本文整理汇总了Java中net.minecraft.client.model.ModelSlime类的典型用法代码示例。如果您正苦于以下问题:Java ModelSlime类的具体用法?Java ModelSlime怎么用?Java ModelSlime使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ModelSlime类属于net.minecraft.client.model包,在下文中一共展示了ModelSlime类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerRenderers
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public static void registerRenderers()
{
// Renderer Registry
// Renderers for mobs
RenderingRegistry.registerEntityRenderingHandler(EntityEnt.class, new RenderEnt(new ModelZombie(), 0.5F)); // The float is the size of the shadow
RenderingRegistry.registerEntityRenderingHandler(EntityKotek.class, new RenderBlueSlime(new ModelSlime(0), new ModelSlime(10), 0.5F));
RenderingRegistry.registerEntityRenderingHandler(EntitySnowCreeper.class, new RenderSnowCreeper(new ModelCreeper(), 0.5F));
RenderingRegistry.registerEntityRenderingHandler(EntityIceFairy.class, new RenderIceFairy(new ModelFairy(), 0.5F));
RenderingRegistry.registerEntityRenderingHandler(EntityGroundhog.class, new RenderGroundhog(new ModelGroundhog(), 1.0F));
RenderingRegistry.registerEntityRenderingHandler(EntityFurivoli.class, new RenderFurivoli(new ModelFurivoli(), 0.8F));
RenderingRegistry.registerEntityRenderingHandler(EntityKingKotek.class, new RenderKingKotek(new ModelSlime(0), new ModelSlime(40), 1.0F));
RenderingRegistry.registerEntityRenderingHandler(EntityIceQueen.class, new RenderIceQueen(new ModelIceQueen(), 1.0F));
RenderingRegistry.registerEntityRenderingHandler(EntityIceQueenIllusion.class, new RenderIceQueen(new ModelIceQueen(), 1.0F));
// Renderers for throwable entities
RenderingRegistry.registerEntityRenderingHandler(EntityFrostShard.class, new RenderFrostShard(SoulItems.FrostShard.get()));
}
示例2: getModelRenderer
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public ModelRenderer getModelRenderer(ModelBase model, String modelPart)
{
if (!(model instanceof ModelSlime))
{
return null;
}
else
{
ModelSlime modelslime = (ModelSlime)model;
return modelPart.equals("body") ? (ModelRenderer)Reflector.getFieldValue(modelslime, Reflector.ModelSlime_ModelRenderers, 0) : (modelPart.equals("left_eye") ? (ModelRenderer)Reflector.getFieldValue(modelslime, Reflector.ModelSlime_ModelRenderers, 1) : (modelPart.equals("right_eye") ? (ModelRenderer)Reflector.getFieldValue(modelslime, Reflector.ModelSlime_ModelRenderers, 2) : (modelPart.equals("mouth") ? (ModelRenderer)Reflector.getFieldValue(modelslime, Reflector.ModelSlime_ModelRenderers, 3) : null)));
}
}
示例3: RenderPinkSlime
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public RenderPinkSlime(RenderManager rendermanagerIn) {
super(rendermanagerIn, new ModelSlime(16), 0.25f);
this.addLayer(new LayerPinkGel(this));
}
示例4: RenderManager
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
}
示例5: RenderManager
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
PlayerItemsLayer.register(this.skinMap);
if (Reflector.RenderingRegistry_loadEntityRenderers.exists())
{
Reflector.call(Reflector.RenderingRegistry_loadEntityRenderers, new Object[] {this.entityRenderMap});
}
}
示例6: makeModel
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public ModelBase makeModel()
{
return new ModelSlime(16);
}
示例7: RenderSlime
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public RenderSlime(RenderManager p_i47193_1_)
{
super(p_i47193_1_, new ModelSlime(16), 0.25F);
this.addLayer(new LayerSlimeGel(this));
}
示例8: RenderManager
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
示例9: load
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public static void load()
{
RenderingRegistry.addNewArmourRendererPrefix("5");
RenderingRegistry.addNewArmourRendererPrefix("6");
RenderingRegistry.addNewArmourRendererPrefix("7");
RenderingRegistry.addNewArmourRendererPrefix("8");
RenderingRegistry.addNewArmourRendererPrefix("9");
RenderingRegistry.addNewArmourRendererPrefix("10");
RenderingRegistry.addNewArmourRendererPrefix("11");
RenderingRegistry.addNewArmourRendererPrefix("12");
RenderingRegistry.addNewArmourRendererPrefix("13");
RenderingRegistry.addNewArmourRendererPrefix("14");
RenderingRegistry.addNewArmourRendererPrefix("15");
RenderingRegistry.addNewArmourRendererPrefix("16");
RenderingRegistry.addNewArmourRendererPrefix("17");
RenderingRegistry.addNewArmourRendererPrefix("18");
RenderingRegistry.addNewArmourRendererPrefix("19");
RenderingRegistry.addNewArmourRendererPrefix("20");
RenderingRegistry.addNewArmourRendererPrefix("21");
RenderingRegistry.registerEntityRenderingHandler(EntityVillagerDim.class, new RenderVillagerDim());
RenderingRegistry.registerEntityRenderingHandler(EntityGhastFrozen.class, new RenderGhastFrozen());
RenderingRegistry.registerEntityRenderingHandler(EntitySlimeFrozen.class, new RenderSlimeFrozen(new ModelSlime(16), new ModelSlime(0), 0.25F));
RenderingRegistry.registerEntityRenderingHandler(EntitySnowCube.class, new RenderSnowCube());
RenderingRegistry.registerEntityRenderingHandler(EntityFrozenCube.class, new RenderFrozenCube());
RenderingRegistry.registerEntityRenderingHandler(EntitySlave.class, new RenderSlave());
RenderingRegistry.registerEntityRenderingHandler(EntityStymph.class, new RenderStymph(new ModelStymph(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityCentaure.class, new RenderCentaure(new ModelCentaure(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntitySummonZombie.class, new RenderSummonZombie());
RenderingRegistry.registerEntityRenderingHandler(EntityBossOrc.class, new RenderBossOrc(new ModelRoiOrc(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityOrc.class, new RenderOrc(new ModelOrc(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityMageOrc.class, new RenderMageOrc(new ModelMageOrc(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityLutin.class, new RenderLutin(new ModelLutin(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityGobelin.class, new RenderGobelin(new ModelGobelin(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityArkavon.class, new RenderArkavon(new ModelArkavon(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityMonsterZombie.class, new RenderZombieMonster(new ModelZombieMonster(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityCrocotta.class, new RenderCrocotta(new ModelCrocotta(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityChevalier.class, new RenderChevalier(new ModelChevalier(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityLibellule.class, new RenderLibellule(new ModelLibellule(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityBelier.class, new RenderBelier(new ModelBelier(), 0.7F));
RenderingRegistry.registerEntityRenderingHandler(EntityHaunter.class, new RenderHaunter(new ModelHaunter(), 0.7F));
}
示例10: SwetRenderer
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public SwetRenderer(RenderManager renderManager)
{
super(renderManager, new ModelSlime(16), 0.3F);
this.addLayer(new SwetLayer(renderManager, this));
}
示例11: SentryRenderer
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public SentryRenderer(RenderManager renderManager)
{
super(renderManager, new ModelSlime(0), 0.3F);
this.addLayer(new SentryLayer((ModelSlime) this.getMainModel()));
}
示例12: SentryLayer
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public SentryLayer(ModelSlime model)
{
super();
this.model = model;
}
示例13: SwetLayer
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public SwetLayer(RenderManager manager, SwetRenderer render)
{
this.manager = manager;
this.render = render;
this.slime = new ModelSlime(0);
}
示例14: RendererToxicSludge
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public RendererToxicSludge(RenderManager renderManager) {
super(renderManager, new ModelSlime(16), 0.25F);
this.addLayer(new LayerToxicSludgeGel(this));
}
示例15: RenderSlime
import net.minecraft.client.model.ModelSlime; //导入依赖的package包/类
public RenderSlime()
{
super(Minecraft.getMinecraft().getRenderManager(), new ModelSlime(16), 0);
this.addLayer(new LayerSlimeGel(this));
}