本文整理汇总了Java中net.minecraft.client.resources.ResourcePackListEntryDefault类的典型用法代码示例。如果您正苦于以下问题:Java ResourcePackListEntryDefault类的具体用法?Java ResourcePackListEntryDefault怎么用?Java ResourcePackListEntryDefault使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ResourcePackListEntryDefault类属于net.minecraft.client.resources包,在下文中一共展示了ResourcePackListEntryDefault类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: initGui
import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));
if (!this.changed)
{
this.availableResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
this.selectedResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
ResourcePackRepository resourcepackrepository = this.mc.getResourcePackRepository();
resourcepackrepository.updateRepositoryEntriesAll();
List<ResourcePackRepository.Entry> list = Lists.newArrayList(resourcepackrepository.getRepositoryEntriesAll());
list.removeAll(resourcepackrepository.getRepositoryEntries());
for (ResourcePackRepository.Entry resourcepackrepository$entry : list)
{
this.availableResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry));
}
for (ResourcePackRepository.Entry resourcepackrepository$entry1 : Lists.reverse(resourcepackrepository.getRepositoryEntries()))
{
this.selectedResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry1));
}
this.selectedResourcePacks.add(new ResourcePackListEntryDefault(this));
}
this.availableResourcePacksList = new GuiResourcePackAvailable(this.mc, 200, this.height, this.availableResourcePacks);
this.availableResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 - 4 - 200);
this.availableResourcePacksList.registerScrollButtons(7, 8);
this.selectedResourcePacksList = new GuiResourcePackSelected(this.mc, 200, this.height, this.selectedResourcePacks);
this.selectedResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 + 4);
this.selectedResourcePacksList.registerScrollButtons(7, 8);
}
示例2: initGui
import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));
this.field_146966_g = new ArrayList();
this.field_146969_h = new ArrayList();
ResourcePackRepository var1 = this.mc.getResourcePackRepository();
var1.updateRepositoryEntriesAll();
ArrayList var2 = Lists.newArrayList(var1.getRepositoryEntriesAll());
var2.removeAll(var1.getRepositoryEntries());
Iterator var3 = var2.iterator();
ResourcePackRepository.Entry var4;
while (var3.hasNext())
{
var4 = (ResourcePackRepository.Entry)var3.next();
this.field_146966_g.add(new ResourcePackListEntryFound(this, var4));
}
var3 = Lists.reverse(var1.getRepositoryEntries()).iterator();
while (var3.hasNext())
{
var4 = (ResourcePackRepository.Entry)var3.next();
this.field_146969_h.add(new ResourcePackListEntryFound(this, var4));
}
this.field_146969_h.add(new ResourcePackListEntryDefault(this));
this.field_146970_i = new GuiResourcePackAvailable(this.mc, 200, this.height, this.field_146966_g);
this.field_146970_i.func_148140_g(this.width / 2 - 4 - 200);
this.field_146970_i.func_148134_d(7, 8);
this.field_146967_r = new GuiResourcePackSelected(this.mc, 200, this.height, this.field_146969_h);
this.field_146967_r.func_148140_g(this.width / 2 + 4);
this.field_146967_r.func_148134_d(7, 8);
}
示例3: initGui
import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
public void initGui()
{
this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));
this.field_146966_g = new ArrayList();
this.field_146969_h = new ArrayList();
ResourcePackRepository resourcepackrepository = this.mc.getResourcePackRepository();
resourcepackrepository.updateRepositoryEntriesAll();
ArrayList arraylist = Lists.newArrayList(resourcepackrepository.getRepositoryEntriesAll());
arraylist.removeAll(resourcepackrepository.getRepositoryEntries());
Iterator iterator = arraylist.iterator();
ResourcePackRepository.Entry entry;
while (iterator.hasNext())
{
entry = (ResourcePackRepository.Entry)iterator.next();
this.field_146966_g.add(new ResourcePackListEntryFound(this, entry));
}
iterator = Lists.reverse(resourcepackrepository.getRepositoryEntries()).iterator();
while (iterator.hasNext())
{
entry = (ResourcePackRepository.Entry)iterator.next();
this.field_146969_h.add(new ResourcePackListEntryFound(this, entry));
}
this.field_146969_h.add(new ResourcePackListEntryDefault(this));
this.field_146970_i = new GuiResourcePackAvailable(this.mc, 200, this.height, this.field_146966_g);
this.field_146970_i.setSlotXBoundsFromLeft(this.width / 2 - 4 - 200);
this.field_146970_i.registerScrollButtons(7, 8);
this.field_146967_r = new GuiResourcePackSelected(this.mc, 200, this.height, this.field_146969_h);
this.field_146967_r.setSlotXBoundsFromLeft(this.width / 2 + 4);
this.field_146967_r.registerScrollButtons(7, 8);
}
示例4: initGui
import net.minecraft.client.resources.ResourcePackListEntryDefault; //导入依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
this.buttonList.add(new GuiOptionButton(2, this.width / 2 - 154, this.height - 48, I18n.format("resourcePack.openFolder", new Object[0])));
this.buttonList.add(new GuiOptionButton(1, this.width / 2 + 4, this.height - 48, I18n.format("gui.done", new Object[0])));
if (!this.changed)
{
this.availableResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
this.selectedResourcePacks = Lists.<ResourcePackListEntry>newArrayList();
ResourcePackRepository resourcepackrepository = this.mc.getResourcePackRepository();
resourcepackrepository.updateRepositoryEntriesAll();
List<ResourcePackRepository.Entry> list = Lists.newArrayList(resourcepackrepository.getRepositoryEntriesAll());
list.removeAll(resourcepackrepository.getRepositoryEntries());
for (ResourcePackRepository.Entry resourcepackrepository$entry : list)
{
this.availableResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry));
}
ResourcePackRepository.Entry resourcepackrepository$entry2 = resourcepackrepository.getResourcePackEntry();
if (resourcepackrepository$entry2 != null)
{
this.selectedResourcePacks.add(new ResourcePackListEntryServer(this, resourcepackrepository.getResourcePackInstance()));
}
for (ResourcePackRepository.Entry resourcepackrepository$entry1 : Lists.reverse(resourcepackrepository.getRepositoryEntries()))
{
this.selectedResourcePacks.add(new ResourcePackListEntryFound(this, resourcepackrepository$entry1));
}
this.selectedResourcePacks.add(new ResourcePackListEntryDefault(this));
}
this.availableResourcePacksList = new GuiResourcePackAvailable(this.mc, 200, this.height, this.availableResourcePacks);
this.availableResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 - 4 - 200);
this.availableResourcePacksList.registerScrollButtons(7, 8);
this.selectedResourcePacksList = new GuiResourcePackSelected(this.mc, 200, this.height, this.selectedResourcePacks);
this.selectedResourcePacksList.setSlotXBoundsFromLeft(this.width / 2 + 4);
this.selectedResourcePacksList.registerScrollButtons(7, 8);
}