本文整理汇总了Java中net.minecraft.entity.ai.EntityAISit类的典型用法代码示例。如果您正苦于以下问题:Java EntityAISit类的具体用法?Java EntityAISit怎么用?Java EntityAISit使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityAISit类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAISit类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initEntityAI
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(10, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
}
}));
this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
示例2: initEntityAI
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt);
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWanderAvoidWater(this, 0.8D, 1.0000001E-5F));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
示例3: initEntityAI
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
}
}));
this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
示例4: initEntityAI
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt);
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
示例5: initEntityAI
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
@Override
protected void initEntityAI()
{
super.initEntityAI();
this.aiSit = new EntityAISit(this);
this.tasks.addTask(0, new AISwim(this));
this.tasks.addTask(1, this.aiSit);
this.tasks.addTask(4, new AIMeleeAttack());
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new AIDefendOwner(this));
this.targetTasks.addTask(2, new AIHelpOwnerAttack(this));
this.targetTasks.addTask(3, new AIDefendSelf(this, true, new Class[0]));
}
示例6: initEntityAI
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
}
示例7: EntityTameableDragon
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityTameableDragon(World world) {
super(world);
// set base size
setSize(BASE_WIDTH, BASE_HEIGHT);
// enables walking over blocks
stepHeight = 1;
// create entity delegates
addHelper(new DragonBreedHelper(this, DATA_BREED));
addHelper(new DragonLifeStageHelper(this, DATA_TICKS_SINCE_CREATION));
addHelper(new DragonReproductionHelper(this, DATA_BREEDER, DATA_REPRO_COUNT));
addHelper(new DragonSoundManager(this));
addHelper(new DragonInteractHelper(this));
if (isClient()) {
addHelper(new DragonParticleHelper(this));
addHelper(new DragonAnimator(this));
} else {
addHelper(new DragonBrain(this));
}
moveHelper = new DragonMoveHelper(this);
aiSit = new EntityAISit(this);
// init helpers
helpers.values().forEach(DragonHelper::applyEntityAttributes);
}
示例8: getAISit
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
/**
* Returns the AITask responsible of the sit logic
*/
public EntityAISit getAISit()
{
return this.aiSit;
}
示例9: func_70907_r
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityAISit func_70907_r()
{
return this.aiSit;
}
示例10: isSuitableForEntity
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
return false;
else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
return false;
else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
return false;
else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
return false;
else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
return false;
else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
return false;
return true;
}
示例11: getSitAI
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityAISit getSitAI() {
return this.aiSit;
}
示例12: func_70907_r
import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityAISit func_70907_r() {
return this.field_70911_d;
}