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Java ModelBiped类代码示例

本文整理汇总了Java中net.minecraft.client.model.ModelBiped的典型用法代码示例。如果您正苦于以下问题:Java ModelBiped类的具体用法?Java ModelBiped怎么用?Java ModelBiped使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


ModelBiped类属于net.minecraft.client.model包,在下文中一共展示了ModelBiped类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getAttachModel

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
public static ModelRenderer getAttachModel(ModelBiped p_getAttachModel_0_, int p_getAttachModel_1_)
{
    switch (p_getAttachModel_1_)
    {
        case 0:
            return p_getAttachModel_0_.bipedBody;

        case 1:
            return p_getAttachModel_0_.bipedHead;

        case 2:
            return p_getAttachModel_0_.bipedLeftArm;

        case 3:
            return p_getAttachModel_0_.bipedRightArm;

        case 4:
            return p_getAttachModel_0_.bipedLeftLeg;

        case 5:
            return p_getAttachModel_0_.bipedRightLeg;

        default:
            return null;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:27,代码来源:PlayerItemModel.java

示例2: renderEquippedItems

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
protected void renderEquippedItems(EntityLivingBase p_renderEquippedItems_1_, float p_renderEquippedItems_2_, float p_renderEquippedItems_3_)
{
    if (Config.isShowCapes())
    {
        if (p_renderEquippedItems_1_ instanceof AbstractClientPlayer)
        {
            AbstractClientPlayer abstractclientplayer = (AbstractClientPlayer)p_renderEquippedItems_1_;
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
            GlStateManager.disableRescaleNormal();
            GlStateManager.enableCull();
            ModelBiped modelbiped = this.renderPlayer.getMainModel();
            PlayerConfigurations.renderPlayerItems(modelbiped, abstractclientplayer, p_renderEquippedItems_2_, p_renderEquippedItems_3_);
            GlStateManager.disableCull();
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:PlayerItemsLayer.java

示例3: setModelSlotVisible

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
@SuppressWarnings("incomplete-switch")
protected void setModelSlotVisible(ModelBiped p_188359_1_, EntityEquipmentSlot slotIn)
{
    this.setModelVisible(p_188359_1_);

    switch (slotIn)
    {
        case HEAD:
            p_188359_1_.bipedHead.showModel = true;
            p_188359_1_.bipedHeadwear.showModel = true;
            break;
        case CHEST:
            p_188359_1_.bipedBody.showModel = true;
            p_188359_1_.bipedRightArm.showModel = true;
            p_188359_1_.bipedLeftArm.showModel = true;
            break;
        case LEGS:
            p_188359_1_.bipedBody.showModel = true;
            p_188359_1_.bipedRightLeg.showModel = true;
            p_188359_1_.bipedLeftLeg.showModel = true;
            break;
        case FEET:
            p_188359_1_.bipedRightLeg.showModel = true;
            p_188359_1_.bipedLeftLeg.showModel = true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:LayerBipedArmor.java

示例4: renderHeldItem

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
private void renderHeldItem(EntityLivingBase p_188358_1_, ItemStack p_188358_2_, ItemCameraTransforms.TransformType p_188358_3_, EnumHandSide handSide)
{
    if (p_188358_2_ != null)
    {
        GlStateManager.pushMatrix();

        if (p_188358_1_.isSneaking())
        {
            GlStateManager.translate(0.0F, 0.2F, 0.0F);
        }
        // Forge: moved this call down, fixes incorrect offset while sneaking.
        ((ModelBiped)this.livingEntityRenderer.getMainModel()).postRenderArm(0.0625F, handSide);
        GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
        boolean flag = handSide == EnumHandSide.LEFT;
        GlStateManager.translate((float)(flag ? -1 : 1) / 16.0F, 0.125F, -0.625F);
        Minecraft.getMinecraft().getItemRenderer().renderItemSide(p_188358_1_, p_188358_2_, p_188358_3_, flag);
        GlStateManager.popMatrix();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:LayerHeldItem.java

示例5: setLivingAnimations

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
@Override
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime) {
	this.rightArmPose = ModelBiped.ArmPose.EMPTY;
	this.leftArmPose = ModelBiped.ArmPose.EMPTY;
	ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);

	if (!itemstack.isEmpty() && itemstack.getItem() == Items.BOW && ((EntitySkeletonWarrior) entitylivingbaseIn).isSwingingArms()) {
		if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT) {
			this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
		} else {
			this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
		}
	}

	super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
 
开发者ID:The-Fireplace-Minecraft-Mods,项目名称:Overlord,代码行数:17,代码来源:ModelSkeletonWarrior.java

示例6: setupRenderer

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
/**
 * Setup renderer
 * 
 * This method is responsible for setting up any client side stuff like 
 * the renderer, texture of the entity and the "hands"
 */
@SideOnly(Side.CLIENT)
protected void setupRenderer()
{
    this.renderer = Minecraft.getMinecraft().getRenderManager().getEntityRenderObject(this.entity);

    if (this.renderer instanceof RenderLivingBase<?>)
    {
        ModelBase model = ((RenderLivingBase<?>) renderer).getMainModel();

        if (this.customSettings && model instanceof ModelBiped || model instanceof ModelQuadruped)
        {
            this.settings.hands = true;
        }
    }
}
 
开发者ID:mchorse,项目名称:metamorph,代码行数:22,代码来源:EntityMorph.java

示例7: setLivingAnimations

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
/**
 * Used for easily adding entity-dependent animations. The second and third
 * float params here are the same second and third as in the
 * setRotationAngles method.
 */
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
	this.rightArmPose = ModelBiped.ArmPose.EMPTY;
	this.leftArmPose = ModelBiped.ArmPose.EMPTY;
	ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);

	if (itemstack != null && itemstack.getItem() == Items.BOW && ((MobSkeleton) entitylivingbaseIn).isSwingingArms())
	{
		if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT)
		{
			this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
		}
		else
		{
			this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
		}
	}

	super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
 
开发者ID:murapix,项目名称:Inhuman-Resources,代码行数:26,代码来源:ModelSkeleton.java

示例8: getArmorModel

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
@Nullable
public ModelBiped getArmorModel(EntityLivingBase living, ItemStack stack, EntityEquipmentSlot slot, ModelBiped defaultModel) {
	if (!stack.isEmpty()) {
		if (stack.getItem() instanceof ItemArmor) {
			if (EntityEquipmentSlot.LEGS == slot) {
				ModelElytraJetLegs armorModel = RenderElytraJetAlegs.elytraJetLegsModel;

				armorModel.isRiding = defaultModel.isRiding;
				armorModel.isChild = defaultModel.isChild;
				armorModel.isElytraFlying = living.isElytraFlying();

				return armorModel;
			}
		}
	}
	return null;
}
 
开发者ID:TechStack,项目名称:TechStack-s-HeavyMachineryMod,代码行数:20,代码来源:ItemMachineModElytraJetLegs.java

示例9: setModelVisibilities

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
public void setModelVisibilities (T entity) {

        final ModelPlayerMob model = this.getMainModel();
        final ItemStack mainhand = entity.getHeldItemMainhand();
        final ItemStack offhand = entity.getHeldItemOffhand();

        model.setVisible(true);
        this.setOverlayVisibility(entity, model);
        model.isSneak = entity.isSneaking();

        final ModelBiped.ArmPose mainArm = this.getPoseForStack(entity, mainhand);
        final ModelBiped.ArmPose offhandArm = this.getPoseForStack(entity, offhand);

        final boolean isRightHanded = entity.getPrimaryHand() == EnumHandSide.RIGHT;

        model.rightArmPose = isRightHanded ? mainArm : offhandArm;
        model.leftArmPose = isRightHanded ? offhandArm : mainArm;
    }
 
开发者ID:Darkhax-Minecraft,项目名称:Bookshelf,代码行数:19,代码来源:RenderPlayerMob.java

示例10: getArmPose

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
/**
 * Gets the arm pose for a player's hand.
 *
 * @param stack The stack in the player's hand.
 * @param player The player to get info for.
 * @return The pose of the player's hand.
 */
private ArmPose getArmPose (ItemStack stack, EntityPlayer player) {

    if (stack.isEmpty()) {
        return ArmPose.EMPTY;
    }

    ArmPose pose = ModelBiped.ArmPose.ITEM;

    if (player.getItemInUseCount() > 0) {

        final EnumAction action = stack.getItemUseAction();
        pose = action == EnumAction.BLOCK ? ArmPose.BLOCK : action == EnumAction.BOW ? ArmPose.BOW_AND_ARROW : pose;
    }

    return pose;
}
 
开发者ID:Darkhax-Minecraft,项目名称:Bookshelf,代码行数:24,代码来源:ModelArmorExtended.java

示例11: registerRenderThings

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
public void registerRenderThings()
{
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieNotch.class, new RenderZombieNotch(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieMiner.class, new RenderZombieMiner(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieChef.class, new RenderZombieChef(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieCreeper.class, new RenderZombieCreeper(new ModelCreeper(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombiePirate.class, new RenderZombiePirate(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombiePa.class, new RenderZombiePa(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityNetherZombie.class, new RenderNetherZombie(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieCyborg.class, new RenderZombieCyborg(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieDwarf.class, new RenderZombieDwarf(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieHerobrine.class, new RenderZombieHerobrine(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieKing.class, new RenderZombieKing(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityZombieKnight.class, new RenderZombieKnight(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntityDiscoZombie.class, new RenderDiscoZombie(new ModelZombie(), 0));
	RenderingRegistry.registerEntityRenderingHandler(EntitySurvivor.class, new RenderSurvivor(new ModelBiped(), 0));
}
 
开发者ID:ehea617,项目名称:mo-zombies,代码行数:18,代码来源:ClientProxy.java

示例12: getArmorModel

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, int armorSlot)
{
	ModelCustomArmor model = ModelCustomArmor.INSTANCE;

	if(this == MekanismItems.Jetpack)
	{
		model.modelType = ArmorModel.JETPACK;
	}
	else if(this == MekanismItems.ArmoredJetpack)
	{
		model.modelType = ArmorModel.ARMOREDJETPACK;
	}

	return model;
}
 
开发者ID:Microsoft,项目名称:vsminecraft,代码行数:18,代码来源:ItemJetpack.java

示例13: func_82427_a

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
private void func_82427_a(EntityZombie par1EntityZombie)
{
    if (par1EntityZombie.isVillager())
    {
        if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
        {
            this.zombieVillagerModel = new ModelZombieVillager();
            this.field_82431_q = this.zombieVillagerModel.func_82897_a();
            this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
            this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
        }

        this.mainModel = this.zombieVillagerModel;
        this.field_82423_g = this.field_82436_m;
        this.field_82425_h = this.field_82433_n;
    }
    else
    {
        this.mainModel = this.field_82434_o;
        this.field_82423_g = this.field_82437_k;
        this.field_82425_h = this.field_82435_l;
    }

    this.modelBipedMain = (ModelBiped)this.mainModel;
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:26,代码来源:RenderZombie.java

示例14: getArmorModel

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
@Override
@SideOnly( Side.CLIENT )
public ModelBiped getArmorModel( EntityLivingBase entity, ItemStack stack, int slot )
{
	if ( slot != 3 )
	{
		return null;
	}

	WingsModel model = wingModels.get( entity );
	if ( model == null )
	{
		wingModels.put( entity, new WingsModel( entity ) );
		return getArmorModel( entity, stack, slot );
	}
	
    return model;
}
 
开发者ID:spacechase0,项目名称:SurvivalWings,代码行数:19,代码来源:WingsItem.java

示例15: getArmorModel

import net.minecraft.client.model.ModelBiped; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
// @Override
public ModelBiped getArmorModel(EntityLiving entityLiving, ItemStack itemStack, int armorSlot) {
	ModelBiped armorModel = null;
	if (itemStack != null) {
		if (itemStack.getItem() instanceof ItemDaedricArmor) {

		}
	}

	int type = ((ItemArmor) itemStack.getItem()).armorType;
	if (type == 1 || type == 3) {
		armorModel = TheDarkEra.proxy.getArmorModel(0);
	} else {
		armorModel = TheDarkEra.proxy.getArmorModel(1);
	}
	//	    	    if (armorSlot == 0)
	//	           return new ModelScaleHelm();
	return null;
}
 
开发者ID:TheDarkEra,项目名称:TheDarkEra,代码行数:21,代码来源:ItemDaedricArmor.java


注:本文中的net.minecraft.client.model.ModelBiped类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。