本文整理汇总了Java中net.minecraft.client.particle.EntityEnchantmentTableParticleFX类的典型用法代码示例。如果您正苦于以下问题:Java EntityEnchantmentTableParticleFX类的具体用法?Java EntityEnchantmentTableParticleFX怎么用?Java EntityEnchantmentTableParticleFX使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityEnchantmentTableParticleFX类属于net.minecraft.client.particle包,在下文中一共展示了EntityEnchantmentTableParticleFX类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: updateEntityClient
import net.minecraft.client.particle.EntityEnchantmentTableParticleFX; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void updateEntityClient() {
float particlex;
float particley;
float particlez;
int num = rand.nextInt(10);
for(int i = 0; i < num; i++){
particlex = (float)this.xCoord + rand.nextFloat();
particley = (float)this.yCoord + 1 + rand.nextFloat();
particlez = (float)this.zCoord + rand.nextFloat();
Minecraft.getMinecraft().effectRenderer.addEffect(new EntityEnchantmentTableParticleFX(Minecraft.getMinecraft().theWorld, particlex, particley, particlez, 0, 3, 0));
}
num = rand.nextInt(2);
for(int i = 0; i < num; i++){
particlex = (float)this.xCoord + rand.nextFloat();
particley = (float)this.yCoord + 1 + rand.nextFloat();
particlez = (float)this.zCoord + rand.nextFloat();
Minecraft.getMinecraft().effectRenderer.addEffect(new EntityAvatarBubbleFX(Minecraft.getMinecraft().theWorld, particlex, particley, particlez, 0, 0.7, 0));
}
}