本文整理汇总了Java中net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy类的典型用法代码示例。如果您正苦于以下问题:Java EntityAIRunAroundLikeCrazy类的具体用法?Java EntityAIRunAroundLikeCrazy怎么用?Java EntityAIRunAroundLikeCrazy使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityAIRunAroundLikeCrazy类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIRunAroundLikeCrazy类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EntityHorse
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
public EntityHorse(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.initHorseChest();
}
示例2: EntityHorse
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
public EntityHorse(World par1World)
{
super(par1World);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.func_110226_cD();
}
示例3: EntityHorse
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
public EntityHorse(World p_i1685_1_)
{
super(p_i1685_1_);
this.setSize(1.4F, 1.6F);
this.isImmuneToFire = false;
this.setChested(false);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.func_110226_cD();
}
示例4: EntityHorse
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
public EntityHorse(World p_i1685_1_) {
super(p_i1685_1_);
this.func_70105_a(1.4F, 1.6F);
this.field_70178_ae = false;
this.func_110207_m(false);
this.func_70661_as().func_75491_a(true);
this.field_70714_bg.func_75776_a(0, new EntityAISwimming(this));
this.field_70714_bg.func_75776_a(1, new EntityAIPanic(this, 1.2D));
this.field_70714_bg.func_75776_a(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.field_70714_bg.func_75776_a(2, new EntityAIMate(this, 1.0D));
this.field_70714_bg.func_75776_a(4, new EntityAIFollowParent(this, 1.0D));
this.field_70714_bg.func_75776_a(6, new EntityAIWander(this, 0.7D));
this.field_70714_bg.func_75776_a(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.field_70714_bg.func_75776_a(8, new EntityAILookIdle(this));
this.func_110226_cD();
}
示例5: initEntityAI
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAILlamaFollowCaravan(this, 2.0999999046325684D));
this.tasks.addTask(3, new EntityAIAttackRanged(this, 1.25D, 40, 20.0F));
this.tasks.addTask(3, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityLlama.AIHurtByTarget(this));
this.targetTasks.addTask(2, new EntityLlama.AIDefendTarget(this));
}
示例6: initEntityAI
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D, AbstractHorse.class));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
示例7: initEntityAI
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
示例8: isSuitableForEntity
import net.minecraft.entity.ai.EntityAIRunAroundLikeCrazy; //导入依赖的package包/类
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
return false;
else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
return false;
else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
return false;
else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
return false;
else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
return false;
else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
return false;
return true;
}