本文整理汇总了Java中net.minecraft.entity.monster.EntityGiantZombie类的典型用法代码示例。如果您正苦于以下问题:Java EntityGiantZombie类的具体用法?Java EntityGiantZombie怎么用?Java EntityGiantZombie使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityGiantZombie类属于net.minecraft.entity.monster包,在下文中一共展示了EntityGiantZombie类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: CraftGiant
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
public CraftGiant(CraftServer server, EntityGiantZombie entity) {
super(server, entity);
}
示例2: getHandle
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
@Override
public EntityGiantZombie getHandle() {
return (EntityGiantZombie) entity;
}
示例3: RenderManager
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
}
示例4: preRenderCallback
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
{
GlStateManager.scale(this.scale, this.scale, this.scale);
}
示例5: getEntityTexture
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
{
return zombieTextures;
}
示例6: RenderManager
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
PlayerItemsLayer.register(this.skinMap);
if (Reflector.RenderingRegistry_loadEntityRenderers.exists())
{
Reflector.call(Reflector.RenderingRegistry_loadEntityRenderers, new Object[] {this.entityRenderMap});
}
}
示例7: preRenderCallback
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityGiantZombie entitylivingbaseIn, float partialTickTime)
{
GlStateManager.scale(this.scale, this.scale, this.scale);
}
示例8: getEntityTexture
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityGiantZombie entity)
{
return ZOMBIE_TEXTURES;
}
示例9: RenderManager
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
示例10: createFixer
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
public static DataFixer createFixer()
{
DataFixer datafixer = new DataFixer(512);
WorldInfo.registerFixes(datafixer);
EntityPlayer.registerFixesPlayer(datafixer);
AnvilChunkLoader.registerFixes(datafixer);
ItemStack.registerFixes(datafixer);
EntityArmorStand.registerFixesArmorStand(datafixer);
EntityArrow.registerFixesArrow(datafixer);
EntityBat.registerFixesBat(datafixer);
EntityBlaze.registerFixesBlaze(datafixer);
EntityCaveSpider.registerFixesCaveSpider(datafixer);
EntityChicken.registerFixesChicken(datafixer);
EntityCow.registerFixesCow(datafixer);
EntityCreeper.registerFixesCreeper(datafixer);
EntityDragonFireball.registerFixesDragonFireball(datafixer);
EntityDragon.registerFixesDragon(datafixer);
EntityEnderman.registerFixesEnderman(datafixer);
EntityEndermite.registerFixesEndermite(datafixer);
EntityFallingBlock.registerFixesFallingBlock(datafixer);
EntityLargeFireball.registerFixesLargeFireball(datafixer);
EntityFireworkRocket.registerFixesFireworkRocket(datafixer);
EntityGhast.registerFixesGhast(datafixer);
EntityGiantZombie.registerFixesGiantZombie(datafixer);
EntityGuardian.registerFixesGuardian(datafixer);
EntityHorse.registerFixesHorse(datafixer);
EntityItem.registerFixesItem(datafixer);
EntityItemFrame.registerFixesItemFrame(datafixer);
EntityMagmaCube.registerFixesMagmaCube(datafixer);
EntityMinecartChest.registerFixesMinecartChest(datafixer);
EntityMinecartCommandBlock.registerFixesMinecartCommand(datafixer);
EntityMinecartFurnace.registerFixesMinecartFurnace(datafixer);
EntityMinecartHopper.registerFixesMinecartHopper(datafixer);
EntityMinecartEmpty.registerFixesMinecartEmpty(datafixer);
EntityMinecartMobSpawner.registerFixesMinecartMobSpawner(datafixer);
EntityMinecartTNT.registerFixesMinecartTNT(datafixer);
EntityLiving.registerFixesMob(datafixer);
EntityMob.registerFixesMonster(datafixer);
EntityMooshroom.registerFixesMooshroom(datafixer);
EntityOcelot.registerFixesOcelot(datafixer);
EntityPig.registerFixesPig(datafixer);
EntityPigZombie.registerFixesPigZombie(datafixer);
EntityRabbit.registerFixesRabbit(datafixer);
EntitySheep.registerFixesSheep(datafixer);
EntityShulker.registerFixesShulker(datafixer);
EntitySilverfish.registerFixesSilverfish(datafixer);
EntitySkeleton.registerFixesSkeleton(datafixer);
EntitySlime.registerFixesSlime(datafixer);
EntitySmallFireball.registerFixesSmallFireball(datafixer);
EntitySnowman.registerFixesSnowman(datafixer);
EntitySnowball.registerFixesSnowball(datafixer);
EntitySpectralArrow.registerFixesSpectralArrow(datafixer);
EntitySpider.registerFixesSpider(datafixer);
EntitySquid.registerFixesSquid(datafixer);
EntityEgg.registerFixesEgg(datafixer);
EntityEnderPearl.registerFixesEnderPearl(datafixer);
EntityExpBottle.registerFixesExpBottle(datafixer);
EntityPotion.registerFixesPotion(datafixer);
EntityTippedArrow.registerFixesTippedArrow(datafixer);
EntityVillager.registerFixesVillager(datafixer);
EntityIronGolem.registerFixesIronGolem(datafixer);
EntityWitch.registerFixesWitch(datafixer);
EntityWither.registerFixesWither(datafixer);
EntityWitherSkull.registerFixesWitherSkull(datafixer);
EntityWolf.registerFixesWolf(datafixer);
EntityZombie.registerFixesZombie(datafixer);
TileEntityPiston.registerFixesPiston(datafixer);
TileEntityFlowerPot.registerFixesFlowerPot(datafixer);
TileEntityFurnace.registerFixesFurnace(datafixer);
TileEntityChest.registerFixesChest(datafixer);
TileEntityDispenser.registerFixes(datafixer);
TileEntityDropper.registerFixesDropper(datafixer);
TileEntityBrewingStand.registerFixesBrewingStand(datafixer);
TileEntityHopper.registerFixesHopper(datafixer);
BlockJukebox.registerFixesJukebox(datafixer);
TileEntityMobSpawner.registerFixesMobSpawner(datafixer);
registerFixes(datafixer);
return datafixer;
}
示例11: RenderManager
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
private RenderManager()
{
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider());
this.entityRenderMap.put(EntitySpider.class, new RenderSpider());
this.entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(new ModelWolf(), new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish());
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper());
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman());
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan());
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton());
this.entityRenderMap.put(EntityWitch.class, new RenderWitch());
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze());
this.entityRenderMap.put(EntityZombie.class, new RenderZombie());
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube());
this.entityRenderMap.put(EntityPlayer.class, new RenderPlayer());
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast());
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager());
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem());
this.entityRenderMap.put(EntityBat.class, new RenderBat());
this.entityRenderMap.put(EntityDragon.class, new RenderDragon());
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal());
this.entityRenderMap.put(EntityWither.class, new RenderWither());
this.entityRenderMap.put(Entity.class, new RenderEntity());
this.entityRenderMap.put(EntityPainting.class, new RenderPainting());
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame());
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot());
this.entityRenderMap.put(EntityArrow.class, new RenderArrow());
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(Items.snowball));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(Items.ender_pearl));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(Items.ender_eye));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(Items.egg));
this.entityRenderMap.put(EntityPotion.class, new RenderSnowball(Items.potionitem, 16384));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(Items.experience_bottle));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(Items.fireworks));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(0.5F));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull());
this.entityRenderMap.put(EntityItem.class, new RenderItem());
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb());
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed());
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock());
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart());
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner());
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart());
this.entityRenderMap.put(EntityBoat.class, new RenderBoat());
this.entityRenderMap.put(EntityFishHook.class, new RenderFish());
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt());
Iterator var1 = this.entityRenderMap.values().iterator();
while (var1.hasNext())
{
Render var2 = (Render)var1.next();
var2.setRenderManager(this);
}
}
示例12: preRenderCallback
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityGiantZombie par1EntityGiantZombie, float par2)
{
GL11.glScalef(this.scale, this.scale, this.scale);
}
示例13: getEntityTexture
import net.minecraft.entity.monster.EntityGiantZombie; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityGiantZombie par1EntityGiantZombie)
{
return zombieTextures;
}