntitySmallFireball类代码示例

本文整理汇总了Java中net.minecraft.entity.projectile.EntitySmallFireball的典型用法代码示例。如果您正苦于以下问题:Java EntitySmallFireball类的具体用法?Java EntitySmallFireball怎么用?Java EntitySmallFireball使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntitySmallFireball类属于net.minecraft.entity.projectile包,在下文中一共展示了EntitySmallFireball类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: dispenseStack

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource source, ItemStack stack) {
       World world = source.getWorld();
       BlockPos pos = source.getBlockPos();
       Vec3d pos2 = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
       Vec3d dir = this.getNearestTargetDirection(world, pos);
       if(dir == null) return null;
       IPosition ipos = new PositionImpl(pos2.x + dir.x * .75, pos2.y + dir.y * .75, pos2.z + dir.z * .75);
          double d0 = ipos.getX();
          double d1 = ipos.getY();
          double d2 = ipos.getZ();
          Random random = world.rand;
          double d3 = random.nextGaussian() * 0.05D + dir.x;
          double d4 = random.nextGaussian() * 0.05D + dir.y;
          double d5 = random.nextGaussian() * 0.05D + dir.z;
          world.spawnEntity(new EntitySmallFireball(world, d0, d1, d2, d3, d4, d5));
          stack.splitStack(1);
          return stack;
}
 
开发者ID:sblectric,项目名称:AdvancedCombat,代码行数:20,代码来源:TrackingDispenserBehavior.java

示例2: onItemRightClick

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer)
{
	//itemstack.damageItem(100, entityplayer);
		if (!world.isRemote)
		{
				
			Vec3 look = entityplayer.getLookVec();
			EntitySmallFireball fireball2 = new EntitySmallFireball(world, entityplayer, 1, 1, 1);
			fireball2.setPosition(
					entityplayer.posX + look.xCoord * 5,
					entityplayer.posY + look.yCoord * 5,
					entityplayer.posZ + look.zCoord * 5);
			fireball2.accelerationX = look.xCoord * 0.1;
			fireball2.accelerationY = look.yCoord * 0.1;
			fireball2.accelerationZ = look.zCoord * 0.1;
			world.spawnEntityInWorld(fireball2);
			world.playSoundAtEntity(entityplayer, "epicproportionsmod:jen_staff_thunder", 1.0F, 1.0F);
			this.setItemDamage(itemJenStaff.getItemDamage() - 1);
			
			//p_77659_3_.setItemInUse(p_77659_1_, this.getMaxItemUseDuration(p_77659_1_));
	        //return p_77659_1_;
			}
		
		return itemstack;
		}
 
开发者ID:jtrent238,项目名称:PopularMMOS-EpicProportions-Mod,代码行数:26,代码来源:itemJenStaff.java

示例3: onItemRightClick

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) {

	if(RpgInventoryMod.playerClass.contains(RpgBaseAddon.CLASSALCHEMIST)){

		if (par3EntityPlayer.inventory.hasItem(Items.blaze_powder)) {

			Vec3 look = par3EntityPlayer.getLookVec();
			EntitySmallFireball ball = new EntitySmallFireball(par2World, par3EntityPlayer, 1, 1, 1);
			ball.setPosition(par3EntityPlayer.posX + (look.xCoord * 1),par3EntityPlayer.posY + (look.yCoord * 1) + 1.5,par3EntityPlayer.posZ + (look.zCoord * 1));
			ball.accelerationX = look.xCoord * 0.1;
			ball.accelerationY = look.yCoord * 0.1;
			ball.accelerationZ = look.zCoord * 0.1;

			if (!par2World.isRemote) {
				par2World.spawnEntityInWorld(ball);
			}
			par1ItemStack.damageItem(1, par3EntityPlayer);

			if(!par3EntityPlayer.capabilities.isCreativeMode)
				par3EntityPlayer.inventory.consumeInventoryItem(Items.blaze_powder);
		}
	}
	return par1ItemStack;
}
 
开发者ID:ArtixAllMighty,项目名称:rpginventory,代码行数:26,代码来源:ItemSoulSphere.java

示例4: onItemRightClick

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) {
	double d0 = player.posX - player.posX;
	double d1 = player.boundingBox.minY + player.height / 2.0F - (player.posY + player.height / 2.0F);
	double d2 = player.posZ - player.posZ;
	float f1 = MathHelper.sqrt_float(1F) * 0.5F;
	EntitySmallFireball entitysmallfireball = new EntitySmallFireball(world, player, d0 + world.rand.nextGaussian() * f1, d1, d2 + world.rand.nextGaussian() * f1);
	// EntitySmallFireball entitysmallfireball = new
	// EntitySmallFireball(world, player, player.cameraYaw,
	// player.cameraPitch, player.cameraYaw );

	entitysmallfireball.posY = player.posY + player.height / 2.0F + 0.5D;
	world.spawnEntityInWorld(entitysmallfireball);

	// world.spawnEntityInWorld(new EntityLargeFireball(world, player.posX,
	// player.posY, player.posZ, (double)player.cameraYaw,
	// (double)player.cameraPitch, (double)player.cameraYaw));
	return itemstack;
}
 
开发者ID:jaredlll08,项目名称:MysticalTrinkets,代码行数:20,代码来源:ItemLavaSwimmerRing.java

示例5: dispenseStack

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
    IPosition iposition = BlockDispenser.getIPositionFromBlockSource(par1IBlockSource);
    double d0 = iposition.getX() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
    double d1 = iposition.getY() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
    double d2 = iposition.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 0.3F);
    World world = par1IBlockSource.getWorld();
    Random random = world.rand;
    double d3 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetX();
    double d4 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetY();
    double d5 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetZ();
    world.spawnEntityInWorld(new EntitySmallFireball(world, d0, d1, d2, d3, d4, d5));
    par2ItemStack.splitStack(1);
    return par2ItemStack;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:20,代码来源:DispenserBehaviorFireball.java

示例6: dispenseStack

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
/**
 * Dispense the specified stack, play the dispense sound and spawn particles.
 */
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
    EnumFacing enumfacing = BlockTrap.getFacing(par1IBlockSource.getBlockMetadata());
    IPosition iposition = BlockTrap.getIPositionFromBlockSource(par1IBlockSource);
    double d0 = iposition.getX() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
    double d1 = iposition.getY() + (double)((float)enumfacing.getFrontOffsetX() * 0.3F);
    double d2 = iposition.getZ() + (double)((float)enumfacing.getFrontOffsetZ() * 0.3F);
    World world = par1IBlockSource.getWorld();
    Random random = world.rand;
    double d3 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetX();
    double d4 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetY();
    double d5 = random.nextGaussian() * 0.05D + (double)enumfacing.getFrontOffsetZ();
    world.spawnEntityInWorld(new EntitySmallFireball(world, d0, d1, d2, d3, d4, d5));
    par2ItemStack.splitStack(1);
    return par2ItemStack;
}
 
开发者ID:Draco18s,项目名称:Artifacts,代码行数:20,代码来源:DispenserBehaviorFireball.java

示例7: onClickAir

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
public void onClickAir(PossessivePlayer possessivePlayer, EntityPlayer player) {
    if (!player.worldObj.isRemote && this.getData(player).getShort("ProjectileCooldown") <= 0) {
        player.worldObj.playEvent(null, 1018, player.getPosition(), 0);
        float pitchVelocity = MathHelper.cos(player.rotationPitch * 0.017453292F);
        float velocityX = -MathHelper.sin(player.rotationYaw * 0.017453292F) * pitchVelocity;
        float velocityY = -MathHelper.sin(player.rotationPitch * 0.017453292F);
        float velocityZ = MathHelper.cos(player.rotationYaw * 0.017453292F) * pitchVelocity;
        EntitySmallFireball fireball = new EntitySmallFireball(player.worldObj, player, velocityX + player.motionX, velocityY + player.motionY, velocityZ + player.motionZ);
        fireball.posY = player.posY + player.height / 2.0F + 0.5D;
        player.worldObj.spawnEntityInWorld(fireball);
        this.getData(player).setShort("ProjectileCooldown", (short) 10);
    }
}
 
开发者ID:Fararise,项目名称:Possessed,代码行数:15,代码来源:BlazeHandler.java

示例8: attackEntity

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
protected void attackEntity(Entity par1Entity, float par2) {
	if (this.attackTime <= 0 && par2 < 2.0F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) {
		this.attackTime = 20;
		this.attackEntityAsMob(par1Entity);
	} else if (par2 < 30.0F) {
		final double d0 = par1Entity.posX - this.posX;
		final double d1 = par1Entity.boundingBox.minY + par1Entity.height / 2.0F - (this.posY + this.height / 2.0F);
		final double d2 = par1Entity.posZ - this.posZ;

		if (this.attackTime == 0) {
			++this.field_70846_g;

			if (this.field_70846_g == 1) {
				this.attackTime = 60;
				this.func_70844_e(true);
			} else if (this.field_70846_g <= 4) {
				this.attackTime = 6;
			} else {
				this.attackTime = 100;
				this.field_70846_g = 0;
				this.func_70844_e(false);
			}

			if (this.field_70846_g > 1) {
				final float f1 = MathHelper.sqrt_float(par2) * 0.5F;
				this.worldObj.playAuxSFXAtEntity((EntityPlayer) null, 1009, (int) this.posX, (int) this.posY, (int) this.posZ, 0);

				for (int i = 0; i < 1; ++i) {
					final EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * f1, d1, d2 + this.rand.nextGaussian() * f1);
					entitysmallfireball.posY = this.posY + this.height / 2.0F + 0.5D;
					this.worldObj.spawnEntityInWorld(entitysmallfireball);
				}
			}
		}

		this.rotationYaw = (float) (Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
		this.hasAttacked = true;
	}
}
 
开发者ID:4Space,项目名称:4Space-5,代码行数:41,代码来源:EntityEvolvedBlaze.java

示例9: execute

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
public void execute(EntityLivingBase target, @Nullable AbstractMorph morph)
{
    World world = target.worldObj;

    if (world.isRemote)
    {
        return;
    }

    if (target instanceof EntityPlayer && ((EntityPlayer) target).getCooledAttackStrength(0.0F) < 1)
    {
        return;
    }

    Vec3d vec3d = target.getLook(1.0F);

    double d1 = 4.0D;
    double d2 = vec3d.xCoord * d1;
    double d3 = vec3d.yCoord * d1;
    double d4 = vec3d.zCoord * d1;

    world.playEvent((EntityPlayer) null, 1016, new BlockPos(target), 0);

    EntitySmallFireball fireball = new EntitySmallFireball(world, target, d2, d3, d4);

    fireball.posX = target.posX;
    fireball.posY = target.posY + target.height * 0.9;
    fireball.posZ = target.posZ;

    world.spawnEntityInWorld(fireball);

    if (target instanceof EntityPlayer)
    {
        ((EntityPlayer) target).resetCooldown();
    }
}
 
开发者ID:mchorse,项目名称:metamorph,代码行数:38,代码来源:SmallFireball.java

示例10: ApplyEffect

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
public void ApplyEffect(ItemStack stack, EntityPlayer player)
{
	if(!player.worldObj.isRemote)
	{
		EntitySmallFireball entitysmallfireball = new EntitySmallFireball(player.worldObj, player.posX, player.posY, player.posZ, player.getLookVec().xCoord, player.getLookVec().yCoord, player.getLookVec().zCoord);
        entitysmallfireball.posY = player.posY + (double)(player.height / 2.0F) + 0.5D;
        entitysmallfireball.shootingEntity = player;
        player.worldObj.spawnEntityInWorld(entitysmallfireball);
        
        stack.damageItem(1, player);
		
		if (stack.stackSize < 1) player.inventory.setInventorySlotContents(player.inventory.currentItem, null);
	}
}
 
开发者ID:gunnerwolf,项目名称:Fyrestone,代码行数:16,代码来源:SwordEffectFireball.java

示例11: attackEntity

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
/**
 * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack.
 */
protected void attackEntity(Entity p_70785_1_, float p_70785_2_) {
    if (this.attackTime <= 0 && p_70785_2_ < 2.0F && p_70785_1_.boundingBox.maxY > this.boundingBox.minY 
    		&& p_70785_1_.boundingBox.minY < this.boundingBox.maxY) {
        this.attackTime = 20;
        this.attackEntityAsMob(p_70785_1_);
    }
    else if (p_70785_2_ < 30.0F) {
        double d0 = p_70785_1_.posX - this.posX;
        double d1 = p_70785_1_.boundingBox.minY + (double)(p_70785_1_.height / 2.0F) - (this.posY + (double)(this.height / 2.0F));
        double d2 = p_70785_1_.posZ - this.posZ;
        if (this.attackTime == 0) {
            ++this.field_70846_g;
            if (this.field_70846_g == 1) {
                this.attackTime = 60;
                this.func_70844_e(true);
            }
            else if (this.field_70846_g <= 4) {
                this.attackTime = 6;
            }
            else {
                this.attackTime = 100;
                this.field_70846_g = 0;
                this.func_70844_e(false);
            }
            if (this.field_70846_g > 1) {
                float f1 = MathHelper.sqrt_float(p_70785_2_) * 0.5F;
                this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, 
                		(int)this.posY, (int)this.posZ, 0);
                for (int i = 0; i < 1; ++i) {
                    EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double)f1, d1, d2 + this.rand.nextGaussian() * (double)f1);
                    entitysmallfireball.posY = this.posY + (double)(this.height / 2.0F) + 0.5D;
                    this.worldObj.spawnEntityInWorld(entitysmallfireball);
                }
            }
        }
        this.rotationYaw = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
        this.hasAttacked = true;
    }
}
 
开发者ID:DracoAnimus,项目名称:Coding,代码行数:43,代码来源:EntityWildFireDragon.java

示例12: attackEntity

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
protected void attackEntity(Entity p_70785_1_, float p_70785_2_)
{
    double d0 = p_70785_1_.posX - this.posX;
    double d1 = p_70785_1_.boundingBox.minY + (double)(p_70785_1_.height / 2.0F) - (this.posY + (double)(this.height / 2.0F));
    double d2 = p_70785_1_.posZ - this.posZ;
    float f1 = MathHelper.sqrt_float(p_70785_2_) * 0.5F;

    if (rand.nextInt(100) <= 10) {
        for (int i = 0; i < 1; ++i) {
            EntitySmallFireball entitysmallfireball = new EntitySmallFireball(this.worldObj, this, d0 + this.rand.nextGaussian() * (double) f1, d1, d2 + this.rand.nextGaussian() * (double) f1);
            entitysmallfireball.posY = this.posY + (double) (this.height / 2.0F) + 0.5D;
            this.worldObj.spawnEntityInWorld(entitysmallfireball);
        }
    }
}
 
开发者ID:MagiciansArtificeTeam,项目名称:Magicians-Artifice,代码行数:16,代码来源:EntityBossNether.java

示例13: onItemRightClick

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player)
{
  if (!world.isRemote)
  {
    Vec3 v3 = player.getLook(1.0F);
    
    EntitySmallFireball smallfireball = new EntitySmallFireball(world, player.posX, player.posY + player.eyeHeight, player.posZ, v3.xCoord, v3.yCoord, v3.zCoord);
    
    smallfireball.shootingEntity = player;
    
    
    world.spawnEntityInWorld(smallfireball);
  }
  return itemStack;
}
 
开发者ID:RamiLego4Game,项目名称:GalacticraftPixelGalaxy,代码行数:16,代码来源:PixeltrixFirerModeItem.java

示例14: onUse

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
@Override
public void onUse(World world, EntityPlayer player, IPlayerSession session, ItemStack stack, int boost, int cost) {
    if (session.hasEnoughMana(cost())) {
        Vec3 look = player.getLookVec();
        EntitySmallFireball fireBall = new EntitySmallFireball(world, player, 0, 0, 0);
        fireBall.setSprinting(true);
        fireBall.setPosition(player.posX + look.xCoord * 4.2, player.posY + look.yCoord + (player.getEyeHeight() / 2), player.posZ + look.zCoord * 4.2);
        fireBall.accelerationX = look.xCoord * 0.5;
        fireBall.accelerationY = look.yCoord * 0.5;
        fireBall.accelerationZ = look.zCoord * 0.5;
        if (!world.isRemote)
            world.spawnEntityInWorld(fireBall);
        session.adjustMana(-cost(), false);
    }
}
 
开发者ID:Lomeli12,项目名称:MagicalRings,代码行数:16,代码来源:FireWrath.java

示例15: func_70785_a

import net.minecraft.entity.projectile.EntitySmallFireball; //导入依赖的package包/类
protected void func_70785_a(Entity p_70785_1_, float p_70785_2_) {
   if(this.field_70724_aR <= 0 && p_70785_2_ < 2.0F && p_70785_1_.field_70121_D.field_72337_e > this.field_70121_D.field_72338_b && p_70785_1_.field_70121_D.field_72338_b < this.field_70121_D.field_72337_e) {
      this.field_70724_aR = 20;
      this.func_70652_k(p_70785_1_);
   } else if(p_70785_2_ < 30.0F) {
      double var3 = p_70785_1_.field_70165_t - this.field_70165_t;
      double var5 = p_70785_1_.field_70121_D.field_72338_b + (double)(p_70785_1_.field_70131_O / 2.0F) - (this.field_70163_u + (double)(this.field_70131_O / 2.0F));
      double var7 = p_70785_1_.field_70161_v - this.field_70161_v;
      if(this.field_70724_aR == 0) {
         ++this.field_70846_g;
         if(this.field_70846_g == 1) {
            this.field_70724_aR = 60;
            this.func_70844_e(true);
         } else if(this.field_70846_g <= 4) {
            this.field_70724_aR = 6;
         } else {
            this.field_70724_aR = 100;
            this.field_70846_g = 0;
            this.func_70844_e(false);
         }

         if(this.field_70846_g > 1) {
            float var9 = MathHelper.func_76129_c(p_70785_2_) * 0.5F;
            this.field_70170_p.func_72889_a((EntityPlayer)null, 1009, (int)this.field_70165_t, (int)this.field_70163_u, (int)this.field_70161_v, 0);

            for(int var10 = 0; var10 < 1; ++var10) {
               EntitySmallFireball var11 = new EntitySmallFireball(this.field_70170_p, this, var3 + this.field_70146_Z.nextGaussian() * (double)var9, var5, var7 + this.field_70146_Z.nextGaussian() * (double)var9);
               var11.field_70163_u = this.field_70163_u + (double)(this.field_70131_O / 2.0F) + 0.5D;
               this.field_70170_p.func_72838_d(var11);
            }
         }
      }

      this.field_70177_z = (float)(Math.atan2(var7, var3) * 180.0D / 3.1415927410125732D) - 90.0F;
      this.field_70787_b = true;
   }

}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:39,代码来源:EntityBlaze.java


注:本文中的net.minecraft.entity.projectile.EntitySmallFireball类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。