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Java IEntityLivingData类代码示例

本文整理汇总了Java中net.minecraft.entity.IEntityLivingData的典型用法代码示例。如果您正苦于以下问题:Java IEntityLivingData类的具体用法?Java IEntityLivingData怎么用?Java IEntityLivingData使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


IEntityLivingData类属于net.minecraft.entity包,在下文中一共展示了IEntityLivingData类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onInitialSpawn

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
@Nullable
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) {
	livingdata = super.onInitialSpawn(difficulty, livingdata);
	float f = difficulty.getClampedAdditionalDifficulty();
	this.setCanPickUpLoot(false);
	this.setEquipmentBasedOnDifficulty(difficulty);
	this.setEnchantmentBasedOnDifficulty(difficulty);
	this.setCombatTask();

	this.getEntityAttribute(SharedMonsterAttributes.KNOCKBACK_RESISTANCE).applyModifier(
			new AttributeModifier("Random spawn bonus", this.rand.nextDouble() * 0.05000000074505806D, 0));
	double d0 = this.rand.nextDouble() * 1.5D * (double) f;

	if (d0 > 1.0D) {
		this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE)
				.applyModifier(new AttributeModifier("Random zombie-spawn bonus", d0, 2));
	}

	return livingdata;
}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:21,代码来源:EntityPigZombieMage.java

示例2: onStruckByLightning

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
@Override
public void onStruckByLightning(EntityLightningBolt lightningBolt) {
	if (!this.world.isRemote && !this.isDead) {
		EntityPigZombieMage entitymage = new EntityPigZombieMage(this.world);
		entitymage.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
		entitymage.onInitialSpawn(this.world.getDifficultyForLocation(new BlockPos(entitymage)),
				(IEntityLivingData) null);
		entitymage.setNoAI(this.isAIDisabled());

		if (this.hasCustomName()) {
			entitymage.setCustomNameTag(this.getCustomNameTag());
			entitymage.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
		}

		this.world.spawnEntity(entitymage);
		this.setDead();
	}
}
 
开发者ID:the-realest-stu,项目名称:Infernum,代码行数:19,代码来源:EntityPigMage.java

示例3: func_175817_a

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
protected boolean func_175817_a(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
    int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
    int j = this.getYWithOffset(p_175817_4_);
    int k = this.getZWithOffset(p_175817_3_, p_175817_5_);

    if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
    {
        EntityGuardian entityguardian = new EntityGuardian(worldIn);
        entityguardian.setElder(true);
        entityguardian.heal(entityguardian.getMaxHealth());
        entityguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
        entityguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityguardian)), (IEntityLivingData)null);
        worldIn.spawnEntityInWorld(entityguardian);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:StructureOceanMonumentPieces.java

示例4: spawnVillagers

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
protected void spawnVillagers(World worldIn, StructureBoundingBox p_74893_2_, int p_74893_3_, int p_74893_4_, int p_74893_5_, int p_74893_6_)
{
    if (this.villagersSpawned < p_74893_6_)
    {
        for (int i = this.villagersSpawned; i < p_74893_6_; ++i)
        {
            int j = this.getXWithOffset(p_74893_3_ + i, p_74893_5_);
            int k = this.getYWithOffset(p_74893_4_);
            int l = this.getZWithOffset(p_74893_3_ + i, p_74893_5_);

            if (!p_74893_2_.isVecInside(new BlockPos(j, k, l)))
            {
                break;
            }

            ++this.villagersSpawned;
            EntityVillager entityvillager = new EntityVillager(worldIn);
            entityvillager.setLocationAndAngles((double)j + 0.5D, (double)k, (double)l + 0.5D, 0.0F, 0.0F);
            entityvillager.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
            entityvillager.setProfession(this.func_180779_c(i, entityvillager.getProfession()));
            worldIn.spawnEntityInWorld(entityvillager);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:StructureVillagePieces.java

示例5: onInitialSpawn

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
/**
 * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
 * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
 */
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
    livingdata = super.onInitialSpawn(difficulty, livingdata);
    int i = this.rand.nextInt(6);
    boolean flag = false;

    if (livingdata instanceof EntityRabbit.RabbitTypeData)
    {
        i = ((EntityRabbit.RabbitTypeData)livingdata).typeData;
        flag = true;
    }
    else
    {
        livingdata = new EntityRabbit.RabbitTypeData(i);
    }

    this.setRabbitType(i);

    if (flag)
    {
        this.setGrowingAge(-24000);
    }

    return livingdata;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:30,代码来源:EntityRabbit.java

示例6: onStruckByLightning

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        EntityWitch entitywitch = new EntityWitch(this.worldObj);
        entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitywitch.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
        entitywitch.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitywitch.setCustomNameTag(this.getCustomNameTag());
            entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entitywitch);
        this.setDead();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:EntityVillager.java

示例7: onInitialSpawn

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
/**
 * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
 * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
 */
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
    livingdata = super.onInitialSpawn(difficulty, livingdata);

    if (this.worldObj.rand.nextInt(7) == 0)
    {
        for (int i = 0; i < 2; ++i)
        {
            EntityOcelot entityocelot = new EntityOcelot(this.worldObj);
            entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
            entityocelot.setGrowingAge(-24000);
            this.worldObj.spawnEntityInWorld(entityocelot);
        }
    }

    return livingdata;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:EntityOcelot.java

示例8: spawnElder

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
protected boolean spawnElder(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
    int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
    int j = this.getYWithOffset(p_175817_4_);
    int k = this.getZWithOffset(p_175817_3_, p_175817_5_);

    if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
    {
        EntityGuardian entityguardian = new EntityGuardian(worldIn);
        entityguardian.setElder(true);
        entityguardian.heal(entityguardian.getMaxHealth());
        entityguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
        entityguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityguardian)), (IEntityLivingData)null);
        worldIn.spawnEntityInWorld(entityguardian);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:StructureOceanMonumentPieces.java

示例9: convertToVillager

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
/**
 * Convert this zombie into a villager.
 */
protected void convertToVillager()
{
    EntityVillager entityvillager = new EntityVillager(this.worldObj);
    entityvillager.copyLocationAndAnglesFrom(this);
    entityvillager.onInitialSpawn(this.worldObj.getDifficultyForLocation(new BlockPos(entityvillager)), (IEntityLivingData)null);
    entityvillager.setLookingForHome();

    if (this.isChild())
    {
        entityvillager.setGrowingAge(-24000);
    }

    this.worldObj.removeEntity(this);
    entityvillager.setNoAI(this.isAIDisabled());

    if (this.hasCustomName())
    {
        entityvillager.setCustomNameTag(this.getCustomNameTag());
        entityvillager.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
    }

    this.worldObj.spawnEntityInWorld(entityvillager);
    entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
    this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, new BlockPos((int)this.posX, (int)this.posY, (int)this.posZ), 0);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:29,代码来源:EntityZombie.java

示例10: onStruckByLightning

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.world.isRemote && !this.isDead)
    {
        EntityWitch entitywitch = new EntityWitch(this.world);
        entitywitch.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitywitch.onInitialSpawn(this.world.getDifficultyForLocation(new BlockPos(entitywitch)), (IEntityLivingData)null);
        entitywitch.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitywitch.setCustomNameTag(this.getCustomNameTag());
            entitywitch.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.world.spawnEntityInWorld(entitywitch);
        this.setDead();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:EntityVillager.java

示例11: createSkeleton

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
private EntitySkeleton createSkeleton(DifficultyInstance p_188514_1_, EntityHorse p_188514_2_)
{
    EntitySkeleton entityskeleton = new EntitySkeleton(p_188514_2_.worldObj);
    entityskeleton.onInitialSpawn(p_188514_1_, (IEntityLivingData)null);
    entityskeleton.setPosition(p_188514_2_.posX, p_188514_2_.posY, p_188514_2_.posZ);
    entityskeleton.hurtResistantTime = 60;
    entityskeleton.enablePersistence();

    if (entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null)
    {
        entityskeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET));
    }

    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getHeldItemMainhand(), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    entityskeleton.worldObj.spawnEntityInWorld(entityskeleton);
    return entityskeleton;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:EntityAISkeletonRiders.java

示例12: onInitialSpawn

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
/**
 * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
 * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
 */
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData livingdata)
{
    if (livingdata instanceof EntityPolarBear.GroupData)
    {
        if (((EntityPolarBear.GroupData)livingdata).madeParent)
        {
            this.setGrowingAge(-24000);
        }
    }
    else
    {
        EntityPolarBear.GroupData entitypolarbear$groupdata = new EntityPolarBear.GroupData();
        entitypolarbear$groupdata.madeParent = true;
        livingdata = entitypolarbear$groupdata;
    }

    return (IEntityLivingData)livingdata;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:EntityPolarBear.java

示例13: onInitialSpawn

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
@Nullable

    /**
     * Called only once on an entity when first time spawned, via egg, mob spawner, natural spawning etc, but not called
     * when entity is reloaded from nbt. Mainly used for initializing attributes and inventory
     */
    public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
    {
        livingdata = super.onInitialSpawn(difficulty, livingdata);

        if (this.getTameSkin() == 0 && this.world.rand.nextInt(7) == 0)
        {
            for (int i = 0; i < 2; ++i)
            {
                EntityOcelot entityocelot = new EntityOcelot(this.world);
                entityocelot.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
                entityocelot.setGrowingAge(-24000);
                this.world.spawnEntityInWorld(entityocelot);
            }
        }

        return livingdata;
    }
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:24,代码来源:EntityOcelot.java

示例14: onInitialSpawn

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
/**
 * Overridden to call {@link EntityZombie#setChild(boolean)} to force all ZombieHands to be adults, and to create HuskHands in desert biomes
 */
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
	super.onInitialSpawn(difficulty, livingdata);
	this.setChild(false);

	// *** logic copied from 1.10 implementation of EntityZombie
	Biome biome = this.world.getBiome(new BlockPos(this));
	if (biome instanceof BiomeDesert && this.world.canSeeSky(new BlockPos(this)) && this.rand.nextInt(5) != 0)
	{
		this.setZombieType(ZombieType.HUSK);
	}
	// *** logic copied from 1.10 implementation of EntityZombie

	return livingdata;
}
 
开发者ID:crazysnailboy,项目名称:Halloween,代码行数:20,代码来源:EntityZombieHands.java

示例15: spawnElder

import net.minecraft.entity.IEntityLivingData; //导入依赖的package包/类
protected boolean spawnElder(World worldIn, StructureBoundingBox p_175817_2_, int p_175817_3_, int p_175817_4_, int p_175817_5_)
{
    int i = this.getXWithOffset(p_175817_3_, p_175817_5_);
    int j = this.getYWithOffset(p_175817_4_);
    int k = this.getZWithOffset(p_175817_3_, p_175817_5_);

    if (p_175817_2_.isVecInside(new BlockPos(i, j, k)))
    {
        EntityElderGuardian entityelderguardian = new EntityElderGuardian(worldIn);
        entityelderguardian.heal(entityelderguardian.getMaxHealth());
        entityelderguardian.setLocationAndAngles((double)i + 0.5D, (double)j, (double)k + 0.5D, 0.0F, 0.0F);
        entityelderguardian.onInitialSpawn(worldIn.getDifficultyForLocation(new BlockPos(entityelderguardian)), (IEntityLivingData)null);
        worldIn.spawnEntityInWorld(entityelderguardian);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:StructureOceanMonumentPieces.java


注:本文中的net.minecraft.entity.IEntityLivingData类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。