本文整理汇总了Java中net.minecraft.entity.ai.EntityAIRestrictSun类的典型用法代码示例。如果您正苦于以下问题:Java EntityAIRestrictSun类的具体用法?Java EntityAIRestrictSun怎么用?Java EntityAIRestrictSun使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityAIRestrictSun类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIRestrictSun类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EntitySkeleton
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntitySkeleton(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
if (worldIn != null && !worldIn.isRemote)
{
this.setCombatTask();
}
}
示例2: EntitySkeleton
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntitySkeleton(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isClient)
{
this.setCombatTask();
}
}
示例3: EntityEskimoSkeleton
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntityEskimoSkeleton(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
示例4: EntitySkeleton
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntitySkeleton(World p_i1741_1_)
{
super(p_i1741_1_);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (p_i1741_1_ != null && !p_i1741_1_.isRemote)
{
this.setCombatTask();
}
}
示例5: EntityRangedPigman
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntityRangedPigman(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
示例6: EntitySkeleton
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntitySkeleton(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
示例7: EntityRangedPigman
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntityRangedPigman(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityGoodDragon.class, 0, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityGoodDragonPart.class, 0, true));
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
示例8: EntityIsaacNormal
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntityIsaacNormal(World par1World) {
super(par1World);
isImmuneToFire = true;
setSize(0.6F, 1.8F);
moveSpeed = 0.25F;
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAIRestrictSun(this));
tasks.addTask(3, new EntityAIFleeSun(this, moveSpeed));
tasks.addTask(5, new EntityAIWander(this, moveSpeed));
tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
tasks.addTask(6, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if (!par1World.isRemote) {
tasks.addTask(1, new EntityAIArrowAttack(this, moveSpeed, 18, 50F));
}
}
示例9: initEntityAI
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
}
示例10: initEntityAI
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));
}
示例11: EntitySkeleton
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntitySkeleton(World p_i1741_1_) {
super(p_i1741_1_);
this.field_70714_bg.func_75776_a(1, new EntityAISwimming(this));
this.field_70714_bg.func_75776_a(2, new EntityAIRestrictSun(this));
this.field_70714_bg.func_75776_a(3, new EntityAIFleeSun(this, 1.0D));
this.field_70714_bg.func_75776_a(5, new EntityAIWander(this, 1.0D));
this.field_70714_bg.func_75776_a(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.field_70714_bg.func_75776_a(6, new EntityAILookIdle(this));
this.field_70715_bh.func_75776_a(1, new EntityAIHurtByTarget(this, false));
this.field_70715_bh.func_75776_a(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
if(p_i1741_1_ != null && !p_i1741_1_.field_72995_K) {
this.func_85036_m();
}
}
示例12: EntityAbominableSnowman
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntityAbominableSnowman(World par1World) {
super(par1World);
this.experienceValue = 15;
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.25D, 15, 10.0F));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 0.3D));
this.tasks.addTask(5, new EntityAIWander(this, 0.25D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
}
示例13: EntityAbominableIceman
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
public EntityAbominableIceman(World par1World) {
super(par1World);
this.experienceValue = 20;
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIRestrictSun(this));
this.tasks.addTask(3, new EntityAIFleeSun(this, 0.3D));
this.tasks.addTask(5, new EntityAIWander(this, 0.25D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
}
示例14: isSuitableForEntity
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
return false;
else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
return false;
else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
return false;
else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
return false;
else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
return false;
else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
return false;
return true;
}
示例15: onEnable
import net.minecraft.entity.ai.EntityAIRestrictSun; //导入依赖的package包/类
@Override
public void onEnable(EntityTameableDragon dragon) {
EntityAIRestrictSun restrictSun = new EntityAIRestrictSun(dragon);
dragon.tasks.addTask(2, restrictSun);
appliedTasks.put(dragon, restrictSun);
}