本文整理汇总了Java中net.minecraft.client.renderer.RegionRenderCache类的典型用法代码示例。如果您正苦于以下问题:Java RegionRenderCache类的具体用法?Java RegionRenderCache怎么用?Java RegionRenderCache使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
RegionRenderCache类属于net.minecraft.client.renderer包,在下文中一共展示了RegionRenderCache类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createRegionRenderCache
import net.minecraft.client.renderer.RegionRenderCache; //导入依赖的package包/类
protected RegionRenderCache createRegionRenderCache(World p_createRegionRenderCache_1_, BlockPos p_createRegionRenderCache_2_, BlockPos p_createRegionRenderCache_3_, int p_createRegionRenderCache_4_)
{
return new RegionRenderCache(p_createRegionRenderCache_1_, p_createRegionRenderCache_2_, p_createRegionRenderCache_3_, p_createRegionRenderCache_4_);
}
示例2: rebuildChunk
import net.minecraft.client.renderer.RegionRenderCache; //导入依赖的package包/类
@Override
public void rebuildChunk(float x, float y, float z, ChunkCompileTaskGenerator generator)
{
CompiledChunk compiledchunk = new CompiledChunk();
BlockPos blockpos = this.position;
BlockPos blockpos1 = blockpos.add(15, 15, 15);
generator.getLock().lock();
RegionRenderCache regionrendercache;
try
{
if (generator.getStatus() != ChunkCompileTaskGenerator.Status.COMPILING)
{
return;
}
regionrendercache = new RegionRenderCacheBlocksteps(this.world, blockpos.add(-1, -1, -1), blockpos1.add(1, 1, 1), 1);
generator.setCompiledChunk(compiledchunk);
}
finally
{
generator.getLock().unlock();
}
VisGraph visgraph = new VisGraph();
Minecraft mc = Minecraft.getMinecraft();
if (!regionrendercache.extendedLevelsInChunkCache())
{
++renderChunksUpdated;
Iterator iterator = BlockPos.getAllInBoxMutable(blockpos, blockpos1).iterator();
while (iterator.hasNext())
{
BlockPos.MutableBlockPos mutableblockpos = (BlockPos.MutableBlockPos)iterator.next();
IBlockState iblockstate = regionrendercache.getBlockState(mutableblockpos);
Block block = iblockstate.getBlock();
if(Blocksteps.config.mapType == 2)
{
synchronized(Blocksteps.eventHandler.threadCrawlBlocks.surface)
{
renderBlock(mutableblockpos, iblockstate, block, visgraph, regionrendercache, generator, compiledchunk, blockpos, mc);
}
}
else
{
renderBlock(mutableblockpos, iblockstate, block, visgraph, regionrendercache, generator, compiledchunk, blockpos, mc);
}
}
BlockRenderLayer[] aenumworldblocklayer = BlockRenderLayer.values();
int j = aenumworldblocklayer.length;
for (int k = 0; k < j; ++k)
{
BlockRenderLayer enumworldblocklayer = aenumworldblocklayer[k];
if (compiledchunk.isLayerStarted(enumworldblocklayer))
{
this.postRenderBlocks(enumworldblocklayer, x, y, z, generator.getRegionRenderCacheBuilder().getWorldRendererByLayer(enumworldblocklayer), compiledchunk);
}
}
}
compiledchunk.setVisibility(visgraph.computeVisibility());
}
示例3: renderBlock
import net.minecraft.client.renderer.RegionRenderCache; //导入依赖的package包/类
public void renderBlock(BlockPos.MutableBlockPos mutableblockpos, IBlockState iblockstate, Block block, VisGraph visgraph, RegionRenderCache regionrendercache, ChunkCompileTaskGenerator generator, CompiledChunk compiledchunk, BlockPos blockpos, Minecraft mc)
{
boolean hasBlock = ChunkStore.contains(mutableblockpos) || Blocksteps.config.mapType == 3 || Blocksteps.config.mapType == 4;
if (block.isOpaqueCube())
{
visgraph.func_178606_a(mutableblockpos);
}
if (hasBlock && block.hasTileEntity(iblockstate))
{
TileEntity tileentity = regionrendercache.getTileEntity(new BlockPos(mutableblockpos));
if (tileentity != null && TileEntityRendererDispatcher.instance.hasSpecialRenderer(tileentity))
{
compiledchunk.addTileEntity(tileentity);
}
}
for(BlockRenderLayer enumworldblocklayer1 : BlockRenderLayer.values()) {
if(!block.canRenderInLayer(enumworldblocklayer1)) continue;
net.minecraftforge.client.ForgeHooksClient.setRenderLayer(enumworldblocklayer1);
int i = enumworldblocklayer1.ordinal();
if (block.getDefaultState().getRenderType() != EnumBlockRenderType.INVISIBLE)
{
WorldRenderer worldrenderer = generator.getRegionRenderCacheBuilder().getWorldRendererByLayerId(i);
if (!compiledchunk.isLayerStarted(enumworldblocklayer1))
{
compiledchunk.setLayerStarted(enumworldblocklayer1);
this.preRenderBlocks(worldrenderer, blockpos);
}
if (hasBlock && mc.getBlockRendererDispatcher().renderBlock(iblockstate, mutableblockpos, regionrendercache, worldrenderer))
{
compiledchunk.setLayerUsed(enumworldblocklayer1);
}
}
}
}