本文整理汇总了Java中net.minecraft.block.state.pattern.FactoryBlockPattern类的典型用法代码示例。如果您正苦于以下问题:Java FactoryBlockPattern类的具体用法?Java FactoryBlockPattern怎么用?Java FactoryBlockPattern使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FactoryBlockPattern类属于net.minecraft.block.state.pattern包,在下文中一共展示了FactoryBlockPattern类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getSnowmanPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanPattern()
{
if (this.snowmanPattern == null)
{
this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] { "^", "#", "#" }).where('^',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
this)))
.where('#', BlockWorldState
.hasState(BlockStateHelper.forBlock(Blocks.snow)))
.build();
}
return this.snowmanPattern;
}
示例2: getGolemBasePattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemBasePattern()
{
if (this.golemBasePattern == null)
{
this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] { "~ ~", "###", "~#~" }).where('#',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
Blocks.iron_block)))
.where('~', BlockWorldState
.hasState(BlockStateHelper.forBlock(Blocks.air)))
.build();
}
return this.golemBasePattern;
}
示例3: getGolemPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemPattern()
{
if (this.golemPattern == null)
{
this.golemPattern = FactoryBlockPattern.start().aisle(new String[] { "~^~", "###", "~#~" }).where('^',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
this)))
.where('#', BlockWorldState.hasState(
BlockStateHelper.forBlock(Blocks.iron_block))).where('~',
BlockWorldState
.hasState(
BlockStateHelper
.forBlock(
Blocks.air)))
.build();
}
return this.golemPattern;
}
示例4: getWitherBasePattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherBasePattern()
{
if (this.witherBasePattern == null)
{
this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.witherBasePattern;
}
示例5: getWitherPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherPattern()
{
if (this.witherPattern == null)
{
this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.witherPattern;
}
示例6: getSnowmanBasePattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanBasePattern()
{
if (this.snowmanBasePattern == null)
{
this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
}
return this.snowmanBasePattern;
}
示例7: getSnowmanPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanPattern()
{
if (this.snowmanPattern == null)
{
this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
}
return this.snowmanPattern;
}
示例8: getGolemBasePattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemBasePattern()
{
if (this.golemBasePattern == null)
{
this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.golemBasePattern;
}
示例9: getGolemPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemPattern()
{
if (this.golemPattern == null)
{
this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
}
return this.golemPattern;
}
示例10: getWitherBasePattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherBasePattern()
{
if (this.witherBasePattern == null)
{
this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.witherBasePattern;
}
示例11: getWitherPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getWitherPattern()
{
if (this.witherPattern == null)
{
this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.witherPattern;
}
示例12: getSnowmanBasePattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanBasePattern()
{
if (this.snowmanBasePattern == null)
{
this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SNOW))).build();
}
return this.snowmanBasePattern;
}
示例13: getSnowmanPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getSnowmanPattern()
{
if (this.snowmanPattern == null)
{
this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(IS_PUMPKIN)).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SNOW))).build();
}
return this.snowmanPattern;
}
示例14: getGolemBasePattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemBasePattern()
{
if (this.golemBasePattern == null)
{
this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.IRON_BLOCK))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.golemBasePattern;
}
示例15: getGolemPattern
import net.minecraft.block.state.pattern.FactoryBlockPattern; //导入依赖的package包/类
protected BlockPattern getGolemPattern()
{
if (this.golemPattern == null)
{
this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(IS_PUMPKIN)).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.IRON_BLOCK))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
}
return this.golemPattern;
}