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Java ModelRotation类代码示例

本文整理汇总了Java中net.minecraft.client.renderer.block.model.ModelRotation的典型用法代码示例。如果您正苦于以下问题:Java ModelRotation类的具体用法?Java ModelRotation怎么用?Java ModelRotation使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ModelRotation类属于net.minecraft.client.renderer.block.model包,在下文中一共展示了ModelRotation类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawGlassStump

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
private void drawGlassStump(final ModelRotation modelRot, final List<BakedQuad> list) {
    final boolean scale = false;
    TextureAtlasSprite glass = RenderUtil.getSprite("crystalmod:blocks/pipe/power_plus");
    float max = 11/*pixel*11.0F*/;
    float min = 5/*pixel*5F*/;
    
    final BlockPartFace face4 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max+4F, max, 16.0f }, 0));
    final BlockPartFace face3 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max, min, 16.0f }, 0));
    final BlockPartFace face2 = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { max, max, max, 16.0f }, 0));
    final BlockPartFace face = new BlockPartFace((EnumFacing)null, 0, "", new BlockFaceUV(new float[] { min, max, max, 16.0f }, 0));
    
    list.add(faceBakery.makeBakedQuad(new Vector3f(min, max, max), new Vector3f(max, max, 16.0f), face, glass, EnumFacing.UP, modelRot, (BlockPartRotation)null, scale, true));
    list.add(faceBakery.makeBakedQuad(new Vector3f(min, min, max), new Vector3f(max, min, 16.0f), face4, glass, EnumFacing.DOWN, modelRot, (BlockPartRotation)null, scale, true));
    list.add(faceBakery.makeBakedQuad(new Vector3f(min, min, max), new Vector3f(min, max, 16.0f), face3, glass, EnumFacing.WEST, modelRot, (BlockPartRotation)null, scale, true));
    list.add(faceBakery.makeBakedQuad(new Vector3f(max, min, max), new Vector3f(max, max, 16.0f), face2, glass, EnumFacing.EAST, modelRot, (BlockPartRotation)null, scale, true));
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:17,代码来源:ModelPipeBaked.java

示例2: CCFinalVariant

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
public CCFinalVariant(ResourceLocation model, Optional<IModelState> state, boolean uvLock, boolean smooth, boolean gui3d, int weight, Map<String, String> textures, String textureDomain, Map<String, String> customData) {
    super(model == null ? new ResourceLocation("builtin/missing") : model, state.get() instanceof ModelRotation ? ((ModelRotation) state.get()) : ModelRotation.X0_Y0, uvLock, weight);
    this.state = state.orElse(TRSRTransformation.identity());
    this.smooth = smooth;
    this.gui3d = gui3d;

    Map<String, String> newTextures = new HashMap<>();
    for (Entry<String, String> entry : textures.entrySet()) {
        String prefixedTexture = entry.getValue();
        if (!entry.getValue().contains(":")) {
            prefixedTexture = textureDomain + ":" + prefixedTexture;
        }
        newTextures.put(entry.getKey(), prefixedTexture);
    }
    this.textures = ImmutableMap.copyOf(newTextures);
    this.customData = ImmutableMap.copyOf(customData);
}
 
开发者ID:TheCBProject,项目名称:CodeChickenLib,代码行数:18,代码来源:CCFinalVariant.java

示例3: getMatrix

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
private static Matrix4f getMatrix(EnumFacing facing) {
	switch (facing) {
	case DOWN:
		return ModelRotation.X180_Y0.getMatrix();
	case UP:
		return ModelRotation.X0_Y0.getMatrix();
	case NORTH:
		return ModelRotation.X90_Y0.getMatrix();
	case SOUTH:
		return ModelRotation.X90_Y180.getMatrix();
	case WEST:
		return ModelRotation.X90_Y270.getMatrix();
	case EAST:
		return ModelRotation.X90_Y90.getMatrix();
	default:
		return new Matrix4f();
	}
}
 
开发者ID:tom5454,项目名称:Toms-Mod,代码行数:19,代码来源:CableModel.java

示例4: getMatrix4f

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
/**
 * Find appropriate transformation assuming base model is oriented to Y orthogonalAxis, positive.
 * This is different than the Minecraft/Forge default because I brain that way.<br><br>
 * 
 * @see #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation) for
 * more explanation.
 */
protected static Matrix4f getMatrix4f(ModelState modelState)
{
    if(modelState.hasAxis())
    {
        if(modelState.hasAxisRotation())
        {
            return getMatrixForAxisAndRotation(modelState.getAxis(), modelState.isAxisInverted(), modelState.getAxisRotation());
        }
        else
        {
            return getMatrixForAxis(modelState.getAxis(), modelState.isAxisInverted());
        }
    }
    else if(modelState.hasAxisRotation())
    {
        return getMatrixForRotation(modelState.getAxisRotation());
    }
    else
    {
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);
    }
}
 
开发者ID:grondag,项目名称:Hard-Science,代码行数:30,代码来源:ShapeMeshGenerator.java

示例5: getMatrixForAxis

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
/**
 * See {@link #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation)}
 */
protected static Matrix4f getMatrixForAxis(EnumFacing.Axis axis, boolean isAxisInverted)
{
    switch(axis)
    {
    case X:
        return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X90_Y270 : ModelRotation.X90_Y90);

    case Y:
        return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X180_Y0 : ModelRotation.X0_Y0);

    case Z:
        return ForgeHooksClient.getMatrix(isAxisInverted ? ModelRotation.X90_Y0 : ModelRotation.X270_Y0);
        
    default:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);
    
    }
}
 
开发者ID:grondag,项目名称:Hard-Science,代码行数:22,代码来源:ShapeMeshGenerator.java

示例6: getMatrixForRotation

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
/**
 * See {@link #getMatrixForAxisAndRotation(net.minecraft.util.EnumFacing.Axis, boolean, Rotation)}
 */
protected static Matrix4f getMatrixForRotation(Rotation rotation)
{
    switch(rotation)
    {
    default:
    case ROTATE_NONE:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y0);

    case ROTATE_90:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y90);

    case ROTATE_180:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y180);
        
    case ROTATE_270:
        return ForgeHooksClient.getMatrix(ModelRotation.X0_Y270);
    }
}
 
开发者ID:grondag,项目名称:Hard-Science,代码行数:22,代码来源:ShapeMeshGenerator.java

示例7: mapRender

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
private List<IBakedModel> mapRender(IBlockState state, @Nullable IBlockState paint) {
  List<IBakedModel> result = new ArrayList<IBakedModel>();

  if (state.getValue(UP)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_post", paint, null));
  }
  if (state.getValue(NORTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(null)));
  }
  if (state.getValue(EAST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y90)));
  }
  if (state.getValue(SOUTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y180)));
  }
  if (state.getValue(WEST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "wall_side", paint, new UVLock(ModelRotation.X0_Y270)));
  }

  return result;
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:23,代码来源:BlockPaintedWall.java

示例8: mapRender

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
private List<IBakedModel> mapRender(IBlockState state, @Nullable IBlockState paint) {
  List<IBakedModel> result = new ArrayList<IBakedModel>();

  result.add(PaintRegistry.getModel(IBakedModel.class, "fence_post", paint, null));

  if (state.getValue(BlockFence.NORTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(null)));
  }
  if (state.getValue(BlockFence.EAST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y90)));
  }
  if (state.getValue(BlockFence.SOUTH)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y180)));
  }
  if (state.getValue(BlockFence.WEST)) {
    result.add(PaintRegistry.getModel(IBakedModel.class, "fence_side", paint, new UVLock(ModelRotation.X0_Y270)));
  }

  return result;
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:22,代码来源:BlockPaintedFence.java

示例9: bake

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
@Override
public IBakedModel bake(IModelState state, VertexFormat format,
		Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
	IBakedModel[] connections = new IBakedModel[6];
	IBakedModel[] endings = new IBakedModel[6];
	IBakedModel[] nodeSides = new IBakedModel[6];
	//IBakedModel node = null;

	// d u n s w e
	ModelRotation[] rotations = new ModelRotation[] { ModelRotation.X90_Y0, ModelRotation.X270_Y0,
			ModelRotation.X0_Y0, ModelRotation.X0_Y180, ModelRotation.X0_Y270, ModelRotation.X0_Y90 };

	try {
		IModel nodeSideModel = ModelLoaderRegistry.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_node_side"));
		IModel connectionModel = ModelLoaderRegistry
				.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_connection"));
		IModel endingModel = ModelLoaderRegistry.getModel(new ResourceLocation(Etheric.MODID, "block/pipe_end"));

		//node = nodeModel.bake(new TRSRTransformation(ModelRotation.X0_Y0), DefaultVertexFormats.BLOCK,
		//		ModelLoader.defaultTextureGetter());
		for (int i = 0; i < connections.length; i++) {
			connections[i] = connectionModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
					ModelLoader.defaultTextureGetter());
			endings[i] = endingModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
					ModelLoader.defaultTextureGetter());
			nodeSides[i] = nodeSideModel.bake(new TRSRTransformation(rotations[i]), DefaultVertexFormats.BLOCK,
					ModelLoader.defaultTextureGetter());
		}
	} catch (Exception e) {
		Etheric.logger.warn(e.getMessage());
	}

	if (connections[0] == null) {
		return ModelLoaderRegistry.getMissingModel().bake(state, format, bakedTextureGetter);
	}
	return new BakedPipeModel(nodeSides, connections, endings);
}
 
开发者ID:the-realest-stu,项目名称:Etheric,代码行数:38,代码来源:PipeModel.java

示例10: makeBakedQuad

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
public static BakedQuad makeBakedQuad(EnumFacing p_makeBakedQuad_0_, TextureAtlasSprite p_makeBakedQuad_1_, int p_makeBakedQuad_2_)
{
    Vector3f vector3f = new Vector3f(0.0F, 0.0F, 0.0F);
    Vector3f vector3f1 = new Vector3f(16.0F, 16.0F, 16.0F);
    BlockFaceUV blockfaceuv = new BlockFaceUV(new float[] {0.0F, 0.0F, 16.0F, 16.0F}, 0);
    BlockPartFace blockpartface = new BlockPartFace(p_makeBakedQuad_0_, p_makeBakedQuad_2_, "#" + p_makeBakedQuad_0_.getName(), blockfaceuv);
    ModelRotation modelrotation = ModelRotation.X0_Y0;
    BlockPartRotation blockpartrotation = null;
    boolean flag = false;
    boolean flag1 = true;
    FaceBakery facebakery = new FaceBakery();
    BakedQuad bakedquad = facebakery.makeBakedQuad(vector3f, vector3f1, blockpartface, p_makeBakedQuad_1_, p_makeBakedQuad_0_, modelrotation, blockpartrotation, flag, flag1);
    return bakedquad;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:BlockModelUtils.java

示例11: getMatrix

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
public static Matrix4f getMatrix(ModelRotation modelRotation)
{
    Matrix4f ret = new Matrix4f(TRSRTransformation.toVecmath(modelRotation.getMatrix4d())), tmp = new Matrix4f();
    tmp.setIdentity();
    tmp.m03 = tmp.m13 = tmp.m23 = .5f;
    ret.mul(tmp, ret);
    tmp.invert();
    //tmp.m03 = tmp.m13 = tmp.m23 = -.5f;
    ret.mul(tmp);
    return ret;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:ForgeHooksClient.java

示例12: ForgeVariant

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
public ForgeVariant(ResourceLocation model, IModelState state, boolean uvLock, boolean smooth, boolean gui3d, int weight, ImmutableMap<String, String> textures, ImmutableMap<String, SubModel> parts, ImmutableMap<String, String> customData)
{
    super(model == null ? new ResourceLocation("builtin/missing") : model, state instanceof ModelRotation ? (ModelRotation)state : ModelRotation.X0_Y0, uvLock, weight);
    this.textures = textures;
    this.parts = parts;
    this.customData = customData;
    this.state = state;
    this.smooth = smooth;
    this.gui3d = gui3d;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:BlockStateLoader.java

示例13: getMatrix

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public static Matrix4f getMatrix(EnumFacing facing)
{
    switch(facing)
    {
    case DOWN: return ModelRotation.X90_Y0.getMatrix();
    case UP: return ModelRotation.X270_Y0.getMatrix();
    case NORTH: return TRSRTransformation.identity.matrix;
    case SOUTH: return ModelRotation.X0_Y180.getMatrix();
    case WEST: return ModelRotation.X0_Y270.getMatrix();
    case EAST: return ModelRotation.X0_Y90.getMatrix();
    default: return new Matrix4f();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:15,代码来源:TRSRTransformation.java

示例14: rotateVertex

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
public int rotateVertex(Vector3f p_188011_1_, EnumFacing p_188011_2_, int p_188011_3_, net.minecraftforge.common.model.ITransformation p_188011_4_)
{
    if (p_188011_4_ == ModelRotation.X0_Y0)
    {
        return p_188011_3_;
    }
    else
    {
        net.minecraftforge.client.ForgeHooksClient.transform(p_188011_1_, p_188011_4_.getMatrix());
        return p_188011_4_.rotate(p_188011_2_, p_188011_3_);
    }
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:13,代码来源:CustomModelUtil.java

示例15: CCFinalMultiVariant

import net.minecraft.client.renderer.block.model.ModelRotation; //导入依赖的package包/类
public CCFinalMultiVariant(CCVariant baseVariant, String textureDomain, Map<String, CCVariant> subModels) {
    super(baseVariant.model == null ? new ResourceLocation("builtin/missing") : baseVariant.model, baseVariant.state.get() instanceof ModelRotation ? ((ModelRotation) baseVariant.state.get()) : ModelRotation.X0_Y0, baseVariant.uvLock.orElse(false), baseVariant.weight.orElse(1));
    state = baseVariant.state.get();
    this.baseVariant = makeFinalVariant(baseVariant, textureDomain);
    this.baseProperties = new ModelProperties(baseVariant.smooth.orElse(true), baseVariant.gui3d.orElse(true));
    for (CCVariant subModel : subModels.values()) {
        finalVariants.add(makeFinalVariant(baseVariant.copy().with(subModel), textureDomain));
    }
}
 
开发者ID:TheCBProject,项目名称:CodeChickenLib,代码行数:10,代码来源:CCFinalMultiVariant.java


注:本文中的net.minecraft.client.renderer.block.model.ModelRotation类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。