本文整理汇总了Java中net.minecraft.client.model.ModelSkeleton类的典型用法代码示例。如果您正苦于以下问题:Java ModelSkeleton类的具体用法?Java ModelSkeleton怎么用?Java ModelSkeleton使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
ModelSkeleton类属于net.minecraft.client.model包,在下文中一共展示了ModelSkeleton类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: RenderSkeleton
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelSkeleton(0.5F, true);
this.field_177186_d = new ModelSkeleton(1.0F, true);
}
});
}
示例2: RenderSkeleton
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelSkeleton(0.5F, true);
this.modelArmor = new ModelSkeleton(1.0F, true);
}
});
}
示例3: RenderSkeleton
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelSkeleton(0.5F, true);
this.modelArmor = new ModelSkeleton(1.0F, true);
}
});
this.addLayer(new LayerSkeletonType(this));
}
示例4: RenderBas
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderBas(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelSkeleton(), 0.5F);
// this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this) {
protected void initArmor() {
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(0.5F, true);
}
});
}
示例5: RenderAntiSkeleton
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderAntiSkeleton(RenderManager manager)
{
super(manager, new ModelAntiSkeleton(), 0.5F);
this.addLayer(new LayerBipedArmor(this)
{
@Override
protected void initArmor()
{
modelLeggings = new ModelSkeleton(0.5F, true);
modelArmor = new ModelSkeleton(1.0F, true);
}
});
}
示例6: makeModel
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public ModelBase makeModel()
{
return new ModelSkeleton();
}
示例7: LayerSkeletonType
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
this.renderer = p_i47131_1_;
this.layerModel = new ModelSkeleton(0.25F, true);
}
示例8: RenderSkeleton
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderSkeleton()
{
super(new ModelSkeleton(), 0.5F);
}
示例9: LayerSkeletonType
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
this.field_190093_b = p_i47131_1_;
this.field_190094_c = new ModelSkeleton(0.25F, true);
}
示例10: RenderSkeleton
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderSkeleton() {
super(new ModelSkeleton(), 0.5F);
}
示例11: RenderNyxSkeleton
import net.minecraft.client.model.ModelSkeleton; //导入依赖的package包/类
public RenderNyxSkeleton() {
super(new ModelSkeleton(), 0.5F);
renderPassModel = new ModelSkeleton();
}