本文整理汇总了Java中net.minecraft.block.ITileEntityProvider类的典型用法代码示例。如果您正苦于以下问题:Java ITileEntityProvider类的具体用法?Java ITileEntityProvider怎么用?Java ITileEntityProvider使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ITileEntityProvider类属于net.minecraft.block包,在下文中一共展示了ITileEntityProvider类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerBlock
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
/**
* Registers the given block.
* Also adds the respective TileEntity if the block has one.
*
* @param registerItemBlock - {@code true} to also register the block as item.
*/
private static void registerBlock(Block block, boolean registerItemBlock) {//TODO REGISTRY - Register block names with "oft." -prefix to avoid name clash between mods.
/* Determine block's unlocalised name. */
String name = block.getClass().getSimpleName().toLowerCase().substring(5);
/* Register block (and its TileEntity, if existent). */
if (block.getRegistryName() == null) {
GameRegistry.register(block.setRegistryName(name).setUnlocalizedName(name));
if(block instanceof ITileEntityProvider){
Class<? extends TileEntity> tileEntityClass = ((ITileEntityProvider) block).createNewTileEntity(null, 0).getClass();
GameRegistry.registerTileEntity(tileEntityClass, tileEntityClass.getSimpleName());
}
}
/* Register block's item if required. */
if (registerItemBlock && Item.getItemFromBlock(block) == null) {
GameRegistry.register(new ItemBlock(block).setRegistryName(name));
}
}
示例2: addTileEntity
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
tileEntityIn.setWorldObj(this.worldObj);
tileEntityIn.setPos(pos);
if (this.getBlock(pos) instanceof ITileEntityProvider)
{
if (this.chunkTileEntityMap.containsKey(pos))
{
((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
}
tileEntityIn.validate();
this.chunkTileEntityMap.put(pos, tileEntityIn);
}
}
示例3: addTileEntity
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
public void addTileEntity(BlockPos pos, TileEntity tileEntityIn)
{
tileEntityIn.setWorldObj(this.worldObj);
tileEntityIn.setPos(pos);
if (this.getBlockState(pos).getBlock() instanceof ITileEntityProvider)
{
if (this.chunkTileEntityMap.containsKey(pos))
{
((TileEntity)this.chunkTileEntityMap.get(pos)).invalidate();
}
tileEntityIn.validate();
this.chunkTileEntityMap.put(pos, tileEntityIn);
}
}
示例4: getTileEntityMap
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
public Map<BlockPos, TileEntity> getTileEntityMap(World world) {
Map<BlockPos, TileEntity> map = new HashMap<>();
for(BlockPosition position : blocks) {
Block block = position.getBlock();
if(block == null) {
continue;
}
if(block instanceof ITileEntityProvider) {
TileEntity tile = ((ITileEntityProvider) block).createNewTileEntity(world, position.worldMeta);
NBTTagCompound tag = position.getTag();
if(tag == null) {
tag = new NBTTagCompound();
}
tag.setInteger("x", position.x);
tag.setInteger("y", position.y);
tag.setInteger("z", position.z);
tile.readFromNBT(tag);
map.put(position.getBlockPos(), tile);
}
}
return map;
}
示例5: fromSchematicData
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
public static StructureBuildPosition fromSchematicData(World world, BlockPos origin, int rotation, Schematic.BlockPosition schematicData) {
BlockPos pos = SchematicRotationTransformer.getInstance().applyRotation(origin, schematicData.x, schematicData.y, schematicData.z, rotation);
IBlockState state = schematicData.getBlockState(rotation);
ItemStack resource = schematicData.getResourceStack();
boolean fuzzy = schematicData.fuzzy;
NBTTagCompound tag = schematicData.getTag();
if(tag != null && (state.getBlock() instanceof ITileEntityProvider)) {
tag.setInteger("x", pos.getX());
tag.setInteger("y", pos.getY());
tag.setInteger("z", pos.getZ());
TileEntity tile = ((ITileEntityProvider) state.getBlock()).createNewTileEntity(world, schematicData.worldMeta);
SchematicRotationTransformer.getInstance().rotateTileTag(tile, tag, rotation);
return new StructureBuildPositionTileEntity(world, pos, state, resource, fuzzy, tag);
} else {
return new StructureBuildPosition(world, pos, state, resource, fuzzy);
}
}
示例6: findAllAbsorbersWithinRange
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
/**
* A helper method for finding all {@link IAuraAbsorber} around a point
* @param world The world of the point
* @param x The x coord of the point
* @param y The y coord of the point
* @param z The z coord of the point
* @param range The range
* @return All the {@link IAuraAbsorber}s around the point
*/
public static List<AuraLocation<IAuraAbsorber>> findAllAbsorbersWithinRange(World world, int x, int y, int z, int range) {
ArrayList<AuraLocation<IAuraAbsorber>> list = new ArrayList<AuraLocation<IAuraAbsorber>>();
for (int i = 0-range; i < range+1; i++)
for (int j = 0-range; j < range+1; j++)
for (int k = 0-range; k < range+1; k++) {
if (world.blockExists(x+i, y+j, z+k))
if (!world.isAirBlock(x+i, y+j, z+k))
if (world.getBlock(x, y, z) instanceof IAuraAbsorber) {
list.add(new AuraLocation<IAuraAbsorber>((IAuraAbsorber) world.getBlock(x, y, z), world, x, y, z));
} else if (world.getBlock(x, y, z) instanceof ITileEntityProvider) {
if (world.getTileEntity(x, y, z) instanceof IAuraAbsorber)
list.add(new AuraLocation<IAuraAbsorber>((IAuraAbsorber) world.getTileEntity(x, y, z), world, x, y, z));
}
}
return list;
}
示例7: findAllEmittersWithinRange
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
/**
* A helper method for finding all {@link IAuraEmitter} around a point
* @param world The world of the point
* @param x The x coord of the point
* @param y The y coord of the point
* @param z The z coord of the point
* @param range The range
* @return All the {@link IAuraEmitter}s around the point
*/
public static List<AuraLocation<IAuraEmitter>> findAllEmittersWithinRange(World world, int x, int y, int z, int range) {
ArrayList<AuraLocation<IAuraEmitter>> list = new ArrayList<AuraLocation<IAuraEmitter>>();
for (int i = 0-range; i < range+1; i++)
for (int j = 0-range; j < range+1; j++)
for (int k = 0-range; k < range+1; k++) {
if (world.blockExists(x+i, y+j, z+k))
if (!world.isAirBlock(x+i, y+j, z+k))
if (world.getBlock(x, y, z) instanceof IAuraEmitter) {
list.add(new AuraLocation<IAuraEmitter>((IAuraEmitter) world.getBlock(x, y, z), world, x, y, z));
} else if (world.getBlock(x, y, z) instanceof ITileEntityProvider) {
if (world.getTileEntity(x, y, z) instanceof IAuraEmitter)
list.add(new AuraLocation<IAuraEmitter>((IAuraEmitter) world.getTileEntity(x, y, z), world, x, y, z));
}
}
return list;
}
示例8: findAllPassiveEmittersWithinRange
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
/**
* A helper method for finding all {@link IPassiveAuraEmitter} around a point
* @param world The world of the point
* @param x The x coord of the point
* @param y The y coord of the point
* @param z The z coord of the point
* @param range The range
* @return All the {@link IPassiveAuraEmitter}s around the point
*/
public static List<AuraLocation<IPassiveAuraEmitter>> findAllPassiveEmittersWithinRange(World world, int x, int y, int z, int range) {
ArrayList<AuraLocation<IPassiveAuraEmitter>> list = new ArrayList<AuraLocation<IPassiveAuraEmitter>>();
for (int i = 0-range; i < range+1; i++)
for (int j = 0-range; j < range+1; j++)
for (int k = 0-range; k < range+1; k++) {
if (world.blockExists(x+i, y+j, z+k))
if (!world.isAirBlock(x+i, y+j, z+k))
if (world.getBlock(x, y, z) instanceof IPassiveAuraEmitter) {
list.add(new AuraLocation<IPassiveAuraEmitter>((IPassiveAuraEmitter) world.getBlock(x, y, z), world, x, y, z));
} else if (world.getBlock(x, y, z) instanceof ITileEntityProvider) {
if (world.getTileEntity(x, y, z) instanceof IPassiveAuraEmitter)
list.add(new AuraLocation<IPassiveAuraEmitter>((IPassiveAuraEmitter) world.getTileEntity(x, y, z), world, x, y, z));
}
}
return list;
}
示例9: func_150812_a
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
public void func_150812_a(int p_150812_1_, int p_150812_2_, int p_150812_3_, TileEntity p_150812_4_)
{
ChunkPosition var5 = new ChunkPosition(p_150812_1_, p_150812_2_, p_150812_3_);
p_150812_4_.setWorldObj(this.worldObj);
p_150812_4_.field_145851_c = this.xPosition * 16 + p_150812_1_;
p_150812_4_.field_145848_d = p_150812_2_;
p_150812_4_.field_145849_e = this.zPosition * 16 + p_150812_3_;
if (this.func_150810_a(p_150812_1_, p_150812_2_, p_150812_3_) instanceof ITileEntityProvider)
{
if (this.chunkTileEntityMap.containsKey(var5))
{
((TileEntity)this.chunkTileEntityMap.get(var5)).invalidate();
}
p_150812_4_.validate();
this.chunkTileEntityMap.put(var5, p_150812_4_);
}
}
示例10: readMovementInfo
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
@Override
public void readMovementInfo(IMovingBlock block, NBTTagCompound tag) {
block.setBlock(GameData.getBlockRegistry().getObject(tag.getString("block")));
block.setMetadata(tag.getInteger("metadata"));
TileEntity te = block.getTileEntity();
if (tag.hasKey("data") && (te != null || block.getBlock() instanceof ITileEntityProvider)) {
if (te == null) {
te = ((ITileEntityProvider) block.getBlock()).createNewTileEntity(FakeWorld.getFakeWorld((MovingBlock) block),
block.getMetadata());
System.out.println("creating!");
}
if (te != null) {
te.readFromNBT(tag.getCompoundTag("data"));
block.setTileEntity(te);
}
}
((MovingBlock) block).setRenderList(-1);
}
示例11: EntityBlock
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
public EntityBlock(World world, int i, int j, int k)
{
this(world);
setBlock(world.getBlock(i, j, k));
setMeta(world.getBlockMetadata(i, j, k));
TileEntity te = world.getTileEntity(i, j, k);
if(te != null && block instanceof ITileEntityProvider)
{
world.setTileEntity(i, j, k, ((ITileEntityProvider)block).createNewTileEntity(world, getMeta()));
tileEntityNBT = new NBTTagCompound();
te.writeToNBT(tileEntityNBT);
te.invalidate();
}
world.setBlockToAir(i, j, k);
setLocationAndAngles(i + 0.5D, j + 0.5D - (double)yOffset, k + 0.5D, 0F, 0F);
}
示例12: catagorize
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
private static String catagorize(ItemStack i) {
StringBuilder sb = new StringBuilder();
Item item = i.getItem();
sb.append(GameData.getItemRegistry().getNameForObject(item).getResourceDomain());
if(item instanceof ItemBlock){
if(((ItemBlock)item).getBlock() instanceof ITileEntityProvider){
sb.append("A");
} else {
sb.append("B");
}
} else {
sb.append("I");
}
sb.append(item.getUnlocalizedName());
sb.append(i.getMetadata());
return sb.toString();
}
示例13: areConnectable
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
/**
* Checks if a connection is valid by looking at the two blocks and asking each if they will connect to the other.
* @param connection The connection to check
* @return True if the two blocks cen send power to (or through) eachother, false otherwise
*/
public static boolean areConnectable(PowerConnectorContext connection) {
if(connection.thisBlock.getBlock() instanceof ITypedConduit){
if(connection.otherBlock.getBlock() instanceof ITypedConduit){
// both blocks are Power Advantage conductors
return ((ITypedConduit)connection.thisBlock.getBlock()).canAcceptConnection(connection)
&& ((ITypedConduit)connection.otherBlock.getBlock()).canAcceptConnection(connection.reverse());
} else if(connection.otherBlock.getBlock() instanceof ITileEntityProvider){
if(PowerAdvantage.detectedRF
&& PowerAdvantage.rfConversionTable.containsKey(connection.powerType)) {
// RF cross-mod compatibility
return connection.world.getTileEntity(connection.otherBlockPosition) instanceof IEnergyReceiver;
}
if(PowerAdvantage.detectedTechReborn
&& PowerAdvantage.trConversionTable.containsKey(connection.powerType)) {
// TR cross-mod compatibility
return connection.world.getTileEntity(connection.otherBlockPosition) instanceof IEnergyInterfaceTile;
}
}
}
return false;
}
示例14: renderInventoryBlock
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
if (block instanceof ITileEntityProvider) {
ITileEntityProvider prov = (ITileEntityProvider) block;
te = prov.createNewTileEntity(null, metadata);
te.blockMetadata = metadata;
} else return;
if (block instanceof IBlockRenderHook) {
IBlockRenderHook hook = (IBlockRenderHook) block;
hook.callbackInventory(te);
}
glRotatef(90F, 0F, 1F, 0F);
glTranslatef(-0.5F, -0.5F, -0.5F);
float scale = 1F;
glScalef(scale, scale, scale);
glAlphaFunc(GL_GREATER, 0.1F);
TileEntityRendererDispatcher.instance.renderTileEntityAt(te, 0.0D, 0.0D, 0.0D, 0.0F);
}
示例15: renderInventoryBlock
import net.minecraft.block.ITileEntityProvider; //导入依赖的package包/类
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderBlocks) {
if (block instanceof ITileEntityProvider) {
ITileEntityProvider prov = (ITileEntityProvider) block;
te = prov.createNewTileEntity(null, metadata);
te.blockMetadata = metadata;
} else return;
if (block instanceof IBlockRenderHook) {
IBlockRenderHook hook = (IBlockRenderHook) block;
hook.callbackInventory(te);
}
glRotatef(90F, 0F, 1F, 0F);
glTranslatef(-0.5F, -0.5F, -0.5F);
float scale = 1F;
glScalef(scale, scale, scale);
glAlphaFunc(GL_GREATER, 0.1F);
TESRStaticHandler renderer = (TESRStaticHandler) TileEntityRendererDispatcher.instance.mapSpecialRenderers.get(te.getClass());
renderer.renderTile(te, 0.0, 0.0, 0.0, 0, true, renderBlocks);
renderer.renderTile(te, 0.0, 0.0, 0.0, 0, false, renderBlocks);
}