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Java BlockStairs类代码示例

本文整理汇总了Java中net.minecraft.block.BlockStairs的典型用法代码示例。如果您正苦于以下问题:Java BlockStairs类的具体用法?Java BlockStairs怎么用?Java BlockStairs使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


BlockStairs类属于net.minecraft.block包,在下文中一共展示了BlockStairs类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: canPlaceTorchOn

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4)
{
	if (par1World.isBlockNormalCubeDefault(par2, par3, par4, true))
	{
		return true;
	}
	
	Block i = par1World.getBlock(par2, par3, par4);
	
	if (i == Blocks.fence || i == Blocks.nether_brick_fence || i == Blocks.glass)
	{
		return true;
	}
	
	if (i != null && (i instanceof BlockStairs))
	{
		int j = par1World.getBlockMetadata(par2, par3, par4);
		
		if ((4 & j) != 0)
		{
			return true;
		}
	}
	
	return false;
}
 
开发者ID:rodolphito,项目名称:Rival-Rebels-Mod,代码行数:27,代码来源:BlockFlare.java

示例2: isSideSolid

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
@Override
public boolean isSideSolid(IBlockState state,IBlockAccess world, BlockPos pos, EnumFacing side)
{
	boolean flipped = state.getValue(BlockStairs.HALF) == EnumHalf.TOP;
	EnumShape shape = (EnumShape)state.getValue(BlockStairs.SHAPE);
	EnumFacing facing = (EnumFacing)state.getValue(BlockStairs.FACING);
	if (side == EnumFacing.UP) return flipped;
	if (side == EnumFacing.DOWN) return !flipped;
	if (facing == side) return true;
	if (flipped)
	{
		if (shape == EnumShape.INNER_LEFT) return side == facing.rotateYCCW();
		if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateY();
	}
	else
	{
		if (shape == EnumShape.INNER_LEFT) return side == facing.rotateY();
		if (shape == EnumShape.INNER_RIGHT) return side == facing.rotateYCCW();
	}
	return false;
}
 
开发者ID:Deadrik,项目名称:TFC2,代码行数:22,代码来源:BlockStairsTFC.java

示例3: doesSideBlockRendering

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
	if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
		return super.doesSideBlockRendering(state, world, pos, face);

	if ( state.isOpaqueCube() )
		return true;

	state = this.getActualState(state, world, pos);

	EnumHalf half = state.getValue(BlockStairs.HALF);
	EnumFacing side = state.getValue(BlockStairs.FACING);
	EnumShape shape = state.getValue(BlockStairs.SHAPE);
	if (face == EnumFacing.UP) return half == EnumHalf.TOP;
	if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
	if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
	if (face == side) return true;
	if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
	if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side) return true;
	return false;
}
 
开发者ID:Deadrik,项目名称:TFC2,代码行数:23,代码来源:BlockStairsTFC.java

示例4: getCollisionBoxList

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
private static List<AxisAlignedBB> getCollisionBoxList(IBlockState bstate)
{
	List<AxisAlignedBB> list = Lists.<AxisAlignedBB>newArrayList();
	boolean flag = bstate.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;
	list.add(flag ? AABB_SLAB_TOP : AABB_SLAB_BOTTOM);
	BlockStairs.EnumShape blockstairs$enumshape = (BlockStairs.EnumShape)bstate.getValue(BlockStairs.SHAPE);

	if (blockstairs$enumshape == BlockStairs.EnumShape.STRAIGHT || blockstairs$enumshape == BlockStairs.EnumShape.INNER_LEFT || blockstairs$enumshape == BlockStairs.EnumShape.INNER_RIGHT)
	{
		list.add(getCollQuarterBlock(bstate));
	}

	if (blockstairs$enumshape != BlockStairs.EnumShape.STRAIGHT)
	{
		list.add(getCollEighthBlock(bstate));
	}

	return list;
}
 
开发者ID:Deadrik,项目名称:TFC2,代码行数:20,代码来源:BlockStairsTFC.java

示例5: getCollQuarterBlock

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
private static AxisAlignedBB getCollQuarterBlock(IBlockState bstate)
{
	boolean flag = bstate.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.TOP;

	switch ((EnumFacing)bstate.getValue(BlockStairs.FACING))
	{
	case NORTH:
	default:
		return flag ? AABB_QTR_BOT_NORTH : AABB_QTR_TOP_NORTH;
	case SOUTH:
		return flag ? AABB_QTR_BOT_SOUTH : AABB_QTR_TOP_SOUTH;
	case WEST:
		return flag ? AABB_QTR_BOT_WEST : AABB_QTR_TOP_WEST;
	case EAST:
		return flag ? AABB_QTR_BOT_EAST : AABB_QTR_TOP_EAST;
	}
}
 
开发者ID:Deadrik,项目名称:TFC2,代码行数:18,代码来源:BlockStairsTFC.java

示例6: renderBlockStairs

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
public boolean renderBlockStairs(BlockStairs p_147722_1_, int p_147722_2_, int p_147722_3_, int p_147722_4_)
{
    p_147722_1_.func_150147_e(this.blockAccess, p_147722_2_, p_147722_3_, p_147722_4_);
    this.setRenderBoundsFromBlock(p_147722_1_);
    this.renderStandardBlock(p_147722_1_, p_147722_2_, p_147722_3_, p_147722_4_);
    boolean var5 = p_147722_1_.func_150145_f(this.blockAccess, p_147722_2_, p_147722_3_, p_147722_4_);
    this.setRenderBoundsFromBlock(p_147722_1_);
    this.renderStandardBlock(p_147722_1_, p_147722_2_, p_147722_3_, p_147722_4_);

    if (var5 && p_147722_1_.func_150144_g(this.blockAccess, p_147722_2_, p_147722_3_, p_147722_4_))
    {
        this.setRenderBoundsFromBlock(p_147722_1_);
        this.renderStandardBlock(p_147722_1_, p_147722_2_, p_147722_3_, p_147722_4_);
    }

    return true;
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:18,代码来源:RenderBlocks.java

示例7: renderBlockStairs

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
public boolean renderBlockStairs(BlockStairs p_147722_1_, int p_147722_2_, int p_147722_3_, int p_147722_4_)
{
    p_147722_1_.func_150147_e(this.blockAccess, p_147722_2_, p_147722_3_, p_147722_4_);
    this.setRenderBoundsFromBlock(p_147722_1_);
    this.renderStandardBlock(p_147722_1_, p_147722_2_, p_147722_3_, p_147722_4_);
    this.field_152631_f = true;
    boolean flag = p_147722_1_.func_150145_f(this.blockAccess, p_147722_2_, p_147722_3_, p_147722_4_);
    this.setRenderBoundsFromBlock(p_147722_1_);
    this.renderStandardBlock(p_147722_1_, p_147722_2_, p_147722_3_, p_147722_4_);

    if (flag && p_147722_1_.func_150144_g(this.blockAccess, p_147722_2_, p_147722_3_, p_147722_4_))
    {
        this.setRenderBoundsFromBlock(p_147722_1_);
        this.renderStandardBlock(p_147722_1_, p_147722_2_, p_147722_3_, p_147722_4_);
    }

    this.field_152631_f = false;
    return true;
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:20,代码来源:RenderBlocks.java

示例8: renderBlockStairs

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
/**
 * Renders a stair block at the given coordinates
 */
public boolean renderBlockStairs(BlockStairs par1BlockStairs, int par2, int par3, int par4)
{
    par1BlockStairs.func_82541_d(this.blockAccess, par2, par3, par4);
    this.setRenderBoundsFromBlock(par1BlockStairs);
    this.renderStandardBlock(par1BlockStairs, par2, par3, par4);
    boolean flag = par1BlockStairs.func_82542_g(this.blockAccess, par2, par3, par4);
    this.setRenderBoundsFromBlock(par1BlockStairs);
    this.renderStandardBlock(par1BlockStairs, par2, par3, par4);

    if (flag && par1BlockStairs.func_82544_h(this.blockAccess, par2, par3, par4))
    {
        this.setRenderBoundsFromBlock(par1BlockStairs);
        this.renderStandardBlock(par1BlockStairs, par2, par3, par4);
    }

    return true;
}
 
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:21,代码来源:RenderBlocks.java

示例9: getStateFromMeta

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public IBlockState getStateFromMeta(int meta) {
	IBlockState iblockstate = getDefaultState().withProperty(HALF, (meta & 4) > 0 ? BlockStairs.EnumHalf.TOP : BlockStairs.EnumHalf.BOTTOM);
	iblockstate = iblockstate.withProperty(FACING, EnumFacing.getFront(5 - (meta & 3)));
	return iblockstate;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:8,代码来源:BlockCauldron.java

示例10: getMetaFromState

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
@Override
public int getMetaFromState(IBlockState state) {
	int i = 0;

	if (state.getValue(HALF) == BlockStairs.EnumHalf.TOP) {
		i |= 4;
	}

	i = i | 5 - state.getValue(FACING).getIndex();
	return i;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:12,代码来源:BlockCauldron.java

示例11: getStateForPlacement

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer, EnumHand hand) {
	IBlockState iblockstate = super.getStateForPlacement(world, pos, facing, hitX, hitY, hitZ, meta, placer, hand);
	iblockstate = iblockstate.withProperty(FACING, placer.getHorizontalFacing());
	return facing != EnumFacing.DOWN && (facing == EnumFacing.UP || hitY <= 0.5F) ?
			iblockstate.withProperty(HALF, BlockStairs.EnumHalf.BOTTOM) :
			iblockstate.withProperty(HALF, BlockStairs.EnumHalf.TOP);
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:9,代码来源:BlockCauldron.java

示例12: safeImpact

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
@Override
public void safeImpact(BlockPos pos, @Nullable EnumFacing side, World world, int amplifier) {
	int box = 1 + (int) ((float) amplifier / 2F);

	BlockPos posI = pos.add(box, box, box);
	BlockPos posF = pos.add(-box, -box, -box);

	Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
	for (BlockPos spot : spots) {
		Block block = world.getBlockState(spot).getBlock();
		IBlockState state = world.getBlockState(spot);
		boolean place = amplifier > 2 || world.rand.nextBoolean();
		if (BlockStairs.isBlockStairs(state)) {
			IBlockState newState = Blocks.NETHER_BRICK_STAIRS.getDefaultState()
					.withProperty(BlockStairs.FACING, state.getValue(BlockStairs.FACING))
					.withProperty(BlockStairs.HALF, state.getValue(BlockStairs.HALF));
			world.setBlockState(spot, newState);
		} else if (place && stateMap.containsKey(block)) {
			world.setBlockState(spot, stateMap.get(block), 3);
		} else if (state.getBlock() == Blocks.LOG) {
			world.setBlockState(spot, ModBlocks.nethersteel.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.LOG2) {
			world.setBlockState(spot, ModBlocks.nethersteel.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.BRICK_BLOCK) {
			world.setBlockState(spot, ModBlocks.scorned_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.STONEBRICK) {
			world.setBlockState(spot, ModBlocks.scorned_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == Blocks.END_BRICKS) {
			world.setBlockState(spot, ModBlocks.scorned_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == ModBlocks.embittered_bricks) {
			world.setBlockState(spot, ModBlocks.scorned_bricks.getDefaultState(), 3);
		} else if (state.getBlock() == ModBlocks.fake_ice_fence) {
			world.setBlockState(spot, Blocks.NETHER_BRICK_FENCE.getDefaultState(), 3);
		}
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:37,代码来源:HellWorldBrew.java

示例13: safeImpact

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public void safeImpact(BlockPos pos, @Nullable EnumFacing side, World world, int amplifier) {
	int box = 1 + (int) ((float) amplifier / 2F);

	BlockPos posI = pos.add(box, box, box);
	BlockPos posF = pos.add(-box, -box, -box);

	Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
	for (BlockPos spot : spots) {
		boolean place = amplifier > 2 || world.rand.nextBoolean();
		if (place) {
			IBlockState state = world.getBlockState(spot);
			Block block = state.getBlock();
			if (block == Blocks.SANDSTONE_STAIRS) {
				IBlockState newState = Blocks.RED_SANDSTONE_STAIRS.getDefaultState()
						.withProperty(BlockStairs.FACING, state.getValue(BlockStairs.FACING))
						.withProperty(BlockStairs.HALF, state.getValue(BlockStairs.HALF));
				world.setBlockState(spot, newState);
			} else if (stateMap.containsKey(block)) {
				world.setBlockState(spot, stateMap.get(block), 3);
			} else if (block == Blocks.SANDSTONE) {
				BlockSandStone.EnumType type = state.getValue(BlockSandStone.TYPE);
				IBlockState other = getSandStone(type);
				world.setBlockState(spot, other, 3);
			}
		}
	}
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:30,代码来源:SetehsWastesBrew.java

示例14: runIfAirOrStairsHeld

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
public void runIfAirOrStairsHeld(Runnable runnable) {
    Item heldItem = player.getHeldItemMainhand().getItem();
    Block heldBlock = Block.getBlockFromItem(heldItem);
    
    if(heldItem.equals(Items.AIR)) {
        info("You don't hold stairs. The command will do the cleaning.");
    } else if(!(heldBlock instanceof BlockStairs)) {
        info("Hold stairs");
        return;
    }        
    
    runnable.run();
}
 
开发者ID:JustinSDK,项目名称:craftsman,代码行数:14,代码来源:FstPlayer.java

示例15: func_175847_a

import net.minecraft.block.BlockStairs; //导入依赖的package包/类
protected IBlockState func_175847_a(IBlockState p_175847_1_)
{
    if (this.isDesertVillage)
    {
        if (p_175847_1_.getBlock() == Blocks.log || p_175847_1_.getBlock() == Blocks.log2)
        {
            return Blocks.sandstone.getDefaultState();
        }

        if (p_175847_1_.getBlock() == Blocks.cobblestone)
        {
            return Blocks.sandstone.getStateFromMeta(BlockSandStone.EnumType.DEFAULT.getMetadata());
        }

        if (p_175847_1_.getBlock() == Blocks.planks)
        {
            return Blocks.sandstone.getStateFromMeta(BlockSandStone.EnumType.SMOOTH.getMetadata());
        }

        if (p_175847_1_.getBlock() == Blocks.oak_stairs)
        {
            return Blocks.sandstone_stairs.getDefaultState().withProperty(BlockStairs.FACING, p_175847_1_.getValue(BlockStairs.FACING));
        }

        if (p_175847_1_.getBlock() == Blocks.stone_stairs)
        {
            return Blocks.sandstone_stairs.getDefaultState().withProperty(BlockStairs.FACING, p_175847_1_.getValue(BlockStairs.FACING));
        }

        if (p_175847_1_.getBlock() == Blocks.gravel)
        {
            return Blocks.sandstone.getDefaultState();
        }
    }

    return p_175847_1_;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:38,代码来源:StructureVillagePieces.java


注:本文中的net.minecraft.block.BlockStairs类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。