本文整理汇总了Java中net.minecraft.entity.ai.EntityAIAttackOnCollide类的典型用法代码示例。如果您正苦于以下问题:Java EntityAIAttackOnCollide类的具体用法?Java EntityAIAttackOnCollide怎么用?Java EntityAIAttackOnCollide使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntityAIAttackOnCollide类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAIAttackOnCollide类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EntityEnderman
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityEnderman(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 2.9F);
this.stepHeight = 1.0F;
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
{
public boolean apply(EntityEndermite p_apply_1_)
{
return p_apply_1_.isSpawnedByPlayer();
}
}));
}
示例2: EntityIronGolem
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
示例3: EntityHornedHuntsman
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityHornedHuntsman(World par1World) {
super(par1World);
this.setSize(1.4F, 3.2F);
super.isImmuneToFire = true;
this.getNavigator().setAvoidsWater(true);
this.getNavigator().setCanSwim(true);
super.tasks.addTask(1, new EntityAISwimming(this));
super.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
super.tasks.addTask(3, new EntityAIMoveTowardsTarget(this, 1.0D, 48.0F));
super.tasks.addTask(4, new EntityAIArrowAttack(this, 1.0D, 20, 60, 30.0F));
super.tasks.addTask(5, new EntityAIWander(this, 1.0D));
super.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
super.tasks.addTask(7, new EntityAILookIdle(this));
super.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
super.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
super.experienceValue = 70;
}
示例4: EntityJenGolem
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityJenGolem(World p_i1694_1_)
{
super(p_i1694_1_);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
//this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
//this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
示例5: EntityFred2_0
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityFred2_0(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.setSize(0.6F, 1.8F);
}
示例6: EntityCandyMan
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityCandyMan(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("�2The Candy Man");
addRandomArmor();
DungeonHooks.addDungeonMob("�2The Candy Man", 180);
}
示例7: EntityNinjaMaster
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityNinjaMaster(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
//this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F));
this.setSize(0.6F, 1.8F);
}
示例8: EntityPat
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityPat(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("FuriousDestroyer");
addRandomArmor();
DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
示例9: EntityCaptianCookie
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityCaptianCookie(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("Captian Cookie");
addRandomArmor();
DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
示例10: EntityJen
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityJen(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("SuperGirlyGamer");
addRandomArmor();
DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
示例11: EntityPatGolem
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityPatGolem(World p_i1694_1_)
{
super(p_i1694_1_);
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
//this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
//this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
示例12: EntityClown
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityClown(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.setSize(0.6F, 1.8F);
}
示例13: EntityCandyPopper
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityCandyPopper(World p_i1745_1_)
{
super(p_i1745_1_);
this.getNavigator().setBreakDoors(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.setSize(0.6F, 1.8F);
}
示例14: EntityBellie
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntityBellie(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
//this.setCustomNameTag("Captian Cookie");
addRandomArmor();
//DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
示例15: EntitySpookyPat
import net.minecraft.entity.ai.EntityAIAttackOnCollide; //导入依赖的package包/类
public EntitySpookyPat(World var1)
{
super(var1);
world = var1;
experienceValue = 5;
this.isImmuneToFire = true;
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
this.hasCustomNameTag();
this.setCustomNameTag("FuriousDestroyer");
addRandomArmor();
DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}