本文整理汇总了Java中net.minecraft.entity.effect.EntityWeatherEffect类的典型用法代码示例。如果您正苦于以下问题:Java EntityWeatherEffect类的具体用法?Java EntityWeatherEffect怎么用?Java EntityWeatherEffect使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityWeatherEffect类属于net.minecraft.entity.effect包,在下文中一共展示了EntityWeatherEffect类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initializeEntityActivationState
import net.minecraft.entity.effect.EntityWeatherEffect; //导入依赖的package包/类
/**
* These entities are excluded from Activation range checks.
*
* @param entity
* @param world
* @return boolean If it should always tick.
*/
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
// Cauldron start - another fix for Proxy Worlds
if (config == null && DimensionManager.getWorld(0) != null)
{
config = DimensionManager.getWorld(0).spigotConfig;
}
else
{
return true;
}
// Cauldron end
if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
|| ( entity.activationType == 2 && config.animalActivationRange == 0 )
|| ( entity.activationType == 1 && config.monsterActivationRange == 0 )
|| (entity instanceof EntityPlayer && !(entity instanceof FakePlayer)) // Cauldron
|| entity instanceof EntityThrowable
|| entity instanceof EntityDragon
|| entity instanceof EntityDragonPart
|| entity instanceof EntityWither
|| entity instanceof EntityFireball
|| entity instanceof EntityWeatherEffect
|| entity instanceof EntityTNTPrimed
|| entity instanceof EntityEnderCrystal
|| entity instanceof EntityFireworkRocket
|| entity instanceof EntityVillager
// Cauldron start - force ticks for entities with superclass of Entity and not a creature/monster
|| (entity.getClass().getSuperclass() == Entity.class && !entity.isCreatureType(EnumCreatureType.creature, false)
&& !entity.isCreatureType(EnumCreatureType.ambient, false) && !entity.isCreatureType(EnumCreatureType.monster, false)
&& !entity.isCreatureType(EnumCreatureType.waterCreature, false)))
{
return true;
}
return false;
}
示例2: initializeEntityActivationState
import net.minecraft.entity.effect.EntityWeatherEffect; //导入依赖的package包/类
/**
* These entities are excluded from Activation range checks.
*
* @param entity
* @param world
* @return boolean If it should always tick.
*/
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
// Cauldron start - another fix for Proxy Worlds
if (config == null && DimensionManager.getWorld(0) != null)
{
config = DimensionManager.getWorld(0).spigotConfig;
}
else
{
return true;
}
// Cauldron end
if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
|| ( entity.activationType == 2 && config.animalActivationRange == 0 )
|| ( entity.activationType == 1 && config.monsterActivationRange == 0 )
|| (entity instanceof EntityPlayer && !(entity instanceof FakePlayer)) // Cauldron
|| entity instanceof EntityThrowable
|| entity instanceof EntityDragon
|| entity instanceof EntityDragonPart
|| entity instanceof EntityWither
|| entity instanceof EntityFireball
|| entity instanceof EntityWeatherEffect
|| entity instanceof EntityTNTPrimed
|| entity instanceof EntityFallingBlock // PaperSpigot - Always tick falling blocks
|| entity instanceof EntityEnderCrystal
|| entity instanceof EntityFireworkRocket
|| entity instanceof EntityVillager
// Cauldron start - force ticks for entities with superclass of Entity and not a creature/monster
|| (entity.getClass().getSuperclass() == Entity.class && !entity.isCreatureType(EnumCreatureType.creature, false)
&& !entity.isCreatureType(EnumCreatureType.ambient, false) && !entity.isCreatureType(EnumCreatureType.monster, false)
&& !entity.isCreatureType(EnumCreatureType.waterCreature, false)))
{
return true;
}
return false;
}
示例3: initializeEntityActivationState
import net.minecraft.entity.effect.EntityWeatherEffect; //导入依赖的package包/类
/**
* These entities are excluded from Activation range checks.
*
* @param entity
* @param world
* @return boolean If it should always tick.
*/
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
// Cauldron start - another fix for Proxy Worlds
if (config == null && DimensionManager.getWorld(0) != null)
{
config = DimensionManager.getWorld(0).spigotConfig;
}
else
{
return true;
}
// Cauldron end
if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
|| ( entity.activationType == 2 && config.animalActivationRange == 0 )
|| ( entity.activationType == 1 && config.monsterActivationRange == 0 )
|| (entity.getClass().equals(EntityPlayer.class) && !(entity.getClass().equals(FakePlayer.class))) // Cauldron
|| entity.getClass().equals(EntityThrowable.class)
|| entity.getClass().equals(EntityDragon.class)
|| entity.getClass().equals(EntityDragonPart.class)
|| entity.getClass().equals(EntityWither.class)
|| entity.getClass().equals(EntityFireball.class)
|| entity.getClass().equals(EntityWeatherEffect.class)
|| entity.getClass().equals(EntityTNTPrimed.class)
|| entity.getClass().equals(EntityFallingBlock.class)
|| entity.getClass().equals(EntityEnderCrystal.class)
|| entity.getClass().equals(EntityFireworkRocket.class)
|| entity.getClass().equals(EntityVillager.class)
// Cauldron start - force ticks for entities with superclass of Entity and not a creature/monster
|| (entity.getClass().getSuperclass() == Entity.class && !entity.isCreatureType(EnumCreatureType.creature, false)
&& !entity.isCreatureType(EnumCreatureType.ambient, false) && !entity.isCreatureType(EnumCreatureType.monster, false)
&& !entity.isCreatureType(EnumCreatureType.waterCreature, false)))
{
return true;
}
return false;
}
示例4: EntityFireflyWrapper
import net.minecraft.entity.effect.EntityWeatherEffect; //导入依赖的package包/类
public EntityFireflyWrapper (World world, double x, double y, double z) {
super(world);
try {
entity = (EntityWeatherEffect) TwilightForestIntegration.constEntityFirefly.newInstance(world, x, y, z);
setPositionAndRotation(x, y, z, 0, 0);
}
catch (Throwable t) { }
}