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Java GuiDownloadTerrain类代码示例

本文整理汇总了Java中net.minecraft.client.gui.GuiDownloadTerrain的典型用法代码示例。如果您正苦于以下问题:Java GuiDownloadTerrain类的具体用法?Java GuiDownloadTerrain怎么用?Java GuiDownloadTerrain使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


GuiDownloadTerrain类属于net.minecraft.client.gui包,在下文中一共展示了GuiDownloadTerrain类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: handleJoinGame

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(S01PacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:NetHandlerPlayClient.java

示例2: handleRespawn

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleRespawn(S07PacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:NetHandlerPlayClient.java

示例3: handleJoinGame

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
/**
 * Registers some server properties
 * (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(S01PacketJoinGame packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
	this.clientWorldController = new WorldClient(this,
			new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(),
					packetIn.getWorldType()),
			packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
	this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
	this.gameController.loadWorld(this.clientWorldController);
	this.gameController.thePlayer.dimension = packetIn.getDimension();
	this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
	this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
	this.currentServerMaxPlayers = packetIn.getMaxPlayers();
	this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
	this.gameController.playerController.setGameType(packetIn.getGameType());
	this.gameController.gameSettings.sendSettingsToServer();
	this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand",
			(new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:25,代码来源:NetHandlerPlayClient.java

示例4: handleRespawn

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleRespawn(S07PacketRespawn packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

	if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension) {
		this.doneLoadingTerrain = false;
		Scoreboard scoreboard = this.clientWorldController.getScoreboard();
		this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false,
				this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()),
				packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
		this.clientWorldController.setWorldScoreboard(scoreboard);
		this.gameController.loadWorld(this.clientWorldController);
		this.gameController.thePlayer.dimension = packetIn.getDimensionID();
		this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
	}

	this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
	this.gameController.playerController.setGameType(packetIn.getGameType());
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:19,代码来源:NetHandlerPlayClient.java

示例5: handleJoinGame

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(SPacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.player.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.player.setEntityId(packetIn.getPlayerId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.player.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:21,代码来源:NetHandlerPlayClient.java

示例6: handleRespawn

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleRespawn(SPacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.player.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.world.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.player.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:19,代码来源:NetHandlerPlayClient.java

示例7: handleJoinGame

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(SPacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.get(getNetworkManager()).getOverrideDimension(packetIn), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getPlayerId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:NetHandlerPlayClient.java

示例8: handleRespawn

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleRespawn(SPacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:NetHandlerPlayClient.java

示例9: handleJoinGame

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
@Override
public void handleJoinGame(SPacketJoinGame packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.mc);
	if (clientWorldController == null) super.handleJoinGame(packetIn);
       this.mc.playerController = new PlayerControllerMP(this.mc, this); //Replaces the playerController with my own patched PlayerControllerMP
       ReflectionHelper.set(ObfuscatedField.NetHandlerPlayClient_clientWorldController, clientWorldController, this, new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.get(getNetworkManager()).getOverrideDimension(packetIn), packetIn.getDifficulty(), this.mc.mcProfiler));
       this.mc.gameSettings.difficulty = packetIn.getDifficulty();
       this.mc.loadWorld(ReflectionHelper.get(ObfuscatedField.NetHandlerPlayClient_clientWorldController, clientWorldController, this));
       this.mc.player.dimension = packetIn.getDimension();
       this.mc.displayGuiScreen(new GuiDownloadTerrain());
       this.mc.player.setEntityId(packetIn.getPlayerId());
       this.currentServerMaxPlayers = packetIn.getMaxPlayers();
       this.mc.player.setReducedDebug(packetIn.isReducedDebugInfo());
       this.mc.playerController.setGameType(packetIn.getGameType());
       this.mc.gameSettings.sendSettingsToServer();
       this.getNetworkManager().sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
   }
 
开发者ID:MrNobody98,项目名称:morecommands,代码行数:18,代码来源:PatchEntityPlayerSP.java

示例10: handleRespawn

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleRespawn(S07PacketRespawn p_147280_1_)
{
    if (p_147280_1_.func_149082_c() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard var2 = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147280_1_.func_149083_e(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), p_147280_1_.func_149080_f()), p_147280_1_.func_149082_c(), p_147280_1_.func_149081_d(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(var2);
        this.clientWorldController.isClient = true;
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = p_147280_1_.func_149082_c();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(p_147280_1_.func_149082_c());
    this.gameController.playerController.setGameType(p_147280_1_.func_149083_e());
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:18,代码来源:NetHandlerPlayClient.java

示例11: handleRespawn

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleRespawn(S07PacketRespawn p_147280_1_)
{
    if (p_147280_1_.func_149082_c() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147280_1_.func_149083_e(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), p_147280_1_.func_149080_f()), p_147280_1_.func_149082_c(), p_147280_1_.func_149081_d(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.clientWorldController.isRemote = true;
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = p_147280_1_.func_149082_c();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(p_147280_1_.func_149082_c());
    this.gameController.playerController.setGameType(p_147280_1_.func_149083_e());
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:NetHandlerPlayClient.java

示例12: handleLogin

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleLogin(Packet1Login par1Packet1Login)
{
    this.mc.playerController = new PlayerControllerMP(this.mc, this);
    this.mc.statFileWriter.readStat(StatList.joinMultiplayerStat, 1);
    this.worldClient = new WorldClient(this, new WorldSettings(0L, par1Packet1Login.gameType, false, par1Packet1Login.hardcoreMode, par1Packet1Login.terrainType), par1Packet1Login.dimension, par1Packet1Login.difficultySetting, this.mc.mcProfiler, this.mc.getLogAgent());
    this.worldClient.isRemote = true;
    this.mc.loadWorld(this.worldClient);
    this.mc.thePlayer.dimension = par1Packet1Login.dimension;
    this.mc.displayGuiScreen(new GuiDownloadTerrain(this));
    this.mc.thePlayer.entityId = par1Packet1Login.clientEntityId;
    this.currentServerMaxPlayers = par1Packet1Login.maxPlayers;
    this.mc.playerController.setGameType(par1Packet1Login.gameType);
    FMLNetworkHandler.onConnectionEstablishedToServer(this, netManager, par1Packet1Login);
    this.mc.gameSettings.sendSettingsToServer();
    this.netManager.addToSendQueue(new Packet250CustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)));
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:17,代码来源:NetClientHandler.java

示例13: handleRespawn

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
/**
 * respawns the player
 */
public void handleRespawn(Packet9Respawn par1Packet9Respawn)
{
    if (par1Packet9Respawn.respawnDimension != this.mc.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.worldClient.getScoreboard();
        this.worldClient = new WorldClient(this, new WorldSettings(0L, par1Packet9Respawn.gameType, false, this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled(), par1Packet9Respawn.terrainType), par1Packet9Respawn.respawnDimension, par1Packet9Respawn.difficulty, this.mc.mcProfiler, this.mc.getLogAgent());
        this.worldClient.func_96443_a(scoreboard);
        this.worldClient.isRemote = true;
        this.mc.loadWorld(this.worldClient);
        this.mc.thePlayer.dimension = par1Packet9Respawn.respawnDimension;
        this.mc.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.mc.setDimensionAndSpawnPlayer(par1Packet9Respawn.respawnDimension);
    this.mc.playerController.setGameType(par1Packet9Respawn.gameType);
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:21,代码来源:NetClientHandler.java

示例14: handleJoinGame

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
    this.gameController.playerController = new HookPlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
    this.clientWorldController.isClient = true;
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
    this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
    this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:15,代码来源:NetHandlerPlayClient.java

示例15: handleJoinGame

import net.minecraft.client.gui.GuiDownloadTerrain; //导入依赖的package包/类
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
    this.clientWorldController.isRemote = true;
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
    this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
    this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:15,代码来源:NetHandlerPlayClient.java


注:本文中的net.minecraft.client.gui.GuiDownloadTerrain类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。