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Java RangedAttribute类代码示例

本文整理汇总了Java中net.minecraft.entity.ai.attributes.RangedAttribute的典型用法代码示例。如果您正苦于以下问题:Java RangedAttribute类的具体用法?Java RangedAttribute怎么用?Java RangedAttribute使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


RangedAttribute类属于net.minecraft.entity.ai.attributes包,在下文中一共展示了RangedAttribute类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleEntityProperties

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(S20PacketEntityProperties packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            BaseAttributeMap baseattributemap = ((EntityLivingBase)entity).getAttributeMap();

            for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d())
            {
                IAttributeInstance iattributeinstance = baseattributemap.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());

                if (iattributeinstance == null)
                {
                    iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute)null, s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
                iattributeinstance.removeAllModifiers();

                for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c())
                {
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:41,代码来源:NetHandlerPlayClient.java

示例2: handleEntityProperties

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used
 * for speed bonusses (player sprinting, animals fleeing, baby speed),
 * weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(S20PacketEntityProperties packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

	if (entity != null) {
		if (!(entity instanceof EntityLivingBase)) {
			throw new IllegalStateException(
					"Server tried to update attributes of a non-living entity (actually: " + entity + ")");
		} else {
			BaseAttributeMap baseattributemap = ((EntityLivingBase) entity).getAttributeMap();

			for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : packetIn.func_149441_d()) {
				IAttributeInstance iattributeinstance = baseattributemap
						.getAttributeInstanceByName(s20packetentityproperties$snapshot.func_151409_a());

				if (iattributeinstance == null) {
					iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute((IAttribute) null,
							s20packetentityproperties$snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D,
							Double.MAX_VALUE));
				}

				iattributeinstance.setBaseValue(s20packetentityproperties$snapshot.func_151410_b());
				iattributeinstance.removeAllModifiers();

				for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c()) {
					iattributeinstance.applyModifier(attributemodifier);
				}
			}
		}
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:38,代码来源:NetHandlerPlayClient.java

示例3: handleEntityProperties

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(SPacketEntityProperties packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            AbstractAttributeMap abstractattributemap = ((EntityLivingBase)entity).getAttributeMap();

            for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : packetIn.getSnapshots())
            {
                IAttributeInstance iattributeinstance = abstractattributemap.getAttributeInstanceByName(spacketentityproperties$snapshot.getName());

                if (iattributeinstance == null)
                {
                    iattributeinstance = abstractattributemap.registerAttribute(new RangedAttribute((IAttribute)null, spacketentityproperties$snapshot.getName(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(spacketentityproperties$snapshot.getBaseValue());
                iattributeinstance.removeAllModifiers();

                for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
                {
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:41,代码来源:NetHandlerPlayClient.java

示例4: handleEntityProperties

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
/**
 * Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player
 * sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie
 * maxHealth and knockback resistance as well as reinforcement spawning chance.
 */
public void handleEntityProperties(S20PacketEntityProperties p_147290_1_)
{
    Entity var2 = this.clientWorldController.getEntityByID(p_147290_1_.func_149442_c());

    if (var2 != null)
    {
        if (!(var2 instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + var2 + ")");
        }
        else
        {
            BaseAttributeMap var3 = ((EntityLivingBase)var2).getAttributeMap();
            Iterator var4 = p_147290_1_.func_149441_d().iterator();

            while (var4.hasNext())
            {
                S20PacketEntityProperties.Snapshot var5 = (S20PacketEntityProperties.Snapshot)var4.next();
                IAttributeInstance var6 = var3.getAttributeInstanceByName(var5.func_151409_a());

                if (var6 == null)
                {
                    var6 = var3.registerAttribute(new RangedAttribute(var5.func_151409_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                var6.setBaseValue(var5.func_151410_b());
                var6.removeAllModifiers();
                Iterator var7 = var5.func_151408_c().iterator();

                while (var7.hasNext())
                {
                    AttributeModifier var8 = (AttributeModifier)var7.next();
                    var6.applyModifier(var8);
                }
            }
        }
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:44,代码来源:NetHandlerPlayClient.java

示例5: handleEntityProperties

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
public void handleEntityProperties(S20PacketEntityProperties p_147290_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147290_1_.func_149442_c());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            BaseAttributeMap baseattributemap = ((EntityLivingBase)entity).getAttributeMap();
            Iterator iterator = p_147290_1_.func_149441_d().iterator();

            while (iterator.hasNext())
            {
                S20PacketEntityProperties.Snapshot snapshot = (S20PacketEntityProperties.Snapshot)iterator.next();
                IAttributeInstance iattributeinstance = baseattributemap.getAttributeInstanceByName(snapshot.func_151409_a());

                if (iattributeinstance == null)
                {
                    iattributeinstance = baseattributemap.registerAttribute(new RangedAttribute(snapshot.func_151409_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                iattributeinstance.setBaseValue(snapshot.func_151410_b());
                iattributeinstance.removeAllModifiers();
                Iterator iterator1 = snapshot.func_151408_c().iterator();

                while (iterator1.hasNext())
                {
                    AttributeModifier attributemodifier = (AttributeModifier)iterator1.next();
                    iattributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:39,代码来源:NetHandlerPlayClient.java

示例6: func_111150_b

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
public AttributeInstance func_111150_b(Attribute p_111150_1_) {
   if(this.field_111153_b.containsKey(p_111150_1_.func_111108_a())) {
      throw new IllegalArgumentException("Attribute is already registered!");
   } else {
      ModifiableAttributeInstance var2 = new ModifiableAttributeInstance(this, p_111150_1_);
      this.field_111153_b.put(p_111150_1_.func_111108_a(), var2);
      if(p_111150_1_ instanceof RangedAttribute && ((RangedAttribute)p_111150_1_).func_111116_f() != null) {
         this.field_111163_c.put(((RangedAttribute)p_111150_1_).func_111116_f(), var2);
      }

      this.field_111154_a.put(p_111150_1_, var2);
      return var2;
   }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:15,代码来源:ServersideAttributeMap.java

示例7: func_110773_a

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
public void func_110773_a(Packet44UpdateAttributes p_110773_1_) {
   Entity var2 = this.func_72545_a(p_110773_1_.func_111002_d());
   if(var2 != null) {
      if(!(var2 instanceof EntityLivingBase)) {
         throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + var2 + ")");
      } else {
         BaseAttributeMap var3 = ((EntityLivingBase)var2).func_110140_aT();
         Iterator var4 = p_110773_1_.func_111003_f().iterator();

         while(var4.hasNext()) {
            Packet44UpdateAttributesSnapshot var5 = (Packet44UpdateAttributesSnapshot)var4.next();
            AttributeInstance var6 = var3.func_111152_a(var5.func_142040_a());
            if(var6 == null) {
               var6 = var3.func_111150_b(new RangedAttribute(var5.func_142040_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
            }

            var6.func_111128_a(var5.func_142041_b());
            var6.func_142049_d();
            Iterator var7 = var5.func_142039_c().iterator();

            while(var7.hasNext()) {
               AttributeModifier var8 = (AttributeModifier)var7.next();
               var6.func_111121_a(var8);
            }
         }

      }
   }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:30,代码来源:NetClientHandler.java

示例8: func_110773_a

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
public void func_110773_a(Packet44UpdateAttributes par1Packet44UpdateAttributes)
{
    Entity entity = this.getEntityByID(par1Packet44UpdateAttributes.func_111002_d());

    if (entity != null)
    {
        if (!(entity instanceof EntityLivingBase))
        {
            throw new IllegalStateException("Server tried to update attributes of a non-living entity (actually: " + entity + ")");
        }
        else
        {
            BaseAttributeMap baseattributemap = ((EntityLivingBase)entity).getAttributeMap();
            Iterator iterator = par1Packet44UpdateAttributes.func_111003_f().iterator();

            while (iterator.hasNext())
            {
                Packet44UpdateAttributesSnapshot packet44updateattributessnapshot = (Packet44UpdateAttributesSnapshot)iterator.next();
                AttributeInstance attributeinstance = baseattributemap.getAttributeInstanceByName(packet44updateattributessnapshot.func_142040_a());

                if (attributeinstance == null)
                {
                    attributeinstance = baseattributemap.func_111150_b(new RangedAttribute(packet44updateattributessnapshot.func_142040_a(), 0.0D, 2.2250738585072014E-308D, Double.MAX_VALUE));
                }

                attributeinstance.setAttribute(packet44updateattributessnapshot.func_142041_b());
                attributeinstance.func_142049_d();
                Iterator iterator1 = packet44updateattributessnapshot.func_142039_c().iterator();

                while (iterator1.hasNext())
                {
                    AttributeModifier attributemodifier = (AttributeModifier)iterator1.next();
                    attributeinstance.applyModifier(attributemodifier);
                }
            }
        }
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:39,代码来源:NetClientHandler.java

示例9: preInit

import net.minecraft.entity.ai.attributes.RangedAttribute; //导入依赖的package包/类
@NModuleTrigger(trigger = "PRE_INITIALIZATION")
public void preInit() {
  ReflectiveModifier.modifyFieldValue(RangedAttribute.class, (RangedAttribute) SharedMonsterAttributes.MAX_HEALTH, "field_111118_b", Double.MAX_VALUE);
}
 
开发者ID:Skelril,项目名称:Skree,代码行数:5,代码来源:TweakerSystem.java


注:本文中的net.minecraft.entity.ai.attributes.RangedAttribute类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。