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Java EntityDragon类代码示例

本文整理汇总了Java中net.minecraft.entity.boss.EntityDragon的典型用法代码示例。如果您正苦于以下问题:Java EntityDragon类的具体用法?Java EntityDragon怎么用?Java EntityDragon使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntityDragon类属于net.minecraft.entity.boss包,在下文中一共展示了EntityDragon类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: dropClay

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
@SubscribeEvent
public void dropClay(LivingDropsEvent event) {
    EntityLivingBase deadEntity = event.getEntityLiving();
    World world = deadEntity.getEntityWorld();
    BlockPos position = deadEntity.getPosition();
    double x = position.getX();
    double y = position.getY();
    double z = position.getZ();
    if (deadEntity instanceof EntityWitherSkeleton) {
        if (world.rand.nextInt(10) == 5) {
            event.getDrops().add(new EntityItem(world, x, y, z, new ItemStack(Items.CLAY_BALL)));
        }
    } else if (deadEntity instanceof EntityDragon || deadEntity instanceof EntityWither) {
        event.getDrops().add(new EntityItem(world, x, y, z, new ItemStack(Items.CLAY_BALL)));
    }
}
 
开发者ID:elifoster,项目名称:MakeClayValuableAgain,代码行数:17,代码来源:ClayProgressionImprovements.java

示例2: genDecorations

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
protected void genDecorations(BiomeGenBase biomeGenBaseIn)
{
    this.generateOres();

    if (this.randomGenerator.nextInt(5) == 0)
    {
        int i = this.randomGenerator.nextInt(16) + 8;
        int j = this.randomGenerator.nextInt(16) + 8;
        this.spikeGen.generate(this.currentWorld, this.randomGenerator, this.currentWorld.getTopSolidOrLiquidBlock(this.field_180294_c.add(i, 0, j)));
    }

    if (this.field_180294_c.getX() == 0 && this.field_180294_c.getZ() == 0)
    {
        EntityDragon entitydragon = new EntityDragon(this.currentWorld);
        entitydragon.setLocationAndAngles(0.0D, 128.0D, 0.0D, this.randomGenerator.nextFloat() * 360.0F, 0.0F);
        this.currentWorld.spawnEntityInWorld(entitydragon);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:BiomeEndDecorator.java

示例3: rotateCorpse

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
protected void rotateCorpse(EntityDragon bat, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    float f = (float)bat.getMovementOffsets(7, partialTicks)[0];
    float f1 = (float)(bat.getMovementOffsets(5, partialTicks)[1] - bat.getMovementOffsets(10, partialTicks)[1]);
    GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(f1 * 10.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.translate(0.0F, 0.0F, 1.0F);

    if (bat.deathTime > 0)
    {
        float f2 = ((float)bat.deathTime + partialTicks - 1.0F) / 20.0F * 1.6F;
        f2 = MathHelper.sqrt_float(f2);

        if (f2 > 1.0F)
        {
            f2 = 1.0F;
        }

        GlStateManager.rotate(f2 * this.getDeathMaxRotation(bat), 0.0F, 0.0F, 1.0F);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:RenderDragon.java

示例4: doRenderLayer

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
public void doRenderLayer(EntityDragon entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    this.dragonRenderer.bindTexture(TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.blendFunc(1, 1);
    GlStateManager.disableLighting();
    GlStateManager.depthFunc(514);
    int i = 61680;
    int j = i % 65536;
    int k = i / 65536;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
    GlStateManager.enableLighting();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.dragonRenderer.getMainModel().render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
    this.dragonRenderer.func_177105_a(entitylivingbaseIn, partialTicks);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.depthFunc(515);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:LayerEnderDragonEyes.java

示例5: doRenderLayer

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
public void doRenderLayer(EntityDragon entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    this.dragonRenderer.bindTexture(TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
    GlStateManager.disableLighting();
    GlStateManager.depthFunc(514);
    int i = 61680;
    int j = 61680;
    int k = 0;
    OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 61680.0F, 0.0F);
    GlStateManager.enableLighting();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    this.dragonRenderer.getMainModel().render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
    this.dragonRenderer.setLightmap(entitylivingbaseIn, partialTicks);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.depthFunc(515);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:LayerEnderDragonEyes.java

示例6: processDragonDeath

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
public void processDragonDeath(EntityDragon dragon)
{
    if (dragon.getUniqueID().equals(this.dragonUniqueId))
    {
        this.bossInfo.setPercent(0.0F);
        this.bossInfo.setVisible(false);
        this.generatePortal(true);
        this.spawnNewGateway();

        if (!this.previouslyKilled)
        {
            this.world.setBlockState(this.world.getHeight(WorldGenEndPodium.END_PODIUM_LOCATION), Blocks.DRAGON_EGG.getDefaultState());
        }

        this.previouslyKilled = true;
        this.dragonKilled = true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:DragonFightManager.java

示例7: onCrystalDestroyed

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
public void onCrystalDestroyed(EntityEnderCrystal crystal, DamageSource dmgSrc)
{
    if (this.respawnState != null && this.crystals.contains(crystal))
    {
        LOGGER.debug("Aborting respawn sequence");
        this.respawnState = null;
        this.respawnStateTicks = 0;
        this.resetSpikeCrystals();
        this.generatePortal(true);
    }
    else
    {
        this.findAliveCrystals();
        Entity entity = this.world.getEntityFromUuid(this.dragonUniqueId);

        if (entity instanceof EntityDragon)
        {
            ((EntityDragon)entity).onCrystalDestroyed(crystal, new BlockPos(crystal), dmgSrc);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:DragonFightManager.java

示例8: setPhase

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
public void setPhase(PhaseList<?> phaseIn)
{
    if (this.phase == null || phaseIn != this.phase.getPhaseList())
    {
        if (this.phase != null)
        {
            this.phase.removeAreaEffect();
        }

        this.phase = this.getPhase(phaseIn);

        if (!this.dragon.world.isRemote)
        {
            this.dragon.getDataManager().set(EntityDragon.PHASE, Integer.valueOf(phaseIn.getId()));
        }

        LOGGER.debug("Dragon is now in phase {} on the {}", new Object[] {phaseIn, this.dragon.world.isRemote ? "client" : "server"});
        this.phase.initPhase();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:PhaseManager.java

示例9: rotateCorpse

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
protected void rotateCorpse(EntityDragon entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    float f = (float)entityLiving.getMovementOffsets(7, partialTicks)[0];
    float f1 = (float)(entityLiving.getMovementOffsets(5, partialTicks)[1] - entityLiving.getMovementOffsets(10, partialTicks)[1]);
    GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(f1 * 10.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.translate(0.0F, 0.0F, 1.0F);

    if (entityLiving.deathTime > 0)
    {
        float f2 = ((float)entityLiving.deathTime + partialTicks - 1.0F) / 20.0F * 1.6F;
        f2 = MathHelper.sqrt(f2);

        if (f2 > 1.0F)
        {
            f2 = 1.0F;
        }

        GlStateManager.rotate(f2 * this.getDeathMaxRotation(entityLiving), 0.0F, 0.0F, 1.0F);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:RenderDragon.java

示例10: setPhase

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
public void setPhase(PhaseList<?> phaseIn)
{
    if (this.phase == null || phaseIn != this.phase.getPhaseList())
    {
        if (this.phase != null)
        {
            this.phase.removeAreaEffect();
        }

        this.phase = this.getPhase(phaseIn);

        if (!this.dragon.worldObj.isRemote)
        {
            this.dragon.getDataManager().set(EntityDragon.PHASE, Integer.valueOf(phaseIn.getId()));
        }

        LOGGER.debug("Dragon is now in phase {} on the {}", new Object[] {phaseIn, this.dragon.worldObj.isRemote ? "client" : "server"});
        this.phase.initPhase();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:PhaseManager.java

示例11: rotateCorpse

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
protected void rotateCorpse(EntityDragon entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
{
    float f = (float)entityLiving.getMovementOffsets(7, partialTicks)[0];
    float f1 = (float)(entityLiving.getMovementOffsets(5, partialTicks)[1] - entityLiving.getMovementOffsets(10, partialTicks)[1]);
    GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
    GlStateManager.rotate(f1 * 10.0F, 1.0F, 0.0F, 0.0F);
    GlStateManager.translate(0.0F, 0.0F, 1.0F);

    if (entityLiving.deathTime > 0)
    {
        float f2 = ((float)entityLiving.deathTime + partialTicks - 1.0F) / 20.0F * 1.6F;
        f2 = MathHelper.sqrt_float(f2);

        if (f2 > 1.0F)
        {
            f2 = 1.0F;
        }

        GlStateManager.rotate(f2 * this.getDeathMaxRotation(entityLiving), 0.0F, 0.0F, 1.0F);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:RenderDragon.java

示例12: isHostile

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
/**
 * Checks if the specified entity is a hostile
 *
 * @param e The entity
 * @return Whether or not the entity is a hostile
 */
public static boolean isHostile(Entity e) {
    if (e instanceof EntityPigZombie)
        return isAngry((EntityPigZombie) e);

    if (e instanceof EntityIronGolem)
        return isAngry((EntityIronGolem) e);

    if (e instanceof EntityPolarBear)
        return isAngry((EntityPolarBear) e);

    if (e instanceof EntityMob)
        return true;

    if (e instanceof EntitySlime)
        return true;

    if (e instanceof EntityShulker)
        return true;

    if (e instanceof EntityGhast)
        return true;

    if (e instanceof EntityDragon)
        return true;

    return false;
}
 
开发者ID:ImpactDevelopment,项目名称:ClientAPI,代码行数:34,代码来源:EntityFilters.java

示例13: initializeEntityActivationState

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
/**
 * These entities are excluded from Activation range checks.
 *
 * @param entity
 * @param world
 * @return boolean If it should always tick.
 */
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
    // Cauldron start - another fix for Proxy Worlds
    if (config == null && DimensionManager.getWorld(0) != null)
    {
        config = DimensionManager.getWorld(0).spigotConfig;
    }
    else
    {
        return true;
    }
    // Cauldron end

    if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
            || ( entity.activationType == 2 && config.animalActivationRange == 0 )
            || ( entity.activationType == 1 && config.monsterActivationRange == 0 )
            || (entity instanceof EntityPlayer && !(entity instanceof FakePlayer)) // Cauldron
            || entity instanceof EntityThrowable
            || entity instanceof EntityDragon
            || entity instanceof EntityDragonPart
            || entity instanceof EntityWither
            || entity instanceof EntityFireball
            || entity instanceof EntityWeatherEffect
            || entity instanceof EntityTNTPrimed
            || entity instanceof EntityEnderCrystal
            || entity instanceof EntityFireworkRocket
            || entity instanceof EntityVillager
            // Cauldron start - force ticks for entities with superclass of Entity and not a creature/monster
            || (entity.getClass().getSuperclass() == Entity.class && !entity.isCreatureType(EnumCreatureType.creature, false)
            && !entity.isCreatureType(EnumCreatureType.ambient, false) && !entity.isCreatureType(EnumCreatureType.monster, false)
            && !entity.isCreatureType(EnumCreatureType.waterCreature, false)))
    {
        return true;
    }

    return false;
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:45,代码来源:ActivationRange.java

示例14: renderModel

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
/**
 * Renders the model in RenderLiving
 */
protected void renderModel(EntityDragon entitylivingbaseIn, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
{
    if (entitylivingbaseIn.deathTicks > 0)
    {
        float f = (float)entitylivingbaseIn.deathTicks / 200.0F;
        GlStateManager.depthFunc(515);
        GlStateManager.enableAlpha();
        GlStateManager.alphaFunc(516, f);
        this.bindTexture(enderDragonExplodingTextures);
        this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);
        GlStateManager.alphaFunc(516, 0.1F);
        GlStateManager.depthFunc(514);
    }

    this.bindEntityTexture(entitylivingbaseIn);
    this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);

    if (entitylivingbaseIn.hurtTime > 0)
    {
        GlStateManager.depthFunc(514);
        GlStateManager.disableTexture2D();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(770, 771);
        GlStateManager.color(1.0F, 0.0F, 0.0F, 0.5F);
        this.mainModel.render(entitylivingbaseIn, p_77036_2_, p_77036_3_, p_77036_4_, p_77036_5_, p_77036_6_, p_77036_7_);
        GlStateManager.enableTexture2D();
        GlStateManager.disableBlend();
        GlStateManager.depthFunc(515);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:34,代码来源:RenderDragon.java

示例15: doRender

import net.minecraft.entity.boss.EntityDragon; //导入依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityDragon entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    BossStatus.setBossStatus(entity, false);
    super.doRender(entity, x, y, z, entityYaw, partialTicks);

    if (entity.healingEnderCrystal != null)
    {
        this.drawRechargeRay(entity, x, y, z, partialTicks);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:RenderDragon.java


注:本文中的net.minecraft.entity.boss.EntityDragon类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。