本文整理汇总了Java中net.minecraft.entity.monster.EntityStray类的典型用法代码示例。如果您正苦于以下问题:Java EntityStray类的具体用法?Java EntityStray怎么用?Java EntityStray使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityStray类属于net.minecraft.entity.monster包,在下文中一共展示了EntityStray类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: saveCurrentRenderers
import net.minecraft.entity.monster.EntityStray; //导入依赖的package包/类
private void saveCurrentRenderers(RenderManager rm) {
// villagers
saveRenderer(rm, EntityVillager.class);
saveRenderer(rm, EntityZombieVillager.class);
// zombies
saveRenderer(rm, EntityZombie.class);
saveRenderer(rm, EntityHusk.class);
// pig zombie
saveRenderer(rm, EntityPigZombie.class);
// skeletons
saveRenderer(rm, EntitySkeleton.class);
saveRenderer(rm, EntityStray.class);
saveRenderer(rm, EntityWitherSkeleton.class);
// illagers
saveRenderer(rm, EntityVex.class);
saveRenderer(rm, EntityEvoker.class);
saveRenderer(rm, EntityVindicator.class);
saveRenderer(rm, EntityIllusionIllager.class);
}
示例2: BiomeSnow
import net.minecraft.entity.monster.EntityStray; //导入依赖的package包/类
public BiomeSnow(boolean superIcyIn, Biome.BiomeProperties properties)
{
super(properties);
this.superIcy = superIcyIn;
if (superIcyIn)
{
this.topBlock = Blocks.SNOW.getDefaultState();
}
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityRabbit.class, 10, 2, 3));
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityPolarBear.class, 1, 1, 2));
Iterator<Biome.SpawnListEntry> iterator = this.spawnableMonsterList.iterator();
while (iterator.hasNext())
{
Biome.SpawnListEntry biome$spawnlistentry = (Biome.SpawnListEntry)iterator.next();
if (biome$spawnlistentry.entityClass == EntitySkeleton.class)
{
iterator.remove();
}
}
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySkeleton.class, 20, 4, 4));
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityStray.class, 80, 4, 4));
}
示例3: doRenderLayer
import net.minecraft.entity.monster.EntityStray; //导入依赖的package包/类
public void doRenderLayer(EntityStray entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
this.layerModel.setModelAttributes(this.renderer.getMainModel());
this.layerModel.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.renderer.bindTexture(STRAY_CLOTHES_TEXTURES);
this.layerModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
示例4: getTexture
import net.minecraft.entity.monster.EntityStray; //导入依赖的package包/类
@Override
protected ResourceLocation getTexture(EntityStray entity) {
return STRAY;
}
示例5: doRenderLayer
import net.minecraft.entity.monster.EntityStray; //导入依赖的package包/类
@Override
public void doRenderLayer(EntityStray skele, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
this.renderOverlay(skele, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
示例6: initializeMobRenderers
import net.minecraft.entity.monster.EntityStray; //导入依赖的package包/类
public void initializeMobRenderers(RenderManager rm) {
if (this.config.villagers) {
ModUtilities.addRenderer(EntityVillager.class, new RenderPonyVillager(rm));
ModUtilities.addRenderer(EntityZombieVillager.class, new RenderPonyZombieVillager(rm));
logger.info("Villagers are now ponies.");
} else {
ModUtilities.addRenderer(EntityVillager.class, getRenderer(EntityVillager.class));
ModUtilities.addRenderer(EntityZombieVillager.class, getRenderer(EntityZombieVillager.class));
}
if (this.config.zombies) {
ModUtilities.addRenderer(EntityZombie.class, new RenderPonyZombie<>(rm));
ModUtilities.addRenderer(EntityHusk.class, new RenderPonyZombie.Husk(rm));
logger.info("Zombies are now ponies.");
} else {
ModUtilities.addRenderer(EntityZombie.class, getRenderer(EntityZombie.class));
ModUtilities.addRenderer(EntityHusk.class, getRenderer(EntityHusk.class));
}
if (this.config.pigzombies) {
ModUtilities.addRenderer(EntityPigZombie.class, new RenderPonyPigman(rm));
logger.info("Zombie pigmen are now ponies.");
} else {
ModUtilities.addRenderer(EntityPigZombie.class, getRenderer(EntityPigZombie.class));
}
if (this.config.skeletons) {
ModUtilities.addRenderer(EntitySkeleton.class, new RenderPonySkeleton<>(rm));
ModUtilities.addRenderer(EntityStray.class, new RenderPonySkeleton.Stray(rm));
ModUtilities.addRenderer(EntityWitherSkeleton.class, new RenderPonySkeleton.Wither(rm));
logger.info("Skeletons are now ponies.");
} else {
ModUtilities.addRenderer(EntitySkeleton.class, getRenderer(EntitySkeleton.class));
ModUtilities.addRenderer(EntityStray.class, getRenderer(EntityStray.class));
ModUtilities.addRenderer(EntityWitherSkeleton.class, getRenderer(EntityWitherSkeleton.class));
}
if (this.config.illagers) {
ModUtilities.addRenderer(EntityVex.class, new RenderPonyVex(rm));
ModUtilities.addRenderer(EntityEvoker.class, new RenderPonyEvoker(rm));
ModUtilities.addRenderer(EntityVindicator.class, new RenderPonyVindicator(rm));
ModUtilities.addRenderer(EntityIllusionIllager.class, new RenderPonyIllusionIllager(rm));
logger.info("Illagers are now ponies.");
} else {
ModUtilities.addRenderer(EntityVex.class, getRenderer(EntityVex.class));
ModUtilities.addRenderer(EntityEvoker.class, getRenderer(EntityEvoker.class));
ModUtilities.addRenderer(EntityVindicator.class, getRenderer(EntityVindicator.class));
ModUtilities.addRenderer(EntityIllusionIllager.class, getRenderer(EntityIllusionIllager.class));
}
}
示例7: isStraySkeleton
import net.minecraft.entity.monster.EntityStray; //导入依赖的package包/类
public static boolean isStraySkeleton(AbstractSkeleton skeleton) {
return skeleton instanceof EntityGSSkeleton && ((EntityGSSkeleton) skeleton).getSkeletonType() == SkeletonType.STRAY ||
skeleton instanceof EntityStray;
}