当前位置: 首页>>代码示例>>Java>>正文


Java ModelQuadruped类代码示例

本文整理汇总了Java中net.minecraft.client.model.ModelQuadruped的典型用法代码示例。如果您正苦于以下问题:Java ModelQuadruped类的具体用法?Java ModelQuadruped怎么用?Java ModelQuadruped使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ModelQuadruped类属于net.minecraft.client.model包,在下文中一共展示了ModelQuadruped类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setupRenderer

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
/**
 * Setup renderer
 * 
 * This method is responsible for setting up any client side stuff like 
 * the renderer, texture of the entity and the "hands"
 */
@SideOnly(Side.CLIENT)
protected void setupRenderer()
{
    this.renderer = Minecraft.getMinecraft().getRenderManager().getEntityRenderObject(this.entity);

    if (this.renderer instanceof RenderLivingBase<?>)
    {
        ModelBase model = ((RenderLivingBase<?>) renderer).getMainModel();

        if (this.customSettings && model instanceof ModelBiped || model instanceof ModelQuadruped)
        {
            this.settings.hands = true;
        }
    }
}
 
开发者ID:mchorse,项目名称:metamorph,代码行数:22,代码来源:EntityMorph.java

示例2: createModel

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
@Override
public ModelQuadruped createModel(ItemStack itemStack, EntityLivingBase entity)
{
    transforms.defineParts();
    final ICarvingVariation variation = CarvingUtils.getChiselRegistry().getVariation(itemStack);

    final BlockPos position = entity.getPosition();
    final World world = entity.getEntityWorld();

    final ModelQuadruped quadrupedModel = new ModelSheep1();
    transforms.getBodyPartDefinition().ifPresent(definition -> quadrupedModel.body = getChiselBodyModelRenderer(variation, definition, world, position));
    transforms.getHeadPartDefinition().ifPresent(definition -> quadrupedModel.head = getChiselBodyModelRenderer(variation, definition, world, position));
    transforms.getLeg1PartDefinition().ifPresent(definition -> quadrupedModel.leg1 = getChiselBodyModelRenderer(variation, definition, world, position));
    transforms.getLeg2PartDefinition().ifPresent(definition -> quadrupedModel.leg2 = getChiselBodyModelRenderer(variation, definition, world, position));
    transforms.getLeg3PartDefinition().ifPresent(definition -> quadrupedModel.leg3 = getChiselBodyModelRenderer(variation, definition, world, position));
    transforms.getLeg4PartDefinition().ifPresent(definition -> quadrupedModel.leg4 = getChiselBodyModelRenderer(variation, definition, world, position));
    return quadrupedModel;
}
 
开发者ID:AtomicBlom,项目名称:ShearMadness,代码行数:19,代码来源:DefaultChiselModelMaker.java

示例3: createModel

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
@Override
public ModelQuadruped createModel(ItemStack itemStack, EntityLivingBase entity)
{
    transforms.defineParts();
    final ModelQuadruped quadrupedModel = new ModelSheep1();
    quadrupedModel.body = defaultRenderer;
    quadrupedModel.head = defaultRenderer;
    quadrupedModel.leg1 = defaultRenderer;
    quadrupedModel.leg2 = defaultRenderer;
    quadrupedModel.leg3 = defaultRenderer;
    quadrupedModel.leg4 = defaultRenderer;
    final IBakedModel bakedModelForItem = getBakedModelForItem(itemStack, entity);
    transforms.getBodyPartDefinition().ifPresent(definition -> quadrupedModel.body = getModelRendererForBlockState(definition, null, bakedModelForItem));
    transforms.getHeadPartDefinition().ifPresent(definition -> quadrupedModel.head = getModelRendererForBlockState(definition, null, bakedModelForItem));
    transforms.getLeg1PartDefinition().ifPresent(definition -> quadrupedModel.leg1 = getModelRendererForBlockState(definition, null, bakedModelForItem));
    transforms.getLeg2PartDefinition().ifPresent(definition -> quadrupedModel.leg2 = getModelRendererForBlockState(definition, null, bakedModelForItem));
    transforms.getLeg3PartDefinition().ifPresent(definition -> quadrupedModel.leg3 = getModelRendererForBlockState(definition, null, bakedModelForItem));
    transforms.getLeg4PartDefinition().ifPresent(definition -> quadrupedModel.leg4 = getModelRendererForBlockState(definition, null, bakedModelForItem));
    return quadrupedModel;
}
 
开发者ID:AtomicBlom,项目名称:ShearMadness,代码行数:21,代码来源:DefaultModelMaker.java

示例4: func_77115_a

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
protected void func_77115_a(EntityMooshroom p_77115_1_, float p_77115_2_) {
   super.func_77029_c(p_77115_1_, p_77115_2_);
   if(!p_77115_1_.func_70631_g_()) {
      this.func_110776_a(TextureMap.field_110575_b);
      GL11.glEnable(2884);
      GL11.glPushMatrix();
      GL11.glScalef(1.0F, -1.0F, 1.0F);
      GL11.glTranslatef(0.2F, 0.4F, 0.5F);
      GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
      this.field_76988_d.func_78600_a(Block.field_72103_ag, 0, 1.0F);
      GL11.glTranslatef(0.1F, 0.0F, -0.6F);
      GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
      this.field_76988_d.func_78600_a(Block.field_72103_ag, 0, 1.0F);
      GL11.glPopMatrix();
      GL11.glPushMatrix();
      ((ModelQuadruped)this.field_77045_g).field_78150_a.func_78794_c(0.0625F);
      GL11.glScalef(1.0F, -1.0F, 1.0F);
      GL11.glTranslatef(0.0F, 0.75F, -0.2F);
      GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
      this.field_76988_d.func_78600_a(Block.field_72103_ag, 0, 1.0F);
      GL11.glPopMatrix();
      GL11.glDisable(2884);
   }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:25,代码来源:RenderMooshroom.java

示例5: doRenderLayer

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        this.mooshroomRenderer.bindTexture(TextureMap.locationBlocksTexture);
        GlStateManager.enableCull();
        GlStateManager.cullFace(1028);
        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.2F, 0.35F, 0.5F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.1F, 0.0F, -0.6F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        ((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.0F, 0.7F, -0.2F);
        GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.red_mushroom.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.cullFace(1029);
        GlStateManager.disableCull();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:36,代码来源:LayerMooshroomMushroom.java

示例6: getModelRenderer

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
public ModelRenderer getModelRenderer(ModelBase model, String modelPart)
{
    if (!(model instanceof ModelQuadruped))
    {
        return null;
    }
    else
    {
        ModelQuadruped modelquadruped = (ModelQuadruped)model;
        return modelPart.equals("head") ? modelquadruped.head : (modelPart.equals("body") ? modelquadruped.body : (modelPart.equals("leg1") ? modelquadruped.leg1 : (modelPart.equals("leg2") ? modelquadruped.leg2 : (modelPart.equals("leg3") ? modelquadruped.leg3 : (modelPart.equals("leg4") ? modelquadruped.leg4 : null)))));
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:13,代码来源:ModelAdapterQuadruped.java

示例7: doRenderLayer

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
public void doRenderLayer(EntityMooshroom entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible())
    {
        BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
        this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        GlStateManager.enableCull();
        GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
        GlStateManager.pushMatrix();
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.2F, 0.35F, 0.5F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.pushMatrix();
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        GlStateManager.translate(0.1F, 0.0F, -0.6F);
        GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.popMatrix();
        GlStateManager.pushMatrix();
        ((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
        GlStateManager.scale(1.0F, -1.0F, 1.0F);
        GlStateManager.translate(0.0F, 0.7F, -0.2F);
        GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, 0.5F);
        blockrendererdispatcher.renderBlockBrightness(Blocks.RED_MUSHROOM.getDefaultState(), 1.0F);
        GlStateManager.popMatrix();
        GlStateManager.cullFace(GlStateManager.CullFace.BACK);
        GlStateManager.disableCull();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:36,代码来源:LayerMooshroomMushroom.java

示例8: renderEquippedItems

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
protected void renderEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
{
    super.renderEquippedItems(par1EntityMooshroom, par2);

    if (!par1EntityMooshroom.isChild())
    {
        this.bindTexture(TextureMap.locationBlocksTexture);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glPushMatrix();
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.2F, 0.4F, 0.5F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glTranslatef(0.1F, 0.0F, -0.6F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        ((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.0F, 0.75F, -0.2F);
        GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glDisable(GL11.GL_CULL_FACE);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:28,代码来源:RenderMooshroom.java

示例9: renderEquippedItems

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
@Override
protected void renderEquippedItems(EntityLivingBase entity, float par2) {

    super.renderEquippedItems(entity, par2);

    if (!entity.isChild()) {
        this.bindTexture(TextureMap.locationBlocksTexture);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glPushMatrix();
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.2F, 0.4F, 0.5F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glTranslatef(0.1F, 0.0F, -0.6F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        ((ModelQuadruped) this.mainModel).head.postRender(0.0625F);
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.0F, 0.75F, -0.2F);
        GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glDisable(GL11.GL_CULL_FACE);
    }
}
 
开发者ID:SilentChaos512,项目名称:SilentPets,代码行数:28,代码来源:RenderPetMooshroom.java

示例10: renderEquippedItems

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
protected void renderEquippedItems(EntityMooshroom p_77029_1_, float p_77029_2_)
{
    super.renderEquippedItems(p_77029_1_, p_77029_2_);

    if (!p_77029_1_.isChild())
    {
        this.bindTexture(TextureMap.locationBlocksTexture);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glPushMatrix();
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.2F, 0.4F, 0.5F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glTranslatef(0.1F, 0.0F, -0.6F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        ((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.0F, 0.75F, -0.2F);
        GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
        this.field_147909_c.renderBlockAsItem(Blocks.red_mushroom, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glDisable(GL11.GL_CULL_FACE);
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:28,代码来源:RenderMooshroom.java

示例11: renderMooshroomEquippedItems

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
protected void renderMooshroomEquippedItems(EntityMooshroom par1EntityMooshroom, float par2)
{
    super.renderEquippedItems(par1EntityMooshroom, par2);

    if (!par1EntityMooshroom.isChild())
    {
        this.bindTexture(TextureMap.locationBlocksTexture);
        GL11.glEnable(GL11.GL_CULL_FACE);
        GL11.glPushMatrix();
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.2F, 0.4F, 0.5F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
        GL11.glTranslatef(0.1F, 0.0F, -0.6F);
        GL11.glRotatef(42.0F, 0.0F, 1.0F, 0.0F);
        this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glPushMatrix();
        ((ModelQuadruped)this.mainModel).head.postRender(0.0625F);
        GL11.glScalef(1.0F, -1.0F, 1.0F);
        GL11.glTranslatef(0.0F, 0.75F, -0.2F);
        GL11.glRotatef(12.0F, 0.0F, 1.0F, 0.0F);
        this.renderBlocks.renderBlockAsItem(Block.mushroomRed, 0, 1.0F);
        GL11.glPopMatrix();
        GL11.glDisable(GL11.GL_CULL_FACE);
    }
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:28,代码来源:RenderMooshroom.java

示例12: doRenderLayer

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
@Override
public void doRenderLayer(EntityCrystalCow entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
   {
       if (!entitylivingbaseIn.isChild() && !entitylivingbaseIn.isInvisible() && entitylivingbaseIn.isCrystalGrown())
       {
           BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
           this.mooshroomRenderer.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
           
           IBlockState state = Blocks.RED_MUSHROOM.getDefaultState();
           
           try{
           	switch(entitylivingbaseIn.getColor()){
           		default : case 0 : state = ModBlocks.crystalPlant.getDefaultState().withProperty(BlockCrystalPlant.TYPE, PlantType.BLUE); break;
           		case 1 : state = ModBlocks.crystalPlant.getDefaultState().withProperty(BlockCrystalPlant.TYPE, PlantType.RED); break;
           		case 2 : state = ModBlocks.crystalPlant.getDefaultState().withProperty(BlockCrystalPlant.TYPE, PlantType.GREEN); break;
           		case 3 : state = ModBlocks.crystalPlant.getDefaultState().withProperty(BlockCrystalPlant.TYPE, PlantType.DARK); break;
           	}
           }catch(Exception e){
           	e.printStackTrace();
           }
           GlStateManager.enableCull();
           GlStateManager.cullFace(GlStateManager.CullFace.FRONT);
           GlStateManager.pushMatrix();
           GlStateManager.scale(1.0F, -1.0F, 1.0F);
           GlStateManager.translate(0.2F, 0.35F, 0.5F);
           GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
           GlStateManager.pushMatrix();
           GlStateManager.translate(-0.5F, -0.5F, 0.5F);
           
           GlStateManager.pushMatrix();
           GlStateManager.scale(0.5F, 0.5F, 0.5F);
           GlStateManager.translate(0.5F, 0.0F, /*Different to fit on back*/-0.8F);
           blockrendererdispatcher.renderBlockBrightness(state, 1.0F);
           GlStateManager.popMatrix();
           
           GlStateManager.popMatrix();
           GlStateManager.pushMatrix();
           GlStateManager.translate(0.1F, 0.0F, -0.6F);
           GlStateManager.rotate(42.0F, 0.0F, 1.0F, 0.0F);
           GlStateManager.translate(-0.5F, -0.5F, 0.5F);
           GlStateManager.pushMatrix();
           GlStateManager.scale(0.5F, 0.5F, 0.5F);
           GlStateManager.translate(0.5F, 0.0F, -0.5F);
           blockrendererdispatcher.renderBlockBrightness(state, 1.0F);
           GlStateManager.popMatrix();
           GlStateManager.popMatrix();
           GlStateManager.popMatrix();
           GlStateManager.pushMatrix();
           ((ModelQuadruped)this.mooshroomRenderer.getMainModel()).head.postRender(0.0625F);
           GlStateManager.scale(1.0F, -1.0F, 1.0F);
           GlStateManager.translate(0.0F, 0.7F, -0.2F);
           GlStateManager.rotate(12.0F, 0.0F, 1.0F, 0.0F);
           GlStateManager.translate(-0.5F, -0.5F, 0.5F);
           GlStateManager.pushMatrix();
           GlStateManager.scale(0.5F, 0.5F, 0.5F);
           GlStateManager.translate(0.5F, 0.0F, -0.5F);
           blockrendererdispatcher.renderBlockBrightness(state, 1.0F);
           GlStateManager.popMatrix();
           GlStateManager.popMatrix();
           GlStateManager.cullFace(GlStateManager.CullFace.BACK);
           GlStateManager.disableCull();
       }
   }
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:64,代码来源:LayerCrystalCowCrystals.java

示例13: createModel

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
@Override
public ModelQuadruped createModel(ItemStack itemStack, EntityLivingBase entity)
{
    ModelQuadruped quadruped = super.createModel(itemStack, entity);

    quadruped.body = new ModelRenderer(new ModelSheep1(), 0, 0);
    quadruped.head = createModelRenderer(getTransforms().getHeadPartDefinition().get());
    
    final EntityMesh mesh = new EntityMesh(quadruped.head);
    quadruped.head.cubeList.add(mesh);

    final Matrix4f antenna1Matrix = new Matrix4f();

    antenna1Matrix.translate(new Vector3f(1, -3, -4));
    antenna1Matrix.scale(new Vector3f(20, -20, 20));
    antenna1Matrix.rotate(fifteenDegrees, new Vector3f(1, 0, 0));
    antenna1Matrix.rotate(-thirtyDegrees, new Vector3f(0, 0, 1));
    antenna1Matrix.rotate(-nintyDegrees, new Vector3f(0, 1, 0));
    antenna1Matrix.translate(new Vector3f(-0.5f, -0.5f, -0.5f));

    final IBakedModel bakedModelForItem = getBakedModelForItem(itemStack, entity);
    addBlockModelToEntityMesh(mesh,
            new PartDefinition(
                    new Vector3f(0, 0, 0),
                    antenna1Matrix,
                    new Matrix3f()),
            null,
            bakedModelForItem
    );

    final Matrix4f antenna2Matrix = new Matrix4f();

    antenna2Matrix.translate(new Vector3f(-1, -3, -4));
    antenna2Matrix.scale(new Vector3f(20, -20, 20));
    antenna2Matrix.rotate(fifteenDegrees, new Vector3f(1, 0, 0));
    antenna2Matrix.rotate(thirtyDegrees, new Vector3f(0, 0, 1));
    antenna2Matrix.rotate(nintyDegrees, new Vector3f(0, 1, 0));
    antenna2Matrix.translate(new Vector3f(-0.5f, -0.5f, -0.5f));

    addBlockModelToEntityMesh(mesh,
            new PartDefinition(
                    new Vector3f(0, 0, 0),
                    antenna2Matrix,
                    new Matrix3f()),
            null,
            bakedModelForItem
    );

    return quadruped;
}
 
开发者ID:AtomicBlom,项目名称:ShearMadness,代码行数:51,代码来源:ImmersiveEngineeringPostModelMaker.java

示例14: createModel

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
@Override
public ModelQuadruped createModel(ItemStack itemStack, EntityLivingBase entity)
{
    ModelQuadruped quadruped = super.createModel(itemStack, entity);

    final float nintyDegrees = (float) Math.toRadians(90);

    quadruped.body = new ModelRenderer(new ModelSheep1(), 0, 0);
    quadruped.head = createModelRenderer(getTransforms().getHeadPartDefinition().get());

    final EntityMesh mesh = new EntityMesh(quadruped.head);
    quadruped.head.cubeList.add(mesh);

    final Matrix4f antenna1Matrix = new Matrix4f();

    antenna1Matrix.translate(new Vector3f(8, 0, -2));
    antenna1Matrix.scale(new Vector3f(20, -20, 20));
    antenna1Matrix.rotate(-nintyDegrees, new Vector3f(0, 1, 0));
    antenna1Matrix.translate(new Vector3f(-0.5f, -0.5f, -0.5f));

    final IBakedModel bakedModelForItem = getBakedModelForItem(itemStack, entity);
    addBlockModelToEntityMesh(mesh,
            new PartDefinition(
                    new Vector3f(0, 0, 0),
                    antenna1Matrix,
                    new Matrix3f()),
            null,
            bakedModelForItem
    );

    final Matrix4f antenna2Matrix = new Matrix4f();

    antenna2Matrix.translate(new Vector3f(-8, 0, -2));
    antenna2Matrix.scale(new Vector3f(20, -20, 20));
    antenna2Matrix.rotate(nintyDegrees, new Vector3f(0, 1, 0));
    antenna2Matrix.translate(new Vector3f(-0.5f, -0.5f, -0.5f));

    addBlockModelToEntityMesh(mesh,
            new PartDefinition(
                    new Vector3f(0, 0, 0),
                    antenna2Matrix,
                    new Matrix3f()),
            null,
            bakedModelForItem
    );

    return quadruped;
}
 
开发者ID:AtomicBlom,项目名称:ShearMadness,代码行数:49,代码来源:ImmersiveEngineeringWallMountModelMaker.java

示例15: getPotentialArm

import net.minecraft.client.model.ModelQuadruped; //导入依赖的package包/类
public static ModelRenderer getPotentialArm(ModelBase parent)
{
	if(parent != null)
	{
		Class clz = parent.getClass();
           if(armMappings.containsKey(clz))
           {
               return armMappings.get(clz);
           }
		if(clz == ModelHorse.class)
		{
			ModelHorse dummy = new ModelHorse();
			
			ModelRenderer leg = new ModelRenderer(dummy, 60, 29);
	        leg.addBox(-1.1F, -1.0F, -2.1F, 3, 8, 4);
	        leg.setRotationPoint(-4.0F, 9.0F, -8.0F);
	        
	        ModelRenderer shin = new ModelRenderer(dummy, 60, 41);
	        shin.addBox(-1.1F, 0.0F, -1.6F, 3, 5, 3);
	        shin.setRotationPoint(0.0F, 7.0F, 0.0F);
	        leg.addChild(shin);
	        
	        ModelRenderer hoof = new ModelRenderer(dummy, 60, 51);
	        hoof.addBox(-1.6F, 5.1F, -2.1F, 4, 3, 4);
	        hoof.setRotationPoint(0.0F, 0.0F, 0.0F);

	        shin.addChild(hoof);
	        
	        return leg;
		}
		else
		{
			while(clz != ModelBase.class && ModelBase.class.isAssignableFrom(clz))
			{
				try
				{
					Field[] fields = clz.getDeclaredFields();
					for(Field f : fields)
					{
						f.setAccessible(true);
						if(f.getType() == ModelRenderer.class)
						{
							if(clz == ModelBiped.class && (f.getName().equalsIgnoreCase("bipedRightArm") || f.getName().equalsIgnoreCase("f") || f.getName().equalsIgnoreCase("field_78112_f")) || 
								clz == ModelQuadruped.class && (f.getName().equalsIgnoreCase("leg3") || f.getName().equalsIgnoreCase("e") || f.getName().equalsIgnoreCase("field_78147_e")) ||
								clz == ModelCreeper.class && (f.getName().equalsIgnoreCase("leg3") || f.getName().equalsIgnoreCase("f") || f.getName().equalsIgnoreCase("field_78129_f")) ||
								clz == ModelIronGolem.class && (f.getName().equalsIgnoreCase("ironGolemRightArm") || f.getName().equalsIgnoreCase("c") || f.getName().equalsIgnoreCase("field_78177_c")) ||
								clz == ModelSpider.class && (f.getName().equalsIgnoreCase("spiderLeg7") || f.getName().equalsIgnoreCase("j") || f.getName().equalsIgnoreCase("field_78210_j")) ||
								clz == ModelWolf.class && (f.getName().equalsIgnoreCase("wolfLeg3") || f.getName().equalsIgnoreCase("e") || f.getName().equalsIgnoreCase("field_78182_e")) ||
								clz == ModelOcelot.class && (f.getName().equalsIgnoreCase("ocelotFrontRightLeg") || f.getName().equalsIgnoreCase("d") || f.getName().equalsIgnoreCase("field_78157_d")) ||
								clz != ModelBiped.class && clz != ModelQuadruped.class && clz != ModelCreeper.class && clz != ModelIronGolem.class && clz != ModelSpider.class && clz != ModelWolf.class && clz != ModelOcelot.class &&  
								(f.getName().contains("Right") || f.getName().contains("right")) && (f.getName().contains("arm") || f.getName().contains("hand") || f.getName().contains("Arm") || f.getName().contains("Hand")))
							{
								ModelRenderer arm = (ModelRenderer)f.get(parent);
								if(arm != null)
								{
									return arm; // Add normal parent fields
								}
							}
						}
						else if(f.getType() == ModelRenderer[].class && clz == ModelSquid.class && (f.getName().equalsIgnoreCase("squidTentacles") || f.getName().equalsIgnoreCase("b") || f.getName().equalsIgnoreCase("field_78201_b")))
						{
							return ((ModelRenderer[])f.get(parent))[0];
						}
					}
					clz = clz.getSuperclass();
				}
				catch(Exception e)
				{
					throw new UnableToAccessFieldException(new String[0], e);
				}
			}
		}
	}

	return null;
}
 
开发者ID:iChun,项目名称:Morph,代码行数:77,代码来源:ModelHelper.java


注:本文中的net.minecraft.client.model.ModelQuadruped类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。