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Java PositionTextureVertex类代码示例

本文整理汇总了Java中net.minecraft.client.model.PositionTextureVertex的典型用法代码示例。如果您正苦于以下问题:Java PositionTextureVertex类的具体用法?Java PositionTextureVertex怎么用?Java PositionTextureVertex使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


PositionTextureVertex类属于net.minecraft.client.model包,在下文中一共展示了PositionTextureVertex类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: draw

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Draw this primitve. This is typically called only once as the generated drawing instructions are saved by the
 * renderer and reused later.
 */
@SideOnly(Side.CLIENT)
public void draw(BufferBuilder renderer, float scale)
{	
    Vec3d vec3d = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[0].vector3D);
    Vec3d vec3d1 = this.vertexPositions[1].vector3D.subtractReverse(this.vertexPositions[2].vector3D);
    Vec3d vec3d2 = vec3d1.crossProduct(vec3d).normalize();
    float f = (float)vec3d2.x;
    float f1 = (float)vec3d2.y;
    float f2 = (float)vec3d2.z;
    
    renderer.begin(7, DefaultVertexFormats.POSITION_TEX);
    for (int i = 0; i < 3; ++i)
    {
        PositionTextureVertex positiontexturevertex = this.vertexPositions[i];
        renderer.pos(positiontexturevertex.vector3D.x * (double)scale, positiontexturevertex.vector3D.y * (double)scale, positiontexturevertex.vector3D.z * (double)scale).tex((double)positiontexturevertex.texturePositionX, (double)positiontexturevertex.texturePositionY).endVertex();
    }
    renderer.pos(this.vertexPositions[0].vector3D.x * (double)scale, this.vertexPositions[0].vector3D.y * (double)scale, this.vertexPositions[0].vector3D.z * (double)scale).endVertex();
    
    Tessellator.getInstance().draw();
}
 
开发者ID:ObsidianSuite,项目名称:ObsidianSuite,代码行数:25,代码来源:TexturedTri.java

示例2: getVerticesForRect

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Calculate the PositionTextureVertex from a rectangular box.
 *
 * @param x
 *            The X coordinate of the starting point of the box.
 * @param y
 *            The Y coordinate of the starting point of the box.
 * @param z
 *            The Z coordinate of the starting point of the box.
 * @param dx
 *            The length of the box on the X axis.
 * @param dy
 *            The length of the box on the Y axis.
 * @param dz
 *            The length of the box on the Z axis.
 * @param mirror
 *            True if the texture should be mirrored, False if it shouldn't.
 * @return A 8 long array of PositionTextureVertex that can be used to
 *         create a rectangular box.
 */
public static PositionTextureVertex[] getVerticesForRect(float x, float y, float z, float dx, float dy, float dz, boolean mirror) {
    PositionTextureVertex[] positionTextureVertex = new PositionTextureVertex[8];
    float endX = x + dx;
    float endY = y + dy;
    float endZ = z + dz;

    if (mirror) {
        float buffer = endX;
        endX = x;
        x = buffer;
    }

    positionTextureVertex[0] = new PositionTextureVertex(x, y, z, 0.0F, 0.0F);
    positionTextureVertex[1] = new PositionTextureVertex(endX, y, z, 0.0F, 0.0F);
    positionTextureVertex[2] = new PositionTextureVertex(endX, endY, z, 0.0F, 0.0F);
    positionTextureVertex[3] = new PositionTextureVertex(x, endY, z, 0.0F, 0.0F);
    positionTextureVertex[4] = new PositionTextureVertex(x, y, endZ, 0.0F, 0.0F);
    positionTextureVertex[5] = new PositionTextureVertex(endX, y, endZ, 0.0F, 0.0F);
    positionTextureVertex[6] = new PositionTextureVertex(endX, endY, endZ, 0.0F, 0.0F);
    positionTextureVertex[7] = new PositionTextureVertex(x, endY, endZ, 0.0F, 0.0F);

    return positionTextureVertex;
}
 
开发者ID:Leviathan-Studio,项目名称:CraftStudioAPI,代码行数:44,代码来源:CSModelBox.java

示例3: generateCSModelRend

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/** Generate CSModelRenderer from readed model block */
private CSModelRenderer generateCSModelRend(CSReadedModelBlock rBlock) {
    CSModelRenderer modelRend = new CSModelRenderer(this, rBlock.getName(), rBlock.getTexOffset()[0], rBlock.getTexOffset()[1]);
    if (rBlock.getVertex() != null) {
        PositionTextureVertex vertices[] = new PositionTextureVertex[8];
        for (int i = 0; i < 8; i++)
            vertices[i] = new PositionTextureVertex(rBlock.getVertex()[i][0], rBlock.getVertex()[i][1], rBlock.getVertex()[i][2], 0.0F, 0.0F);
        modelRend.addBox(vertices, CSModelBox.getTextureUVsForRect(rBlock.getTexOffset()[0], rBlock.getTexOffset()[1], rBlock.getSize().x,
                rBlock.getSize().y, rBlock.getSize().z));
    }
    else
        modelRend.addBox(-rBlock.getSize().x / 2, -rBlock.getSize().y / 2, -rBlock.getSize().z / 2, rBlock.getSize().x, rBlock.getSize().y,
                rBlock.getSize().z);
    modelRend.setDefaultRotationPoint(rBlock.getRotationPoint().x, rBlock.getRotationPoint().y, rBlock.getRotationPoint().z);
    modelRend.setInitialRotationMatrix(rBlock.getRotation().x, rBlock.getRotation().y, rBlock.getRotation().z);
    modelRend.setDefaultOffset(rBlock.getOffset().x, rBlock.getOffset().y, rBlock.getOffset().z);
    modelRend.setDefaultStretch(rBlock.getStretch().x, rBlock.getStretch().y, rBlock.getStretch().z);
    modelRend.setTextureSize(this.textureWidth, this.textureHeight);
    return modelRend;
}
 
开发者ID:Leviathan-Studio,项目名称:CraftStudioAPI,代码行数:21,代码来源:ModelCraftStudio.java

示例4: ModelRendererTurbo

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
public ModelRendererTurbo(ModelBase modelbase, String s) {
    super(modelbase, s);
    this.flip = false;
    this.compiled = false;
    this.displayList = 0;
    this.mirror = false;
    this.showModel = true;
    this.field_1402_i = false;
    this.vertices = new PositionTextureVertex[0];
    this.faces = new TexturedPolygon[0];
    this.forcedRecompile = false;
    this.transformGroup = new HashMap<>();
    this.transformGroup.put("0", new TransformGroupBone(new Bone(0, 0, 0, 0), 1D));
    this.textureGroup = new HashMap<>();
    this.textureGroup.put("0", new TextureGroup());
    this.currentTextureGroup = this.textureGroup.get("0");
    this.boxName = s;
    this.defaultTexture = "";
    this.useLegacyCompiler = false;
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:21,代码来源:ModelRendererTurbo.java

示例5: func_78236_a

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
public void func_78236_a(Tessellator p_78236_1_, float p_78236_2_) {
   Vec3 var3 = this.field_78239_a[1].field_78243_a.func_72444_a(this.field_78239_a[0].field_78243_a);
   Vec3 var4 = this.field_78239_a[1].field_78243_a.func_72444_a(this.field_78239_a[2].field_78243_a);
   Vec3 var5 = var4.func_72431_c(var3).func_72432_b();
   p_78236_1_.func_78382_b();
   if(this.field_78238_c) {
      p_78236_1_.func_78375_b(-((float)var5.field_72450_a), -((float)var5.field_72448_b), -((float)var5.field_72449_c));
   } else {
      p_78236_1_.func_78375_b((float)var5.field_72450_a, (float)var5.field_72448_b, (float)var5.field_72449_c);
   }

   for(int var6 = 0; var6 < 4; ++var6) {
      PositionTextureVertex var7 = this.field_78239_a[var6];
      p_78236_1_.func_78374_a((double)((float)var7.field_78243_a.field_72450_a * p_78236_2_), (double)((float)var7.field_78243_a.field_72448_b * p_78236_2_), (double)((float)var7.field_78243_a.field_72449_c * p_78236_2_), (double)var7.field_78241_b, (double)var7.field_78242_c);
   }

   p_78236_1_.func_78381_a();
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:19,代码来源:TexturedQuad.java

示例6: draw

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
public void draw(final Tessellator par1Tessellator, final float par2, final IIcon icon)
{
    final Vec3 vec3 = vertexPositions[1].vector3D.subtract(vertexPositions[0].vector3D);
    final Vec3 vec31 = vertexPositions[1].vector3D.subtract(vertexPositions[2].vector3D);
    final Vec3 vec32 = vec31.crossProduct(vec3).normalize();
    par1Tessellator.startDrawingQuads();

    if (invertNormal)
    {
        par1Tessellator.setNormal(-((float) vec32.xCoord), -((float) vec32.yCoord), -((float) vec32.zCoord));
    }
    else
    {
        par1Tessellator.setNormal((float) vec32.xCoord, (float) vec32.yCoord, (float) vec32.zCoord);
    }

    for (int i = 0; i < 4; ++i)
    {
        final PositionTextureVertex positiontexturevertex = vertexPositions[i];
        par1Tessellator.addVertexWithUV((float) positiontexturevertex.vector3D.xCoord * par2, (float) positiontexturevertex.vector3D.yCoord * par2, (float) positiontexturevertex.vector3D.zCoord * par2, icon.getMinU(), icon.getMaxV());
    }

    par1Tessellator.draw();
}
 
开发者ID:TeamMetallurgy,项目名称:Agriculture2,代码行数:25,代码来源:TexturedQuadIcon.java

示例7: draw

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
public void draw(final Tessellator par1Tessellator, final float par2, final Icon icon)
{
    final Vec3 vec3 = vertexPositions[1].vector3D.subtract(vertexPositions[0].vector3D);
    final Vec3 vec31 = vertexPositions[1].vector3D.subtract(vertexPositions[2].vector3D);
    final Vec3 vec32 = vec31.crossProduct(vec3).normalize();
    par1Tessellator.startDrawingQuads();

    if (invertNormal)
    {
        par1Tessellator.setNormal(-((float) vec32.xCoord), -((float) vec32.yCoord), -((float) vec32.zCoord));
    }
    else
    {
        par1Tessellator.setNormal((float) vec32.xCoord, (float) vec32.yCoord, (float) vec32.zCoord);
    }

    for (int i = 0; i < 4; ++i)
    {
        final PositionTextureVertex positiontexturevertex = vertexPositions[i];
        par1Tessellator.addVertexWithUV((float) positiontexturevertex.vector3D.xCoord * par2, (float) positiontexturevertex.vector3D.yCoord * par2, (float) positiontexturevertex.vector3D.zCoord * par2, icon.getMinU(), icon.getMaxV());
    }

    par1Tessellator.draw();
}
 
开发者ID:TeamMetallurgy,项目名称:Agriculture,代码行数:25,代码来源:TexturedQuadIcon.java

示例8: PositionTransformVertex

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
public PositionTransformVertex(PositionTextureVertex vertex, float u, float v) {
    super(vertex, u, v);
    if (vertex instanceof PositionTransformVertex)
        this.neutralVector = ((PositionTransformVertex) vertex).neutralVector;
    else
        this.neutralVector = new Vec3d(vertex.vector3D.xCoord, vertex.vector3D.yCoord, vertex.vector3D.zCoord);
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:8,代码来源:PositionTransformVertex.java

示例9: addPolygon

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Creates a new polygon, and adds UV mapping to it.
 *
 * @param verts an array of vertices
 * @param uv an array of UV coordinates
 */
public void addPolygon (PositionTextureVertex[] verts, int[][] uv) {
    try {
        for (int i = 0; i < verts.length; i++)
            verts[i] = verts[i].setTexturePosition(uv[i][0] / this.textureWidth, uv[i][1] / this.textureHeight);
    }
    finally {
        this.addPolygon(verts);
    }
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:16,代码来源:ModelRendererTurbo.java

示例10: addRectShape

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Adds a rectangular shape. Basically, you can make any eight-pointed shape you want, as
 * the method requires eight vector coordinates.
 *
 * @param v a float array with three values, the x, y and z coordinates of the vertex
 * @param v1 a float array with three values, the x, y and z coordinates of the vertex
 * @param v2 a float array with three values, the x, y and z coordinates of the vertex
 * @param v3 a float array with three values, the x, y and z coordinates of the vertex
 * @param v4 a float array with three values, the x, y and z coordinates of the vertex
 * @param v5 a float array with three values, the x, y and z coordinates of the vertex
 * @param v6 a float array with three values, the x, y and z coordinates of the vertex
 * @param v7 a float array with three values, the x, y and z coordinates of the vertex
 * @param w the width of the shape, used in determining the texture
 * @param h the height of the shape, used in determining the texture
 * @param d the depth of the shape, used in determining the texture
 */
public void addRectShape (float[] v, float[] v1, float[] v2, float[] v3, float[] v4, float[] v5, float[] v6, float[] v7, int w, int h, int d) {
    final PositionTextureVertex[] verts = new PositionTextureVertex[8];
    final TexturedPolygon[] poly = new TexturedPolygon[6];
    final PositionTextureVertex positionTexturevertex = new PositionTextureVertex(v[0], v[1], v[2], 0.0F, 0.0F);
    final PositionTextureVertex positionTexturevertex1 = new PositionTextureVertex(v1[0], v1[1], v1[2], 0.0F, 8F);
    final PositionTextureVertex positionTexturevertex2 = new PositionTextureVertex(v2[0], v2[1], v2[2], 8F, 8F);
    final PositionTextureVertex positionTexturevertex3 = new PositionTextureVertex(v3[0], v3[1], v3[2], 8F, 0.0F);
    final PositionTextureVertex positionTexturevertex4 = new PositionTextureVertex(v4[0], v4[1], v4[2], 0.0F, 0.0F);
    final PositionTextureVertex positionTexturevertex5 = new PositionTextureVertex(v5[0], v5[1], v5[2], 0.0F, 8F);
    final PositionTextureVertex positionTexturevertex6 = new PositionTextureVertex(v6[0], v6[1], v6[2], 8F, 8F);
    final PositionTextureVertex positionTexturevertex7 = new PositionTextureVertex(v7[0], v7[1], v7[2], 8F, 0.0F);
    verts[0] = positionTexturevertex;
    verts[1] = positionTexturevertex1;
    verts[2] = positionTexturevertex2;
    verts[3] = positionTexturevertex3;
    verts[4] = positionTexturevertex4;
    verts[5] = positionTexturevertex5;
    verts[6] = positionTexturevertex6;
    verts[7] = positionTexturevertex7;
    poly[0] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex5, positionTexturevertex1, positionTexturevertex2, positionTexturevertex6 }, this.textureOffsetX + d + w, this.textureOffsetY + d, this.textureOffsetX + d + w + d, this.textureOffsetY + d + h);
    poly[1] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex, positionTexturevertex4, positionTexturevertex7, positionTexturevertex3 }, this.textureOffsetX + 0, this.textureOffsetY + d, this.textureOffsetX + d, this.textureOffsetY + d + h);
    poly[2] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex5, positionTexturevertex4, positionTexturevertex, positionTexturevertex1 }, this.textureOffsetX + d, this.textureOffsetY + 0, this.textureOffsetX + d + w, this.textureOffsetY + d);
    poly[3] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex2, positionTexturevertex3, positionTexturevertex7, positionTexturevertex6 }, this.textureOffsetX + d + w, this.textureOffsetY + 0, this.textureOffsetX + d + w + w, this.textureOffsetY + d);
    poly[4] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex1, positionTexturevertex, positionTexturevertex3, positionTexturevertex2 }, this.textureOffsetX + d, this.textureOffsetY + d, this.textureOffsetX + d + w, this.textureOffsetY + d + h);
    poly[5] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex4, positionTexturevertex5, positionTexturevertex6, positionTexturevertex7 }, this.textureOffsetX + d + w + d, this.textureOffsetY + d, this.textureOffsetX + d + w + d + w, this.textureOffsetY + d + h);
    if (this.mirror ^ this.flip)
        for (final TexturedPolygon element : poly)
            element.flipFace();
    this.copyTo(verts, poly);
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:47,代码来源:ModelRendererTurbo.java

示例11: addPixel

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Adds a cube the size of one pixel. It will take a pixel from the texture and uses that
 * as the texture of said cube. The accurate name would actually be "addVoxel". It will not
 * overwrite the model data, but rather, it will add to the model.
 *
 * @param x the starting x-position
 * @param y the starting y-position
 * @param z the starting z-position
 * @param scale the "scale" of the cube, where scale is a float integer consisting of three
 *        values
 * @param w the x-coordinate on the texture
 * @param h the y-coordinate on the texture
 */
public void addPixel (float x, float y, float z, float[] scale, int w, int h) {
    final PositionTextureVertex[] verts = new PositionTextureVertex[8];
    final TexturedPolygon[] poly = new TexturedPolygon[6];
    final float x1 = x + scale[0];
    final float y1 = y + scale[1];
    final float z1 = z + scale[2];
    final float[] f = { x, y, z };
    final float[] f1 = { x1, y, z };
    final float[] f2 = { x1, y1, z };
    final float[] f3 = { x, y1, z };
    final float[] f4 = { x, y, z1 };
    final float[] f5 = { x1, y, z1 };
    final float[] f6 = { x1, y1, z1 };
    final float[] f7 = { x, y1, z1 };
    final PositionTextureVertex positionTexturevertex = new PositionTextureVertex(f[0], f[1], f[2], 0.0F, 0.0F);
    final PositionTextureVertex positionTexturevertex1 = new PositionTextureVertex(f1[0], f1[1], f1[2], 0.0F, 8F);
    final PositionTextureVertex positionTexturevertex2 = new PositionTextureVertex(f2[0], f2[1], f2[2], 8F, 8F);
    final PositionTextureVertex positionTexturevertex3 = new PositionTextureVertex(f3[0], f3[1], f3[2], 8F, 0.0F);
    final PositionTextureVertex positionTexturevertex4 = new PositionTextureVertex(f4[0], f4[1], f4[2], 0.0F, 0.0F);
    final PositionTextureVertex positionTexturevertex5 = new PositionTextureVertex(f5[0], f5[1], f5[2], 0.0F, 8F);
    final PositionTextureVertex positionTexturevertex6 = new PositionTextureVertex(f6[0], f6[1], f6[2], 8F, 8F);
    final PositionTextureVertex positionTexturevertex7 = new PositionTextureVertex(f7[0], f7[1], f7[2], 8F, 0.0F);
    verts[0] = positionTexturevertex;
    verts[1] = positionTexturevertex1;
    verts[2] = positionTexturevertex2;
    verts[3] = positionTexturevertex3;
    verts[4] = positionTexturevertex4;
    verts[5] = positionTexturevertex5;
    verts[6] = positionTexturevertex6;
    verts[7] = positionTexturevertex7;
    poly[0] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex5, positionTexturevertex1, positionTexturevertex2, positionTexturevertex6 }, w, h, w + 1, h + 1);
    poly[1] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex, positionTexturevertex4, positionTexturevertex7, positionTexturevertex3 }, w, h, w + 1, h + 1);
    poly[2] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex5, positionTexturevertex4, positionTexturevertex, positionTexturevertex1 }, w, h, w + 1, h + 1);
    poly[3] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex2, positionTexturevertex3, positionTexturevertex7, positionTexturevertex6 }, w, h, w + 1, h + 1);
    poly[4] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex1, positionTexturevertex, positionTexturevertex3, positionTexturevertex2 }, w, h, w + 1, h + 1);
    poly[5] = this.addPolygonReturn(new PositionTextureVertex[] { positionTexturevertex4, positionTexturevertex5, positionTexturevertex6, positionTexturevertex7 }, w, h, w + 1, h + 1);
    this.copyTo(verts, poly);
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:52,代码来源:ModelRendererTurbo.java

示例12: addModel

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Adds model format support. Model files use the entire texture file.
 *
 * @param file the location of the model file. The location is relative to the base
 *        directories, which are either resources/models or resources/mods/models.
 * @param modelFormat the class of the model format interpreter
 */
public void addModel (String file, Class modelFormat) {
    final ModelPoolEntry entry = ModelPool.addFile(file, modelFormat, this.transformGroup, this.textureGroup);
    if (entry == null)
        return;
    final PositionTextureVertex[] verts = Arrays.copyOf(entry.vertices, entry.vertices.length);
    final TexturedPolygon[] poly = Arrays.copyOf(entry.faces, entry.faces.length);
    if (this.flip)
        for (final TexturedPolygon face : this.faces)
            face.flipFace();
    this.copyTo(verts, poly, false);
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:19,代码来源:ModelRendererTurbo.java

示例13: addModelF

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
public void addModelF (String file, Class modelFormat) throws IOException {
    final ModelPoolEntry entry = ModelPool.addFileF(file, modelFormat, this.transformGroup, this.textureGroup);
    if (entry == null)
        return;
    final PositionTextureVertex[] verts = Arrays.copyOf(entry.vertices, entry.vertices.length);
    final TexturedPolygon[] poly = Arrays.copyOf(entry.faces, entry.faces.length);
    if (this.flip)
        for (final TexturedPolygon face : this.faces)
            face.flipFace();
    this.copyTo(verts, poly, false);
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:12,代码来源:ModelRendererTurbo.java

示例14: doMirror

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Mirrors the model in any direction.
 *
 * @param x whether the model should be mirrored in the x-direction
 * @param y whether the model should be mirrored in the y-direction
 * @param z whether the model should be mirrored in the z-direction
 */
public void doMirror (boolean x, boolean y, boolean z) {
    for (final TexturedPolygon face : this.faces) {
        final PositionTextureVertex[] verts = face.vertexPositions;
        for (final PositionTextureVertex vert : verts)
            /*
             * verts[j].vector3D.xCoord *= (x ? -1 : 1); verts[j].vector3D.yCoord *= (y ?
             * -1 : 1); verts[j].vector3D.zCoord *= (z ? -1 : 1);
             */
            vert.vector3D.addVector(vert.vector3D.xCoord * (x ? -1 : 1), vert.vector3D.xCoord * (y ? -1 : 1), vert.vector3D.xCoord * (z ? -1 : 1));
        if (x ^ y ^ z)
            face.flipFace();
    }
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:21,代码来源:ModelRendererTurbo.java

示例15: clear

import net.minecraft.client.model.PositionTextureVertex; //导入依赖的package包/类
/**
 * Clears the current shape. Since all shapes are stacked into one shape, you can't just
 * replace a shape by overwriting the shape with another one. In this case you would need
 * to clear the shape first.
 */
public void clear () {
    this.vertices = new PositionTextureVertex[0];
    this.faces = new TexturedPolygon[0];
    this.transformGroup.clear();
    this.transformGroup.put("0", new TransformGroupBone(new Bone(0, 0, 0, 0), 1D));
    this.currentGroup = this.transformGroup.get("0");
}
 
开发者ID:MinecraftModDevelopmentMods,项目名称:MMDLib-old,代码行数:13,代码来源:ModelRendererTurbo.java


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