本文整理汇总了Java中net.minecraft.entity.EntitySelectorArmoredMob类的典型用法代码示例。如果您正苦于以下问题:Java EntitySelectorArmoredMob类的具体用法?Java EntitySelectorArmoredMob怎么用?Java EntitySelectorArmoredMob使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
EntitySelectorArmoredMob类属于net.minecraft.entity包,在下文中一共展示了EntitySelectorArmoredMob类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_82487_b
import net.minecraft.entity.EntitySelectorArmoredMob; //导入依赖的package包/类
protected ItemStack func_82487_b(IBlockSource p_82487_1_, ItemStack p_82487_2_) {
EnumFacing var3 = BlockDispenser.func_100009_j_(p_82487_1_.func_82620_h());
int var4 = p_82487_1_.func_82623_d() + var3.func_82601_c();
int var5 = p_82487_1_.func_82622_e() + var3.func_96559_d();
int var6 = p_82487_1_.func_82621_f() + var3.func_82599_e();
AxisAlignedBB var7 = AxisAlignedBB.func_72332_a().func_72299_a((double)var4, (double)var5, (double)var6, (double)(var4 + 1), (double)(var5 + 1), (double)(var6 + 1));
List var8 = p_82487_1_.func_82618_k().func_82733_a(EntityLivingBase.class, var7, new EntitySelectorArmoredMob(p_82487_2_));
if(var8.size() > 0) {
EntityLivingBase var9 = (EntityLivingBase)var8.get(0);
int var10 = var9 instanceof EntityPlayer?1:0;
int var11 = EntityLiving.func_82159_b(p_82487_2_);
ItemStack var12 = p_82487_2_.func_77946_l();
var12.field_77994_a = 1;
var9.func_70062_b(var11 - var10, var12);
if(var9 instanceof EntityLiving) {
((EntityLiving)var9).func_96120_a(var11, 2.0F);
}
--p_82487_2_.field_77994_a;
return p_82487_2_;
} else {
return super.func_82487_b(p_82487_1_, p_82487_2_);
}
}
示例2: dispenseStack
import net.minecraft.entity.EntitySelectorArmoredMob; //导入依赖的package包/类
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX();
int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY();
int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ();
AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double)i, (double)j, (double)k, (double)(i + 1), (double)(j + 1), (double)(k + 1));
List list = par1IBlockSource.getWorld().selectEntitiesWithinAABB(EntityLivingBase.class, axisalignedbb, new EntitySelectorArmoredMob(par2ItemStack));
if (list.size() > 0)
{
EntityLivingBase entitylivingbase = (EntityLivingBase)list.get(0);
int l = entitylivingbase instanceof EntityPlayer ? 1 : 0;
int i1 = EntityLiving.getArmorPosition(par2ItemStack);
ItemStack itemstack1 = par2ItemStack.copy();
itemstack1.stackSize = 1;
entitylivingbase.setCurrentItemOrArmor(i1, itemstack1); //BUGFIX Forge: Vanilla bug fix associated with fixed setCurrentItemOrArmor indexs for players.
if (entitylivingbase instanceof EntityLiving)
{
((EntityLiving)entitylivingbase).setEquipmentDropChance(i1, 2.0F);
}
--par2ItemStack.stackSize;
return par2ItemStack;
}
else
{
return super.dispenseStack(par1IBlockSource, par2ItemStack);
}
}
示例3: dispenseStack
import net.minecraft.entity.EntitySelectorArmoredMob; //导入依赖的package包/类
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
{
EnumFacing enumfacing = BlockDispenser.getFacing(par1IBlockSource.getBlockMetadata());
int i = par1IBlockSource.getXInt() + enumfacing.getFrontOffsetX();
int j = par1IBlockSource.getYInt() + enumfacing.getFrontOffsetY();
int k = par1IBlockSource.getZInt() + enumfacing.getFrontOffsetZ();
AxisAlignedBB axisalignedbb = AxisAlignedBB.getAABBPool().getAABB((double)i, (double)j, (double)k, (double)(i + 1), (double)(j + 1), (double)(k + 1));
@SuppressWarnings("rawtypes")
List list = par1IBlockSource.getWorld().selectEntitiesWithinAABB(EntityLiving.class, axisalignedbb, new EntitySelectorArmoredMob(par2ItemStack));
if (list.size() > 0)
{
EntityLiving entityliving = (EntityLiving)list.get(0);
int l = entityliving instanceof EntityPlayer ? 1 : 0;
int i1 = EntityLiving.getArmorPosition(par2ItemStack);
ItemStack itemstack1 = par2ItemStack.copy();
itemstack1.stackSize = 1;
entityliving.setCurrentItemOrArmor(i1, itemstack1); //Forge: Vanilla bug fix associated with fixed setCurrentItemOrArmor indexs for players.
entityliving.func_96120_a(i1, 2.0F);
--par2ItemStack.stackSize;
return par2ItemStack;
}
else
{
return super.dispenseStack(par1IBlockSource, par2ItemStack);
}
}