本文整理汇总了Java中net.minecraft.entity.ai.EntityAILeapAtTarget类的典型用法代码示例。如果您正苦于以下问题:Java EntityAILeapAtTarget类的具体用法?Java EntityAILeapAtTarget怎么用?Java EntityAILeapAtTarget使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityAILeapAtTarget类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAILeapAtTarget类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EntityOcelot
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityOcelot(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 0.7F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
示例2: initEntityAI
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(10, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
}
}));
this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
示例3: initEntityAI
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt);
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWanderAvoidWater(this, 0.8D, 1.0000001E-5F));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
示例4: initEntityAI
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
{
public boolean apply(@Nullable Entity p_apply_1_)
{
return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
}
}));
this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
示例5: initEntityAI
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
this.aiSit = new EntityAISit(this);
this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt);
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
示例6: EntitySlave
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntitySlave(World p_i1688_1_)
{
super(p_i1688_1_);
this.setSize(0.8F, 1.6F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.diamond, true));
this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(5, new EntityAIAvoidEntity(this, EntityCreeper.class, 16.0F, 0.8D, 1.33D));
this.tasks.addTask(6, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(7, new EntityAIOcelotAttack(this));
this.tasks.addTask(8, new EntityAIMate(this, 0.8D));
this.tasks.addTask(9, new EntityAIWander(this, 0.8D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityMob.class, 750, false));
this.setType(this.rand.nextInt(4));
this.setRandomStuff();
}
示例7: EntityStymph
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityStymph(World w)
{
super(w);
this.setSize(0.6F, 1.4F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, ItemRegister.BERRY_RED, true));
this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityCow.class, 16.0F, 0.8D, 1.33D));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
this.tasks.addTask(8, new EntityAIOcelotAttack(this));
this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntitySnowCube.class, 750, false));
this.setTameSkin(this.worldObj.rand.nextInt(3));
}
示例8: EntityGiaprey
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGiaprey(World worldIn)
{
super(worldIn, 1, 1);
this.setSize(1.5F, 1.8125F);
setBaseHealth(11);
setBaseAttack(2);
setBaseSpeed(0.3);
setBaseKnockback(0.1);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask( 4, new EntityAIAttackMeleeAndSpit(this, 1.0D, 200, 16.0f,4.0f, true));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
示例9: EntityGendrome
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGendrome(World worldIn) {
super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
this.setSize(2.25F, 2.5F);
setBaseHealth(300);
setBaseAttack(2*1.5);
setBaseSpeed(0.3*1.5);
setBaseKnockback(0.5*1.5);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
示例10: EntityJaggia
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityJaggia(World worldIn)
{
super(worldIn, 1, 1, Items.FISH);
this.setSize(1.5F, 1.8125F);
setBaseHealth(12);
setBaseAttack(2);
setBaseSpeed(0.3);
setBaseKnockback(0.1);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
示例11: EntityGenprey
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGenprey(World worldIn)
{
super(worldIn, 1, 1);
this.setSize(1.5F, 1.8125F);
setBaseHealth(12);
setBaseAttack(2);
setBaseSpeed(0.3);
setBaseKnockback(0.1);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
示例12: EntityVelocidrome
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityVelocidrome(World worldIn)
{
super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
this.setSize(2.25F, 2.5F);
setBaseHealth(300);
setBaseAttack(2*1.5);
setBaseSpeed(0.3*1.5);
setBaseKnockback(0.5*1.5);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
示例13: EntityJaggi
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityJaggi(World worldIn)
{
super(worldIn, 1, 1, Items.FISH);
this.setSize(1.0F, 1.0F);
setBaseHealth(9);
setBaseAttack(2);
setBaseSpeed(0.3);
setBaseKnockback(0.1);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
示例14: EntityGreatJaggi
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGreatJaggi(World worldIn)
{
super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
this.setSize(2.25F, 2.5F);
setBaseHealth(390);
setBaseAttack(2*1.5);
setBaseSpeed(0.3*1.5);
setBaseKnockback(0.5*1.5);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
示例15: EntityVelociprey
import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityVelociprey(World worldIn)
{
super(worldIn, 1,1);
this.setSize(1.5F, 1.8125F);
setBaseHealth(10);
setBaseAttack(2);
setBaseSpeed(0.3);
setBaseKnockback(0.1);
this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}