本文整理汇总了Java中net.minecraft.entity.item.EntityMinecartChest类的典型用法代码示例。如果您正苦于以下问题:Java EntityMinecartChest类的具体用法?Java EntityMinecartChest怎么用?Java EntityMinecartChest使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityMinecartChest类属于net.minecraft.entity.item包,在下文中一共展示了EntityMinecartChest类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generateChestContents
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));
if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock().getMaterial() == Material.air)
{
int i = rand.nextBoolean() ? 1 : 0;
worldIn.setBlockState(blockpos, Blocks.rail.getStateFromMeta(this.getMetadataWithOffset(Blocks.rail, i)), 2);
EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F));
WeightedRandomChestContent.generateChestContents(rand, listIn, entityminecartchest, max);
worldIn.spawnEntityInWorld(entityminecartchest);
return true;
}
else
{
return false;
}
}
示例2: generateChest
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
protected boolean generateChest(World worldIn, StructureBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot)
{
BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));
if (structurebb.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getMaterial() == Material.AIR && worldIn.getBlockState(blockpos.down()).getMaterial() != Material.AIR)
{
IBlockState iblockstate = Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, randomIn.nextBoolean() ? BlockRailBase.EnumRailDirection.NORTH_SOUTH : BlockRailBase.EnumRailDirection.EAST_WEST);
this.setBlockState(worldIn, iblockstate, x, y, z, structurebb);
EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F));
entityminecartchest.setLootTable(loot, randomIn.nextLong());
worldIn.spawnEntityInWorld(entityminecartchest);
return true;
}
else
{
return false;
}
}
示例3: generateChest
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
/**
* Adds chest to the structure and sets its contents
*/
protected boolean generateChest(World worldIn, StructureBoundingBox structurebb, Random randomIn, int x, int y, int z, ResourceLocation loot)
{
BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));
if (structurebb.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getMaterial() == Material.AIR && worldIn.getBlockState(blockpos.down()).getMaterial() != Material.AIR)
{
IBlockState iblockstate = Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, randomIn.nextBoolean() ? BlockRailBase.EnumRailDirection.NORTH_SOUTH : BlockRailBase.EnumRailDirection.EAST_WEST);
this.setBlockState(worldIn, iblockstate, x, y, z, structurebb);
EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F));
entityminecartchest.setLootTable(loot, randomIn.nextLong());
worldIn.spawnEntityInWorld(entityminecartchest);
return true;
}
else
{
return false;
}
}
示例4: generateStructureChestContents
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
protected boolean generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8)
{
int var9 = this.getXWithOffset(par4, par6);
int var10 = this.getYWithOffset(par5);
int var11 = this.getZWithOffset(par4, par6);
if (par2StructureBoundingBox.isVecInside(var9, var10, var11) && par1World.getBlock(var9, var10, var11).getMaterial() == Material.air)
{
int var12 = par3Random.nextBoolean() ? 1 : 0;
par1World.setBlock(var9, var10, var11, Blocks.rail, this.func_151555_a(Blocks.rail, var12), 2);
EntityMinecartChest var13 = new EntityMinecartChest(par1World, (double)((float)var9 + 0.5F), (double)((float)var10 + 0.5F), (double)((float)var11 + 0.5F));
WeightedRandomChestContent.generateChestContents(par3Random, par7ArrayOfWeightedRandomChestContent, var13, par8);
par1World.spawnEntityInWorld(var13);
return true;
}
else
{
return false;
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:21,代码来源:StructureMineshaftPieces.java
示例5: getMinecartData
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
@Override
public Map<Object, Object> getMinecartData(EntityMinecart cart) {
Map<Object, Object> ret = new HashMap<Object, Object>();
if (cart.getClass() == EntityMinecartEmpty.class) {
ret.put("__CART_TYPE__", "basic");
ret.put("occupied", cart.riddenByEntity != null);
if (cart.riddenByEntity != null) ret.put("username", cart.riddenByEntity.getEntityName());
} else if (cart.getClass() == EntityMinecartChest.class) {
ret.put("__CART_TYPE__", "storage");
} else if (cart.getClass() == EntityMinecartFurnace.class) {
ret.put("__CART_TYPE__", "furnace");
NBTTagCompound workaround = new NBTTagCompound();
cart.writeToNBT(workaround);
ret.put("fuel", workaround.getInteger("Fuel"));
} else if (cart.getClass() == EntityMinecartHopper.class) {
ret.put("__CART_TYPE__", "hopper");
} else if (cart.getClass() == EntityMinecartTNT.class) {
ret.put("__CART_TYPE__", "tnt");
} else if (cart.getClass() == EntityMinecartMobSpawner.class) {
ret.put("__CART_TYPE__", "spawner");
}
return ret.containsKey("__CART_TYPE__") ? ret : null;
}
示例6: generateChest
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
/**
* Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests.
*/
@Override
protected boolean generateChest(World world, StructureBoundingBox structureboundingbox, Random rand, int x, int y, int z, ResourceLocation loot)
{
BlockPos blockpos = new BlockPos(getXWithOffset(x, z), getYWithOffset(y), getZWithOffset(x, z));
if (structureboundingbox.isVecInside(blockpos) && world.getBlockState(blockpos).getMaterial() == Material.AIR)
{
IBlockState iblockstate = Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, rand.nextBoolean() ? BlockRailBase.EnumRailDirection.NORTH_SOUTH : BlockRailBase.EnumRailDirection.EAST_WEST);
setBlockState(world, iblockstate, x, y, z, structureboundingbox);
EntityMinecartChest entityminecartchest = new EntityMinecartChest(world, blockpos.getX() + 0.5F, blockpos.getY() + 0.5F, blockpos.getZ() + 0.5F);
entityminecartchest.setLootTable(loot, rand.nextLong());
world.spawnEntity(entityminecartchest);
return true;
} else
return false;
}
示例7: generateStructureChestContents
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
protected boolean generateStructureChestContents(World p_74879_1_, StructureBoundingBox p_74879_2_, Random p_74879_3_, int p_74879_4_, int p_74879_5_, int p_74879_6_, WeightedRandomChestContent[] p_74879_7_, int p_74879_8_)
{
int i1 = this.getXWithOffset(p_74879_4_, p_74879_6_);
int j1 = this.getYWithOffset(p_74879_5_);
int k1 = this.getZWithOffset(p_74879_4_, p_74879_6_);
if (p_74879_2_.isVecInside(i1, j1, k1) && p_74879_1_.getBlock(i1, j1, k1).getMaterial() == Material.air)
{
int l1 = p_74879_3_.nextBoolean() ? 1 : 0;
p_74879_1_.setBlock(i1, j1, k1, Blocks.rail, this.getMetadataWithOffset(Blocks.rail, l1), 2);
EntityMinecartChest entityminecartchest = new EntityMinecartChest(p_74879_1_, (double)((float)i1 + 0.5F), (double)((float)j1 + 0.5F), (double)((float)k1 + 0.5F));
WeightedRandomChestContent.generateChestContents(p_74879_3_, p_74879_7_, entityminecartchest, p_74879_8_);
p_74879_1_.spawnEntityInWorld(entityminecartchest);
return true;
}
else
{
return false;
}
}
示例8: func_94090_a
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
public static EntityMinecart func_94090_a(World p_94090_0_, double p_94090_1_, double p_94090_3_, double p_94090_5_, int p_94090_7_) {
switch(p_94090_7_) {
case 1:
return new EntityMinecartChest(p_94090_0_, p_94090_1_, p_94090_3_, p_94090_5_);
case 2:
return new EntityMinecartFurnace(p_94090_0_, p_94090_1_, p_94090_3_, p_94090_5_);
case 3:
return new EntityMinecartTNT(p_94090_0_, p_94090_1_, p_94090_3_, p_94090_5_);
case 4:
return new EntityMinecartMobSpawner(p_94090_0_, p_94090_1_, p_94090_3_, p_94090_5_);
case 5:
return new EntityMinecartHopper(p_94090_0_, p_94090_1_, p_94090_3_, p_94090_5_);
default:
return new EntityMinecartEmpty(p_94090_0_, p_94090_1_, p_94090_3_, p_94090_5_);
}
}
示例9: generateStructureChestContents
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
/**
* Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests.
*/
protected boolean generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8)
{
int i1 = this.getXWithOffset(par4, par6);
int j1 = this.getYWithOffset(par5);
int k1 = this.getZWithOffset(par4, par6);
if (par2StructureBoundingBox.isVecInside(i1, j1, k1) && par1World.getBlockId(i1, j1, k1) == 0)
{
par1World.setBlock(i1, j1, k1, Block.rail.blockID, this.getMetadataWithOffset(Block.rail.blockID, par3Random.nextBoolean() ? 1 : 0), 2);
EntityMinecartChest entityminecartchest = new EntityMinecartChest(par1World, (double)((float)i1 + 0.5F), (double)((float)j1 + 0.5F), (double)((float)k1 + 0.5F));
WeightedRandomChestContent.generateChestContents(par3Random, par7ArrayOfWeightedRandomChestContent, entityminecartchest, par8);
par1World.spawnEntityInWorld(entityminecartchest);
return true;
}
else
{
return false;
}
}
示例10: generateStructureChestContents
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
/**
* Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests.
*/
protected boolean generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8)
{
int i1 = this.getXWithOffset(par4, par6);
int j1 = this.getYWithOffset(par5);
int k1 = this.getZWithOffset(par4, par6);
if (par2StructureBoundingBox.isVecInside(i1, j1, k1) && par1World.getBlock(i1, j1, k1).getMaterial() == Material.air)
{
int l1 = par3Random.nextBoolean() ? 1 : 0;
par1World.setBlock(i1, j1, k1, Blocks.rail, this.getMetadataWithOffset(Blocks.rail, l1), 2);
EntityMinecartChest entityminecartchest = new EntityMinecartChest(par1World, (double)((float)i1 + 0.5F), (double)((float)j1 + 0.5F), (double)((float)k1 + 0.5F));
WeightedRandomChestContent.generateChestContents(par3Random, par7ArrayOfWeightedRandomChestContent, entityminecartchest, par8);
par1World.spawnEntityInWorld(entityminecartchest);
return true;
}
else
{
return false;
}
}
示例11: getEntityColor
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
private int getEntityColor(Entity entity) {
if(entity instanceof EntityMinecartChest)
return Utils.Colors.ORANGE;
else if(entity instanceof EntityItemFrame &&
((EntityItemFrame) entity).getDisplayedItem().getItem() instanceof ItemShulkerBox)
return Utils.Colors.YELLOW;
else
return -1;
}
示例12: render
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
@Override
public void render(ItemStack stack) {
String id = "empty";
Class<? extends EntityMinecart> clazz = EntityMinecartEmpty.class;
if(stack.getItem() == Items.CHEST_MINECART){
id = "chest";
clazz = EntityMinecartChest.class;
}
if(stack.getItem() == Items.FURNACE_MINECART){
id = "furnace";
clazz = EntityMinecartFurnace.class;
}
if(stack.getItem() == Items.TNT_MINECART){
id = "tnt";
clazz = EntityMinecartTNT.class;
}
if(stack.getItem() == Items.HOPPER_MINECART){
id = "hopper";
clazz = EntityMinecartHopper.class;
}
if(stack.getItem() == Items.COMMAND_BLOCK_MINECART){
id = "commandblock";
clazz = EntityMinecartCommandBlock.class;
}
EntityMinecart minecart = getMinecart(id, clazz);
if(minecart == null){
return;
}
renderMinecart(minecart, lastTransform, true);
}
示例13: MinecartInteractEvent
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
@SubscribeEvent
public void MinecartInteractEvent(MinecartInteractEvent event) {
if (event.entity instanceof EntityMinecartChest) {
ItemStack curItem = event.player.getCurrentEquippedItem();
EntityMinecartChest oldCart = (EntityMinecartChest) event.entity;
if (curItem != null && curItem.getItem() == WoodIronUpgrade) {
EntityIronChestCart ironCart = new EntityIronChestCart(oldCart.worldObj);
ironCart.copyDataFrom(event.entity, true);
ironCart.setDisplayTileData(0);
if (!event.entity.worldObj.isRemote) {
oldCart.worldObj.spawnEntityInWorld(ironCart);
}
for (int i = 0; i < oldCart.getSizeInventory(); i++) {
oldCart.setInventorySlotContents(i, null);
}
oldCart.setDead();
event.player.destroyCurrentEquippedItem();
event.setCanceled(true);
} else if (curItem != null && curItem.getItem() == WoodCopperUpgrade) {
EntityCopperChestCart copperCart = new EntityCopperChestCart(oldCart.worldObj);
copperCart.copyDataFrom(event.entity, true);
copperCart.setDisplayTileData(3);
if (!event.entity.worldObj.isRemote) {
oldCart.worldObj.spawnEntityInWorld(copperCart);
}
for (int i = 0; i < oldCart.getSizeInventory(); i++) {
oldCart.setInventorySlotContents(i, null);
}
oldCart.setDead();
event.player.destroyCurrentEquippedItem();
event.setCanceled(true);
}
}
}
示例14: func_74879_a
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
protected boolean func_74879_a(World p_74879_1_, StructureBoundingBox p_74879_2_, Random p_74879_3_, int p_74879_4_, int p_74879_5_, int p_74879_6_, WeightedRandomChestContent[] p_74879_7_, int p_74879_8_) {
int var9 = this.func_74865_a(p_74879_4_, p_74879_6_);
int var10 = this.func_74862_a(p_74879_5_);
int var11 = this.func_74873_b(p_74879_4_, p_74879_6_);
if(p_74879_2_.func_78890_b(var9, var10, var11) && p_74879_1_.func_72798_a(var9, var10, var11) == 0) {
p_74879_1_.func_72832_d(var9, var10, var11, Block.field_72056_aG.field_71990_ca, this.func_74863_c(Block.field_72056_aG.field_71990_ca, p_74879_3_.nextBoolean()?1:0), 2);
EntityMinecartChest var12 = new EntityMinecartChest(p_74879_1_, (double)((float)var9 + 0.5F), (double)((float)var10 + 0.5F), (double)((float)var11 + 0.5F));
WeightedRandomChestContent.func_76293_a(p_74879_3_, p_74879_7_, var12, p_74879_8_);
p_74879_1_.func_72838_d(var12);
return true;
} else {
return false;
}
}
示例15: onRender
import net.minecraft.entity.item.EntityMinecartChest; //导入依赖的package包/类
@Override
public void onRender() {
if(isEnabled()) {
for (Object o : Wrapper.getWorld().loadedTileEntityList) {
if (o instanceof TileEntityChest) {
TileEntityChest chest = (TileEntityChest) o;
this.drawChestESP(chest, chest.getPos().getX(), chest.getPos().getY(), chest.getPos().getZ());
}
if (o instanceof TileEntityEnderChest) {
TileEntityEnderChest enderChest = (TileEntityEnderChest) o;
this.drawEnderChestESP(enderChest, enderChest.getPos().getX(), enderChest.getPos().getY(), enderChest.getPos().getZ());
}
if (o instanceof TileEntityFurnace) {
TileEntityFurnace furnace = (TileEntityFurnace) o;
RenderUtils.blockESP(furnace.getPos(), Color.white, 1.0, 1.0);
}
if (o instanceof TileEntityDispenser) {
TileEntityDispenser dispenser = (TileEntityDispenser) o;
RenderUtils.blockESP(dispenser.getPos(), Color.white, 1.0, 1.0);
}
if (o instanceof TileEntityDropper) {
TileEntityDropper dropper = (TileEntityDropper) o;
RenderUtils.blockESP(dropper.getPos(), Color.white, 1.0, 1.0);
}
if (o instanceof TileEntityHopper) {
TileEntityHopper hopper = (TileEntityHopper) o;
RenderUtils.blockESP(hopper.getPos(), Color.white, 1.0, 1.0);
}
if (o instanceof TileEntityShulkerBox) {
TileEntityShulkerBox shulker = (TileEntityShulkerBox) o;
RenderUtils.blockESP(shulker.getPos(), Color.yellow, 1.0, 1.0);
}
}
for (Entity e: Wrapper.getWorld().loadedEntityList) {
if (e instanceof EntityMinecartChest) {
RenderUtils.blockESP(e.getPosition(), Color.green, 1.0, 1.0);
}
if (e instanceof EntityMinecartFurnace || e instanceof EntityMinecartHopper) {
RenderUtils.blockESP(e.getPosition(), Color.white, 1.0, 1.0);
}
}
}
}