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Java ModelCow类代码示例

本文整理汇总了Java中net.minecraft.client.model.ModelCow的典型用法代码示例。如果您正苦于以下问题:Java ModelCow类的具体用法?Java ModelCow怎么用?Java ModelCow使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ModelCow类属于net.minecraft.client.model包,在下文中一共展示了ModelCow类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: registerRenders

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
@Override
public void registerRenders() {
	//REGISTER RENDERER
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowDiamond.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Diamond"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowCarbonite.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Carbonite"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowEmerald.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Emerald"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowEmpowered.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Empowered"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowGoldium.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Goldium"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowIron.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Iron"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowLazuli.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Lazuli"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsCowQuartzite.class, new OCMobsRenderer(new ModelCow(), 0.4F, "Cow_Quartzite"));
			
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigDiamond.class, new OCMobsRenderer(new ModelPig(), 0.4F,"Pig_Diamond"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigCarbonite.class, new OCMobsRenderer(new ModelPig(), 0.4F, "Pig_Carbonite"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigEmerald.class, new OCMobsRenderer(new ModelPig(), 0.4F, "Pig_Emerald"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigEmpowered.class, new OCMobsRenderer(new ModelPig(), 0.4F, "Pig_Empowered"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigGoldium.class, new OCMobsRenderer(new ModelPig(), 0.4F, "Pig_Goldium"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigIron.class, new OCMobsRenderer(new ModelPig(), 0.4F, "Pig_Iron"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigLazuli.class, new OCMobsRenderer(new ModelPig(), 0.4F, "Pig_Lazuli"));
			RenderingRegistry.registerEntityRenderingHandler(OCMobsPigQuartzite.class, new OCMobsRenderer(new ModelPig(), 0.4F, "Pig_Quartzite"));
}
 
开发者ID:Gnomorian,项目名称:ore-cattle,代码行数:22,代码来源:ClientProxy.java

示例2: registerRenderThings

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public void registerRenderThings(){

		RenderingRegistry.registerEntityRenderingHandler(EntityLegoguy110Mob.class, new RenderLegoguy110Mob(new Legoguy110_Dev(), 0));
		RenderingRegistry.registerEntityRenderingHandler(EntityComixsMob.class, new RenderComixsMob(new ComixsYT_Dev(), 0));
		RenderingRegistry.registerEntityRenderingHandler(KillerMoo.class, new RenderKillerCow(new ModelCow(), 0));
		RenderingRegistry.registerEntityRenderingHandler(EntityPanguin.class, new RenderPanguin(new Penguin(), 0));
	}
 
开发者ID:MAPReiff,项目名称:MineMania-Rebirth-1.7.10,代码行数:8,代码来源:ClientProxy.java

示例3: registerAll

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
private static void registerAll(){
	map = new HashMap<EnumNPCModel, ModelBase>();
	registerItem(EnumNPCModel.Player, new ModelPlayer(0f, false));
	registerItem(EnumNPCModel.Zombie, new ModelZombie());
	registerItem(EnumNPCModel.Villager, new ModelVillager(0f));
	registerItem(EnumNPCModel.Skeleton, new ModifiedModelSkeleton());
	registerItem(EnumNPCModel.Creeper, new ModelCreeper());
	registerItem(EnumNPCModel.Pig, new ModelPig(0f));
	registerItem(EnumNPCModel.Cow, new ModelCow());
}
 
开发者ID:tiffit,项目名称:TaleCraft,代码行数:11,代码来源:NPCModelToModelBase.java

示例4: RenderManager

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:67,代码来源:RenderManager.java

示例5: RenderManager

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityArrow.class, new RenderArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.snowball, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ender_pearl, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ender_eye, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.egg, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.experience_bottle, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.fireworks, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new ArmorStandRenderer(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    PlayerItemsLayer.register(this.skinMap);

    if (Reflector.RenderingRegistry_loadEntityRenderers.exists())
    {
        Reflector.call(Reflector.RenderingRegistry_loadEntityRenderers, new Object[] {this.entityRenderMap});
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:73,代码来源:RenderManager.java

示例6: makeModel

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public ModelBase makeModel()
{
    return new ModelCow();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:ModelAdapterCow.java

示例7: RenderMooshroom

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderMooshroom(RenderManager p_i47200_1_)
{
    super(p_i47200_1_, new ModelCow(), 0.7F);
    this.addLayer(new LayerMooshroomMushroom(this));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:6,代码来源:RenderMooshroom.java

示例8: getMainModel

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public ModelCow getMainModel()
{
    return (ModelCow)super.getMainModel();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:RenderMooshroom.java

示例9: RenderCow

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderCow(RenderManager p_i47210_1_)
{
    super(p_i47210_1_, new ModelCow(), 0.7F);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:RenderCow.java

示例10: RenderManager

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
    this.renderEngine = renderEngineIn;
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
    this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
    this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
    this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
    this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
    this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
    this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
    this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
    this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
    this.entityRenderMap.put(Entity.class, new RenderEntity(this));
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
    this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
    this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
    this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
    this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
    this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
    this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
    this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
    this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
    this.playerRenderer = new RenderPlayer(this);
    this.skinMap.put("default", this.playerRenderer);
    this.skinMap.put("slim", new RenderPlayer(this, true));
    net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:74,代码来源:RenderManager.java

示例11: RenderKillerCow

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderKillerCow(ModelCow modelCow, float par2) {
	super(modelCow, par2);
}
 
开发者ID:MAPReiff,项目名称:MineMania-Rebirth-1.7.10,代码行数:4,代码来源:RenderKillerCow.java

示例12: RenderCrystalCow

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderCrystalCow(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelCow(), 0.7F);
    this.addLayer(new LayerCrystalCowCrystals(this));
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:6,代码来源:RenderCrystalCow.java

示例13: renderStuff

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public void renderStuff() {
    RenderingRegistry.registerEntityRenderingHandler(EntitySteelSheep.class,new RenderSteelSheep(new ModelSSheep1(),new ModelSSheep2(),0.3F));
    RenderingRegistry.registerEntityRenderingHandler(EntityCow.class,new RenderUprightCow(new ModelUprightCow(), new ModelCow(), 0.3F));
}
 
开发者ID:Mitchellbrine,项目名称:SteelSheep,代码行数:5,代码来源:ClientProxy.java

示例14: RenderUprightCow

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
public RenderUprightCow(ModelUprightCow p_i1262_1_, ModelCow cow, float p_i1262_2_) {
	super(cow, p_i1262_2_);
	cowModel = p_i1262_1_;
	regularModel = cow;
}
 
开发者ID:Mitchellbrine,项目名称:SteelSheep,代码行数:6,代码来源:RenderUprightCow.java

示例15: RenderManager

import net.minecraft.client.model.ModelCow; //导入依赖的package包/类
private RenderManager()
{
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider());
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider());
    this.entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(new ModelWolf(), new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish());
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper());
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman());
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan());
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton());
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch());
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze());
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie());
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube());
    this.entityRenderMap.put(EntityPlayer.class, new RenderPlayer());
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast());
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager());
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem());
    this.entityRenderMap.put(EntityBat.class, new RenderBat());
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon());
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal());
    this.entityRenderMap.put(EntityWither.class, new RenderWither());
    this.entityRenderMap.put(Entity.class, new RenderEntity());
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting());
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame());
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot());
    this.entityRenderMap.put(EntityArrow.class, new RenderArrow());
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(Items.snowball));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(Items.ender_pearl));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(Items.ender_eye));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(Items.egg));
    this.entityRenderMap.put(EntityPotion.class, new RenderSnowball(Items.potionitem, 16384));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(Items.experience_bottle));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(Items.fireworks));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(0.5F));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull());
    this.entityRenderMap.put(EntityItem.class, new RenderItem());
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb());
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed());
    this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock());
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart());
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner());
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart());
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat());
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish());
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt());
    Iterator var1 = this.entityRenderMap.values().iterator();

    while (var1.hasNext())
    {
        Render var2 = (Render)var1.next();
        var2.setRenderManager(this);
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:66,代码来源:RenderManager.java


注:本文中的net.minecraft.client.model.ModelCow类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。