本文整理汇总了Java中net.minecraft.client.model.ModelWitch类的典型用法代码示例。如果您正苦于以下问题:Java ModelWitch类的具体用法?Java ModelWitch怎么用?Java ModelWitch使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ModelWitch类属于net.minecraft.client.model包,在下文中一共展示了ModelWitch类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getModelRenderer
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public ModelRenderer getModelRenderer(ModelBase model, String modelPart)
{
if (!(model instanceof ModelWitch))
{
return null;
}
else
{
ModelWitch modelwitch = (ModelWitch)model;
return modelPart.equals("mole") ? (ModelRenderer)Reflector.getFieldValue(modelwitch, Reflector.ModelWitch_mole) : (modelPart.equals("hat") ? (ModelRenderer)Reflector.getFieldValue(modelwitch, Reflector.ModelWitch_hat) : (modelPart.equals("head") ? modelwitch.villagerHead : (modelPart.equals("body") ? modelwitch.villagerBody : (modelPart.equals("arms") ? modelwitch.villagerArms : (modelPart.equals("left_leg") ? modelwitch.leftVillagerLeg : (modelPart.equals("right_leg") ? modelwitch.rightVillagerLeg : (modelPart.equals("nose") ? modelwitch.villagerNose : null)))))));
}
}
示例2: RenderWitch
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitch(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelWitch(0.0F), 0.5F);
this.addLayer(new LayerHeldItemWitch(this));
}
示例3: doRenderLayer
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public void doRenderLayer(EntityWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getHeldItem();
if (itemstack != null)
{
GlStateManager.color(1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
if (this.witchRenderer.getMainModel().isChild)
{
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
float f = 0.5F;
GlStateManager.scale(f, f, f);
}
((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
Item item = itemstack.getItem();
Minecraft minecraft = Minecraft.getMinecraft();
if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isRenderTypeChest(Block.getBlockFromItem(item), itemstack.getMetadata()))
{
GlStateManager.translate(0.0F, 0.0625F, -0.25F);
GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
float f4 = 0.375F;
GlStateManager.scale(f4, -f4, f4);
}
else if (item == Items.bow)
{
GlStateManager.translate(0.0F, 0.125F, -0.125F);
GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
float f1 = 0.625F;
GlStateManager.scale(f1, -f1, f1);
GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
}
else if (item.isFull3D())
{
if (item.shouldRotateAroundWhenRendering())
{
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, -0.0625F, 0.0F);
}
this.witchRenderer.transformHeldFull3DItemLayer();
GlStateManager.translate(0.0625F, -0.125F, 0.0F);
float f2 = 0.625F;
GlStateManager.scale(f2, -f2, f2);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
}
else
{
GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
float f3 = 0.875F;
GlStateManager.scale(f3, f3, f3);
GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
}
GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON);
GlStateManager.popMatrix();
}
}
示例4: makeModel
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public ModelBase makeModel()
{
return new ModelWitch(0.0F);
}
示例5: getMainModel
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public ModelWitch getMainModel()
{
return (ModelWitch)super.getMainModel();
}
示例6: doRender
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
{
((ModelWitch)this.mainModel).holdingItem = !entity.getHeldItemMainhand().func_190926_b();
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
示例7: doRender
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
{
((ModelWitch)this.mainModel).holdingItem = entity.getHeldItemMainhand() != null;
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
示例8: doRenderLayer
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();
if (itemstack != null)
{
GlStateManager.color(1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
if (this.witchRenderer.getMainModel().isChild)
{
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
float f = 0.5F;
GlStateManager.scale(0.5F, 0.5F, 0.5F);
}
((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
Item item = itemstack.getItem();
Minecraft minecraft = Minecraft.getMinecraft();
if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item)))
{
GlStateManager.translate(0.0F, 0.0625F, -0.25F);
GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
float f4 = 0.375F;
GlStateManager.scale(0.375F, -0.375F, 0.375F);
}
else if (item == Items.BOW)
{
GlStateManager.translate(0.0F, 0.125F, -0.125F);
GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
float f1 = 0.625F;
GlStateManager.scale(0.625F, -0.625F, 0.625F);
GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
}
else if (item.isFull3D())
{
if (item.shouldRotateAroundWhenRendering())
{
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, -0.0625F, 0.0F);
}
this.witchRenderer.transformHeldFull3DItemLayer();
GlStateManager.translate(0.0625F, -0.125F, 0.0F);
float f2 = 0.625F;
GlStateManager.scale(0.625F, -0.625F, 0.625F);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
}
else
{
GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
float f3 = 0.875F;
GlStateManager.scale(0.875F, 0.875F, 0.875F);
GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
}
GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
GlStateManager.popMatrix();
}
}
示例9: RenderWitch
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitch()
{
super(new ModelWitch(0.0F), 0.5F);
this.witchModel = (ModelWitch)this.mainModel;
}
示例10: RenderWitch
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitch() {
super(new ModelWitch(0.0F), 0.5F);
this.field_82414_a = (ModelWitch)this.field_77045_g;
}
示例11: RenderWitherWitch
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public RenderWitherWitch(RenderManager rm) {
super(rm, new ModelWitch(0.0F), 0.5F);
this.witchModel = (ModelWitch) this.mainModel;
addLayer(new LayerHeldItemWitch(this));
}
示例12: doRenderLayer
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
public void doRenderLayer(EntityWitherWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_,
float p_177141_6_, float p_177141_7_, float scale) {
ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);
if (itemstack != null) {
GlStateManager.color(1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
if (this.witchRenderer.getMainModel().isChild) {
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
float f = 0.5F;
GlStateManager.scale(f, f, f);
}
((ModelWitch) this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
Item item = itemstack.getItem();
Minecraft minecraft = Minecraft.getMinecraft();
//TODO: method is gone, so skip?
// if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item))) {
// GlStateManager.translate(0.0F, 0.0625F, -0.25F);
// GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
// GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
// float f4 = 0.375F;
// GlStateManager.scale(f4, -f4, f4);
// } else
if (item == Items.BOW) {
GlStateManager.translate(0.0F, 0.125F, -0.125F);
GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
float f1 = 0.625F;
GlStateManager.scale(f1, -f1, f1);
GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
} else if (item.isFull3D()) {
if (item.shouldRotateAroundWhenRendering()) {
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, -0.0625F, 0.0F);
}
this.witchRenderer.transformHeldFull3DItemLayer();
GlStateManager.translate(0.0625F, -0.125F, 0.0F);
float f2 = 0.625F;
GlStateManager.scale(f2, -f2, f2);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
} else {
GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
float f3 = 0.875F;
GlStateManager.scale(f3, f3, f3);
GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
}
GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
GlStateManager.popMatrix();
}
}
示例13: doRender
import net.minecraft.client.model.ModelWitch; //导入依赖的package包/类
/**
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
* (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
* double d2, float f, float f1). But JAD is pre 1.5 so doe
*/
public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
{
((ModelWitch)this.mainModel).field_82900_g = entity.getHeldItem() != null;
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}