本文整理汇总了Java中net.minecraft.entity.ai.EntityAIAttackRanged类的典型用法代码示例。如果您正苦于以下问题:Java EntityAIAttackRanged类的具体用法?Java EntityAIAttackRanged怎么用?Java EntityAIAttackRanged使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityAIAttackRanged类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIAttackRanged类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onSkeletonUpdate
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
@SubscribeEvent
public void onSkeletonUpdate(LivingEvent.LivingUpdateEvent event) {
if (!(event.getEntityLiving() instanceof EntitySkeleton)) {
return;
}
EntitySkeleton skeleton = (EntitySkeleton) event.getEntityLiving();
EntityAITasks tasks = skeleton.tasks;
boolean containsOld = false;
Iterator<EntityAITasks.EntityAITaskEntry> itr = tasks.taskEntries.iterator();
while (itr.hasNext()) {
EntityAITasks.EntityAITaskEntry entry = itr.next();
if (entry.action instanceof EntityAIAttackRangedBow) {
itr.remove();
}
if (entry.action instanceof EntityAIAttackRanged) {
containsOld = true;
}
}
if (!containsOld) {
tasks.addTask(4, new EntityAIAttackRanged(skeleton, 1.0D, 20, 15.0F));
}
}
示例2: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
@Override
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHallowitch.HurtByAggressor(this)); // this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAIHallowitch.TargetAggressor(this)); // this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
示例3: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D));
this.tasks.addTask(2, new EntityAILlamaFollowCaravan(this, 2.0999999046325684D));
this.tasks.addTask(3, new EntityAIAttackRanged(this, 1.25D, 40, 20.0F));
this.tasks.addTask(3, new EntityAIPanic(this, 1.2D));
this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.0D));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityLlama.AIHurtByTarget(this));
this.targetTasks.addTask(2, new EntityLlama.AIDefendTarget(this));
}
示例4: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackRanged(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIWanderAvoidWater(this, 1.0D, 1.0000001E-5F));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(4, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.MOB_SELECTOR));
}
示例5: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
this.tasks.addTask(2, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
示例6: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityWither.AIDoNothing());
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, NOT_UNDEAD));
}
示例7: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAIAttackRanged(this, 1.25D, 20, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(4, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, true, false, IMob.MOB_SELECTOR));
}
示例8: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 60, 10.0F));
this.tasks.addTask(2, new EntityAIWander(this, 1.0D));
this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
示例9: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityWither.AIDoNothing());
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, NOT_UNDEAD));
}
示例10: ai
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
protected void ai() {
tasks.addTask(1, new EntityAISwimming(this));
tasks.addTask(2, new EntityAIAttackRanged(this, 1.0D, 16, 10.0F));
tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
tasks.addTask(3, new EntityAILookIdle(this));
targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
}
示例11: initEntityAI
import net.minecraft.entity.ai.EntityAIAttackRanged; //导入依赖的package包/类
@Override
protected void initEntityAI()
{
super.initEntityAI();
tasks.addTask(1, new EntityAIAttackRanged(this, 0.6D, 80, 8.0F));
}