本文整理汇总了Java中net.minecraft.dispenser.IBehaviorDispenseItem类的典型用法代码示例。如果您正苦于以下问题:Java IBehaviorDispenseItem类的具体用法?Java IBehaviorDispenseItem怎么用?Java IBehaviorDispenseItem使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
IBehaviorDispenseItem类属于net.minecraft.dispenser包,在下文中一共展示了IBehaviorDispenseItem类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dispense
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int i = tileentitydispenser.getDispenseSlot();
if (i < 0)
{
worldIn.playAuxSFX(1001, pos, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
{
ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
tileentitydispenser.setInventorySlotContents(i, itemstack1.stackSize <= 0 ? null : itemstack1);
}
}
}
}
示例2: dispense
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int i = tileentitydispenser.getDispenseSlot();
if (i < 0)
{
worldIn.playEvent(1001, pos, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.DEFAULT_BEHAVIOR)
{
tileentitydispenser.setInventorySlotContents(i, ibehaviordispenseitem.dispense(blocksourceimpl, itemstack));
}
}
}
}
示例3: dispense
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int i = tileentitydispenser.getDispenseSlot();
if (i < 0)
{
worldIn.playEvent(1001, pos, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.DEFAULT_BEHAVIOR)
{
ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
tileentitydispenser.setInventorySlotContents(i, itemstack1.stackSize <= 0 ? null : itemstack1);
}
}
}
}
示例4: dispense
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
/**
* pulled from BlockDispenser
*
* @param worldIn
* @param pos
*/
protected void dispense(World worldIn, BlockPos pos) {
if (this.timeSinceDropped > 0) {
this.timeSinceDropped--;
return;
}
BlockSourceImpl source = new BlockSourceImpl(worldIn, pos);
int i = this.getDispenseSlot(worldIn.rand);
if (i < 0) {
world.playEvent(1001, pos, 0);
this.timeSinceDropped = TIME_BTW_DROPS;
}
else {
ItemStack itemstack = this.getStackInSlot(i);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);
// ModCyclic.logger.info("BEHAVIOR "+ibehaviordispenseitem);
try {
ItemStack result = ibehaviordispenseitem.dispense(source, itemstack);
this.setInventorySlotContents(i, result);
this.timeSinceDropped = TIME_BTW_DROPS;
}
catch (Exception e) {
ModCyclic.logger.error(e.getMessage());
}
}
}
示例5: func_149941_e
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void func_149941_e(World p_149941_1_, int p_149941_2_, int p_149941_3_, int p_149941_4_)
{
BlockSourceImpl var5 = new BlockSourceImpl(p_149941_1_, p_149941_2_, p_149941_3_, p_149941_4_);
TileEntityDispenser var6 = (TileEntityDispenser)var5.getBlockTileEntity();
if (var6 != null)
{
int var7 = var6.func_146017_i();
if (var7 < 0)
{
p_149941_1_.playAuxSFX(1001, p_149941_2_, p_149941_3_, p_149941_4_, 0);
}
else
{
ItemStack var8 = var6.getStackInSlot(var7);
IBehaviorDispenseItem var9 = this.func_149940_a(var8);
if (var9 != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
{
ItemStack var10 = var9.dispense(var5, var8);
var6.setInventorySlotContents(var7, var10.stackSize == 0 ? null : var10);
}
}
}
}
示例6: func_149941_e
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void func_149941_e(World p_149941_1_, int p_149941_2_, int p_149941_3_, int p_149941_4_)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(p_149941_1_, p_149941_2_, p_149941_3_, p_149941_4_);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int l = tileentitydispenser.func_146017_i();
if (l < 0)
{
p_149941_1_.playAuxSFX(1001, p_149941_2_, p_149941_3_, p_149941_4_, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
IBehaviorDispenseItem ibehaviordispenseitem = this.func_149940_a(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
{
ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1);
}
}
}
}
示例7: func_82526_n
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void func_82526_n(World p_82526_1_, int p_82526_2_, int p_82526_3_, int p_82526_4_) {
BlockSourceImpl var5 = new BlockSourceImpl(p_82526_1_, p_82526_2_, p_82526_3_, p_82526_4_);
TileEntityDispenser var6 = (TileEntityDispenser)var5.func_82619_j();
if(var6 != null) {
int var7 = var6.func_70361_i();
if(var7 < 0) {
p_82526_1_.func_72926_e(1001, p_82526_2_, p_82526_3_, p_82526_4_, 0);
} else {
ItemStack var8 = var6.func_70301_a(var7);
IBehaviorDispenseItem var9 = this.func_96472_a(var8);
if(var9 != IBehaviorDispenseItem.field_82483_a) {
ItemStack var10 = var9.func_82482_a(var5, var8);
var6.func_70299_a(var7, var10.field_77994_a == 0?null:var10);
}
}
}
}
示例8: dispense
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void dispense(World par1World, int par2, int par3, int par4)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(par1World, par2, par3, par4);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int l = tileentitydispenser.getRandomStackFromInventory();
if (l < 0)
{
par1World.playAuxSFX(1001, par2, par3, par4, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehaviorForItemStack(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
{
ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1);
}
}
}
}
示例9: ItemSpellPage
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
public ItemSpellPage(String id) {
super(id);
this.setMaxStackSize(1);
this.setHasSubtypes(true);
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(this, new IBehaviorDispenseItem() {
@Override
public ItemStack dispense(IBlockSource source, ItemStack stack) {
Spell s = ItemSpellPage.getSpellFromItemStack(stack);
if (s != null) {
EnumFacing enumfacing = source.getBlockState().getValue(BlockDispenser.FACING);
Vec3d lookVect = new Vec3d(enumfacing.getDirectionVec());
if (s.canBeUsed(source.getWorld(), source.getBlockPos().offset(enumfacing), null)) {
if (s.getType() == EnumSpellType.INSTANT)
s.performEffect(new RayTraceResult(Type.MISS, lookVect, EnumFacing.UP, source.getBlockPos()), null, source.getWorld());
else {
EntitySpellCarrier car = new EntitySpellCarrier(source.getWorld(), source.getBlockPos().getX() + 1.5 * lookVect.x + 0.5, source.getBlockPos().getY() + 0.5d + lookVect.y, source.getBlockPos().getZ() + 1.5 * lookVect.z + 0.5);
car.setSpell(s);
car.setCaster(null);
car.shoot(car, 0, enumfacing.getHorizontalAngle(), 0, 1f, 0);
source.getWorld().spawnEntity(car);
}
return ItemStack.EMPTY;
}
}
return stack;
}
});
}
示例10: dispense
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected void dispense(World worldIn, BlockPos pos)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(worldIn, pos);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int i = tileentitydispenser.getDispenseSlot();
if (i < 0)
{
worldIn.playAuxSFX(1001, pos, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(i);
IBehaviorDispenseItem ibehaviordispenseitem = this.getBehavior(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
{
try{
IPosition iposition = BlockDispenser.getDispensePosition(blocksourceimpl);
BlockPos pos1 = new BlockPos(iposition.getX(), iposition.getY(), iposition.getZ());
Block block = Block.getBlockFromItem(itemstack.getItem());
if (worldIn.canBlockBePlaced(block,pos1,true,BlockPistonBase.getFacing(1),en,itemstack)){
ItemStack itemstack1 = this.dispenseStack(blocksourceimpl, itemstack, worldIn);
worldIn.playSoundEffect(iposition.getX(), iposition.getY(), iposition.getZ(), block.stepSound.getPlaceSound(), 1.0f, 1.0f);
if (block.getStateFromMeta(itemstack1.getMetadata())==worldIn.getBlockState(pos1))tileentitydispenser.setInventorySlotContents(i, itemstack1.stackSize == 0 ? null : itemstack1);
}}
catch (Exception e) {}
}
}
}
}
示例11: callMethod
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
@Override
public Object[] callMethod(IComputerAccess computer, ILuaContext context, int method, Object[] arguments) throws LuaException, InterruptedException {
if (!Config.enableFlingingTurtle)
throw new LuaException("Flinging turtles have been disabled");
if (arguments.length > 0 && !(arguments[0] instanceof Double))
throw new LuaException("Bad argument #1 (expected number)");
int slot = 1;
int direction;
if (method == 1)
direction = ForgeDirection.DOWN.flag; //Why these are reversed, idk. Dispensers be dum
else if (method == 2)
direction = ForgeDirection.UP.flag;
else
direction = turtle.getDirection();
turtle.getDirection();
if (arguments.length > 0)
slot += (int)(double)(Double)arguments[0];
else
slot = turtle.getSelectedSlot();
synchronized (this) {
ItemStack stack = turtle.getInventory().getStackInSlot(slot);
if (stack != null) {
IBehaviorDispenseItem behavior = (IBehaviorDispenseItem) BlockDispenser.dispenseBehaviorRegistry.getObject(stack.getItem());
if (behavior != IBehaviorDispenseItem.itemDispenseBehaviorProvider) {
BlockSourceTurtle blockSource = new BlockSourceTurtle(direction);
ItemStack newStack = behavior.dispense(blockSource, stack);
turtle.getInventory().setInventorySlotContents(slot, newStack.stackSize == 0 ? null : newStack);
turtle.getInventory().markDirty();
}
}
}
return new Object[0];
}
示例12: func_149941_e
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
public void func_149941_e(World p_149941_1_, int p_149941_2_, int p_149941_3_, int p_149941_4_)
{
BlockSourceImpl blocksourceimpl = new BlockSourceImpl(p_149941_1_, p_149941_2_, p_149941_3_, p_149941_4_);
TileEntityDispenser tileentitydispenser = (TileEntityDispenser)blocksourceimpl.getBlockTileEntity();
if (tileentitydispenser != null)
{
int l = tileentitydispenser.func_146017_i();
if (l < 0)
{
p_149941_1_.playAuxSFX(1001, p_149941_2_, p_149941_3_, p_149941_4_, 0);
}
else
{
ItemStack itemstack = tileentitydispenser.getStackInSlot(l);
IBehaviorDispenseItem ibehaviordispenseitem = this.func_149940_a(itemstack);
if (ibehaviordispenseitem != IBehaviorDispenseItem.itemDispenseBehaviorProvider)
{
ItemStack itemstack1 = ibehaviordispenseitem.dispense(blocksourceimpl, itemstack);
eventFired = false; // CraftBukkit - reset event status
tileentitydispenser.setInventorySlotContents(l, itemstack1.stackSize == 0 ? null : itemstack1);
}
}
}
}
示例13: getBehavior
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected IBehaviorDispenseItem getBehavior(ItemStack stack)
{
return (IBehaviorDispenseItem)dispenseBehaviorRegistry.getObject(stack == null ? null : stack.getItem());
}
示例14: getBehavior
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected IBehaviorDispenseItem getBehavior(ItemStack stack)
{
return this.dropBehavior;
}
示例15: getBehavior
import net.minecraft.dispenser.IBehaviorDispenseItem; //导入依赖的package包/类
protected IBehaviorDispenseItem getBehavior(ItemStack stack)
{
return (IBehaviorDispenseItem)DISPENSE_BEHAVIOR_REGISTRY.getObject(stack.getItem());
}