本文整理汇总了Java中net.minecraft.client.renderer.InventoryEffectRenderer类的典型用法代码示例。如果您正苦于以下问题:Java InventoryEffectRenderer类的具体用法?Java InventoryEffectRenderer怎么用?Java InventoryEffectRenderer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
InventoryEffectRenderer类属于net.minecraft.client.renderer包,在下文中一共展示了InventoryEffectRenderer类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawButton
import net.minecraft.client.renderer.InventoryEffectRenderer; //导入依赖的package包/类
@Override
public void drawButton(@Nonnull Minecraft mc, int mouseX, int mouseY){
if (this.visible)
{
if(mc.currentScreen instanceof InventoryEffectRenderer) {
if (deltaY != 0) {
this.yPosition -= deltaY;
deltaY = 0;
}
int size = mc.player.getActivePotionEffects().size();
if (size > 0) {
int off = 33;
if (size > 4) {
off = -2 * height;
size = 1;
}
deltaY = off * size;
this.yPosition += deltaY;
}
}
this.hovered = mouseX >= this.xPosition && mouseY >= this.yPosition && mouseX < this.xPosition + this.width && mouseY < this.yPosition + this.height;
int k = this.getHoverState(this.hovered);
drawTextureBox(k);
this.mouseDragged(mc, mouseX, mouseY);
int color = 14737632;
if (packedFGColour != 0)
{
color = packedFGColour;
}
else if (!this.enabled)
{
color = 10526880;
} else if (this.hovered)
{
color = 16777120;
}
this.drawCenteredString(mc.fontRenderer, this.displayString, this.xPosition + this.width / 2, this.yPosition + (this.height - 8) / 2, color);
}
}
示例2: onPreDraw
import net.minecraft.client.renderer.InventoryEffectRenderer; //导入依赖的package包/类
@Override
public void onPreDraw(GuiContainer gui) {
if (!isHidden() && isEnabled() && gui instanceof InventoryEffectRenderer)//Reset the gui to the center of the screen, for potion effect offsets etc
{
gui.guiLeft = (gui.width - gui.xSize) / 2;
gui.guiTop = (gui.height - gui.ySize) / 2;
if (gui instanceof GuiContainerCreative && gui.buttonList.size() >= 2) {
GuiButton button1 = (GuiButton) gui.buttonList.get(0);
GuiButton button2 = (GuiButton) gui.buttonList.get(1);
button1.xPosition = gui.guiLeft;
button2.xPosition = gui.guiLeft + gui.xSize - 20;
}
}
}
示例3: onTick
import net.minecraft.client.renderer.InventoryEffectRenderer; //导入依赖的package包/类
@Override
public void onTick(Minecraft minecraft, float partialTicks, boolean inGame, boolean clock) {
GuiScreen screen = minecraft.currentScreen;
if (screen instanceof InventoryEffectRenderer) {
this.lastRequestedStack = ItemStack.EMPTY;
itemdash.onTick();
}
if (inGame) {
pbh.handleMouse(this.survivalPick);
}
if (this.pickSlot) {
InventoryPlayer inv = minecraft.player.inventory;
// inv.setPickedItemStack but doesn't give the item (just in case)
int slot = inv.getSlotFor(this.lastRequestedStack);
if (InventoryPlayer.isHotbar(slot)) {
inv.currentItem = slot;
} else if (slot != -1) {
mc.playerController.pickItem(slot);
} else {
// happens with items on the server that had nbt.
LOGGER.warn("Inventory didn't have {}?", this.lastRequestedStack);
}
this.lastRequestedStack = ItemStack.EMPTY;
this.pickSlot = false;
}
}
示例4: postInitGui
import net.minecraft.client.renderer.InventoryEffectRenderer; //导入依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOW)
public void postInitGui(GuiScreenEvent.InitGuiEvent.Post event){
if (Battlegear.battlegearEnabled && event.getGui() instanceof InventoryEffectRenderer) {
if(!ClientProxy.tconstructEnabled || Minecraft.getMinecraft().player.capabilities.isCreativeMode) {
onOpenGui(event.getButtonList(), ((InventoryEffectRenderer) event.getGui()).getGuiLeft()-30, ((InventoryEffectRenderer) event.getGui()).getGuiTop());
}
}
}
示例5: onGuiDrawScreen
import net.minecraft.client.renderer.InventoryEffectRenderer; //导入依赖的package包/类
@SubscribeEvent
public void onGuiDrawScreen(GuiScreenEvent.DrawScreenEvent.Post event) {
Minecraft mc = Minecraft.getMinecraft();
if (!(event.gui instanceof InventoryEffectRenderer)) {
return;
}
int i = this.guiLeft - 124;
int j = this.guiTop;
Collection collection = mc.thePlayer.getActivePotionEffects();
if (!collection.isEmpty()) {
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(GL11.GL_LIGHTING);
int k = 33;
if (collection.size() > 5) {
k = 132 / (collection.size() - 1);
}
for (Iterator iterator = mc.thePlayer.getActivePotionEffects().iterator(); iterator.hasNext(); j += k) {
PotionEffect potioneffect = (PotionEffect) iterator.next();
if (potioneffect instanceof BaublePotionEffect) {
mc.getTextureManager().bindTexture(INVENTORY);
Potion potion = Potion.potionTypes[potioneffect.getPotionID()];
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
event.gui.drawTexturedModalRect(i, j, 0, 166, 140, 32);
if (potion.hasStatusIcon()) {
int l = potion.getStatusIconIndex();
event.gui.drawTexturedModalRect(i + 6, j + 7, l % 8 * 18, 198 + l / 8 * 18, 18, 18);
}
String s1 = I18n.format(potion.getName());
if (potioneffect.getAmplifier() == 1) {
s1 = s1 + " II";
} else if (potioneffect.getAmplifier() == 2) {
s1 = s1 + " III";
} else if (potioneffect.getAmplifier() == 3) {
s1 = s1 + " IV";
}
mc.fontRenderer.drawStringWithShadow(s1, i + 10 + 18, j + 6, 16777215);
mc.fontRenderer.drawStringWithShadow("Bauble", i + 10 + 18, j + 6 + 10, 8355711);
}
}
}
}