本文整理汇总了Java中net.minecraft.entity.monster.EntityMagmaCube类的典型用法代码示例。如果您正苦于以下问题:Java EntityMagmaCube类的具体用法?Java EntityMagmaCube怎么用?Java EntityMagmaCube使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityMagmaCube类属于net.minecraft.entity.monster包,在下文中一共展示了EntityMagmaCube类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setLivingAnimations
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
EntityMagmaCube entitymagmacube = (EntityMagmaCube)entitylivingbaseIn;
float f = entitymagmacube.prevSquishFactor + (entitymagmacube.squishFactor - entitymagmacube.prevSquishFactor) * partialTickTime;
if (f < 0.0F)
{
f = 0.0F;
}
for (int i = 0; i < this.segments.length; ++i)
{
this.segments[i].rotationPointY = (float)(-(4 - i)) * f * 1.7F;
}
}
示例2: setLivingAnimations
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
EntityMagmaCube var5 = (EntityMagmaCube)par1EntityLivingBase;
float var6 = var5.prevSquishFactor + (var5.squishFactor - var5.prevSquishFactor) * par4;
if (var6 < 0.0F)
{
var6 = 0.0F;
}
for (int var7 = 0; var7 < this.field_78109_a.length; ++var7)
{
this.field_78109_a[var7].rotationPointY = (float)(-(4 - var7)) * var6 * 1.7F;
}
}
示例3: BiomeGenDarkLand
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public BiomeGenDarkLand(int id) {
super(id);
this.waterColorMultiplier = 0x666600;
this.theBiomeDecorator.treesPerChunk = 1;
this.theBiomeDecorator.grassPerChunk = 1;
this.theBiomeDecorator.flowersPerChunk = -999;
this.theBiomeDecorator.generateLakes = true;
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityDarkZertum.class, 100, 4, 4));
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 60, 1, 5));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityMagmaCube.class, 1, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 20, 2, 3));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityGhast.class, 20, 1, 2));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityKurr.class, 10, 2, 2));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
}
示例4: BiomeGenDarkLand
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public BiomeGenDarkLand(int id) {
super(id);
this.waterColorMultiplier = 0x666600;
this.theBiomeDecorator.treesPerChunk = 1;
this.theBiomeDecorator.grassPerChunk = 1;
this.theBiomeDecorator.flowersPerChunk = -999;
this.addFlower(ModBlocks.nileBlackFlower.getDefaultState(), 100);
this.theBiomeDecorator.generateLakes = true;
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 60, 1, 5));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityMagmaCube.class, 1, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 20, 2, 3));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityGhast.class, 20, 1, 2));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySpider.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityZombie.class, 100, 4, 4));
}
示例5: BiomeHellAnomaly
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public BiomeHellAnomaly(int id) {
super(id);
this.setBiomeName("Hell Anomaly");
this.rootHeight = -1F;
this.heightVariation = 3.5F;
this.setColor(16711680);
this.setDisableRain();
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityGhast.class, 50, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityMagmaCube.class, 1, 4, 4));
this.topBlock = Blocks.netherrack;
this.fillerBlock = Blocks.netherrack;
this.theBiomeDecorator = new BiomeAnomalyDecorator();
}
示例6: init
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
private static void init() {
addDrop(EntityCreeper.class, SkillBase.armorBreak);
addDrop(EntityIronGolem.class, SkillBase.armorBreak);
addDrop(EntitySilverfish.class, SkillBase.dash);
addDrop(EntityHorse.class, SkillBase.dash);
addDrop(EntityEnderman.class, SkillBase.dodge);
addDrop(EntityKeese.class, SkillBase.dodge);
addDrop(EntitySpider.class, SkillBase.endingBlow);
addDrop(EntityCaveSpider.class, SkillBase.leapingBlow);
addDrop(EntityMagmaCube.class, SkillBase.leapingBlow);
addDrop(EntityPigZombie.class, SkillBase.parry);
addDrop(EntityOcelot.class, SkillBase.parry);
addDrop(EntityOctorok.class, SkillBase.risingCut);
addDrop(EntityBlaze.class, SkillBase.spinAttack);
addDrop(EntityDarknut.class, SkillBase.spinAttack);
addDrop(EntityZombie.class, SkillBase.swordBasic);
addDrop(EntitySkeleton.class, SkillBase.swordBasic);
addDrop(EntityGhast.class, SkillBase.swordBeam);
addDrop(EntityWitch.class, SkillBase.swordBeam);
addDrop(EntityWizzrobe.class, SkillBase.swordBreak);
}
示例7: setLivingAnimations
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
{
EntityMagmaCube entitymagmacube = (EntityMagmaCube)par1EntityLivingBase;
float f3 = entitymagmacube.prevSquishFactor + (entitymagmacube.squishFactor - entitymagmacube.prevSquishFactor) * par4;
if (f3 < 0.0F)
{
f3 = 0.0F;
}
for (int i = 0; i < this.field_78109_a.length; ++i)
{
this.field_78109_a[i].rotationPointY = (float)(-(4 - i)) * f3 * 1.7F;
}
}
示例8: setLivingAnimations
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
@Override
public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) {
EntityMagmaCube entitymagmacube = (EntityMagmaCube) p_78086_1_;
float f3 = entitymagmacube.prevSquishFactor + (entitymagmacube.squishFactor - entitymagmacube.prevSquishFactor) * p_78086_4_;
int size = entitymagmacube.getSlimeSize();
if (f3 < 0.0F) {
f3 = 0.0F;
}
if (size > 1) {
int i = (p_78086_1_.ticksExisted >> 2) % 8;
coreRenderer = coreRenderers[i];
} else {
coreRenderer = coreRendererClay;
}
coreRenderer.rotationPointY = f3 * 1.7F;
for (int i = 0; i < this.sliceRenderers.length; ++i) {
this.sliceRenderers[i].rotationPointY = (-(4 - i)) * f3 * 1.7F;
}
}
示例9: BiomeGenHell
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public BiomeGenHell(int p_i1981_1_)
{
super(p_i1981_1_);
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityGhast.class, 50, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityMagmaCube.class, 1, 4, 4));
}
示例10: MapGenNetherBridge
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public MapGenNetherBridge()
{
this.spawnList.add(new BiomeGenBase.SpawnListEntry(EntityBlaze.class, 10, 2, 3));
this.spawnList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 5, 4, 4));
this.spawnList.add(new BiomeGenBase.SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
this.spawnList.add(new BiomeGenBase.SpawnListEntry(EntityMagmaCube.class, 3, 4, 4));
}
示例11: preRenderCallback
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityMagmaCube entitylivingbaseIn, float partialTickTime)
{
int i = entitylivingbaseIn.getSlimeSize();
float f = (entitylivingbaseIn.prevSquishFactor + (entitylivingbaseIn.squishFactor - entitylivingbaseIn.prevSquishFactor) * partialTickTime) / ((float)i * 0.5F + 1.0F);
float f1 = 1.0F / (f + 1.0F);
float f2 = (float)i;
GlStateManager.scale(f1 * f2, 1.0F / f1 * f2, f1 * f2);
}
示例12: BiomeHell
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public BiomeHell(Biome.BiomeProperties properties)
{
super(properties);
this.spawnableMonsterList.clear();
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.spawnableCaveCreatureList.clear();
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityGhast.class, 50, 4, 4));
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityPigZombie.class, 100, 4, 4));
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityMagmaCube.class, 2, 4, 4));
this.spawnableMonsterList.add(new Biome.SpawnListEntry(EntityEnderman.class, 1, 4, 4));
this.theBiomeDecorator = new BiomeHellDecorator();
}
示例13: MapGenNetherBridge
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public MapGenNetherBridge()
{
this.spawnList.add(new Biome.SpawnListEntry(EntityBlaze.class, 10, 2, 3));
this.spawnList.add(new Biome.SpawnListEntry(EntityPigZombie.class, 5, 4, 4));
this.spawnList.add(new Biome.SpawnListEntry(EntityWitherSkeleton.class, 8, 5, 5));
this.spawnList.add(new Biome.SpawnListEntry(EntitySkeleton.class, 2, 5, 5));
this.spawnList.add(new Biome.SpawnListEntry(EntityMagmaCube.class, 3, 4, 4));
}
示例14: preRenderCallback
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityMagmaCube entitylivingbaseIn, float partialTickTime)
{
int i = entitylivingbaseIn.getSlimeSize();
float f = (entitylivingbaseIn.prevSquishFactor + (entitylivingbaseIn.squishFactor - entitylivingbaseIn.prevSquishFactor) * partialTickTime) / ((float)i * 0.5F + 1.0F);
float f1 = 1.0F / (f + 1.0F);
GlStateManager.scale(f1 * (float)i, 1.0F / f1 * (float)i, f1 * (float)i);
}
示例15: MapGenNetherBridge
import net.minecraft.entity.monster.EntityMagmaCube; //导入依赖的package包/类
public MapGenNetherBridge()
{
this.spawnList.add(new Biome.SpawnListEntry(EntityBlaze.class, 10, 2, 3));
this.spawnList.add(new Biome.SpawnListEntry(EntityPigZombie.class, 5, 4, 4));
this.spawnList.add(new Biome.SpawnListEntry(EntitySkeleton.class, 10, 4, 4));
this.spawnList.add(new Biome.SpawnListEntry(EntityMagmaCube.class, 3, 4, 4));
}