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Java EntityAISit类代码示例

本文整理汇总了Java中net.minecraft.entity.ai.EntityAISit的典型用法代码示例。如果您正苦于以下问题:Java EntityAISit类的具体用法?Java EntityAISit怎么用?Java EntityAISit使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntityAISit类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAISit类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initEntityAI

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:27,代码来源:EntityWolf.java

示例2: initEntityAI

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt);
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWanderAvoidWater(this, 0.8D, 1.0000001E-5F));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:EntityOcelot.java

示例3: initEntityAI

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:EntityWolf.java

示例4: initEntityAI

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt);
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:EntityOcelot.java

示例5: initEntityAI

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
@Override
protected void initEntityAI()
{
    super.initEntityAI();
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(0, new AISwim(this));
    this.tasks.addTask(1, this.aiSit);
    this.tasks.addTask(4, new AIMeleeAttack());
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));

    this.targetTasks.addTask(1, new AIDefendOwner(this));
    this.targetTasks.addTask(2, new AIHelpOwnerAttack(this));
    this.targetTasks.addTask(3, new AIDefendSelf(this, true, new Class[0]));
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:18,代码来源:EntityTamedPolarBear.java

示例6: initEntityAI

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
}
 
开发者ID:williambl,项目名称:EssentialFeatures,代码行数:13,代码来源:EntityPanda.java

示例7: EntityTameableDragon

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityTameableDragon(World world) {
    super(world);
    
    // set base size
    setSize(BASE_WIDTH, BASE_HEIGHT);
    
    // enables walking over blocks
    stepHeight = 1;
    
    // create entity delegates
    addHelper(new DragonBreedHelper(this, DATA_BREED));
    addHelper(new DragonLifeStageHelper(this, DATA_TICKS_SINCE_CREATION));
    addHelper(new DragonReproductionHelper(this, DATA_BREEDER, DATA_REPRO_COUNT));
    addHelper(new DragonSoundManager(this));
    addHelper(new DragonInteractHelper(this));
    
    if (isClient()) {
        addHelper(new DragonParticleHelper(this));
        addHelper(new DragonAnimator(this));
    } else {
        addHelper(new DragonBrain(this));
    }
    
    moveHelper = new DragonMoveHelper(this);
    aiSit = new EntityAISit(this);
    
    // init helpers
    helpers.values().forEach(DragonHelper::applyEntityAttributes);
}
 
开发者ID:ata4,项目名称:dragon-mounts,代码行数:30,代码来源:EntityTameableDragon.java

示例8: getAISit

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
/**
 * Returns the AITask responsible of the sit logic
 */
public EntityAISit getAISit()
{
    return this.aiSit;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:EntityTameable.java

示例9: func_70907_r

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityAISit func_70907_r()
{
    return this.aiSit;
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:EntityTameable.java

示例10: isSuitableForEntity

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
    if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
        return false;
    else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
        return false;
    else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
        return false;
    else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
        return false;
    else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
        return false;
    else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
        return false;
    else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
        return false;
    else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
        return false;
    else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
        return false;
    else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
        return false;
    else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
        return false;
    else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
        return false;
    else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
        return false;
    return true;
}
 
开发者ID:jglrxavpok,项目名称:CustomAI,代码行数:68,代码来源:EntityAIVanillaWorker.java

示例11: getSitAI

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityAISit getSitAI() {
	return this.aiSit;
}
 
开发者ID:NovaViper,项目名称:ZeroQuest,代码行数:4,代码来源:EntityCustomTameable.java

示例12: func_70907_r

import net.minecraft.entity.ai.EntityAISit; //导入依赖的package包/类
public EntityAISit func_70907_r() {
   return this.field_70911_d;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:4,代码来源:EntityTameable.java


注:本文中的net.minecraft.entity.ai.EntityAISit类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。