本文整理汇总了Java中net.minecraft.client.gui.inventory.GuiContainer类的典型用法代码示例。如果您正苦于以下问题:Java GuiContainer类的具体用法?Java GuiContainer怎么用?Java GuiContainer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GuiContainer类属于net.minecraft.client.gui.inventory包,在下文中一共展示了GuiContainer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawPotionEffect
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
public static void drawPotionEffect(PotionEffect potion, int x, int y) {
int index = potion.getPotion().getStatusIconIndex();
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
GlStateManager.enableLighting();
GlStateManager.enableTexture2D();
GlStateManager.color(1.f, 1.f, 1.f, 1.f);
MC.getTextureManager().bindTexture(GuiContainer.INVENTORY_BACKGROUND);
drawTexturedRect(x, y, index % 8 * 18, 198 + index / 8 * 18, 18, 18, 100);
potion.getPotion().renderHUDEffect(x, y, potion, MC, 255);
GlStateManager.disableLighting();
GlStateManager.enableDepth();
GlStateManager.color(1.f, 1.f, 1.f, 1.f);
GlStateManager.popMatrix();
}
示例2: ModuleChestStealer
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
public ModuleChestStealer() {
super("ChestStealer", "steals chest", Ordering.OTHER, 0, 0);
addValue(mode, delay, validate, itemFilter, itemFilterMode);
addTicker(new Ticker("cheststealer_ticker", () -> {
if (Wrapper.theWorld() == null) return;
if (Wrapper.currentScreen() == null || !(Wrapper.currentScreen() instanceof GuiChest)) return;
GuiChest chest = (GuiChest) Wrapper.currentScreen();
if (validate.getValue() && !ItemUtil.isValidChest(chest)) return;
int item = (mode.getCurrent().equalsIgnoreCase("vertical") ? getItemVertical(chest) : mode.getCurrent().equalsIgnoreCase("horizontal") ? getItemHorizontal(chest) : getItemRandom(chest));
if (item == -1 || ItemUtil.isChestEmpty(chest) || ItemUtil.player_inventoryFull()) {
try {
Thread.sleep(100, 150);
} catch (InterruptedException e) {
}
Wrapper.displayGuiScreen(null);
return;
}
sleep((long) Math.floor(delay.getValue() / 1.5 + ThreadLocalRandom.current().nextInt((int) delay.getValue() / 4, (int) delay.getValue() / 3)));
Wrapper.windowClick(Wrapper.inventoryId((Container) ReflectionUtil.getFieldValue("field_147002_h", chest, GuiContainer.class)), item, 0, ClickMode.QUICK_MOVE);
}));
}
示例3: checks
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
private boolean checks() {
if (!Mouse.isButtonDown(Wrapper.convertKeyToLWJGL(Wrapper.getKeyCode(Wrapper.keybindAttack()))))
return false;
if (Wrapper.theWorld() == null || Wrapper.thePlayer() == null)
return false;
if (Bit.getInstance().getGlobalValueManager().find_bool("weapon only").getValue()
&& !Wrapper.isHoldingWeapon() && Wrapper.currentScreen() == null)
return false;
if ((Wrapper.currentScreen() != null && !inventory.getValue()) || (inventory.getValue() && Wrapper.currentScreen() != null && !(Wrapper.currentScreen() instanceof GuiContainer)))
return false;
if (Wrapper.player_isUsingItem() || Wrapper.player_isBlocking())
return false;
return true;
}
示例4: onItemStackTooltip
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@SubscribeEvent(priority = EventPriority.LOW)
public void onItemStackTooltip(RenderTooltipEvent.Pre event) {
if (!Config.isToggledEnabled() && !isEnableKeyHeld()) {
return;
}
ItemStack itemStack = event.getStack();
//noinspection ConstantConditions
if (itemStack == null || itemStack.isEmpty()) {
return;
}
if (Config.isJeiOnly() && !ItemStack.areItemStacksEqual(itemStack, JeiCompat.getStackUnderMouse())) {
return;
}
Minecraft minecraft = Minecraft.getMinecraft();
GuiScreen currentScreen = minecraft.currentScreen;
if (currentScreen instanceof GuiContainer) {
GuiContainer guiContainer = (GuiContainer) currentScreen;
renderZoomedStack(itemStack, guiContainer, minecraft);
}
}
示例5: load
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@Override
public void load(GuiContainer gui) {
if (isEnabled()) {
setInputFocused(null);
ItemList.loadItems.restart();
getLayoutStyle().init();
layout(gui);
}
NEIController.load(gui);
if (checkCreativeInv(gui) && gui.mc.currentScreen instanceof GuiContainerCreative)//override creative with creative+
{
gui.mc.displayGuiScreen(null);//close the screen and wait for the server to open it for us
}
}
示例6: clearCraftingGridOfItems
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
private static boolean clearCraftingGridOfItems(GuiContainer gui, SlotRange range, RecipeStorage recipes, boolean nonMatchingOnly)
{
int numSlots = gui.inventorySlots.inventorySlots.size();
for (int i = 0, slotNum = range.getFirst();
i < range.getSlotCount() && i < recipes.getSelectedRecipe().getRecipeLength() && slotNum < numSlots;
i++, slotNum++)
{
Slot slotTmp = gui.inventorySlots.getSlot(slotNum);
if (slotTmp != null && slotTmp.getHasStack() &&
(nonMatchingOnly == false || areStacksEqual(recipes.getSelectedRecipe().getRecipe()[i], slotTmp.getStack()) == false))
{
shiftClickSlot(gui, slotNum);
// Failed to clear the slot
if (slotTmp.getHasStack())
{
return false;
}
}
}
return true;
}
示例7: mouseClicked
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@Override
public boolean mouseClicked(GuiContainer gui, int mousex, int mousey, int button) {
ItemStack stackover = GuiContainerManager.getStackMouseOver(gui);
if (stackover == null || !(gui instanceof GuiRecipe)) {
return false;
}
if (button == 0) {
return GuiCraftingRecipe.openRecipeGui("item", stackover.copy());
}
if (button == 1) {
return GuiUsageRecipe.openRecipeGui("item", stackover.copy());
}
return false;
}
示例8: load
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@Override
public void load(GuiContainer gui) {
if (isEnabled()) {
setInputFocused(null);
ItemList.loadItems.restart();
overlayRenderer = null;
getLayoutStyle().init();
layout(gui);
}
NEIController.load(gui);
if (checkCreativeInv(gui) && gui.mc.currentScreen instanceof GuiContainerCreative)//override creative with creative+
gui.mc.displayGuiScreen(null);//close the screen and wait for the server to open it for us
}
示例9: foregroundRenderEvent
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@SubscribeEvent
public void foregroundRenderEvent(GuiContainerEvent.DrawForeground event) {
GuiContainer container = event.getGuiContainer();
GlStateTracker.pushState();
Point mousePos = GuiDraw.getMousePosition();
GlStateManager.translate(-container.getGuiLeft(), -container.getGuiTop(), 100F);
drawHandlers.forEach(handler -> handler.renderObjects(container, mousePos.x, mousePos.y));
drawHandlers.forEach(handler -> handler.postRenderObjects(container, mousePos.x, mousePos.y));
GlStateManager.translate(container.getGuiLeft(), container.getGuiTop(), -100F);
GuiHelper.enable3DRender();
GlStateManager.pushMatrix();
for (Slot slot : container.inventorySlots.inventorySlots) {
GlStateTracker.pushState();
drawHandlers.forEach(handler -> handler.renderSlotOverlay(container, slot));
GlStateTracker.popState();
}
GlStateManager.popMatrix();
GlStateTracker.popState();
}
示例10: handleItemDisplayName
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@Override
public List<String> handleItemDisplayName(GuiContainer gui, ItemStack stack, List<String> currenttip) {
String overridename = ItemInfo.getNameOverride(stack);
if (overridename != null)
currenttip.set(0, overridename);
String mainname = currenttip.get(0);
if (showIDs()) {
mainname += " " + Item.getIdFromItem(stack.getItem());
if (stack.getItemDamage() != 0)
mainname += ":" + stack.getItemDamage();
currenttip.set(0, mainname);
}
return currenttip;
}
示例11: mapIngredSlots
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public Slot[][] mapIngredSlots(GuiContainer gui, List<PositionedStack> ingredients)
{
Slot[][] recipeSlotList = new Slot[ingredients.size()][];
for(int i = 0; i < ingredients.size(); i++)//identify slots
{
LinkedList<Slot> recipeSlots = new LinkedList<Slot>();
PositionedStack pstack = ingredients.get(i);
for(Slot slot : (List<Slot>)gui.inventorySlots.inventorySlots)
{
if(slot.xDisplayPosition == pstack.relx+offsetx && slot.yDisplayPosition == pstack.rely+offsety)
{
recipeSlots.add(slot);
break;
}
}
recipeSlotList[i] = recipeSlots.toArray(new Slot[0]);
}
return recipeSlotList;
}
示例12: overlayRecipe
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
public void overlayRecipe(final GuiContainer gui, final IRecipeHandler recipe, final int recipeIndex, final boolean shift) {
final List<PositionedStack> ingredients = (List<PositionedStack>)recipe.getIngredientStacks(recipeIndex);
final List<DistributedIngred> ingredStacks = this.getPermutationIngredients(ingredients);
if (!this.clearIngredients(gui, ingredients)) {
return;
}
this.findInventoryQuantities(gui, ingredStacks);
final List<IngredientDistribution> assignedIngredients = this.assignIngredients(ingredients, ingredStacks);
if (assignedIngredients == null) {
return;
}
this.assignIngredSlots(gui, ingredients, assignedIngredients);
final int quantity = this.calculateRecipeQuantity(assignedIngredients);
if (quantity != 0) {
this.moveIngredients(gui, assignedIngredients, quantity);
}
}
示例13: setExternalGuiPosition
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
public void setExternalGuiPosition(GuiScreen gui)
{
if (gui instanceof GuiContainer) {
final int candidateGuiLeft = ((GuiContainer) gui).getGuiLeft();
final int candidateGuiTop = ((GuiContainer) gui).getGuiTop();
// -- NOTE --
// The creative inventory would cause this method to be fired twice, once for
// net.minecraft.client.gui.inventory.GuiContainerCreative (with correct values)
// and once for net.minecraft.client.gui.inventory.GuiInventory (with wrong values).
//
// I ignore the second call so the gui overlay preserves the correct values.
if (gui instanceof GuiInventory && candidateGuiLeft == 0 && candidateGuiTop == 0) { return; }
this._externalGuiLeft = candidateGuiLeft;
this._externalGuiTop = candidateGuiTop;
} else {
this._externalGuiLeft = -1;
this._externalGuiTop = -1;
}
LogHelper.trace("GuiExtraSlotsOverlay.setExternalGuiPosition() - left: %d, top: %d", this._externalGuiLeft, this._externalGuiTop);
}
示例14: renderObjects
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@Override
public void renderObjects(GuiContainer gui, int mousex, int mousey) {
if (!isHidden()) {
layout(gui);
if (isEnabled()) {
getLayoutStyle().drawBackground(gui);
for (Widget widget : drawWidgets) {
widget.draw(mousex, mousey);
}
} else {
options.draw(mousex, mousey);
}
GlStateManager.enableLighting();
GlStateManager.disableDepth();
} else {
showItemPanel = false;
}
}
示例15: mapIngredSlots
import net.minecraft.client.gui.inventory.GuiContainer; //导入依赖的package包/类
@SuppressWarnings ("unchecked")
public Slot[][] mapIngredSlots(GuiContainer gui, List<PositionedStack> ingredients) {
Slot[][] recipeSlotList = new Slot[ingredients.size()][];
for (int i = 0; i < ingredients.size(); i++)//identify slots
{
LinkedList<Slot> recipeSlots = new LinkedList<>();
PositionedStack pstack = ingredients.get(i);
for (Slot slot : gui.inventorySlots.inventorySlots) {
if (slot.xPos == pstack.relx + offsetx && slot.yPos == pstack.rely + offsety) {
recipeSlots.add(slot);
break;
}
}
recipeSlotList[i] = recipeSlots.toArray(new Slot[0]);
}
return recipeSlotList;
}