本文整理汇总了Java中net.minecraft.block.BlockVine类的典型用法代码示例。如果您正苦于以下问题:Java BlockVine类的具体用法?Java BlockVine怎么用?Java BlockVine使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
BlockVine类属于net.minecraft.block包,在下文中一共展示了BlockVine类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: generate
import net.minecraft.block.BlockVine; //导入依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (; position.getY() < 128; position = position.up())
{
if (worldIn.isAirBlock(position))
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL.facings())
{
if (Blocks.vine.canPlaceBlockOnSide(worldIn, position, enumfacing))
{
IBlockState iblockstate = Blocks.vine.getDefaultState().withProperty(BlockVine.NORTH, Boolean.valueOf(enumfacing == EnumFacing.NORTH)).withProperty(BlockVine.EAST, Boolean.valueOf(enumfacing == EnumFacing.EAST)).withProperty(BlockVine.SOUTH, Boolean.valueOf(enumfacing == EnumFacing.SOUTH)).withProperty(BlockVine.WEST, Boolean.valueOf(enumfacing == EnumFacing.WEST));
worldIn.setBlockState(position, iblockstate, 2);
break;
}
}
}
else
{
position = position.add(rand.nextInt(4) - rand.nextInt(4), 0, rand.nextInt(4) - rand.nextInt(4));
}
}
return true;
}
示例2: generate
import net.minecraft.block.BlockVine; //导入依赖的package包/类
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (; position.getY() < 128; position = position.up())
{
if (worldIn.isAirBlock(position))
{
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL.facings())
{
if (Blocks.VINE.canPlaceBlockOnSide(worldIn, position, enumfacing))
{
IBlockState iblockstate = Blocks.VINE.getDefaultState().withProperty(BlockVine.NORTH, Boolean.valueOf(enumfacing == EnumFacing.NORTH)).withProperty(BlockVine.EAST, Boolean.valueOf(enumfacing == EnumFacing.EAST)).withProperty(BlockVine.SOUTH, Boolean.valueOf(enumfacing == EnumFacing.SOUTH)).withProperty(BlockVine.WEST, Boolean.valueOf(enumfacing == EnumFacing.WEST));
worldIn.setBlockState(position, iblockstate, 2);
break;
}
}
}
else
{
position = position.add(rand.nextInt(4) - rand.nextInt(4), 0, rand.nextInt(4) - rand.nextInt(4));
}
}
return true;
}
示例3: init
import net.minecraft.block.BlockVine; //导入依赖的package包/类
private void init () {
registerCompostMaterial(new ItemStack(Blocks.melon_block), defaultMaterial);
registerCompostMaterial(new ItemStack(Blocks.pumpkin), defaultMaterial);
registerCompostMaterial(new ItemStack(Blocks.hay_block), defaultMaterial);
registerCompostMaterial(new ItemStack(Items.string), new StandardCompostMaterial(100, 0.0625f));
registerCompostMaterial(new ItemStack(Items.wheat), new StandardCompostMaterial(100, 0.125f));
registerCompostMaterial(new ItemStack(Items.reeds), new StandardCompostMaterial(150, 0.125f));
registerCompostMaterial(new ItemStack(Items.feather), new StandardCompostMaterial(50, 0.0625f));
registerCompostMaterial(new ItemStack(Items.rotten_flesh), new StandardCompostMaterial(150, 0.125f));
registerCompostMaterial(new ItemStack(Items.leather), new StandardCompostMaterial(150, 0.125f));
registerCompostMaterial("treeWood", new StandardCompostMaterial(300, 0.25f));
registerCompostMaterial("logWood", new StandardCompostMaterial(300, 0.25f));
registerCompostMaterial("treeLeaves", defaultMaterial);
registerCompostMaterial("treeSapling", defaultMaterial);
registerCompostMaterial("stickWood", defaultMaterial);
registerCompostMaterial(IPlantable.class, defaultMaterial);
registerCompostMaterial(IGrowable.class, defaultMaterial);
registerCompostMaterial(BlockLeavesBase.class, defaultMaterial);
registerCompostMaterial(BlockVine.class, defaultMaterial);
registerCompostMaterial(ItemFood.class, defaultMaterial);
}
示例4: getValidVanillaBlockRotations
import net.minecraft.block.BlockVine; //导入依赖的package包/类
public static ForgeDirection[] getValidVanillaBlockRotations(Block block)
{
return (block instanceof BlockBed ||
block instanceof BlockPumpkin ||
block instanceof BlockFenceGate ||
block instanceof BlockEndPortalFrame ||
block instanceof BlockTripWireHook ||
block instanceof BlockCocoa ||
block instanceof BlockRailPowered ||
block instanceof BlockRailDetector ||
block instanceof BlockStairs ||
block instanceof BlockChest ||
block instanceof BlockEnderChest ||
block instanceof BlockFurnace ||
block instanceof BlockLadder ||
block == Blocks.field_150444_as ||
block == Blocks.field_150472_an ||
block instanceof BlockDoor ||
block instanceof BlockRail ||
block instanceof BlockButton ||
block instanceof BlockRedstoneRepeater ||
block instanceof BlockRedstoneComparator ||
block instanceof BlockTrapDoor ||
block instanceof BlockHugeMushroom ||
block instanceof BlockVine ||
block instanceof BlockSkull ||
block instanceof BlockAnvil) ? UP_DOWN_AXES : VALID_DIRECTIONS;
}
示例5: getLadderHeight
import net.minecraft.block.BlockVine; //导入依赖的package包/类
@SuppressWarnings("unused")
private int getLadderHeight(Entity e, int offset) {
int ladders = 0;
for(int i = (int) e.posY; i < 256; i++){
Block var1 = mc.theWorld.getBlockState(new BlockPos(e.posX, i + offset, e.posZ)).getBlock();
if(var1 instanceof BlockAir){
break;
}else if(var1 instanceof BlockLadder || var1 instanceof BlockVine){
ladders++;
}
return ladders;
}
return -1;
}
示例6: getValidVanillaBlockRotations
import net.minecraft.block.BlockVine; //导入依赖的package包/类
public static ForgeDirection[] getValidVanillaBlockRotations(Block block)
{
return (block instanceof BlockBed ||
block instanceof BlockPumpkin ||
block instanceof BlockFenceGate ||
block instanceof BlockEndPortalFrame ||
block instanceof BlockTripWireHook ||
block instanceof BlockCocoa ||
block instanceof BlockRailPowered ||
block instanceof BlockRailDetector ||
block instanceof BlockStairs ||
block instanceof BlockChest ||
block instanceof BlockEnderChest ||
block instanceof BlockFurnace ||
block instanceof BlockLadder ||
block == Blocks.wall_sign ||
block == Blocks.standing_sign ||
block instanceof BlockDoor ||
block instanceof BlockRail ||
block instanceof BlockButton ||
block instanceof BlockRedstoneRepeater ||
block instanceof BlockRedstoneComparator ||
block instanceof BlockTrapDoor ||
block instanceof BlockHugeMushroom ||
block instanceof BlockVine ||
block instanceof BlockSkull ||
block instanceof BlockAnvil) ? UP_DOWN_AXES : VALID_DIRECTIONS;
}
示例7: placeVinesAt
import net.minecraft.block.BlockVine; //导入依赖的package包/类
private int placeVinesAt(World world,BlockPos p) {
boolean n=false,e=false,s=false,w=false,canDo=false;
if(world.getBlockState(p.north()).getMaterial().blocksMovement()){
n = true;
canDo = true;
}
if(world.getBlockState(p.east()).getMaterial().blocksMovement()){
e = true;
canDo = true;
}
if(world.getBlockState(p.south()).getMaterial().blocksMovement()){
s = true;
canDo = true;
}
if(world.getBlockState(p.west()).getMaterial().blocksMovement()){
w = true;
canDo = true;
}
if(canDo){
world.setBlockState(p, Blocks.VINE.getDefaultState()
.withProperty(BlockVine.UP, false)
.withProperty(BlockVine.NORTH, n)
.withProperty(BlockVine.EAST, e)
.withProperty(BlockVine.SOUTH, s)
.withProperty(BlockVine.WEST, w));
return 1;
}else{
return 0;
}
}
示例8: setOrientation
import net.minecraft.block.BlockVine; //导入依赖的package包/类
public static MetaBlock setOrientation(MetaBlock vine, Cardinal dir){
vine.withProperty(BlockVine.NORTH, Boolean.valueOf(dir == Cardinal.NORTH));
vine.withProperty(BlockVine.EAST, Boolean.valueOf(dir == Cardinal.EAST));
vine.withProperty(BlockVine.SOUTH, Boolean.valueOf(dir == Cardinal.SOUTH));
vine.withProperty(BlockVine.WEST, Boolean.valueOf(dir == Cardinal.WEST));
return vine;
}
示例9: onBlockActivated
import net.minecraft.block.BlockVine; //导入依赖的package包/类
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
TileEntityMemorial te = (TileEntityMemorial) world.getTileEntity(pos);
if (te != null) {
ItemStack item = player.inventory.getCurrentItem();
if (item != null) {
if (te.isMossy()) {
if (item.getItem() instanceof ItemShears) {
if (!world.isRemote) {
GraveInventory.dropItem(new ItemStack(Blocks.VINE, 1), world, pos);
}
te.setMossy(false);
return false;
}
} else {
if (net.minecraft.block.Block.getBlockFromItem(item.getItem()) instanceof BlockVine) {
te.setMossy(true);
player.inventory.getCurrentItem().setCount(player.inventory.getCurrentItem().getCount() - 1);
return true;
}
}
}
if (world.isRemote) {
String name;
String killerName;
String deathText = te.getDeathTextComponent().getDeathText();
if (deathText.length() != 0) {
if (te.getDeathTextComponent().isLocalized()) {
name = ModGravestoneExtended.proxy.getLocalizedEntityName(te.getDeathTextComponent().getName());
if (name.length() != 0) {
killerName = ModGravestoneExtended.proxy.getLocalizedEntityName(te.getDeathTextComponent().getKillerName());
if (killerName.length() == 0) {
player.sendMessage(new TextComponentTranslation(deathText, new Object[]{name}));
} else {
player.sendMessage(new TextComponentTranslation(deathText, new Object[]{name, killerName}));
}
return false;
}
}
player.sendMessage(new TextComponentTranslation(deathText));
}
}
}
return false;
}
示例10: getResultItem
import net.minecraft.block.BlockVine; //导入依赖的package包/类
public ItemStack getResultItem(List<ItemStack> requiredItems) {
boolean isEnchanted = requiredItems.stream().anyMatch((item) -> item != null && item.getItem() instanceof ItemEnchantedBook);
boolean isMossy = requiredItems.stream().anyMatch((item) -> item != null && Block.getBlockFromItem(item.getItem()) instanceof BlockVine);
return this.getResultItem(isEnchanted, isMossy);
}
示例11: getVineFacing
import net.minecraft.block.BlockVine; //导入依赖的package包/类
private static EnumFacing getVineFacing(StructureConfiguration configuration, Block foundBlock, BuildBlock block, EnumFacing assumedNorth)
{
EnumFacing vineFacing = EnumFacing.UP;
// Vines have a special property for it's "facing"
if (foundBlock instanceof BlockVine
|| foundBlock instanceof BlockWall)
{
if (block.getProperty("east").getValue().equals("true"))
{
vineFacing = EnumFacing.EAST;
}
else if (block.getProperty("west").getValue().equals("true"))
{
vineFacing = EnumFacing.WEST;
}
else if (block.getProperty("south").getValue().equals("true"))
{
vineFacing = EnumFacing.SOUTH;
}
else if (block.getProperty("north").getValue().equals("true"))
{
vineFacing = EnumFacing.NORTH;
}
if (vineFacing != EnumFacing.UP)
{
if (configuration.houseFacing.rotateY() == assumedNorth)
{
vineFacing = vineFacing.rotateY();
}
else if (configuration.houseFacing.getOpposite() == assumedNorth)
{
}
else if (configuration.houseFacing.rotateYCCW() == assumedNorth)
{
vineFacing = vineFacing.rotateYCCW();
}
else
{
vineFacing = vineFacing.getOpposite();
}
}
}
return vineFacing;
}
示例12: getBlockType
import net.minecraft.block.BlockVine; //导入依赖的package包/类
private static BlockType getBlockType(Block block) {
if(block instanceof BlockBed || block instanceof BlockPumpkin || block instanceof BlockFenceGate || block instanceof BlockEndPortalFrame
|| block instanceof BlockCocoa) {
return BlockType.BED;
}
if(block instanceof BlockRail) {
return BlockType.RAIL;
}
if(block instanceof BlockRailPowered || block instanceof BlockRailDetector) {
return BlockType.RAIL_POWERED;
}
if(block instanceof BlockStairs) {
return BlockType.STAIR;
}
if(block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockFurnace || block instanceof BlockLadder
|| block == Blocks.wall_sign) {
return BlockType.CHEST;
}
if(block == Blocks.standing_sign) {
return BlockType.SIGNPOST;
}
if(block instanceof BlockDoor) {
return BlockType.DOOR;
}
if(block instanceof BlockButton) {
return BlockType.BUTTON;
}
if(block instanceof BlockRedstoneRepeater || block instanceof BlockRedstoneComparator) {
return BlockType.REDSTONE_REPEATER;
}
if(block instanceof BlockTrapDoor) {
return BlockType.TRAPDOOR;
}
if(block instanceof BlockHugeMushroom) {
return BlockType.MUSHROOM_CAP;
}
if(block instanceof BlockVine) {
return BlockType.VINE;
}
if(block instanceof BlockSkull) {
return BlockType.SKULL;
}
if(block instanceof BlockAnvil) {
return BlockType.ANVIL;
}
if(block instanceof BlockLog) {
return BlockType.LOG;
}
if(block instanceof BlockDispenser || block instanceof BlockPistonBase || block instanceof BlockPistonExtension || block instanceof BlockHopper) {
return BlockType.DISPENSER;
}
if(block instanceof BlockTorch) {
return BlockType.TORCH;
}
if(block instanceof BlockLever) {
return BlockType.LEVER;
}
if(block instanceof BlockTripWireHook) {
return BlockType.TRIP_WIRE_HOOK;
}
return null;
}
示例13: getValidVanillaBlockRotations
import net.minecraft.block.BlockVine; //导入依赖的package包/类
public static ForgeDirection[] getValidVanillaBlockRotations(Block block)
{
return (block instanceof BlockBed || block instanceof BlockPumpkin || block instanceof BlockFenceGate || block instanceof BlockEndPortalFrame || block instanceof BlockTripWireSource || block instanceof BlockCocoa || block instanceof BlockRailPowered || block instanceof BlockDetectorRail || block instanceof BlockStairs || block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockFurnace || block instanceof BlockLadder || block.blockID == Block.signWall.blockID || block.blockID == Block.signPost.blockID || block instanceof BlockDoor || block instanceof BlockRail || block instanceof BlockButton || block instanceof BlockRedstoneRepeater || block instanceof BlockComparator || block instanceof BlockTrapDoor || block instanceof BlockMushroomCap || block instanceof BlockVine || block instanceof BlockSkull || block instanceof BlockAnvil) ? UP_DOWN_AXES : VALID_DIRECTIONS;
}