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Java EntityAIOpenDoor类代码示例

本文整理汇总了Java中net.minecraft.entity.ai.EntityAIOpenDoor的典型用法代码示例。如果您正苦于以下问题:Java EntityAIOpenDoor类的具体用法?Java EntityAIOpenDoor怎么用?Java EntityAIOpenDoor使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntityAIOpenDoor类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIOpenDoor类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: EntityVillager

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:EntityVillager.java

示例2: spawnEvent

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
@SubscribeEvent
public void spawnEvent(EntityJoinWorldEvent event) {
	if (event.entity instanceof EntityPig) {
		EntityPig pig = (EntityPig) event.entity;
		if (EtFuturum.enableBeetroot)
			pig.tasks.addTask(4, new EntityAITempt(pig, 1.2, ModItems.beetroot, false));
	} else if (event.entity instanceof EntityChicken) {
		EntityChicken chicken = (EntityChicken) event.entity;
		if (EtFuturum.enableBeetroot)
			chicken.tasks.addTask(3, new EntityAITempt(chicken, 1.0D, ModItems.beetroot_seeds, false));
	} else if (event.entity instanceof EntityWolf) {
		EntityWolf wolf = (EntityWolf) event.entity;
		if (EtFuturum.enableRabbit)
			wolf.targetTasks.addTask(4, new EntityAITargetNonTamed(wolf, EntityRabbit.class, 200, false));
	} else if (event.entity instanceof EntityVillager) {
		EntityVillager villager = (EntityVillager) event.entity;
		for (Object obj : villager.tasks.taskEntries) {
			EntityAITaskEntry entry = (EntityAITaskEntry) obj;
			if (entry.action instanceof EntityAIOpenDoor) {
				villager.tasks.removeTask(entry.action);
				villager.tasks.addTask(entry.priority, new EntityAIOpenCustomDoor(villager, true));
				break;
			}
		}
	}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:27,代码来源:ServerEventHandler.java

示例3: initEntityAI

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:EntityVillager.java

示例4: initEntityAI

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIVillagerInteract(this));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:EntityVillager.java

示例5: EntityLostSoul

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityLostSoul(World world) {
    super(world);

    //this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIOpenDoor(this, true));


    this.tasks.addTask(4, new EntityAIBreakBlock(this, Blocks.TORCH));
    
    /*
    this.tasks.addTask(2, new EntityAIAttackMelee(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    * */
}
 
开发者ID:NightKosh,项目名称:Gravestone-mod-Extended,代码行数:22,代码来源:EntityLostSoul.java

示例6: GGPMobNPC

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public GGPMobNPC(World par1World, String customName) {
	super(par1World);
	this.getNavigator().setBreakDoors(true);
	this.getNavigator().setAvoidsWater(true);
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
	this.tasks.addTask(2, new EntityAIMoveIndoors(this));
	this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
	this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
	this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
       this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false));
	this.setCustomNameTag(customName);
	
}
 
开发者ID:mixerrules,项目名称:piggalot-mod,代码行数:18,代码来源:GGPMobNPC.java

示例7: EntityARVillager

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityARVillager(World par1World)
{
    super(par1World);
    this.randomTickDivider = 0;
    this.isMating = false;
    this.isPlaying = false;
    this.villageObj = null;
    this.setSize(0.6F, 2.35F);
    this.getNavigator().setBreakDoors(true);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F));
}
 
开发者ID:katzenpapst,项目名称:amunra,代码行数:21,代码来源:EntityARVillager.java

示例8: EntityVillager

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityVillager(World par1World, int par2)
{
    super(par1World);
    this.setProfession(par2);
    this.setSize(0.6F, 1.8F);
    this.getNavigator().setBreakDoors(true);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:24,代码来源:EntityVillager.java

示例9: EntityGreenVillager

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityGreenVillager(World worldIn, int professionId)
{
    super(worldIn);
    this.villagerInventory = new InventoryBasic("Items", false, 8);
    this.setProfession(professionId);
    this.setSize(0.6F, 1.8F);
    ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradeGreen(this));
    this.tasks.addTask(1, new EntityAILookAtTradeGreen(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.setCanPickUpLoot(true);
}
 
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.8.8,代码行数:22,代码来源:EntityGreenVillager.java

示例10: EntityRana

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityRana(World par1World, int par2)
{
    super(par1World);
    randomTickDivider = 0;
    isPlayingFlag = false;
    villageObj = null;
    setProfession(par2);
    dead = false;
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySkeleton.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySpider.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityTNTPrimed.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityCreeper.class, 8.0F, 0.6D, 0.6D));
    tasks.addTask(5, new EntityAIMoveIndoors(this));
    tasks.addTask(6, new EntityAIRestrictOpenDoor(this));
    tasks.addTask(7, new EntityAIOpenDoor(this, true));
    tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F));
    tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F));
    tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F));
    tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F));
    tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F));
    tasks.addTask(13, new EntityAIWander(this, 0.3F));
    tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F));
}
 
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.8.8,代码行数:27,代码来源:EntityRana.java

示例11: EntityPigman

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityPigman(World worldIn, int professionId)
   {
       super(worldIn);
       this.villagerInventory = new InventoryBasic("Items", false, 8);
       this.setProfession(professionId);
       this.setSize(0.6F, 1.8F);
       ((PathNavigateGround)this.getNavigator()).setBreakDoors(true);
       ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
       this.tasks.addTask(1, new EntityAITradePigman(this));
       this.tasks.addTask(1, new EntityAILookAtTradePigman(this));
       this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIPigmanMate(this));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
       this.setCanPickUpLoot(true);
   }
 
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.8.8,代码行数:23,代码来源:EntityPigman.java

示例12: EntityVenusianVillager

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityVenusianVillager(World par1World) {
	super(par1World);
	this.randomTickDivider = 0;
	this.villageObj = null;
	this.setSize(0.6F, 1.8F);
	this.getNavigator().setBreakDoors(true);
	this.getNavigator().setAvoidsWater(true);
	this.tasks.addTask(0, new EntityAISwimming(this));
	this.tasks.addTask(2, new EntityAIMoveIndoors(this));
	this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
	this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
	this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
	this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F));
	this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F));
	this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
	this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F));
}
 
开发者ID:4Space,项目名称:4Space-1.7,代码行数:18,代码来源:EntityVenusianVillager.java

示例13: EntityMagician

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityMagician(World world) {
	super(world);
       this.setSize(0.6F, 1.8F);
       this.getNavigator().setBreakDoors(true);
       this.getNavigator().setAvoidsWater(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
       this.tasks.addTask(1, new EntityAITradePlayer(this));
       this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
       this.tasks.addTask(2, new EntityAIMoveIndoors(this));
       this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
       this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
       this.tasks.addTask(6, new EntityAIVillagerMate(this));
       this.tasks.addTask(7, new EntityAIFollowGolem(this));
       this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
       this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
开发者ID:MagiciansArtificeTeam,项目名称:Magicians-Artifice,代码行数:22,代码来源:EntityMagician.java

示例14: EntityVillager

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityVillager(World p_i1748_1_, int p_i1748_2_)
{
    super(p_i1748_1_);
    this.setProfession(p_i1748_2_);
    this.setSize(0.6F, 1.8F);
    this.getNavigator().setBreakDoors(true);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
    this.tasks.addTask(1, new EntityAITradePlayer(this));
    this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
    this.tasks.addTask(6, new EntityAIVillagerMate(this));
    this.tasks.addTask(7, new EntityAIFollowGolem(this));
    this.tasks.addTask(8, new EntityAIPlay(this, 0.32D));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:24,代码来源:EntityVillager.java

示例15: EntityGreenVillager

import net.minecraft.entity.ai.EntityAIOpenDoor; //导入依赖的package包/类
public EntityGreenVillager(World par1World, int par2)
{
    super(par1World);
    this.randomTickDivider = 0;
    this.isMating = false;
    this.isPlaying = false;
    this.villageObj = null;
    this.setProfession(par2);
    this.setSize(0.6F, 1.8F);
    this.getNavigator().setBreakDoors(true);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F));
    this.tasks.addTask(1, new EntityAITradeGreen(this));
    this.tasks.addTask(1, new EntityAILookAtTradeGreen(this));
    this.tasks.addTask(2, new EntityAIMoveIndoors(this));
    this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
    this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
    this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
 
开发者ID:Stormister,项目名称:Rediscovered-Mod-1.6.4,代码行数:25,代码来源:EntityGreenVillager.java


注:本文中的net.minecraft.entity.ai.EntityAIOpenDoor类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。