本文整理汇总了Java中net.minecraft.client.gui.GuiIngame类的典型用法代码示例。如果您正苦于以下问题:Java GuiIngame类的具体用法?Java GuiIngame怎么用?Java GuiIngame使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
GuiIngame类属于net.minecraft.client.gui包,在下文中一共展示了GuiIngame类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawLeftHud
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
private void drawLeftHud() {
GuiIngame gui = mc.ingameGUI;
gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "FPS" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf(mc.getDebugFPS()), 2, 2, 14737632);
gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "X" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf((int) mc.thePlayer.posX), 2, 17, 14737632);
gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Y" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf((int) mc.thePlayer.posY), 2, 27, 14737632);
gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Z" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf((int) mc.thePlayer.posZ), 2, 37, 14737632);
gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Facing" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + mc.thePlayer.getHorizontalFacing(), 2, 52, 14737632);
gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Clicks" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + ClickCounterChecker.getClickToDisplay(), 2, 67, 14737632);
if (!mc.isSingleplayer()) {
gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Ping" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + getPingInformation(), 2, 82, 14737632);
}
}
示例2: init
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
@EventHandler
public void init(final FMLInitializationEvent e) {
FMLCommonHandler.instance().bus().register(this);
MinecraftForge.EVENT_BUS.register(this);
overrideExemptions.add(GuiIngame.class);
try {
mouseReadBuffer = mouseClass.getDeclaredField("readBuffer");
keyboardReadBuffer = keyboardClass.getDeclaredField("readBuffer");
mouseDWheel = mouseClass.getDeclaredField("dwheel");
mouseReadBuffer.setAccessible(true);
keyboardReadBuffer.setAccessible(true);
mouseDWheel.setAccessible(true);
} catch (NoSuchFieldException e1) {
e1.printStackTrace();
} catch (SecurityException ex) {
if (System.getSecurityManager() == null) {
GlassPaneMod.inst
.getLog()
.error("[GlassPane] [EventSystem] A SecurityException was thrown, but there's no SecurityManager registered...");
} else
throw new PaneCantContinueError("Security manager (" + System.getSecurityManager().getClass().getName()
+ ") prevents proper collection of input events by GlassPane!", ex);
}
}
示例3: autoOverlay
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
/**
* Makes this GlassPane automatically get pushed onto the overlay stack when any screen of the passed type is shown.<br/>
* Works for GuiScreens or GlassPanes. Object can also be passed to overlay any and every screen, no matter it's type. GuiIngame can be
* passed to overlay the ingame GUI.
*
* @param screenOrPane
* The class of the GUI to overlay.
* @throws IllegalArgumentException
* If screenOrPane is not of a supported type.
*/
public final void autoOverlay(final Class<?> screenOrPane) {
// do we support the passed object? this is to prevent people from overlaying random garbage
if (GlassPane.class.isAssignableFrom(screenOrPane) || GuiScreen.class.isAssignableFrom(screenOrPane)
|| GuiIngame.class.isAssignableFrom(screenOrPane) || screenOrPane == Object.class) {
// fetch the list for this specific class
List<GlassPane> list;
if (GlassPaneMod.inst.overlays.containsKey(screenOrPane)
&& GlassPaneMod.inst.overlays.get(screenOrPane) != null) {
// if we already have a list, we'll use it
list = GlassPaneMod.inst.overlays.get(screenOrPane);
} else {
// otherwise make a new one
list = Lists.newArrayList();
GlassPaneMod.inst.overlays.put(screenOrPane, list);
}
// add us to the list
list.add(this);
} else
throw new IllegalArgumentException(screenOrPane.getName() + " is not supported by autoOverlay!");
}
示例4: onRenderTick
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
private void onRenderTick()
{
Minecraft mc = Minecraft.getMinecraft();
int xSize = 124;
int ySize = 13;
final ResourceLocation mpbar = new ResourceLocation("kk", "textures/gui/MPBar.png");
if (mc.currentScreen == null)
{
GuiIngame gui = mc.ingameGUI;
GL11.glPushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(mpbar);
GL11.glScalef(0.75f, 0.75f, 0.75f);
gui.drawTexturedModalRect(0, 0, 0, 0, 124, 13);
gui.drawTexturedModalRect(0, 0, 102 - (int)SummonEventHandler.barPercent, 13, 124, 13);
GL11.glPopMatrix();
}
}
示例5: onRenderOverlayPostEvent
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onRenderOverlayPostEvent(RenderGameOverlayEvent.Post event) {
if (event.getType() == ElementType.ALL) {
Minecraft minecraft = Minecraft.getMinecraft();
EntityPlayer player = minecraft.player;
if (player.getHeldItem(EnumHand.OFF_HAND).getItem() instanceof IInfernalPowerItem) {
int maxPower = player.getHeldItem(EnumHand.OFF_HAND).getMaxDamage();
int power = maxPower - player.getHeldItem(EnumHand.OFF_HAND).getItemDamage();
int width = event.getResolution().getScaledWidth();
int height = event.getResolution().getScaledHeight();
GuiIngame gui = Minecraft.getMinecraft().ingameGUI;
Minecraft.getMinecraft().getTextureManager().bindTexture(HUD_TEXTURE);
GlStateManager.enableBlend();
int y = (height / 2) - (42 / 2);
int x = 3;
int barHeight = (int) (((float) power / (float) maxPower) * 32);
gui.drawTexturedModalRect(x, y, 0, 0, 10, 42);
gui.drawTexturedModalRect(x + 1, y + 5 + (32 - barHeight), 10, 5, 8, barHeight);
Minecraft.getMinecraft().getTextureManager().bindTexture(Gui.ICONS);
GlStateManager.disableBlend();
}
}
}
示例6: renderCD
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
@Override
@SideOnly(Side.CLIENT)
public void renderCD(int x, int y, int w, int h) {
int num = getNumber();
GuiIngame gui = Minecraft.getMinecraft().ingameGUI;
FontRenderer renderer = Minecraft.getMinecraft().fontRenderer;
String text = String.valueOf(num);
glScalef(FONT_SIZE, FONT_SIZE, 1F);
gui.drawString(renderer, text, (x + w - renderer.getStringWidth(text) * FONT_SIZE - 3) / FONT_SIZE,
(y + h - renderer.FONT_HEIGHT * FONT_SIZE - 3) / FONT_SIZE, 0xFF000000);
glScalef(1F / FONT_SIZE, 1F / FONT_SIZE, 1F);
}
示例7: init
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
@Override
public void init() {
//new PaneVanityArmor().autoOverlay(GuiInventory.class);
//new PaneToolsOverlay().autoOverlay(GuiMainMenu.class);
new PaneOrbGlow().autoOverlay(GuiIngame.class);
if (FarragoMod.showBrand && StringUtils.isNotBlank(FarragoMod.brand)) {
new PaneBranding().autoOverlay(GuiMainMenu.class);
}
RenderingRegistry.registerEntityRenderingHandler(EntityBlunderbussProjectile.class, new RenderBlunderbussProjectile());
RenderingRegistry.registerEntityRenderingHandler(EntityRifleProjectile.class, new RenderNull());
MinecraftForgeClient.registerItemRenderer(FarragoMod.RIFLE, new RifleItemRenderer());
MinecraftForgeClient.registerItemRenderer(FarragoMod.UNDEFINED, new UndefinedItemRenderer());
prevHotbar = new KeyBinding("key.farrago.utility_belt.prev_hotbar", Keyboard.KEY_MINUS, "key.categories.farrago.utility_belt");
nextHotbar = new KeyBinding("key.farrago.utility_belt.next_hotbar", Keyboard.KEY_EQUALS, "key.categories.farrago.utility_belt");
renameHotbar = new KeyBinding("key.farrago.utility_belt.rename_hotbar", Keyboard.KEY_BACK, "key.categories.farrago.utility_belt");
lockSlot = new KeyBinding("key.farrago.utility_belt.lock_slot", Keyboard.KEY_0, "key.categories.farrago.utility_belt");
ClientRegistry.registerKeyBinding(prevHotbar);
ClientRegistry.registerKeyBinding(nextHotbar);
ClientRegistry.registerKeyBinding(renameHotbar);
ClientRegistry.registerKeyBinding(lockSlot);
FarragoMod.lightPipeRenderType = RenderingRegistry.getNextAvailableRenderId();
FarragoMod.machineRenderType = RenderingRegistry.getNextAvailableRenderId();
RenderingRegistry.registerBlockHandler(new LightPipeBlockRenderer());
RenderingRegistry.registerBlockHandler(new MachineBlockRenderer());
IResourceManager manager = Minecraft.getMinecraft().getResourceManager();
if (manager instanceof IReloadableResourceManager) {
((IReloadableResourceManager)manager).registerReloadListener(new Encyclopedia());
}
FMLCommonHandler.instance().bus().register(this);
MinecraftForge.EVENT_BUS.register(this);
UtilityBeltRenderer.showSwapSpace = FarragoMod.config.getBoolean("debug.showSwapSpace");
}
示例8: callAllRenderers
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
/**
* Used to do the actual rendering.
*/
@Internal
public static final void callAllRenderers(GuiIngame gui)
{
if (MCData.isClientSide())
{
Iterator<ISpecialHUDRenderer> iterator = renderers.iterator();
while (iterator.hasNext())
{
iterator.next().renderGUIElement(gui);
}
}
}
示例9: hookIntoChat
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
@SuppressWarnings("MixinClassReference")
private void hookIntoChat(GuiIngame guiIngame) throws Exception {
if (!GuiNewChatTC.class.isAssignableFrom(guiIngame.getChatGUI().getClass())) {
((IGuiIngame) guiIngame).setPersistantChatGUI(chatGui);
LOGGER.info("Successfully hooked into chat.");
}
}
示例10: showLagometer
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
if (gameSettings != null)
{
if (gameSettings.ofLagometer || gameSettings.field_181657_aC)
{
long i = System.nanoTime();
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.pushMatrix();
GlStateManager.enableColorMaterial();
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GL11.glLineWidth(1.0F);
GlStateManager.disableTexture2D();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(1, DefaultVertexFormats.POSITION_COLOR);
for (int j = 0; j < timesFrame.length; ++j)
{
int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
k = k + 155;
float f = (float)mc.displayHeight;
long l = 0L;
if (gcs[j])
{
renderTime(j, timesFrame[j], k, k / 2, 0, f, worldrenderer);
}
else
{
renderTime(j, timesFrame[j], k, k, k, f, worldrenderer);
f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, worldrenderer);
f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, worldrenderer);
f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, worldrenderer);
float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, worldrenderer);
}
}
renderTimeDivider(0, timesFrame.length, 33333333L, 196, 196, 196, (float)mc.displayHeight, worldrenderer);
renderTimeDivider(0, timesFrame.length, 16666666L, 196, 196, 196, (float)mc.displayHeight, worldrenderer);
tessellator.draw();
GlStateManager.enableTexture2D();
int j2 = mc.displayHeight - 80;
int k2 = mc.displayHeight - 160;
mc.fontRendererObj.drawString("30", 2, k2 + 1, -8947849);
mc.fontRendererObj.drawString("30", 1, k2, -3881788);
mc.fontRendererObj.drawString("60", 2, j2 + 1, -8947849);
mc.fontRendererObj.drawString("60", 1, j2, -3881788);
GlStateManager.matrixMode(5889);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.popMatrix();
GlStateManager.enableTexture2D();
float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
f1 = Config.limit(f1, 0.0F, 1.0F);
int l2 = (int)(170.0F + f1 * 85.0F);
int i1 = (int)(100.0F + f1 * 55.0F);
int j1 = (int)(10.0F + f1 * 10.0F);
int k1 = l2 << 16 | i1 << 8 | j1;
int l1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
int i2 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
GuiIngame guiingame = mc.ingameGUI;
GuiIngame.drawRect(l1 - 1, i2 - 1, l1 + 50, i2 + 10, -1605349296);
mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", l1, i2, k1);
renderTimeNano = System.nanoTime() - i;
}
}
}
示例11: showLagometer
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
if (gameSettings != null && gameSettings.ofLagometer)
{
long i = System.nanoTime();
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.pushMatrix();
GlStateManager.enableColorMaterial();
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GL11.glLineWidth(1.0F);
GlStateManager.disableTexture2D();
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(1, DefaultVertexFormats.POSITION_COLOR);
for (int j = 0; j < timesFrame.length; ++j)
{
int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
k = k + 155;
float f = (float)mc.displayHeight;
long l = 0L;
if (gcs[j])
{
renderTime(j, timesFrame[j], k, k / 2, 0, f, worldrenderer);
}
else
{
renderTime(j, timesFrame[j], k, k, k, f, worldrenderer);
f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, worldrenderer);
f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, worldrenderer);
f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, worldrenderer);
f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, worldrenderer);
float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, worldrenderer);
}
}
tessellator.draw();
GlStateManager.matrixMode(5889);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.popMatrix();
GlStateManager.enableTexture2D();
float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
f1 = Config.limit(f1, 0.0F, 1.0F);
int l1 = (int)(170.0F + f1 * 85.0F);
int i2 = (int)(100.0F + f1 * 55.0F);
int j2 = (int)(10.0F + f1 * 10.0F);
int i1 = l1 << 16 | i2 << 8 | j2;
int j1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
int k1 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
GuiIngame guiingame = mc.ingameGUI;
GuiIngame.drawRect(j1 - 1, k1 - 1, j1 + 50, k1 + 10, -1605349296);
mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", j1, k1, i1);
renderTimeNano = System.nanoTime() - i;
}
}
示例12: showLagometer
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
if (gameSettings != null)
{
if (gameSettings.ofLagometer || gameSettings.showLagometer)
{
long i = System.nanoTime();
GlStateManager.clear(256);
GlStateManager.matrixMode(5889);
GlStateManager.pushMatrix();
GlStateManager.enableColorMaterial();
GlStateManager.loadIdentity();
GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
GlStateManager.matrixMode(5888);
GlStateManager.pushMatrix();
GlStateManager.loadIdentity();
GlStateManager.translate(0.0F, 0.0F, -2000.0F);
GL11.glLineWidth(1.0F);
GlStateManager.disableTexture2D();
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
vertexbuffer.begin(1, DefaultVertexFormats.POSITION_COLOR);
for (int j = 0; j < timesFrame.length; ++j)
{
int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
k = k + 155;
float f = (float)mc.displayHeight;
long l = 0L;
if (gcs[j])
{
renderTime(j, timesFrame[j], k, k / 2, 0, f, vertexbuffer);
}
else
{
renderTime(j, timesFrame[j], k, k, k, f, vertexbuffer);
f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, vertexbuffer);
f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, vertexbuffer);
f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, vertexbuffer);
f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, vertexbuffer);
f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, vertexbuffer);
f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, vertexbuffer);
float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, vertexbuffer);
}
}
renderTimeDivider(0, timesFrame.length, 33333333L, 196, 196, 196, (float)mc.displayHeight, vertexbuffer);
renderTimeDivider(0, timesFrame.length, 16666666L, 196, 196, 196, (float)mc.displayHeight, vertexbuffer);
tessellator.draw();
GlStateManager.enableTexture2D();
int j2 = mc.displayHeight - 80;
int k2 = mc.displayHeight - 160;
mc.fontRendererObj.drawString("30", 2, k2 + 1, -8947849);
mc.fontRendererObj.drawString("30", 1, k2, -3881788);
mc.fontRendererObj.drawString("60", 2, j2 + 1, -8947849);
mc.fontRendererObj.drawString("60", 1, j2, -3881788);
GlStateManager.matrixMode(5889);
GlStateManager.popMatrix();
GlStateManager.matrixMode(5888);
GlStateManager.popMatrix();
GlStateManager.enableTexture2D();
float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
f1 = Config.limit(f1, 0.0F, 1.0F);
int l2 = (int)(170.0F + f1 * 85.0F);
int i1 = (int)(100.0F + f1 * 55.0F);
int j1 = (int)(10.0F + f1 * 10.0F);
int k1 = l2 << 16 | i1 << 8 | j1;
int l1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
int i2 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
GuiIngame guiingame = mc.ingameGUI;
GuiIngame.drawRect(l1 - 1, i2 - 1, l1 + 50, i2 + 10, -1605349296);
mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", l1, i2, k1);
renderTimeNano = System.nanoTime() - i;
}
}
}
示例13: renderCD
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
public static void renderCD() {
GuiIngame gui = Minecraft.getMinecraft().ingameGUI;
RenderHelper.enableAlpha();
int i = -1;
ScaledResolution resolution = new ScaledResolution(Minecraft.getMinecraft());
int width = resolution.getScaledWidth() * 2;
int height = resolution.getScaledHeight() * 2;
for (ICoolDown cd : cool_downs) {
float cd_per = Math.min((float) cd.getResidualCD() / cd.getMaxCD(), 1);
if (cd_per <= 0)
continue;
++i;
int x = getCDXStart(i), y = getCDYStart(i), snake = Tool.isNullOr(snakes.get(cd), 0), sx = 0, sy = 0;
if (snake > 0) {
snakes.put(cd, cd.getResidualCD() == 1 ? 0 : --snake);
sx = Tool.getRandom(-SNAKE, SNAKE);
sy = Tool.getRandom(-SNAKE, SNAKE);
}
x = width - x;
y = height - y;
System.out.println(x + " - " + y);
RenderHelper.pushMatrix();
RenderHelper.scale(0.5F, 0.5F, 1F);
RenderHelper.translate(sx, sy, 0);
RenderHelper.scale(2F, 2F, 1F);
glEnable(GL_COLOR_ARRAY);
bind(GuiContainer.INVENTORY_BACKGROUND);
gui.drawTexturedModalRect(x / 2, y / 2, 141, 166, MC_BG_TEXTURE_SIZE, MC_BG_TEXTURE_SIZE);
RenderHelper.scale(0.5F, 0.5F, 1F);
bind(CD_BG);
int id = cd.getRenderID();
if (id > -1)
gui.drawTexturedModalRect(x, y, CD_SIZE * (id % ON_ROW), CD_SIZE * (id / ON_ROW), CD_SIZE, CD_SIZE);
cd.renderCD(x, y, CD_SIZE, CD_SIZE);
glDisable(GL_COLOR_ARRAY);
int cd_per_len = (int) ((CD_SIZE - INTERVAL * 2) * cd_per);
Gui.drawRect(x + INTERVAL, y + (CD_SIZE - INTERVAL * 2 - cd_per_len) + INTERVAL, x + CD_SIZE - INTERVAL, y + CD_SIZE - INTERVAL, 0x99000000);
RenderHelper.scale(2F, 2F, 1F);
RenderHelper.popMatrix();
}
RenderHelper.disableAlpha();
}
示例14: renderGUI
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public void renderGUI(BufferBuilder renderer, Tessellator tessellator, EntityPlayer player, int width, int height, GuiIngame gui) {
}
示例15: renderGUIElement
import net.minecraft.client.gui.GuiIngame; //导入依赖的package包/类
/**
* Where the rendering is done.
* @param gui The HUD GUI.
*/
public void renderGUIElement(GuiIngame gui);