本文整理汇总了Java中net.minecraft.entity.ai.EntityAICreeperSwell类的典型用法代码示例。如果您正苦于以下问题:Java EntityAICreeperSwell类的具体用法?Java EntityAICreeperSwell怎么用?Java EntityAICreeperSwell使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityAICreeperSwell类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAICreeperSwell类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EntitySnowCreeper
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
public EntitySnowCreeper(World par1World){
super(par1World);
this.fuseTime = 1;
this.explosionRadius = 50;
this.setCustomNameTag(this.getCommandSenderName());
//this.texture = "/mob/SnowCreeper.png";
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 0.25F, 0.3F));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 0.50F, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 20, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
}
示例2: EntityCreeper
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
public EntityCreeper(World worldIn)
{
super(worldIn);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
示例3: initEntityAI
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
示例4: initEntityAI
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
示例5: EntityZombieCreeper
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
public EntityZombieCreeper(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(4, new EntityAIWander(this, 0.8D));
this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, true));
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false));
}
示例6: EntityCreeper
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
public EntityCreeper(World par1World)
{
super(par1World);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
}
示例7: EntityCreeper
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
public EntityCreeper(World p_i1733_1_)
{
super(p_i1733_1_);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAICreeperSwell(this));
this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
}
示例8: EntityCreeper
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
public EntityCreeper(World p_i1733_1_) {
super(p_i1733_1_);
this.field_70714_bg.func_75776_a(1, new EntityAISwimming(this));
this.field_70714_bg.func_75776_a(2, new EntityAICreeperSwell(this));
this.field_70714_bg.func_75776_a(3, new EntityAIAvoidEntity(this, EntityOcelot.class, 6.0F, 1.0D, 1.2D));
this.field_70714_bg.func_75776_a(4, new EntityAIAttackOnCollide(this, 1.0D, false));
this.field_70714_bg.func_75776_a(5, new EntityAIWander(this, 0.8D));
this.field_70714_bg.func_75776_a(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.field_70714_bg.func_75776_a(6, new EntityAILookIdle(this));
this.field_70715_bh.func_75776_a(1, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.field_70715_bh.func_75776_a(2, new EntityAIHurtByTarget(this, false));
}
示例9: newAICreeperSwell
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
@Override
public AICreeperSwell newAICreeperSwell(Creeper creeper) {
return (AICreeperSwell) new EntityAICreeperSwell((EntityCreeper) creeper);
}
示例10: isSuitableForEntity
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
@Override
public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c)
{
if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper))
return false;
else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIWander.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob))
return false;
else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf))
return false;
else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem))
return false;
else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal))
return false;
else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAITempt.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot))
return false;
else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature))
return false;
else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse))
return false;
else if(c == EntityAISit.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager))
return false;
else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable))
return false;
else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable))
return false;
return true;
}
示例11: onMessage
import net.minecraft.entity.ai.EntityAICreeperSwell; //导入依赖的package包/类
@Override
public IMessage onMessage(final ChangeEmotionPacket message, final MessageContext ctx) {
IThreadListener mainThread = (WorldServer) ctx.getServerHandler().player.world;
mainThread.addScheduledTask(new Runnable() {
@Override
public void run() {
EntityCreature target;
target = (EntityCreature) ctx.getServerHandler().player.world.getEntityByID(message.entityID);
if ((target != null) && message.aggro == 1) {
target.tasks.taskEntries.clear();
target.tasks.addTask(1, new EntityAISwimming(target));
target.tasks.addTask(5, new AIAttackOnCollideExtended(target, 1d, false));
target.targetTasks.addTask(5, new EntityAINearestAttackableTarget(target, EntityPlayer.class, false));
target.tasks.addTask(5, new EntityAIWander(target, 0.8D));
target.tasks.addTask(6, new EntityAIWatchClosest(target, EntityPlayer.class, 8.0F));
target.tasks.addTask(6, new EntityAILookIdle(target));
target.targetTasks.addTask(2, new EntityAIHurtByTarget(target, false));
if (target instanceof EntityCreeper) {
target.tasks.addTask(2, new EntityAICreeperSwell((EntityCreeper) target));
}
if(target instanceof EntityRabbit){
target.tasks.addTask(4, new AIEvilAttack((EntityRabbit)target));
}
return;
}
if ((target != null) && (message.aggro == 0)) {
target.tasks.taskEntries.clear();
target.setAttackTarget(target);
target.setRevengeTarget(target);
target.setRevengeTarget(target);
target.tasks.addTask(0, new EntityAISwimming(target));
target.tasks.addTask(0, new EntityAIPanic(target, 0.5D));
target.tasks.addTask(5, new EntityAIWander(target, 1.0D));
target.tasks.addTask(6, new EntityAIWatchClosest(target, EntityPlayer.class, 6.0F));
target.tasks.addTask(7, new EntityAILookIdle(target));
return;
}
}
});
return null;
}