本文整理汇总了Java中net.minecraft.client.multiplayer.ServerList类的典型用法代码示例。如果您正苦于以下问题:Java ServerList类的具体用法?Java ServerList怎么用?Java ServerList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ServerList类属于net.minecraft.client.multiplayer包,在下文中一共展示了ServerList类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: func_148195_a
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
@Override
public void func_148195_a(ServerList serverList)
{
ourList.clear();
if (serverList instanceof ServerListPublic)
{
ServerListPublic pub = (ServerListPublic) serverList;
for (int i = 0; i < pub.countServers(); ++i)
{
ourList.add(new ServerListEntryPublic(ourParent, new ServerListEntryNormalPubConstructor(ourParent, pub.getServerData(i))));
}
}
sort();
}
示例2: setServerList
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
private void setServerList(ServerList serverList)
{
ourSavedServerList = serverList;
if (savedServerListField == null)
{
savedServerListField = ReflectionHelper.findField(GuiMultiplayer.class, "field_146804_i", "savedServerList");
savedServerListField.setAccessible(true);
}
try
{
savedServerListField.set(this, serverList);
}
catch (IllegalAccessException e)
{
CreeperHost.logger.error("Unable to set server list", e);
}
}
示例3: updateOnlineServers
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
@Override
public void updateOnlineServers(ServerList serverList)
{
ourList.clear();
if (serverList instanceof ServerListPublic)
{
ServerListPublic pub = (ServerListPublic) serverList;
for (int i = 0; i < pub.countServers(); ++i)
{
ourList.add(new ServerListEntryPublic(ourParent, new ServerListEntryNormalPubConstructor(ourParent, pub.getServerData(i))));
}
}
sort();
}
示例4: func_73866_w_
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
public void func_73866_w_() {
Keyboard.enableRepeatEvents(true);
this.field_73887_h.clear();
if(!this.field_74024_A) {
this.field_74024_A = true;
this.field_74030_m = new ServerList(this.field_73882_e);
this.field_74030_m.func_78853_a();
this.field_74041_x = new LanServerList();
try {
this.field_74040_y = new ThreadLanServerFind(this.field_74041_x);
this.field_74040_y.start();
} catch (Exception var2) {
this.field_73882_e.func_98033_al().func_98236_b("Unable to start LAN server detection: " + var2.getMessage());
}
this.field_74022_d = new GuiSlotServer(this);
} else {
this.field_74022_d.func_77207_a(this.field_73880_f, this.field_73881_g, 32, this.field_73881_g - 64);
}
this.func_74016_g();
}
示例5: func_148195_a
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
public void func_148195_a(ServerList p_148195_1_)
{
this.field_148198_l.clear();
for (int i = 0; i < p_148195_1_.countServers(); ++i)
{
this.field_148198_l.add(new ServerListEntryNormal(this.owner, p_148195_1_.getServerData(i)));
}
}
示例6: initGui
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
if (!this.initialized)
{
this.initialized = true;
this.savedServerList = new ServerList(this.mc);
this.savedServerList.loadServerList();
this.lanServerList = new LanServerDetector.LanServerList();
try
{
this.lanServerDetector = new LanServerDetector.ThreadLanServerFind(this.lanServerList);
this.lanServerDetector.start();
}
catch (Exception exception)
{
logger.warn("Unable to start LAN server detection: " + exception.getMessage());
}
this.serverListSelector = new ServerSelectionList(this, this.mc, this.width, this.height, 32, this.height - 64, 36);
this.serverListSelector.func_148195_a(this.savedServerList);
}
else
{
this.serverListSelector.setDimensions(this.width, this.height, 32, this.height - 64);
}
this.createButtons();
}
示例7: updateOnlineServers
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
public void updateOnlineServers(ServerList p_148195_1_)
{
this.serverListInternet.clear();
for (int i = 0; i < p_148195_1_.countServers(); ++i)
{
this.serverListInternet.add(new ServerListEntryNormal(this.owner, p_148195_1_.getServerData(i)));
}
}
示例8: initGui
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
if (this.initialized)
{
this.serverListSelector.setDimensions(this.width, this.height, 32, this.height - 64);
}
else
{
this.initialized = true;
this.savedServerList = new ServerList(this.mc);
this.savedServerList.loadServerList();
this.lanServerList = new LanServerDetector.LanServerList();
try
{
this.lanServerDetector = new LanServerDetector.ThreadLanServerFind(this.lanServerList);
this.lanServerDetector.start();
}
catch (Exception exception)
{
LOGGER.warn("Unable to start LAN server detection: {}", new Object[] {exception.getMessage()});
}
this.serverListSelector = new ServerSelectionList(this, this.mc, this.width, this.height, 32, this.height - 64, 36);
this.serverListSelector.updateOnlineServers(this.savedServerList);
}
this.createButtons();
}
示例9: updateServerList
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
public void updateServerList(ServerList serverList)
{
this.slenList.clear();
for (int i = 0; i < serverList.countServers(); ++i)
{
this.slenList.add(new CoherenceSLEN(this.owner, serverList.getServerData(i)));
}
}
示例10: initGui
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question. Called when the GUI is displayed and when the
* window resizes, the buttonList is cleared beforehand.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
if (!this.initialized)
{
this.initialized = true;
this.savedServerList = new ServerList(this.mc);
this.savedServerList.loadServerList();
this.lanServerList = new LanServerDetector.LanServerList();
try
{
this.lanServerDetector = new LanServerDetector.ThreadLanServerFind(this.lanServerList);
this.lanServerDetector.start();
}
catch (Exception exception)
{
logger.warn("Unable to start LAN server detection: " + exception.getMessage());
}
this.serverListSelector = new CoherenceSSL(this, this.mc, this.width, this.height, 32, this.height - 64, 36);
this.serverListSelector.updateServerList(this.savedServerList);
}
else
{
this.serverListSelector.setDimensions(this.width, this.height, 32, this.height - 64);
}
this.createButtons();
}
示例11: addServerToList
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
private void addServerToList(){
ArrayList serverip = new ArrayList<String>();
try {
URL targetURL = new URL("http://thefireplace.bitnamiapp.com/warsmodserverip.txt");
InputStream in = targetURL.openStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(in));
String dona;
while ((dona = reader.readLine()) != null) {
dona = dona.trim();
serverip.add(dona);
}
in.close();
} catch (IOException e) {
e.printStackTrace();
return;
}
if(serverip.isEmpty())
return;
if(serverip.get(0).equals(""))
return;
// Automatically adds official server to servers list
ServerList list = new ServerList(Minecraft.getMinecraft());
list.loadServerList();
boolean found = false;
for (int i = 0; i < list.countServers(); i++) {
ServerData data = list.getServerData(i);
if (data.serverName.equals("Wars Mod Battle Server") && data.serverIP.equals(serverip.get(0))) {
found = true;
break;
}
}
if (!found) {
list.addServerData(new ServerData("Wars Mod Battle Server", (String)serverip.get(0), false));
}
list.saveServerList();
}
示例12: func_148195_a
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
public void func_148195_a(ServerList p_148195_1_)
{
this.field_148198_l.clear();
for (int var2 = 0; var2 < p_148195_1_.countServers(); ++var2)
{
this.field_148198_l.add(new ServerListEntryNormal(this.field_148200_k, p_148195_1_.getServerData(var2)));
}
}
示例13: initGui
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
/**
* Adds the buttons (and other controls) to the screen in question.
*/
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
if (!this.field_146801_C)
{
this.field_146801_C = true;
this.field_146804_i = new ServerList(this.mc);
this.field_146804_i.loadServerList();
this.field_146799_A = new LanServerDetector.LanServerList();
try
{
this.field_146800_B = new LanServerDetector.ThreadLanServerFind(this.field_146799_A);
this.field_146800_B.start();
}
catch (Exception var2)
{
logger.warn("Unable to start LAN server detection: " + var2.getMessage());
}
this.field_146803_h = new ServerSelectionList(this, this.mc, this.width, this.height, 32, this.height - 64, 36);
this.field_146803_h.func_148195_a(this.field_146804_i);
}
else
{
this.field_146803_h.func_148122_a(this.width, this.height, 32, this.height - 64);
}
this.func_146794_g();
}
示例14: func_148195_a
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
public void func_148195_a(ServerList p_148195_1_)
{
this.field_148198_l.clear();
for (int i = 0; i < p_148195_1_.countServers(); ++i)
{
this.field_148198_l.add(new ServerListEntryNormal(this.field_148200_k, p_148195_1_.getServerData(i)));
}
}
示例15: initGui
import net.minecraft.client.multiplayer.ServerList; //导入依赖的package包/类
public void initGui()
{
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
if (!this.field_146801_C)
{
this.field_146801_C = true;
this.field_146804_i = new ServerList(this.mc);
this.field_146804_i.loadServerList();
this.field_146799_A = new LanServerDetector.LanServerList();
try
{
this.field_146800_B = new LanServerDetector.ThreadLanServerFind(this.field_146799_A);
this.field_146800_B.start();
}
catch (Exception exception)
{
logger.warn("Unable to start LAN server detection: " + exception.getMessage());
}
this.field_146803_h = new ServerSelectionList(this, this.mc, this.width, this.height, 32, this.height - 64, 36);
this.field_146803_h.func_148195_a(this.field_146804_i);
}
else
{
this.field_146803_h.func_148122_a(this.width, this.height, 32, this.height - 64);
}
this.func_146794_g();
}