本文整理汇总了Java中net.minecraft.entity.monster.EntityPolarBear类的典型用法代码示例。如果您正苦于以下问题:Java EntityPolarBear类的具体用法?Java EntityPolarBear怎么用?Java EntityPolarBear使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityPolarBear类属于net.minecraft.entity.monster包,在下文中一共展示了EntityPolarBear类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setRotationAngles
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
float f = ageInTicks - (float)entityIn.ticksExisted;
float f1 = ((EntityPolarBear)entityIn).getStandingAnimationScale(f);
f1 = f1 * f1;
float f2 = 1.0F - f1;
this.body.rotateAngleX = ((float)Math.PI / 2F) - f1 * (float)Math.PI * 0.35F;
this.body.rotationPointY = 9.0F * f2 + 11.0F * f1;
this.leg3.rotationPointY = 14.0F * f2 + -6.0F * f1;
this.leg3.rotationPointZ = -8.0F * f2 + -4.0F * f1;
this.leg3.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
this.leg4.rotationPointY = this.leg3.rotationPointY;
this.leg4.rotationPointZ = this.leg3.rotationPointZ;
this.leg4.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
this.head.rotationPointY = 10.0F * f2 + -12.0F * f1;
this.head.rotationPointZ = -16.0F * f2 + -3.0F * f1;
this.head.rotateAngleX += f1 * (float)Math.PI * 0.15F;
}
示例2: onUpdate
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
@Override
public void onUpdate(PossessivePlayer possessivePlayer, EntityPlayer player) {
EntityPolarBear possessing = (EntityPolarBear) possessivePlayer.getPossessing();
if (!player.worldObj.isRemote) {
NBTTagCompound data = this.getData(player);
short attackTimer = data.getShort("AttackTimer");
if (attackTimer > 0) {
possessing.setStanding(true);
data.setShort("AttackTimer", (short) (attackTimer - 1));
} else {
if (player.isSwingInProgress) {
data.setShort("AttackTimer", (short) 15);
}
possessing.setStanding(false);
}
}
}
示例3: convertToTamed
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
public static void convertToTamed(World world, EntityPolarBear polarBear, EntityPlayer player){
EntityTamedPolarBear tamedBear = new EntityTamedPolarBear(world);
tamedBear.copyLocationAndAnglesFrom(polarBear);
world.removeEntity(polarBear);
tamedBear.setNoAI(polarBear.isAIDisabled());
if (polarBear.hasCustomName())
{
tamedBear.setCustomNameTag(polarBear.getCustomNameTag());
tamedBear.setAlwaysRenderNameTag(polarBear.getAlwaysRenderNameTag());
}
world.spawnEntity(tamedBear);
tamedBear.setTamed(true);
tamedBear.navigator.clearPathEntity();
tamedBear.setAttackTarget((EntityLivingBase)null);
tamedBear.aiSit.setSitting(true);
tamedBear.setOwnerId(player.getUniqueID());
tamedBear.playTameEffect(true);
tamedBear.world.setEntityState(tamedBear, (byte)7);
}
示例4: setRotationAngles
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
float f = ageInTicks - (float)entityIn.ticksExisted;
float f1 = ((EntityPolarBear)entityIn).func_189795_r(f);
f1 = f1 * f1;
float f2 = 1.0F - f1;
this.body.rotateAngleX = ((float)Math.PI / 2F) - f1 * (float)Math.PI * 0.35F;
this.body.rotationPointY = 9.0F * f2 + 11.0F * f1;
this.leg3.rotationPointY = 14.0F * f2 + -6.0F * f1;
this.leg3.rotationPointZ = -8.0F * f2 + -4.0F * f1;
this.leg3.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
this.leg4.rotationPointY = this.leg3.rotationPointY;
this.leg4.rotationPointZ = this.leg3.rotationPointZ;
this.leg4.rotateAngleX -= f1 * (float)Math.PI * 0.45F;
this.head.rotationPointY = 10.0F * f2 + -12.0F * f1;
this.head.rotationPointZ = -16.0F * f2 + -3.0F * f1;
this.head.rotateAngleX += f1 * (float)Math.PI * 0.15F;
}
示例5: BiomeSnow
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
public BiomeSnow(boolean superIcyIn, Biome.BiomeProperties properties)
{
super(properties);
this.superIcy = superIcyIn;
if (superIcyIn)
{
this.topBlock = Blocks.SNOW.getDefaultState();
}
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityRabbit.class, 10, 2, 3));
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityPolarBear.class, 1, 1, 2));
Iterator<Biome.SpawnListEntry> iterator = this.spawnableMonsterList.iterator();
while (iterator.hasNext())
{
Biome.SpawnListEntry biome$spawnlistentry = (Biome.SpawnListEntry)iterator.next();
if (biome$spawnlistentry.entityClass == EntitySkeleton.class)
{
iterator.remove();
}
}
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntitySkeleton.class, 20, 4, 4));
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityStray.class, 80, 4, 4));
}
示例6: BiomeSnow
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
public BiomeSnow(boolean superIcyIn, Biome.BiomeProperties properties)
{
super(properties);
this.superIcy = superIcyIn;
if (superIcyIn)
{
this.topBlock = Blocks.SNOW.getDefaultState();
}
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityRabbit.class, 10, 2, 3));
this.spawnableCreatureList.add(new Biome.SpawnListEntry(EntityPolarBear.class, 1, 1, 2));
}
示例7: initEntityAI
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
@Override
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIExtinguishFire());
this.tasks.addTask(2, new EntityAIPanic(this, 1.5D));
this.tasks.addTask(3, new EntityAIMate(this, 0.8D));
this.tasks.addTask(4, new EntityAIAvoidEntity<>(this, EntityPolarBear.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(5, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
this.tasks.addTask(6, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityAdeliePenguin.class, 6.0F));
this.tasks.addTask(10, new EntityAILookIdle(this));
}
示例8: isApplicableType
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
private boolean isApplicableType(final Entity e) {
if (e instanceof EntityLiving) {
if (e instanceof IMob)
return true;
if (e instanceof EntityPlayer)
return true;
if (e instanceof EntityGolem)
return true;
if (e instanceof EntityPolarBear)
return true;
}
return false;
}
示例9: ModelAdapterPolarBear
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
public ModelAdapterPolarBear()
{
super(EntityPolarBear.class, "polar_bear", 0.7F);
}
示例10: getEntityTexture
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityPolarBear entity)
{
return POLAR_BEAR_TEXTURE;
}
示例11: doRender
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityPolarBear entity, double x, double y, double z, float entityYaw, float partialTicks)
{
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
示例12: preRenderCallback
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityPolarBear entitylivingbaseIn, float partialTickTime)
{
GlStateManager.scale(1.2F, 1.2F, 1.2F);
super.preRenderCallback(entitylivingbaseIn, partialTickTime);
}
示例13: RenderManager
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
示例14: getEntityClass
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
@Override
public Class<? extends EntityLivingBase> getEntityClass() {
return EntityPolarBear.class;
}
示例15: onEntityLivingInteract
import net.minecraft.entity.monster.EntityPolarBear; //导入依赖的package包/类
@SubscribeEvent
public void onEntityLivingInteract(EntityInteract event)
{
if(event.getTarget() == null)return;
EntityPlayer player = event.getEntityPlayer();
ItemStack held = event.getItemStack();
Entity entity = event.getTarget();
if(entity instanceof AbstractHorse){
AbstractHorse horse = (AbstractHorse)entity;
if(HorseAccessories.handleHorseInteract(player, held, event.getHand(), horse)){
event.setCanceled(true);
}
}
if(entity instanceof EntityWolf){
if(WolfAccessories.handleWolfInteract(player, held, event.getHand(), (EntityWolf)entity)){
event.setCanceled(true);
}
}
if(entity instanceof EntityPolarBear){
EntityPolarBear bear = (EntityPolarBear)entity;
if(ItemStackTools.isValid(held)){
if(held.getItem() == ModItems.miscFood && held.getMetadata() == FoodType.WHITE_FISH_RAW.getMetadata()){
if (!player.capabilities.isCreativeMode)
{
held.shrink(1);
}
if (!player.getEntityWorld().isRemote){
if (EntityUtil.rand.nextInt(3) == 0 && !net.minecraftforge.event.ForgeEventFactory.onAnimalTame(bear, player))
{
EntityTamedPolarBear.convertToTamed(player.getEntityWorld(), bear, player);
}
}
event.setCanceled(true);
}
}
}
if(entity instanceof EntityShulkerBullet){
if(ItemStackTools.isValid(held)){
if(held.getItem() == Item.getItemFromBlock(ModBlocks.jar)){
NBTTagCompound nbt = new NBTTagCompound();
if(held.hasTagCompound() && held.getTagCompound().hasKey(BlockJar.TILE_NBT_STACK)){
nbt = ItemNBTHelper.getCompound(held).getCompoundTag(BlockJar.TILE_NBT_STACK);
}
if((!nbt.hasKey("IsShulker") || !nbt.getBoolean("IsShulker")) && (!nbt.hasKey("Count") || nbt.getInteger("Count") <=0)){
nbt.setBoolean("IsShulker", true);
if(ItemStackTools.getStackSize(held) == 1){
ItemNBTHelper.getCompound(held).setTag(BlockJar.TILE_NBT_STACK, nbt);
} else {
ItemStack newStack = ItemUtil.copy(held, 1);
ItemNBTHelper.getCompound(newStack).setTag(BlockJar.TILE_NBT_STACK, nbt);
player.setHeldItem(event.getHand(), ItemUtil.consumeItem(held));
if(!player.inventory.addItemStackToInventory(newStack)){
ItemUtil.dropFromPlayer(player, newStack, false);
}
}
entity.setDead();
}
}
}
}
}