本文整理汇总了Java中net.minecraft.entity.IProjectile类的典型用法代码示例。如果您正苦于以下问题:Java IProjectile类的具体用法?Java IProjectile怎么用?Java IProjectile使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
IProjectile类属于net.minecraft.entity包,在下文中一共展示了IProjectile类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dispense
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
@Override
public ItemStack dispense(IBlockSource block, final ItemStack stack) {
return new BehaviorProjectileDispense() {
@Override
protected IProjectile getProjectileEntity(World world, IPosition pos) {
return new EntityLingeringPotion(world, pos.getX(), pos.getY(), pos.getZ(), stack.copy());
}
@Override
protected float func_82498_a() {
return super.func_82498_a() * 0.5F;
}
@Override
protected float func_82500_b() {
return super.func_82500_b() * 1.25F;
}
}.dispense(block, stack);
}
示例2: apply
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
@Override
public boolean apply(Entity entity) {
if (entity instanceof EntityItem) {
return true;
}
if (target_speed <= 1) {
return false;
}
if (entity instanceof EntityLiving || entity instanceof IProjectile || entity instanceof EntityTNTPrimed || entity instanceof EntityFallingBlock) {
return true;
}
if (FzConfig.fanturpeller_works_on_players && entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
found_player = true;
return !player.capabilities.isCreativeMode && !player.isSneaking();
}
return false;
// Falling sand doesn't work too well with this
// Minecarts seem to just jump back down (and would be too heavy anyways.)
// Let's try to keep this method light, hmm?
}
示例3: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) {
World world = par1IBlockSource.getWorld();
IPosition iposition = BlockDispenser.func_149939_a(par1IBlockSource);
EnumFacing enumfacing = BlockDispenser.func_149937_b(par1IBlockSource.getBlockMetadata());
ItemStack stack = par2ItemStack.splitStack(1);
if (matchesItem(par2ItemStack)) {
// dispense item as projectile because the item matches
IProjectile iprojectile = this.getProjectileEntity(world, iposition, par2ItemStack);
iprojectile.setThrowableHeading((double) enumfacing.getFrontOffsetX(), (double) ((float) enumfacing.getFrontOffsetY() + 0.1F), (double) enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
world.spawnEntityInWorld((Entity) iprojectile);
} else {
// dispense item as item because it doesn't match
BehaviorDefaultDispenseItem.doDispense(world, stack, 6, enumfacing, iposition);
}
return par2ItemStack;
}
示例4: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
float y = 1.1F;
World var3 = source.getWorld();
IPosition var4 = BlockDispenser.getIPositionFromBlockSource(source);
EnumFacing var5 = BlockDispenser.getFacing(source.getBlockMetadata());
IProjectile var6 = this.getProjectileEntity(var3, var4, stack.getItemDamage());
if(var6 != null)
{
var6.setThrowableHeading((double)var5.getFrontOffsetX(), 0.10000000149011612D*y, (double)var5.getFrontOffsetY(), this.func_82500_b(), this.func_82498_a());
var3.spawnEntityInWorld((Entity)var6);
stack.splitStack(1);
}
return stack;
}
示例5: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
float y = 1.1F;
World var3 = source.getWorld();
IPosition var4 = BlockDispenser.getIPositionFromBlockSource(source);
EnumFacing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
IProjectile iprojectile = this.getProjectileEntity(var3, var4, stack.getItemDamage());
if(iprojectile != null)
{
iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
var3.spawnEntityInWorld((Entity)iprojectile);
stack.splitStack(1);
}
return stack;
}
示例6: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
World world = source.getWorld();
IPosition iposition = BlockDispenser.getDispensePosition(source);
EnumFacing enumfacing = BlockDispenser.getFacing(source.getBlockMetadata());
IProjectile iprojectile = this.getProjectileEntity(world, iposition);
iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
world.spawnEntityInWorld((Entity)iprojectile);
stack.splitStack(1);
return stack;
}
示例7: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource block, final ItemStack stack) {
return new BehaviorProjectileDispense() {
@Override
protected IProjectile getProjectileEntity(World world, IPosition pos) {
EntityTippedArrow entity = new EntityTippedArrow(world, pos.getX(), pos.getY(), pos.getZ());
entity.canBePickedUp = 1;
entity.setEffect(TippedArrow.getEffect(stack));
return entity;
}
}.dispense(block, stack);
}
示例8: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
World world = source.getWorld();
IPosition iposition = BlockDispenser.getDispensePosition(source);
EnumFacing enumfacing = (EnumFacing)source.getBlockState().getValue(BlockDispenser.FACING);
IProjectile iprojectile = this.getProjectileEntity(world, iposition, stack);
iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.getProjectileVelocity(), this.getProjectileInaccuracy());
world.spawnEntityInWorld((Entity)iprojectile);
stack.func_190918_g(1);
return stack;
}
示例9: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
World world = source.getWorld();
IPosition iposition = BlockDispenser.getDispensePosition(source);
EnumFacing enumfacing = (EnumFacing)source.getBlockState().getValue(BlockDispenser.FACING);
IProjectile iprojectile = this.getProjectileEntity(world, iposition, stack);
iprojectile.setThrowableHeading((double)enumfacing.getFrontOffsetX(), (double)((float)enumfacing.getFrontOffsetY() + 0.1F), (double)enumfacing.getFrontOffsetZ(), this.getProjectileVelocity(), this.getProjectileInaccuracy());
world.spawnEntityInWorld((Entity)iprojectile);
stack.splitStack(1);
return stack;
}
示例10: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource source, ItemStack stack) {
World world = source.getWorld();
BlockPos pos = source.getBlockPos();
Vec3d pos2 = new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
Vec3d dir = this.getNearestTargetDirection(world, pos);
if(dir == null) return null;
IPosition ipos = new PositionImpl(pos2.x + dir.x * .75, pos2.y + dir.y * .75, pos2.z + dir.z * .75);
IProjectile iproj = this.getProjectileEntity(standard, world, ipos, stack);
iproj.shoot(dir.x, dir.y + 0.1F, dir.z,
this.getProjectileVelocity(standard), this.getProjectileInaccuracy(standard));
world.spawnEntity((Entity)iproj);
stack.splitStack(1);
return stack;
}
示例11: getProjectileEntity
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
/** Get the projectile entity via reflection */
private IProjectile getProjectileEntity(BehaviorProjectileDispense standard, World world, IPosition pos, ItemStack stack) {
Method m = ACUtils.findMethod(BehaviorProjectileDispense.class, standard, new String[]{"getProjectileEntity", "func_82499_a"},
World.class, IPosition.class, ItemStack.class);
try {
return (IProjectile)m.invoke(standard, world, pos, stack);
} catch (Exception e) {
e.printStackTrace();
return null;
}
}
示例12: init
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
@Mod.EventHandler
public void init(FMLInitializationEvent event) {
AugmentRegistry.registerAugment(new ItemStack(Items.GOLDEN_APPLE), new AugmentSlowRegen());
AugmentRegistry.registerAugment(new ItemStack(Items.GOLDEN_APPLE, 1, 1), new AugmentFastRegen());
AugmentRegistry.registerAugment(new ItemStack(Items.IRON_INGOT), new AugmentIron());
AugmentRegistry.registerAugment(new ItemStack(Blocks.OBSIDIAN), new AugmentObsidian());
AugmentRegistry.registerAugment(new ItemStack(Blocks.ANVIL), new AugmentAnvil());
AugmentRegistry.registerAugment(new ItemStack(Items.SKULL, 1, 1), new AugmentWither());
AugmentRegistry.registerAugment(new ItemStack(Items.SUGAR), new AugmentJitters());
AugmentRegistry.registerAugment(new ItemStack(skinsuit_mummy), new AugmentMummy());
OreDictionary.registerOre("book", squad_editor);
MilkRegistry.getInstance().registerMilk(new ItemStack(Items.MILK_BUCKET), new ItemStack(Items.BUCKET));
MilkRegistry.getInstance().registerMilk(new ItemStack(milk_bottle), new ItemStack(Items.GLASS_BOTTLE));
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(keychain_occupied, new DispenseBehaviorKeychain());
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(milk_bottle, new BehaviorProjectileDispense() {
@Override
@Nonnull
protected IProjectile getProjectileEntity(@Nonnull World worldIn, @Nonnull IPosition position, @Nonnull ItemStack stackIn) {
return new EntityMilkBottle(worldIn, position.getX(), position.getY(), position.getZ());
}
});
if (Loader.isModLoaded("ic2")) {
modCompat = new IC2Compat();
modCompat.init(event);
}
}
示例13: track
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
public static <T extends Entity & IProjectile> void track(T entity, Entity target) {
double dx = target.posX - entity.posX;
double dy = target.getEntityBoundingBox().minY + target.height / 3 - entity.posY;
double dz = target.posZ - entity.posZ;
double dr = sqrt(dx * dx + dz * dz);
entity.setThrowableHeading(dx, dy + dr * 0.2, dz, 1.6F, 2);
}
示例14: onDeath
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
@Override
public void onDeath(DamageSource cause)
{
super.onDeath(cause);
Entity killedBy = cause.getSourceOfDamage();
Entity indirect = cause.getEntity();
Entity actualKiller;
if (indirect != null && killedBy instanceof IProjectile)
{
actualKiller = indirect;
}
else
{
actualKiller = killedBy;
}
// TODO grant xp if creature is ridden (possible to kill while ridden)
// TODO grant xp to owner nearby
if (actualKiller instanceof EntityARKCreature)
{
if (((EntityARKCreature) killedBy)
.isOwned()) ((EntityARKCreature) killedBy).addXP(creature.getBaseKillXP());
}
else if (actualKiller instanceof EntityPlayer)
{
ARKPlayer data = ARKPlayer.get((EntityPlayer) actualKiller);
data.addXP(getKillXP());
}
}
示例15: dispenseStack
import net.minecraft.entity.IProjectile; //导入依赖的package包/类
@Override
public ItemStack dispenseStack(IBlockSource blocksource, ItemStack itemstack)
{
World world = blocksource.getWorld();
IPosition pos = BlockDispenser.getDispensePosition(blocksource);
EnumFacing face = BlockDispenser.getFacing(blocksource.getBlockMetadata());
IProjectile projectile = getProjectileEntity(world, pos, itemstack);
projectile.setThrowableHeading(face.getFrontOffsetX(), face.getFrontOffsetY() + getYVel(), face.getFrontOffsetZ(), getVelocity(), getDeviation());
world.spawnEntityInWorld((Entity) projectile);
itemstack.splitStack(1);
return itemstack;
}