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Java EntityAILeapAtTarget类代码示例

本文整理汇总了Java中net.minecraft.entity.ai.EntityAILeapAtTarget的典型用法代码示例。如果您正苦于以下问题:Java EntityAILeapAtTarget类的具体用法?Java EntityAILeapAtTarget怎么用?Java EntityAILeapAtTarget使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EntityAILeapAtTarget类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAILeapAtTarget类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: EntityOcelot

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityOcelot(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 0.7F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:18,代码来源:EntityOcelot.java

示例2: initEntityAI

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:27,代码来源:EntityWolf.java

示例3: initEntityAI

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt);
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWanderAvoidWater(this, 0.8D, 1.0000001E-5F));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:EntityOcelot.java

示例4: initEntityAI

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:EntityWolf.java

示例5: initEntityAI

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt);
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:EntityOcelot.java

示例6: EntitySlave

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntitySlave(World p_i1688_1_)
{
    super(p_i1688_1_);
    this.setSize(0.8F, 1.6F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.diamond, true));
    this.tasks.addTask(4, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(5, new EntityAIAvoidEntity(this, EntityCreeper.class, 16.0F, 0.8D, 1.33D));
    this.tasks.addTask(6, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(7, new EntityAIOcelotAttack(this));
    this.tasks.addTask(8, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(9, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityMob.class, 750, false));
    this.setType(this.rand.nextInt(4));
    this.setRandomStuff();
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:20,代码来源:EntitySlave.java

示例7: EntityStymph

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityStymph(World w)
{
    super(w);
    this.setSize(0.6F, 1.4F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, ItemRegister.BERRY_RED, true));
    this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityCow.class, 16.0F, 0.8D, 1.33D));
    this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
    this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
    this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
    this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntitySnowCube.class, 750, false));
    this.setTameSkin(this.worldObj.rand.nextInt(3));
}
 
开发者ID:GhostMonk3408,项目名称:MidgarCrusade,代码行数:19,代码来源:EntityStymph.java

示例8: EntityGiaprey

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGiaprey(World worldIn)
{
    super(worldIn, 1, 1);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(11);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask( 4, new EntityAIAttackMeleeAndSpit(this, 1.0D, 200, 16.0f,4.0f, true));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:18,代码来源:EntityGiaprey.java

示例9: EntityGendrome

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGendrome(World worldIn) {
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(300);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:17,代码来源:EntityGendrome.java

示例10: EntityJaggia

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityJaggia(World worldIn)
{
    super(worldIn, 1, 1, Items.FISH);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(12);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:18,代码来源:EntityJaggia.java

示例11: EntityGenprey

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGenprey(World worldIn)
{
    super(worldIn, 1, 1);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(12);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:18,代码来源:EntityGenprey.java

示例12: EntityVelocidrome

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityVelocidrome(World worldIn)
{
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(300);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:18,代码来源:EntityVelocidrome.java

示例13: EntityJaggi

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityJaggi(World worldIn)
{
    super(worldIn, 1, 1, Items.FISH);
    this.setSize(1.0F, 1.0F);
    setBaseHealth(9);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:18,代码来源:EntityJaggi.java

示例14: EntityGreatJaggi

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityGreatJaggi(World worldIn)
{
    super(worldIn, Config.scaleMin*0.75f, Config.scaleMax*0.75f);
    this.setSize(2.25F, 2.5F);
    setBaseHealth(390);
    setBaseAttack(2*1.5);
    setBaseSpeed(0.3*1.5);
    setBaseKnockback(0.5*1.5);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:18,代码来源:EntityGreatJaggi.java

示例15: EntityVelociprey

import net.minecraft.entity.ai.EntityAILeapAtTarget; //导入依赖的package包/类
public EntityVelociprey(World worldIn)
{
    super(worldIn, 1,1);
    this.setSize(1.5F, 1.8125F);
    setBaseHealth(10);
    setBaseAttack(2);
    setBaseSpeed(0.3);
    setBaseKnockback(0.1);
    this.tasks.addTask(1, new EntityAILeapAtTarget(this,0.5f));
    this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityAnimal.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWitch.class, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMHHerbivore.class, true));
}
 
开发者ID:alxnns1,项目名称:MobHunter,代码行数:18,代码来源:EntityVelociprey.java


注:本文中的net.minecraft.entity.ai.EntityAILeapAtTarget类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。