本文整理汇总了Java中net.minecraft.client.renderer.entity.RenderManager类的典型用法代码示例。如果您正苦于以下问题:Java RenderManager类的具体用法?Java RenderManager怎么用?Java RenderManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RenderManager类属于net.minecraft.client.renderer.entity包,在下文中一共展示了RenderManager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderParticle
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
/**
* Renders the particle
*/
public void renderParticle(VertexBuffer worldRendererIn, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ)
{
if (this.entity != null)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
rendermanager.setRenderPosition(Particle.interpPosX, Particle.interpPosY, Particle.interpPosZ);
float f = 0.42553192F;
float f1 = ((float)this.particleAge + partialTicks) / (float)this.particleMaxAge;
GlStateManager.depthMask(true);
GlStateManager.enableBlend();
GlStateManager.enableDepth();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
float f2 = 240.0F;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F);
GlStateManager.pushMatrix();
float f3 = 0.05F + 0.5F * MathHelper.sin(f1 * (float)Math.PI);
GlStateManager.color(1.0F, 1.0F, 1.0F, f3);
GlStateManager.translate(0.0F, 1.8F, 0.0F);
GlStateManager.rotate(180.0F - entityIn.rotationYaw, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(60.0F - 150.0F * f1 - entityIn.rotationPitch, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -0.4F, -1.5F);
GlStateManager.scale(0.42553192F, 0.42553192F, 0.42553192F);
this.entity.rotationYaw = 0.0F;
this.entity.rotationYawHead = 0.0F;
this.entity.prevRotationYaw = 0.0F;
this.entity.prevRotationYawHead = 0.0F;
rendermanager.doRenderEntity(this.entity, 0.0D, 0.0D, 0.0D, 0.0F, partialTicks, false);
GlStateManager.popMatrix();
GlStateManager.enableDepth();
}
}
示例2: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderShulkerBullet rendershulkerbullet = new RenderShulkerBullet(rendermanager);
if (!Reflector.RenderShulkerBullet_model.exists())
{
Config.warn("Field not found: RenderShulkerBullet.model");
return null;
}
else
{
Reflector.setFieldValue(rendershulkerbullet, Reflector.RenderShulkerBullet_model, modelBase);
rendershulkerbullet.shadowSize = shadowSize;
return rendershulkerbullet;
}
}
示例3: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderEvoker renderevoker = new RenderEvoker(rendermanager);
renderevoker.mainModel = modelBase;
renderevoker.shadowSize = shadowSize;
return renderevoker;
}
示例4: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderSheep rendersheep = new RenderSheep(rendermanager);
rendersheep.mainModel = modelBase;
rendersheep.shadowSize = shadowSize;
return rendersheep;
}
示例5: entityESPBox
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public static void entityESPBox(Entity entity, Color c) {
GL11.glBlendFunc(770, 771);
GL11.glEnable(GL_BLEND);
GL11.glLineWidth(2.0F);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL_DEPTH_TEST);
GL11.glDepthMask(false);
GL11.glColor4f(c.getRed() / 255f, c.getGreen() / 255f, c.getBlue() / 255f, c.getAlpha() / 255f);
RenderManager renderManager = Minecraft.getMinecraft().getRenderManager();
drawSelectionBoundingBox(new AxisAlignedBB(
entity.boundingBox.minX - 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
entity.boundingBox.minY - entity.posY + (entity.posY - renderManager.renderPosY),
entity.boundingBox.minZ - 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ),
entity.boundingBox.maxX + 0.05 - entity.posX + (entity.posX - renderManager.renderPosX),
entity.boundingBox.maxY + 0.1 - entity.posY + (entity.posY - renderManager.renderPosY),
entity.boundingBox.maxZ + 0.05 - entity.posZ + (entity.posZ - renderManager.renderPosZ)));
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL_DEPTH_TEST);
GL11.glDepthMask(true);
GL11.glDisable(GL_BLEND);
}
示例6: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderWither renderwither = new RenderWither(rendermanager);
renderwither.mainModel = modelBase;
renderwither.shadowSize = shadowSize;
return renderwither;
}
示例7: drawEntityBoxOutline
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public static void drawEntityBoxOutline(EntityLivingBase target, int color, float lineWidth, float partialTicks) {
GL11.glPushMatrix();
GL11.glLineWidth(lineWidth);
double[] pos = EntityUtil.interpolate(target, partialTicks);
double posX = pos[0] - RenderManager.field_78725_b;
double posY = pos[1] - RenderManager.field_78726_c;
double posZ = pos[2] - RenderManager.field_78723_d;
AxisAlignedBB bb = AxisAlignedBB.func_72330_a(Wrapper.getEntityBoundingBox(target).field_72340_a - Wrapper.getPosX(target) + posX,
Wrapper.getEntityBoundingBox(target).field_72338_b - Wrapper.getPosY(target) + posY,
Wrapper.getEntityBoundingBox(target).field_72339_c - Wrapper.getPosZ(target) + posZ,
Wrapper.getEntityBoundingBox(target).field_72336_d - Wrapper.getPosX(target) + posX,
Wrapper.getEntityBoundingBox(target).field_72337_e - Wrapper.getPosY(target) + posY,
Wrapper.getEntityBoundingBox(target).field_72334_f - Wrapper.getPosZ(target) + posZ);
drawBoxOutline(bb, color, true);
GL11.glPopMatrix();
}
示例8: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderMinecart renderminecart = new RenderMinecart(rendermanager);
if (!Reflector.RenderMinecart_modelMinecart.exists())
{
Config.warn("Field not found: RenderMinecart.modelMinecart");
return null;
}
else
{
Reflector.setFieldValue(renderminecart, Reflector.RenderMinecart_modelMinecart, modelBase);
renderminecart.shadowSize = shadowSize;
return renderminecart;
}
}
示例9: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderTntMinecart rendertntminecart = new RenderTntMinecart(rendermanager);
if (!Reflector.RenderMinecart_modelMinecart.exists())
{
Config.warn("Field not found: RenderMinecart.modelMinecart");
return null;
}
else
{
Reflector.setFieldValue(rendertntminecart, Reflector.RenderMinecart_modelMinecart, modelBase);
rendertntminecart.shadowSize = shadowSize;
return rendertntminecart;
}
}
示例10: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderWitherSkull renderwitherskull = new RenderWitherSkull(rendermanager);
if (!Reflector.RenderWitherSkull_model.exists())
{
Config.warn("Field not found: RenderWitherSkull_model");
return null;
}
else
{
Reflector.setFieldValue(renderwitherskull, Reflector.RenderWitherSkull_model, modelBase);
renderwitherskull.shadowSize = shadowSize;
return renderwitherskull;
}
}
示例11: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderWolf renderwolf = new RenderWolf(rendermanager);
renderwolf.mainModel = modelBase;
renderwolf.shadowSize = shadowSize;
return renderwolf;
}
示例12: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderDragon renderdragon = new RenderDragon(rendermanager);
renderdragon.mainModel = modelBase;
renderdragon.shadowSize = shadowSize;
return renderdragon;
}
示例13: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderVex rendervex = new RenderVex(rendermanager);
rendervex.mainModel = modelBase;
rendervex.shadowSize = shadowSize;
return rendervex;
}
示例14: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderAbstractHorse renderabstracthorse = new RenderAbstractHorse(rendermanager);
renderabstracthorse.mainModel = modelBase;
renderabstracthorse.shadowSize = shadowSize;
return renderabstracthorse;
}
示例15: makeEntityRender
import net.minecraft.client.renderer.entity.RenderManager; //导入依赖的package包/类
public IEntityRenderer makeEntityRender(ModelBase modelBase, float shadowSize)
{
RenderManager rendermanager = Minecraft.getMinecraft().getRenderManager();
RenderZombie renderzombie = new RenderZombie(rendermanager);
renderzombie.mainModel = modelBase;
renderzombie.shadowSize = shadowSize;
return renderzombie;
}