本文整理汇总了Java中net.minecraft.block.properties.IProperty类的典型用法代码示例。如果您正苦于以下问题:Java IProperty类的具体用法?Java IProperty怎么用?Java IProperty使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
IProperty类属于net.minecraft.block.properties包,在下文中一共展示了IProperty类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: matchState
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
public boolean matchState(IBlockState p_matchState_1_, Map<IProperty, List<Comparable>> p_matchState_2_)
{
for (IProperty iproperty : p_matchState_2_.keySet())
{
List<Comparable> list = (List)p_matchState_2_.get(iproperty);
Comparable comparable = p_matchState_1_.getValue(iproperty);
if (comparable == null)
{
return false;
}
if (!list.contains(comparable))
{
return false;
}
}
return true;
}
示例2: canPlaceBlockOnSide
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side, EntityPlayer player, ItemStack stack)
{
BlockPos blockpos = pos;
IProperty<?> iproperty = this.singleSlab.getVariantProperty();
Comparable<?> comparable = this.singleSlab.getTypeForItem(stack);
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
boolean flag = iblockstate.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.TOP;
if ((side == EnumFacing.UP && !flag || side == EnumFacing.DOWN && flag) && comparable == iblockstate.getValue(iproperty))
{
return true;
}
}
pos = pos.offset(side);
IBlockState iblockstate1 = worldIn.getBlockState(pos);
return iblockstate1.getBlock() == this.singleSlab && comparable == iblockstate1.getValue(iproperty) ? true : super.canPlaceBlockOnSide(worldIn, blockpos, side, player, stack);
}
示例3: getProperty
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
public IProperty<Boolean> getProperty(EnumFacing facing) {
switch (facing) {
case EAST:
return EAST;
case WEST:
return WEST;
case NORTH:
return NORTH;
case SOUTH:
return SOUTH;
case UP:
return UP;
case DOWN:
return DOWN;
default:
return EAST;
}
}
示例4: getPropertyString
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
public String getPropertyString(Map<IProperty, Comparable> p_178131_1_)
{
StringBuilder stringbuilder = new StringBuilder();
for (Entry<IProperty, Comparable> entry : p_178131_1_.entrySet())
{
if (stringbuilder.length() != 0)
{
stringbuilder.append(",");
}
IProperty iproperty = (IProperty)entry.getKey();
Comparable comparable = (Comparable)entry.getValue();
stringbuilder.append(iproperty.getName());
stringbuilder.append("=");
stringbuilder.append(iproperty.getName(comparable));
}
if (stringbuilder.length() == 0)
{
stringbuilder.append("normal");
}
return stringbuilder.toString();
}
示例5: attemptToGetAsVariant
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
/** Attempt to parse string as a Variation, allowing for block properties having different names to the enum values<br>
* (eg blue_orchid vs orchidBlue etc.)
* @param part the string (potentially in the 'wrong' format, eg 'orchidBlue')
* @param is the ItemStack from which this string came (eg from is.getUnlocalisedName)
* @return a Variation, if one exists, that matches the part string passed in, or one of the ItemStacks current property values.
*/
public static Variation attemptToGetAsVariant(String part, ItemStack is)
{
if (is.getItem() instanceof ItemBlock)
{
// Unlocalised name doesn't always match the names we use in types.xsd
// (which are the names displayed by Minecraft when using the F3 debug etc.)
ItemBlock ib = (ItemBlock)(is.getItem());
IBlockState bs = ib.block.getStateFromMeta(is.getMetadata());
for (IProperty prop : (java.util.Set<IProperty>)bs.getProperties().keySet())
{
Comparable<?> comp = bs.getValue(prop);
Variation var = attemptToGetAsVariant(comp.toString());
if (var != null)
return var;
}
return null;
}
else
return attemptToGetAsVariant(part);
}
示例6: validateProperty
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
public static <T extends Comparable<T>> String validateProperty(Block block, IProperty<T> property)
{
String s = property.getName();
if (!NAME_PATTERN.matcher(s).matches())
{
throw new IllegalArgumentException("Block: " + block.getClass() + " has invalidly named property: " + s);
}
else
{
for (T t : property.getAllowedValues())
{
String s1 = property.getName(t);
if (!NAME_PATTERN.matcher(s1).matches())
{
throw new IllegalArgumentException("Block: " + block.getClass() + " has property: " + s + " with invalidly named value: " + s1);
}
}
return s;
}
}
示例7: applyColour
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
/** Recolour the Minecraft block
* @param state The block to be recoloured
* @param colour The new colour
* @return A new blockstate which is a recoloured version of the original
*/
static IBlockState applyColour(IBlockState state, Colour colour)
{
for (IProperty prop : (java.util.Set<IProperty>)state.getProperties().keySet())
{
if (prop.getName().equals("color") && prop.getValueClass() == net.minecraft.item.EnumDyeColor.class)
{
net.minecraft.item.EnumDyeColor current = (net.minecraft.item.EnumDyeColor)state.getValue(prop);
if (!current.getName().equalsIgnoreCase(colour.name()))
{
return state.withProperty(prop, EnumDyeColor.valueOf(colour.name()));
}
}
}
return state;
}
示例8: blockColourMatches
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
/** Test whether this block has a colour attribute which matches the list of allowed colours
* @param bs blockstate to test
* @param allowedColours list of allowed Colour enum values
* @return true if the block matches.
*/
public static boolean blockColourMatches(IBlockState bs, List<Colour> allowedColours)
{
for (IProperty prop : (java.util.Set<IProperty>) bs.getProperties().keySet())
{
if (prop.getName().equals("color") && prop.getValueClass() == net.minecraft.item.EnumDyeColor.class)
{
// The block in question has a colour, so check it is a specified one:
net.minecraft.item.EnumDyeColor current = (net.minecraft.item.EnumDyeColor)bs.getValue(prop);
for (Colour col : allowedColours)
{
if (current.getName().equalsIgnoreCase(col.name()))
return true;
}
}
}
return false;
}
示例9: getModelResourceLocation
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
protected ModelResourceLocation getModelResourceLocation(IBlockState state)
{
Map < IProperty<?>, Comparable<? >> map = Maps. < IProperty<?>, Comparable<? >> newLinkedHashMap(state.getProperties());
String s;
if (this.name == null)
{
s = ((ResourceLocation)Block.REGISTRY.getNameForObject(state.getBlock())).toString();
}
else
{
s = String.format("%s:%s", Block.REGISTRY.getNameForObject(state.getBlock()).getResourceDomain(), this.removeName(this.name, map));
}
if (this.suffix != null)
{
s = s + this.suffix;
}
for (IProperty<?> iproperty : this.ignored)
{
map.remove(iproperty);
}
return new ModelResourceLocation(s, this.getPropertyString(map));
}
示例10: onItemUse
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
/**
* Called when a Block is right-clicked with this Item
*/
public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (stack.stackSize == 0)
{
return false;
}
else if (!playerIn.canPlayerEdit(pos.offset(side), side, stack))
{
return false;
}
else
{
Object object = this.singleSlab.getVariant(stack);
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock() == this.singleSlab)
{
IProperty iproperty = this.singleSlab.getVariantProperty();
Comparable comparable = iblockstate.getValue(iproperty);
BlockSlab.EnumBlockHalf blockslab$enumblockhalf = (BlockSlab.EnumBlockHalf)iblockstate.getValue(BlockSlab.HALF);
if ((side == EnumFacing.UP && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.BOTTOM || side == EnumFacing.DOWN && blockslab$enumblockhalf == BlockSlab.EnumBlockHalf.TOP) && comparable == object)
{
IBlockState iblockstate1 = this.doubleSlab.getDefaultState().withProperty(iproperty, comparable);
if (worldIn.checkNoEntityCollision(this.doubleSlab.getCollisionBoundingBox(worldIn, pos, iblockstate1)) && worldIn.setBlockState(pos, iblockstate1, 3))
{
worldIn.playSoundEffect((double)((float)pos.getX() + 0.5F), (double)((float)pos.getY() + 0.5F), (double)((float)pos.getZ() + 0.5F), this.doubleSlab.stepSound.getPlaceSound(), (this.doubleSlab.stepSound.getVolume() + 1.0F) / 2.0F, this.doubleSlab.stepSound.getFrequency() * 0.8F);
--stack.stackSize;
}
return true;
}
}
return this.tryPlace(stack, worldIn, pos.offset(side), object) ? true : super.onItemUse(stack, playerIn, worldIn, pos, side, hitX, hitY, hitZ);
}
}
示例11: getTypeProperty
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
public IProperty<BlockFlower.EnumFlowerType> getTypeProperty()
{
if (this.type == null)
{
this.type = PropertyEnum.<BlockFlower.EnumFlowerType>create("type", BlockFlower.EnumFlowerType.class, new Predicate<BlockFlower.EnumFlowerType>()
{
public boolean apply(@Nullable BlockFlower.EnumFlowerType p_apply_1_)
{
return p_apply_1_.getBlockType() == BlockFlower.this.getBlockType();
}
});
}
return this.type;
}
示例12: create
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
@SuppressWarnings("unchecked")
static <T extends Block> StateMetaMapper<T> create(Collection<IProperty<?>> properties)
{
if (properties.size() == 0)
return new EmptyStateMetaMapper<>();
else if (properties.size() == 1)
return new SimpleStateMetaMapper(properties.iterator().next());
else
return new BitStateMetaMapper<>(properties);
}
示例13: buildPropertyValueTable
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
public void buildPropertyValueTable(Map < Map < IProperty<?>, Comparable<? >> , BlockStateContainer.StateImplementation > map)
{
if (this.propertyValueTable != null)
{
throw new IllegalStateException();
}
else
{
Table < IProperty<?>, Comparable<?>, IBlockState > table = HashBasedTable. < IProperty<?>, Comparable<?>, IBlockState > create();
UnmodifiableIterator unmodifiableiterator = this.properties.entrySet().iterator();
while (unmodifiableiterator.hasNext())
{
Entry < IProperty<?>, Comparable<? >> entry = (Entry)unmodifiableiterator.next();
IProperty<?> iproperty = (IProperty)entry.getKey();
for (Comparable<?> comparable : iproperty.getAllowedValues())
{
if (comparable != entry.getValue())
{
table.put(iproperty, comparable, map.get(this.getPropertiesWithValue(iproperty, comparable)));
}
}
}
this.propertyValueTable = ImmutableTable. < IProperty<?>, Comparable<?>, IBlockState > copyOf(table);
}
}
示例14: getAllowedValues
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
private List < Iterable < Comparable<? >>> getAllowedValues()
{
List < Iterable < Comparable<? >>> list = Lists. < Iterable < Comparable<? >>> newArrayList();
ImmutableCollection < IProperty<? >> immutablecollection = this.properties.values();
UnmodifiableIterator unmodifiableiterator = immutablecollection.iterator();
while (unmodifiableiterator.hasNext())
{
IProperty<?> iproperty = (IProperty)unmodifiableiterator.next();
list.add(((IProperty)iproperty).getAllowedValues());
}
return list;
}
示例15: rotateBlock
import net.minecraft.block.properties.IProperty; //导入依赖的package包/类
/**
* Rotate the block. For vanilla blocks this rotates around the axis passed in (generally, it should be the "face" that was hit).
* Note: for mod blocks, this is up to the block and modder to decide. It is not mandated that it be a rotation around the
* face, but could be a rotation to orient *to* that face, or a visiting of possible rotations.
* The method should return true if the rotation was successful though.
*
* @param world The world
* @param pos Block position in world
* @param axis The axis to rotate around
* @return True if the rotation was successful, False if the rotation failed, or is not possible
*/
public boolean rotateBlock(World world, BlockPos pos, EnumFacing axis)
{
IBlockState state = world.getBlockState(pos);
for (IProperty<?> prop : state.getProperties().keySet())
{
if (prop.getName().equals("facing") || prop.getName().equals("rotation"))
{
world.setBlockState(pos, state.cycleProperty(prop));
return true;
}
}
return false;
}